PureCancer (EUNE)
: well now im stuck on logging on for like half hour edit: nvm it just logged on
Yes it's unfortunate. A lot of times when these large incidents happen, long login queue is a side effect because a lot of people get kicked out of client or DC'ed from game. It sucks I know. My current metrics indicate that average wait time is currently one second for logging in. Are you still experiencing a login queue?
PureCancer (EUNE)
: was in champ select and ...
Hey guys, Sorry for the late reply on this. We were having some major issues with our connectivity to the platform. Our game starts and game reconnects are looking good at this point. Please let me know if you're experiencing any issues like "I can't start a game," or "We were disconnected from champion select." If you're experiencing things like "the client isn't loading profiles," or "champion icons not displaying in champ select," please relog and let me know if that doesn't fix your experience. Sorry for the problems folks. I'm keeping a close eye on EUN for the time being.
: Yes, and that's exactly the problem. It's not a tool to play around, it's a tool for Yasuo to beat you with. You don't successfully outplay him, he fails to outplay you. Usually this is a mobility problem, but I don't want Yasuo to have all the answers to a fight, and my 'outplay' potential is doing everything right and hoping he drops them.
I think you said it very well. And maybe my sample size is poor, but I honestly haven't found much problem laning against him even with projectile mages like Cass. I think some other players have said it well too. As most things I say, I speak from personal silver III scrub experience, but I do not fear playing against a Yas main nearly as much as other champs.
: Windwall should only block 1 projectile per rank of the skill
Easily outplayed was a poor choice of words, I honestly didn't expect to generate this much discussion, didn't realize it was causing any pain tbh. Maybe run it back and give it some thought? Sorry folks, I might be out of my element on this one.
: rofl cancer yasuo abuser rioter defending his cancer main champion. that reminds me of phreak defending vayne by saying just 1v2 her LOL
Lol I don't main Yasuo, I just 100% disagree that windwall is an ability causing problems in LoL. I think it's fun for Yasuo, and while it can be frustrating to play against, it can also be rewarding to outplay.
FaRmErX (NA)
: > [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=wMUmqykk,comment-id=0000,timestamp=2015-09-07T04:15:49.866+0000) > > new meta nothing new about waiting for 4 rods of ages to grow
: Is this build viable on Ekko?
: Does anyone else hate playing against Fizz?
Come on guys you gotta learn to bait that shit (he's a fish for Chris'sake, they love bait). Play Ori into him and say goodbye to that stupid little fish. You have to remember the psychology of Fizz players. They think they're godlike because they play a super difficult champion. So you have to use that against them (kinda like Zed). You gotta butter them up in /all chat. Saying stuff like, "Oh wow this is a tough matchup". When they make a decent play (aka the only play Fizz makes, Q/W in and E out, super difficult amirite?) you have to congratulate them. And then. When the time is right. You end that fishing trip with a Q->W->R combo. Haha, screw Fizz.
LiquidVoice (EUNE)
: Matchmaking is balanced.....
Matchmaking doesn't care about your league, it only goes off MMR and party composition. I mean, look at your team MMR right there. Lol the unranked team had higher mmr than yours!
: I like how you're around mingling with the crowd while you answer questions about the server roadmap. Will you be staying after you're done answering those, or disappearing back into the wild?
I want to stay. I hope to stay. Just got to stay disciplined about checking and contributing to boards posts.
: Best Skin Tournament - Annie
Panda Annie is objectively, hands down, no questions asked the best skin not only for Annie, but in the entire game.
Lugg (NA)
: I pinged that IP address and got an average ping of 92. I usually get a 40-50 right now. Will this cripple my game experience?
