: > at the end of the day you're probably going to stick to 2 weapons, maybe 4, during a fight because you can't choose unless you waste all of your mana to pick your favorite combo It doesnt work like this. He can somewhat control the order of weapons before fight. > most likely he'll end up building crit because his stat scaling points can take care of the rest EXCEPT for crit Perhaps. Still there is a chance that some alternative builds(lethality, onhit) will work great with some weapons. Use your marking weapon, walk a bit away in the brush, follow with duskblade-empovered aa on mark. And didn't he have something that works against slowed targets? > in a team fight if you can position correctly all you'll need to do is auto, q, switch q auto and throw your ultimate in there somewhere Thats like a 1 second of the fight. ADCs usually have to do some more autoattacking. Also, he can actually use 4 Qs if he prepares a bit by having 1-2 shots left on both main and off-weapon. > I know that's not maybe the most optimal way of playing him, but as long as you can remember to use your sentry after your first combo or that you need to mark your enemy before you switch weapons I really don't see what the big deal is. You dont always have a sentry or a marking weapon. You either have to plan and prepare your best weapons for a fight, or you adapt to what you get and try to use it to its best. At least thats how I hope it will work, I hope it wont turn into "Weapon X+weapon Y is OP and you should always try to use it in fights" or "Weapon Z is useless, if you got it, just waste its 50 shots on minions, there is no way to make it work"
I agree on all three of your points except for his control over his weapons. Riot specifically stated he can't control the order of his weapons unless he runs out of ammo. That being said, trying to whittle down your ammo to change to another combo doesn't seem like the way he is intended to play. After watching his ability review video, it seems like they are giving players a way to deal consistent damage no matter the combo. If you end up with chakram you can use your Q with another weapon to get more chakram so that you can deal more damage to the enemy. Even if you end up with a slow cannon and the marker combo, you can still root enemies and hopefully weave some auto's in until you can get rid of the slow gun for a better gun. Obviously there are going to be better combos than others, but being that he doesn't have a great deal of control over the matter I would venture to say that it's less about the specific combo and more about knowing how to use any given combo. Thank you so much for being so cordial. I really value your insight :)
LeftWolf (NA)
: Sounds a bit like that four legged laser beam guy in heros of the storm, Fenix?
Oh dang! Never played it or even seen it :)
Rioter Comments
: > It's not like you have to figure out how to use a million dashes or something. Which is one of the factors that make his skill ceiling high You are also supposed to know how each weapon combo can be used in every matchup, learn how to prepare the weapon combo you need for the fight, and I'm not even talking about possible builds and how each build could work with every combination
I mean, that sounds great in theory but at the end of the day you're probably going to stick to 2 weapons, maybe 4, during a fight because you can't choose unless you waste all of your mana to pick your favorite combo. And most likely he'll end up building crit because his stat scaling points can take care of the rest EXCEPT for crit. That means in a team fight if you can position correctly all you'll need to do is auto, q, switch q auto and throw your ultimate in there somewhere. If you run out of ammo you just switch weapons and repeat. I mean, I know that's not maybe the most optimal way of playing him, but as long as you can remember to use your sentry after your first combo or that you need to mark your enemy before you switch weapons I really don't see what the big deal is. It's kind of like Jayce: if you can keep spamming abilities and auto's faster than the other person, chances are you are going to win that fight.
D357R0Y3R (EUW)
: his skillcap is as high as janna the only difference is that you have a fucking ton of burden of knowledge to memorize to play him
Or you can just be like, marker gun lifesteal gun slow gun waveclear gun chakram that also turns into a turret That last one is maybe the most you need to say about any of his guns.
: You're treading on dangerous ground. The league boomers that make up most of this community,will often times just spam or downvote anyone speaking positively about the new champion. They don't care they are set in their ways and will not listen to any kind of reason or logic. Aphelios bad. anything saying otherwise is going against populer oppinen.
: Im guessing the hard part will be knowing how to micromanage which gun you want to save and which gun you want to get next. If a teamfight is starting and you have the low range boomerang weapon, then you lose out on a bunch of dps because you can't position that close as a immobile adc. His combos also seem very fast and relient on weaving in auto attacks, the main weapon and offhand weapon both have separate cds so you could potentially do something like R auto Q auto W R auto Q auto to kill someone.