No, this device doesn't prioritize ICMP traffic. It's not the best indicator. It's much more valuable to trace to it, make sure you're not taking a ridiculous path to the servers.
nark (NA)
: > [{quoted}](name=Ginnjii,realm=NA,application-id=3ErqAdtq,discussion-id=u88cYfEj,comment-id=000100010000000100000000000000010000000000000000,timestamp=2015-08-08T20:19:53.372+0000) > > I'd have to switch to Garena for that, clean slate, no? > > Plus, with the language barrier that tends to crop up and the low userbase, I don't know. Only other Riot managed ones I know are China and Korea I think, and the latter's SSID restricted and the former is IP locked. If you have a friend in KR, they can make an account for you. China is IP locked. Garena would be a clean slate, but we might be able to work something out. I just got back from TW and I loved playing on the server. And the lower pop isn't really a big deal. (VN is massive btw)
nark (NA)
: > [{quoted}](name=Ginnjii,realm=NA,application-id=3ErqAdtq,discussion-id=u88cYfEj,comment-id=000100010000000100000000000000010000000000000000,timestamp=2015-08-08T20:19:53.372+0000) > > I'd have to switch to Garena for that, clean slate, no? > > Plus, with the language barrier that tends to crop up and the low userbase, I don't know. Only other Riot managed ones I know are China and Korea I think, and the latter's SSID restricted and the former is IP locked. If you have a friend in KR, they can make an account for you. China is IP locked. Garena would be a clean slate, but we might be able to work something out. I just got back from TW and I loved playing on the server. And the lower pop isn't really a big deal. (VN is massive btw)
Can't do that unfortunately. KR is very protective about accounts (it's about legality stuff)
: > [{quoted}](name=Narcmage,realm=NA,application-id=LqLKtMpN,discussion-id=ElKxGPmW,comment-id=0002,timestamp=2015-08-08T20:15:13.996+0000) > > You're getting IP just fine (I just looked at your account). It just doesn't show up in match history. hire me ;)
> [{quoted}](name=ADC Pest Control,realm=NA,application-id=LqLKtMpN,discussion-id=ElKxGPmW,comment-id=00020000,timestamp=2015-08-08T20:25:39.469+0000) > > hire me ;) Oh shit son. Booyah
: I'd have to switch to Garena for that, clean slate, no? Plus, with the language barrier that tends to crop up and the low userbase, I don't know. Only other Riot managed ones I know are China and Korea I think, and the latter's SSID restricted and the former is IP locked.
> [{quoted}](name=Ginnjii,realm=NA,application-id=3ErqAdtq,discussion-id=u88cYfEj,comment-id=000100010000000100000000000000010000000000000000,timestamp=2015-08-08T20:19:53.372+0000) > > I'd have to switch to Garena for that, clean slate, no? > > Plus, with the language barrier that tends to crop up and the low userbase, I don't know. Only other Riot managed ones I know are China and Korea I think, and the latter's SSID restricted and the former is IP locked. If you have a friend in KR, they can make an account for you. China is IP locked. Garena would be a clean slate, but we might be able to work something out. I just got back from TW and I loved playing on the server. And the lower pop isn't really a big deal. (VN is massive btw)
: I dojnt get it i got 25ms when i tested it. I tested my pings in tutorials usually before going into ranked when i play the tutorials i get normal ms but when i play ranked pings goes up to 700ms. Is it me or NA server
> [{quoted}](name=Bloodmoon94,realm=NA,application-id=3ErqAdtq,discussion-id=josd4OWw,comment-id=0016,timestamp=2015-08-08T20:18:10.440+0000) > > I dojnt get it i got 25ms when i tested it. I tested my pings in tutorials usually before going into ranked when i play the tutorials i get normal ms but when i play ranked pings goes up to 700ms. Is it me or NA server We both made the same mistake. This showed up in recent on the boards for some reason? When in actuality it was 5 months ago.
Declan (NA)
: Which ADC would be best for me?
Vayne. (she my fav ADC)
: 0 Packet Loss but an average ping of around 600ish. Welp, gg, might as well quit.
Or play on an Asian server? TW? PH? VN?
: Not getting any IP for games played
You're getting IP just fine (I just looked at your account). It just doesn't show up in match history.
: Not getting any IP for games played
: I'm not sure if this is out of your paygrade but I play from Asia with around a steady 300 ping. Is the server relocation going to make mine worse? {{champion:32}}
Yes probably. You can ping this ip: 104.160.131.1 to find out.
: > [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=u88cYfEj,comment-id=000100040000,timestamp=2015-08-08T19:37:36.564+0000) > > Do you not remember the Vel'Koz **shitshow**? Pun intended?
: What about that Amumu bug where if he dies with E or W (not sure which) active, he starts dry humping the ground?
Remember Kalista passive where you could slide around the game with your death animation? Yeah, me too :) (I miss that one)
: Is there any chance the specific bug(s) can be described in the client message in the future since they're already disabled? If not, can some witty comment like when Vel'Koz was disabled diring LotPK be used instead?
Do you not remember the Vel'Koz shitshow? http://boards.na.leagueoflegends.com/en/c/memes/hmqI6Fjd-velkoz-has-become-engrossed-with-anal
: Are you glad that Riot finally got done loafing around to get provide better connection to the East Coast? It was something that was really kneaded to get done. I mean, its the yeast that they can do for the East Coast players, even if it means rising the latency of west coast players. But hey they're just going to have to roll with it. (Kill me, please)
Of course! I went home last Christmas (my family lives in PA) and couldn't play. Like all my friends wanted to play league, I said I couldn't handle the 120 ping. And the packet loss. And everything about it. Funny thing though, we've been working on the East Coast problem for a while, just didn't make it clear at all what we were doing. Also the timing of the NA server migration couldn't have been worse. Umm.. and nice puns there. I had to read it twice, didn't catch em at first! Oh well.
: Your diction is quite different from a lot of other reds who post. Its actually quite enjoyable.
Sasogwa (EUW)
: > [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=u88cYfEj,comment-id=0001,timestamp=2015-08-08T18:03:18.624+0000) > > Lol no. Yasuo could literally globally Q. So we disabled him. Zed was preventing allied minions from spawning, so we disabled him. Don't remember the rest, but bugs happen and we disable the champs when they ruin the game enough. > > GP was literally the only champion we've ever disabled due to lore. > > We don't do "experiments" like that. Those bugs sounded hilarious tho
It's great dude. I'm trying to remember more. Udyr got disabled, or one of his skins did, because his model would stretch to the center of the map from wherever he was. Amumu could randomly Q globally, so could Lee.
: "Randomly" Disabling specific champions for various reasons.
We disable champions due to bugs, not because of lore. Or experiments. GP was literally the only champion we've ever disabled due to lore. We don't do "experiments" like that.
: ***
> [{quoted}](name=LegitMoves,realm=NA,application-id=osqw6G4M,discussion-id=ZwVkoboV,comment-id=004000000000,timestamp=2015-08-06T23:35:26.361+0000) > > I try it and it says > " > Could not resolve 104.60.131.1. > 104.60.131.1 does not have IPv6 address. > " > ???? I missed a digit. 104.160.131.1
: Is there any IP we can get and Tracert and see what ping we will get?
> [{quoted}](name=Monstrous Yi,realm=NA,application-id=osqw6G4M,discussion-id=ZwVkoboV,comment-id=0040,timestamp=2015-08-06T23:18:33.641+0000) > > Is there any IP we can get and Tracert and see what ping we will get? 104.160.131.1
: ***
> [{quoted}](name=cheatgamer100,realm=NA,application-id=osqw6G4M,discussion-id=ZwVkoboV,comment-id=00020000,timestamp=2015-08-06T23:07:02.909+0000) > > PBE servers are located in LA, Cali not where the current live servers are at which is Seattle. But will PBE servers move? I have no clue hopefully a Rioter can give us some insight on it. PBE is staying in the same place. This is just NA game servers.
: > [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=JHTd4Xyp,comment-id=0004,timestamp=2015-06-30T09:36:25.920+0000) > > That all being said, I wouldn't flame my teammate for building it on her or call it trash _if I saw it in a pro game._ **You shouldn't be doing that either way!**
Haha I think you understand what I mean :p
Oubrie (NA)
: Trinity force vayne in korea?