Well in terms of having the right guns for the team fight, I would agree with you. The thing is, I don't think there is ever a wrong combo for a team fight. For example, say you had the slow gun and chakram. If you got into a team fight, you can still use your slow gun and then q to root and then you can put down a slow sentry. I think it will be more about knowing how to use any given combo at any given time. But that, agin, doesn't seem as hard as other combos requiring hours of practice to pull off.
Bultz (NA)
: I'm honestly very glad Aphelios can out so fast after Senna
Please make his skin look like Almight and do another Battle Academia skin line for his release.
Rioter Comments
: Well that applies to everyone but I agree.
By only one hard cc we are talking about his slow sentry gun right?
EATARI (NA)
: Close. The attack speed actually increases the _projectile speed_. Because you always have to wait until you catch it, you will attack more often with higher AS and when closer to the target.
Oh dang, read that wrong! I will make sure to change that. Still, the idea is the same! Some guy is just gonna build straight attack speed just for the chakram.
Rioter Comments
Rioter Comments
Rioter Comments
jtkitten (NA)
: We told you it would happen, and it did!
Wait, this might actually be happening in summoner's rift too! I had a TF that just kept inting into an Akali all game and wouldn't say anything. And he never stopped doing that!
: > [{quoted}](name=nguforever,realm=NA,application-id=Ir7ZrJjF,discussion-id=8XkccFnt,comment-id=0002,timestamp=2019-11-19T04:50:36.936+0000) > > I really hate how {{champion:12}} just exists. As a level 7 mastery Draven one trick, I hate that whenever I'm running at the enemy adc this stupid cow just says "nope" and yeets me back away. I just HATE that he can keep healing and healing his adc without actually having to press an ability. Probably CertainT's idea because his kit is so overloaded with knock-ups, stuns, aoe damage, and freakin ARMOR AND MAGIC RESIST that I can't believe I have to actually play against this cancer champ. He's my insta ban every ranked match I get into. I think you misunderstood the purpose of the thread...
How can I misunderstand it if I created it XD
: god like, i just dont understand man how could they give somebody thats melee, A DASH.. THATS SO BUSTED, ITS LIKE HES FASTER THAN RANGE CHAMPS, GOD WHY. BRO JUST LOOK AT HIS PASSIVE, 25% HEALING.. THATS FUCKING INSANE, OH MY GOD
I know right? It's just like how Irelia is unbeatable right now because of her healing from her Q! I can't believe she can just keep doing that over and over again as long as she keeps marking an killing things. It's just TOO OP!!!!
: Complaining But It's Opposite Day
I really hate how {{champion:12}} just exists. As a level 7 mastery Draven one trick, I hate that whenever I'm running at the enemy adc this stupid cow just says "nope" and yeets me back away. I just HATE that he can keep healing and healing his adc without actually having to press an ability. Probably CertainT's idea because his kit is so overloaded with knock-ups, stuns, aoe damage, and freakin ARMOR AND MAGIC RESIST that I can't believe I have to actually play against this cancer champ. He's my insta ban every ranked match I get into.
: God man i hate how aatrox is just so mobile.. and the way he gets up after he dies? JESUS CHRIST MAN THIS GUYS BROKEN REMOVE HIM FROM THE GAME, HE HEALS WHEN HE HITS OMMMMMMMGGGG
I know right? It's like, I can't even do anything because he has the ONE dash that can just kill me. And why on God's green earth does he gain MOVEMENT speed when he activates his ultimate? Hashinshin definitely knows this and that's why he plays this stupid champ because he's not any good at the game.
: Complaining But It's Opposite Day
So the other day I was playing as Kha'zix jungle but when I went to kill the ADC for my 25th kill of the game, this stupid champion popped up and freaking SHIELDED the adc: {{champion:427}} It took me not one, not two, but THREE Q's to kill the adc after Ivern placed a bush that ended up giving me my passive. I can't believe they actually allow a jungler in the game that would limit the amount of fun I can have. All he does is root, shoot, and send out his rock Pokemon and I have to back away from killing people because of this little ray of sunshine. Stick to support you freaking tree.