So basically when I think about when to build triforce on an ADC I ask myself a few questions. 1. Does my champion cast a lot of spells AND auto attack a lot? Obvi Vayne hits this category. She's Q'ing basically on CD in a teamfight and in lane it's great for setting up an Auto->Q->Auto combo or just a Q->Auto. 2. Does my champion benefit from all the stats? This one is where I have hard time with Vayne. She doesn't need mana and she has 0 AP ratios. This is 835 gold that is completely inefficient. However, she benefits enormously with every other component (and just thinking about it, the phage synergy with her passive is pretty cool, ain't no one getting away from you.) There would probably be almost no reason NOT to build triforce if it wasn't slot inefficient for Vayne. That being said, She just benefits SO much from attack speed and on hit stuff because of the strength of W, that the 2 Sheen components interrupt her build path pretty terribly. IMO. Even if the answer to #2 doesn't seal the deal for you, Vayne has a very expensive build path. You're typically going first item BORK which is pretty expensive, you then like to go for PD or SS or IE depending on your opponents/state of the game. Throwing yet another extremely expensive item like Triforce would probably disrupt her already fairly expensive build path. That all being said, I wouldn't flame my teammate for building it on her or call it trash if I saw it in a pro game. I just wonder if the benefits of the item outweigh the cost.
Rioter Comments
: As everyone else said, Shen's dash does damage, and Bard should be included as well. Also, you missed a couple: {{champion:11}} : The only direct damage skill is Q. W is a heal, E is an auto attack modifier to true damage, and R is a speed and attack speed boost with slow immunity. (Of course E and R have passives, but again that's not direct damage) {{champion:77}} : The only direct damage skill is R on activation. Everything else (including R) has a persistent effect based on auto attacking, but again I would consider these auto attack modifiers and not direct damage, per say. These two champions are interesting because although they technically have 1 direct damage spell, they have identities of auto-attackers. However, they have two completely different identities. Master Yi wants to quickly burst down your carries and then finish off anyone else. Udyr has more options, but he's seen nowadays as a tankier champion, focusing on early game ganks and objective control to close out a game quickly. As you can tell, Zilean does not even fit this profile, but falls in the same category as Bard. These two champions are very hard to play well without some form of communication in the support role because they are so utility based. While play Zilean, there have been countless amount of times where my ADC could easily kill the retreating enemy, so I speed them up. Their reaction? Walk around in circles. While playing Bard, I can ping as much as I want to dive the low health enemy team by using my ult to disable the turret; usually there's no follow up. It just feels so dissatisfying to play these champions solo because there is so much play potential. However, when you do have a team that listens, it is a glorious feeling.
Yeah I wasn't sure if I was to include auto-attack modifiers or not, as that may have opened the door for a few more. I didn't see Bard on my list so I missed him :( Nice catch with Shen... Wow. Anyways, What do you think about the effect that champions have on the game when they don't provide direct damage? I personally think it's cool that there are some champions that can be such a terror with only one direct damage ability.
: > [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=OuLarldV,comment-id=00000001000000030001,timestamp=2015-04-25T22:11:25.192+0000) > > Also, fun fact. I just looked through all the champions, and I only saw two champions that have only one direct damage spell: {{champion:26}} and {{champion:98}} > > Did I miss one? It's an interesting observation I haven't thought about. dude u want to talk about failed reworks? how about olaf? He still has 0 playpattern counterplay and is picked up only for that reason. the way you beat olaf is out powerspike him by trashing on his terrible teamfighting after his basevalues fall off and having his low mobility be a liability in terms of positioning Hes less fun to play as post rework hes as unfun to play against post rework and everytime i bring up the topic i get shutdown or shutup about it. If you want ill start a different thread for the topic if you reply to it for visibility but i have my doubts
No he's always a valid champion to discuss when reworks are mentioned. And even though this discussion isn't necessarily about _all_ failed Rito reworks, Olaf is always worth a mention.
: Not to rain on your parade, but shadow dash deals damage too
TIL. Crazy.... A ninja tank with a taunt that deals AP damage.....
: > [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=OuLarldV,comment-id=00000001000000030001,timestamp=2015-04-25T22:11:25.192+0000) > > Also, fun fact. I just looked through all the champions, and I only saw two champions that have only one direct damage spell: {{champion:26}} and {{champion:98}} > > Did I miss one? It's an interesting observation I haven't thought about. *coughbardcough
Nice catch! Bard too!
: Honestly, I feel that the Zilean rework was shortsighted. Essentially, they saw the problem you outlined in your first post (this champion feels terrible to play against because he can point and click you to death) and...I'm going to say took the lazy way out (this champion no longer has point and click! COUNTERPLAY!) He probably could have benefitted from a bigger rework than he got. He has exactly one damaging spell, which means he either maxes that first and has lane prescence, but is weaker later when his damage drops off and he has nothing to fall back on, or he maxes his utility (E) first, and does a bunch of fun speed-up/slow-down things later on, but in exchange paints a big neon target on his head for his opponents (I CANNOT HURT YOU! GO IN ALL THE TIME!) I'd move his W to his passive slot and give him a new W with some damage on it; maybe replacing the double bomb for stun (since I don't think any other champion requires you to land two skillshots for a stun) with a Q-W for stun (meaning you can still avoid being stunned, but if Zil does land a bomb, he gets to capitalize off that without having to deal with Qs wonky physics.)
Also, fun fact. I just looked through all the champions, and I only saw two champions that have only one direct damage spell: {{champion:26}} and {{champion:98}} Did I miss one? It's an interesting observation I haven't thought about.
: I wasn't saying it was easy, look at my placements too lol. Been cycling through my Bronze 4 promos like I do with my dinners. I was just saying that telling anyone "X champ is takes no skill" is pointless because ~technically~ no "champ" takes skill. GAMEPLAY takes skill, champs specifically do not- imo ofc. Again, I agree that this is still intense- I meant to reference the line I mentioned above about "X champ takes no skill" and the technical answer. LoL is definitely more difficult that games like WoW or Gw2 or LOTRO. Same issue on my part, dominate lane most of the time but can't translate to mapwise well enough. Anyway, sorry to have rustled up a brawl- just wanted to help outline the idiocy of verbal abuse. Btw, totally unrelated to anything, you guys are doing fantastic =D. Very balanced season. Vayne may need a minor buff imo, and Maokai a TINY nerf but otherwise pretty sturdy balance =D. Couldn't resist that bit.
No brawling here, good discussion from my perspective!
: Honestly, I feel that the Zilean rework was shortsighted. Essentially, they saw the problem you outlined in your first post (this champion feels terrible to play against because he can point and click you to death) and...I'm going to say took the lazy way out (this champion no longer has point and click! COUNTERPLAY!) He probably could have benefitted from a bigger rework than he got. He has exactly one damaging spell, which means he either maxes that first and has lane prescence, but is weaker later when his damage drops off and he has nothing to fall back on, or he maxes his utility (E) first, and does a bunch of fun speed-up/slow-down things later on, but in exchange paints a big neon target on his head for his opponents (I CANNOT HURT YOU! GO IN ALL THE TIME!) I'd move his W to his passive slot and give him a new W with some damage on it; maybe replacing the double bomb for stun (since I don't think any other champion requires you to land two skillshots for a stun) with a Q-W for stun (meaning you can still avoid being stunned, but if Zil does land a bomb, he gets to capitalize off that without having to deal with Qs wonky physics.)
Yeah there's certainly a slight problem there. Though I don't know if it's as drastic as it might seem. I don't know if the the problem is he only has one damage spell. Sona and Braum's ultimates do damage, yes, but I doubt there are very many people out there (now that URF is over) casting Sona ulti for damage. I personally think it'd be cool if we had _more_ champions that had little to no damage output directly but majorly impact the game. I mean, look at Thresh. While he has three damaging abilities, and his auto passive is a pretty powerful harass tool, his beauty is in the straight up utility he provides to his team through hook/lantern/flay/box.