Rioter Comments
: Poppy main here and I think her damage does need hit, but along with most others as well. Revert the +5 damage buff from preseason 8 since it was made to compensate for missing stats from runes (which are no longer missing with stat shards), revert her %health damage to 7% from 8%, and increase her, along with other tanks', ability to actually tank damage. Emphasis on tanking sustained damage for wardens as they're meant to peel and body block, and on tanking burst damage for Vanguards since they are meant to soak the initial brunt of an engage while applying CC. For Poppy, this would involve some combination of a base health regen buff and a higher damage threshold for her W passive bonus from 40% -> 50%, and reverting the nerfs to her bonus resistances from 10% -> 12%. This would be a mostly lateral shift in power but likely leave her all-in power a bit weaker. Her R AD scaling could be increased to compensate a {{item:3071}} -based off-tank option, but the point is that she should have to give up at least some tankiness for damage, and viceversa.
{{champion:19}} {{item:3748}} {{item:1413}} {{item:3065}}
: > [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=EXzULJAR,comment-id=000000000000,timestamp=2019-11-17T18:56:36.230+0000) > > Same way Yi does, you use your 40% damage mitigation for that auto/ability that would have killed you as your Q comes off CD. To say 40% physical damage reduction is nothing is just laughable. is not same at all, Yi have also healing on it, damge reduction by itself will not save Irelia from anything, even counting it is only psyhical damage reduction, and only lane she's viable is mid lane (lol), ironic she sucks against any ad champion, and they will anyway use conquer to deal true damage so what's really the point to reduce 20-50 damage from an alerdy overkill, that skill is completly useless and needs an completly rework.
But then what about all the cool Irelia plays on Synapse XD
: I'd say assassins are the OP ones and need their kits rescaled so they're worthless till lane phase is over.
I think that is an interesting idea, however that would mean that no one would play assassins and everyone would hop on Ryze/Lebanc and just do the same thing assassins do in exerting map pressure. Sure, you wouldn't see assassins having as big of an impact but then you would have a mage problem.
Nithke (EUW)
: And every day for me and probably everyone reading this was full of people flaming insulting and trolling. Also wanna point out that most people being "positive" are being fake, internally they see you as the biggest piece of shit but they don't wanna get banned or see you go afk, or they just realised that asking nicely works better than calling people r%%%%%s. In this game people will do everything they can to win.
Lol not me. I actually love people.
: Not cool enough. her reason not mine.
(Flosses) I wish that I could be like the cool kids, cause all the cool kids they seem to fit in.
Rioter Comments
Tolinar (NA)
: The argument against Omnistone - a pointless rune.
Oh, I see the problem! In that case, we'll just delete all of the other runes and make Omnistone the only rune! Just joking guys, I'll see myself out XD
: No, the relic heal proc is gone. It only gives minion kill gold on proc and that is it. Tank supports about to eat dicks this preseason.
RIIIIIIIIIIIIIIIIIIIIIIIP Ok new plan: Ornn support with aftershock and only building health with the extra gold I get from the item passive. That way I can still "heal" myself in lane XD
Kythers (NA)
: shove a kazoo down his throat
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=gYxmU3ez,comment-id=0000,timestamp=2019-11-12T23:30:34.386+0000) > > shove a kazoo down his throat hahahahaah
: How did this patch go live?
Sounds like an anime...
Rioter Comments
: Hard Agree
But like, when did it become normal to tell people to kill themselves? Like bad words I get, and hardly anyone ever gets banned for that. Hashinshin tried to say that because he said some bad words he got banned, but if you read the chat he straight up told the person to die. Like, that's not ok.
: You are literally playing in gold, what your teammates say will never contribute to the game state. Stop using that as an excuse to try to get the moral high ground. Muting toxic players DOES in fact fix the issue. Well it does for most players and in most situations. But for YOU in particular it doesn't because you actually care about the flame, because you know it is TRUE. So the SOLUTION is to make it NOT TRUE, by getting better at the game. I carry almost every game I play and trust me, I never get flamed.