Zarxis (NA)
: > [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=OuLarldV,comment-id=000000010000,timestamp=2015-04-25T20:49:59.222+0000) > > Yeah there's certainly some kinks to work out. I used to play a crap ton of Zil when I first started playing the game, so he's certainly near and dear, but I find him less fun to play currently. Damage, range might be what he needs to get his win rate closer to 50%. But I wonder if there's some mechanical changes he might need to make him, _fun_. And I'm not talkin' old Zilean crap on your enemies when you're ahead, get shat on when you're behind. I'm talkin' this champion just feels fun to play, even if I don't absolutely wreck my enemies. You're on the right track. I really hope that he gets some follow-up work besides flat buffing. Numbers changes might enhance his winrate, but they won't make him more fun to play or a "better champion." His Q is an extremely fun and rewarding skill, but it really needs its targeting priorities fixed— it sucks to watch your second bomb attach to an enemy champion instead of the minion you wanted to use for a stun. Increasing Q's projectile speed would be reasonable considering just how small the sticky AOE is. It's like playing Heimerdinger with only his E, and it only does damage if you land it in the tiny "sweet spot" center. Zilean's W might as well be scrapped and replaced with a new skill now that its only use is to limit when he can double-Q/E. Zilean's playstyle is relatively fun (less so when your bombs don't work correctly and you can't afford to get close enough to slow enemies), but he's still extremely binary due to the fact that he only has one way to damage his opponents. I think he'd really benefit from a thematically-fitting damage-over-time skill (perhaps a skillshot AOE of healing over time or damage over time, depending on what team the champion walking through it is on). The current W is clunky, non-thematic, handicapping, and a waste of potential. Zilean's new E... Is just a super-nerfed version of his old one. Did Riot decide that his ability to perma-speed himself too much? I thought that was the best thing about his E. The soft caps on movespeed (both for slowing and speeding up) ruin intensity of the skill (99%), and the reduced duration means that Zilean can't go fast all the time. The reduced range means slowing enemies is dangerous, but it's practically a necessity for making sure you get off a double-Q stun. Chronoshift is perfectly fine as-is. The reduced duration of the buff means Zilean players have to be more careful about putting it on someone. Heightened Learning/Zilean's passive needs to go. It's non-interactive. It's not really thematic. It doesn't help mid Zilean as much as it helps support Zilean. It gives Zilean (and his ADC, if he's supporting) a sort of invisible advantage over his opponents. I'm not sure what I would replace it with (perhaps an aura or on-cast effect that lowers allied cooldowns/increases enemy cooldowns?), but I am convinced that it needs replacing. Another thing... Why was Zilean's attack range reduced when he was reworked? His autoattacks weren't problematic before his rework (he wasn't a Lich Bane user or auto-reliant). Are there concerns that he would use Spellthief's Edge too well?
Hmm... I think you're asking some good questions. First things first, even though I'm a Rioter, I am speaking as a fellow Zil player. I have no influence over any decisions made as to his kit (though I am certainly empowered to suggest changes). With that out of the way, let me try and answer some of these questions. (not in any particular order) 1. I agree with your thoughts on the passive. I get the idea thematically, I can speed up/slow down the amount of time it takes you to learn something. But its use in game is rather limited, and is almost nullified when Zilean goes mid. 2. E. I have no insight to the context of his E changes. 3. Auto range change, no insight here either. I didn't even know about this change. I certainly don't find him a problem from an auto attack perspective. I've personally never seen a Zil build {{item:3100}} in a SR game. Maybe it was a support problem? Next time I hangout with some of my design colleagues, I'll ask these questions (hopefully they're reading this now :p)
Soleka (NA)
: > [{quoted}](name=Narcmage,realm=NA,application-id=3ErqAdtq,discussion-id=4KiI4FsE,comment-id=001a0000,timestamp=2015-04-25T20:28:14.323+0000) > > TL;DR: There are champs in this game that are easier to execute a combo with than some other champions. This does not make them any easier to play. Sona is a champ that is Deceptive. She's very easy to play Q: Do damage to two champions or minions, but you can't choose the target. Give increased damage to ally in her bubble. W: Heal yourself and one other champion, but you can't choose the target. Shield anyone inside her bubble. E: Speed yourself up, speed up any ally inside her bubble. R: fat Line Nuke stun. Her R can engage, but it's too short to do it safely. Generally you have to either ambush with her R or wait till someone else engages and hit them with the R as soon as they go to run. Then to play to her passive it feels like you need to be Bach on speed, especially in teams fights. In team fights, after you blow her R, your spamming Q and W till your Keyboard puts up the white flag. Occasionally throwing out E when you need that burst of damage (which is all the time).
Actually Sona is a great champion to have this discussion around, albeit one that causes me to question some of my original argument. Hmm..... Sona might be _too_ easy to play at an acceptable level. One of my design friends likes to say, "play 100 games with Lee Sin and you'd be lucky to have a 50% win rate, play 100 games as Sona and you'd be hard pressed to NOT have a 50% winrate... " What are your thoughts on her? Too easy? Hard to make yourself shine as a great Sona player? Another thing that we like to talk about at Riot is differentiating the good [Insert champion here] and the great [insert champion here]. Besides hitting her ultimate (and even then, the range/width is fucking massive so you shouldn't miss it too often, especially with flash), does Sona hurt or help that design goal?
: Twitch interaction with Cass Change. Poison with Poison. Why not?
Hmm, last time I played this combo (a while ago, admittedly) Cass E reset on a target affected by Twitches poison. Has that changed?
: I dont know why but maybe give him his w working back to his ult, BUT having a longer CD on his ult. This might help him support or make him be CD oriented mage. The change I have in mind is where his ult will be shorter when having CD and spamming W than the current/live zilean. As well as like you said buffing the damage because he only has 1 move that does damage.
Yeah I mean part of the problem is this question: "What is Zilean, really? Is he a support mage, nuking mage, utility carry, etc..." Being able to fulfill many roles is not necessarily a bad thing. Look at Lux, Orianna, and Lulu who can fulfill multiple roles within a team composition. Zilean could certainly be among them. But traditionally, I believe he's suffered from being TOO good in one area, and lacking in the others. One second Faker's playing him as a utility carry, the next we see him support, the next see him for no other reason than the fact that Faker played him. I think his numbers/kit just need to settle him comfortably into a utility carry role. Play him support, play him mid. He won't be overpowered in one role or the other, but be suitable in both. This is perfect world kind of thinking, look how hard it has been to balance Lulu, and a lot of people have complained about Ori's dominance in competitive play.
: True. The major disparity in skill is to think {[one]} this is intense. Intense skill play is those MMORPG (or even console RPGs) that have 40 different abilities that need to be used in a rotation in a specific order for a decisive reason, think Skyrim or Guild Wars 2. No offense to league, but you get 4 abilities, a mindless passive (30 move towards enemy unit=vayne, free spell every now and then=liss, etc), 2 "summoner spells" or extra abilities, a trinket, and at most 6 items to activate (think support). Yes its kinda intense, but 40+ abilities in a large raid environment that can lead to a wipe of 20 or more people compared to League's ~AT MOST~ 13 abiltiies in a 10 player total (12 for hexa) match where you only protect 5. The other disparity is to think that {[two]} skill is only button mashing correctly. Skill in chess is decision making. You aren't allowed to just move pieces, yet chess is VERY skill based. Skill is differentiated into a few categories summarized into two spots- Decision and Reaction. We all know reaction when you play an all skill-shot based team against a Yasuo who then dodges EVERYTHING. That Yasuo is clearly skilled, because that takes some really good reaction time and pro-lcs-god kinda timing. We also know how much we love those Orianna's and Malphite's out there who do the full-5-man-nuk'gage which also takes skill. The decision piece for skill is for pick-comps, push-comps, when to take objectives, when to bait. Who out there has played Blitz and realized that pulling the Amumu into your team was a bad choice (I sure did, learned immediately why it was a bad idea)? That's a decision not a reaction. And clearly you would call this Blitz "unskilled" or some other demeaning name for getting you all wiped. But see? That's not reaction, that's not pro mechanics, that's decision-making. Yet that Blitz is now very unskilled in our eyes. I know this doesn't relate directly to above Rioters post and maybe not to many posts elsewise. But I felt like adding this on again. Making a thread about skill based gameplay deserves this kind of answer. Anyway::: Sorry if this was not completely related, I just really wanted to make this point. Also, I'm not saying I'm a pro or that this game has no pros. Don't read between or behind the lines. I'm simply making a point that is as black and white as stated. I know I can never beat anyone in gold. Ever. I also know that most of us can't really stand up to people like Madlife/Faker/Bjergsen (spelling?). I'm just saying "X champ takes no skill" is a bogus line for the above reasons. This game is still intense. It still gives anxiety to some players. Please do not be offended. Tl;dr- Skill isn't just mechanics, its decision making. Yes, Champions like Ryze/Annie/Vladimir/Darius/Teemo may not take a bunch of skill mechanically, but they take a lot of skill in decision making. When to engage, who to pressure, how to pressure, where to lead players, why this guy is a bigger threat than that one and how do I take them down. No offense intended. Edit: Inb4 downvoted to -9999999 because I stated something that sounded aggressive while explaining it was not. Rip.
Ok, I'd like to address a major point that you brought up. The difference between WoW and League is a crucial one to recognize and understand. One of the things that Riot talks a lot about is Complexity vs Depth. It can sound kinda circlejerky and silly but I think it applies here. Yes, there are so many less factors contributing to your play from a "what can _I_ do with my character" perspective. However, there are many MORE factors introduced based on the matchups and the people on the other ends of the keyboards. Some of that is introduced simply by the idea that League is a PvP game whereas high level raiding is PvE. But I think you can take it in the context of WoW PvP. Yeah, each class has 40-50 relevant abilities that I need to know to play WoW PvP effectively, but there's only ten classes. That means there are about 500 things that I need to know about to at least _start_ to make my decisions. Contrast that with League. LoL has 120 plus champions each having 5-6 things to think about, maybe even 10 - 12 if you consider items. This adds up to at least 600-700 potential factors in my decision making process. The numbers don't mean much, they're kind of arbitrary in this discussion. But I would say that the skill in this game doesn't _only_ come from the difficulty in executing a champion's effective combos, but in the broader implications of the decisions that I make with my character. I can't tell you how many times I've lost due to game sense. I mean, look at my placement matches. I'm 1-8 this season (ranked, I play a lot more normal draft than ranked), and in almost all of those games I won my lane and went positive overall. The major contributing factor to my losses (besides my stupid team LOL amirite XD) was my inability to translate lane dominance to map dominance.
Dr Easter (EUW)
: As someone that plays from Brazil on EUW playing Le Blanc with 190 ping sucks xD I agree with you tho, the "easy" champions need better decisions otherwise they become easy targets. But I do think some champions like Katarina has too much rewards
Well playing any champion with 190 ping most likely sucks. Why no BR? :)
: I agree with this post, but maybe more range (very little but enough to get the job done) on the q would be nice. I like a Zileans play style of being hard to use but when used properly its effective.
Yeah there's certainly some kinks to work out. I used to play a crap ton of Zil when I first started playing the game, so he's certainly near and dear, but I find him less fun to play currently. Damage, range might be what he needs to get his win rate closer to 50%. But I wonder if there's some mechanical changes he might need to make him, _fun_. And I'm not talkin' old Zilean crap on your enemies when you're ahead, get shat on when you're behind. I'm talkin' this champion just feels fun to play, even if I don't absolutely wreck my enemies.
: faiied reworks: zilean
Interestingly enough, one of {{champion:26}}'s biggest problems (at least for me) is that old Zil was super fun to play, but horrendously annoying to play against. Here's the train of thought of the old Zilean player: > Ooh look at that. That moron carry is within 500 yards, let me take away half their health with 3 buttons real quick. Oh, would you look at that, my tank/adc/idiot friend is dying, press R. Boom, FAKER! Contrast that with the enemy's thoughts, same game: > Oh shit did I just walk in range of Zilean, fuck me (report for unskilled). ... Hell yeah we caught their tank/adc/idiot friend warding and now he's dead! Oh shit, it was a bait, he's still alive, we're fucked. 5 v 5 and we have no CC. Old Zilean induced these kinds of feelings all the time, I suspect. New Zilean kinda turns the tables around. I think he's much more interesting to play against: dodging skill shots, watching out for his zone control, his ulti isn't on CD all the fucking time. However, he's not as fun to play. I think he just needs time. Overall, I think he's in a healthier state, but may need adjustments.
Show more

nark

Level 30 (NA)
Lifetime Upvotes
Create a Discussion