I think both of you have valid points. @Lightsworn, I agree that muting them is most likely the best course of action. Ignoring the flamer is the best course of action and ranked in many ways is about getting better at the game. @Goodjobbob, I agree that they had no grounds to tell you to kill yourself. That's hard, especially if you struggle with those thoughts (like I did a year ago). Riot's hate speech filter usually get's those kinds of people quick (even hashinshin, though I enjoy his content). I'm sure that guy got punished but I am sorry you had to go through that. On the same note, @Lightsworn, Though something did happen between the two of them, telling the person that they shouldn't feel that an injustice was done to them or saying that they don't care about it really isn't helpful. Like, it's their feelings, assuming never gets anyone anywhere. @Goodjobbob, I agree that the player flaming you should change, but probably won't. People get banned all the time and end up on fresh new accounts and do the exact same thing, something I had the privelege of learning when someone hacked into my account and got me banned for saying that I hate Jewish people (my dream is to go to Israel one day). Riot has so many measures in place to deal with this stuff but there are too many people making accounts and not enough Riot personnel to deal with it and still be profitable as a company. If the community has decided that ranked is only for people who want to be serious about the game play, then you can't really do much with that. Muting is the best option if you don't have the same mindset because you can't change theirs.
Illıum (NA)
: > [{quoted}](name=GilxeN,realm=EUW,application-id=yrc23zHg,discussion-id=IP5EOUKL,comment-id=0003,timestamp=2019-11-12T14:12:57.801+0000) > > Pls edit your poll and add: > > Fk off Illium, because ur whole poll is shit. I tried but pressing the edit button only lets me edit my post, not the poll itself. Sorry mate. This comment can stand for it though. IF YOU WANT TO VOTE FUCK OFF ILLIUM LIKE THIS COMMENT. I'LL ADD IT INTO MY NUMBER CRUNCHING
> [{quoted}](name=Illıum,realm=NA,application-id=yrc23zHg,discussion-id=IP5EOUKL,comment-id=00030000,timestamp=2019-11-12T15:30:11.730+0000) > > I tried but pressing the edit button only lets me edit my post, not the poll itself. Sorry mate. This comment can stand for it though. > > IF YOU WANT TO VOTE FUCK OFF ILLIUM LIKE THIS COMMENT. I'LL ADD IT INTO MY NUMBER CRUNCHING Does downvoting do the opposite?
: Fun fact pyke's main keystone is getting nerfed pretty fucking hard. Also the new lethality items sucks for support pyke like it doesn't do anything for him then. More damage and more gold will not make up for the heavy nerfs of his keystone since he actually doesn't need more damage or gold. But that this does do for pyke is make him more bs.
Thanks for your response! I do have a question: What about umbral glaive? It's cheaper and has the same passive as duskblade. I agree on the nerf for the keystone, maybe he'll finally switch over to electrocute like Bard.
Saezio (EUNE)
: Pyke support absolutely adored relic shield imo. Some tiny amount of AD won't make up for the health he could give himself and his adc.
I mean, couldn't he still use shoulderguards? I know that would be a sacrifice for ad, but maybe for the heals? Or does that item not heal?
KazKaz (OCE)
: ADC literally only feels useless because your support just outright outdamages you, outscales you AND out carries you. People wouldn't be complaining about ADC if supports were actually supports and not secondary carries.
I have yet to see a Pyke outright walk up to a Kai'sa that is half decent and not die instantly.
: Soraka isn't a heal focused champion until later in the game. She hasn't been for quite a long time. Are you one of those people that ask her why she isn't building Warmog's at 20 minutes? A popular skill route for Soraka is actually to start Q, then go into E depending on the situation, then take W and start maxing it. In fact, a lot of people lose against her because they underestimate her bully potential early game. That's also why building an Executioner's Calling on the first back to try to counter her ends in a disaster. Actually, for most of this season she was an oppressive lane bully with E silence poke. Her heal alone isn't what makes Soraka deadly either. That's just what people in low ELO focus on. Her AoE silence is the most powerful ability in her kit and a hard counter to a lot of assassins and ults if she can use it wisely and position herself correctly. As for her stats, according to u.gg 5.8% pick rate in Platinum+, which is nothing to scoff at. She is a popular pick for support, even among enchanters, so I don't know what you're talking about. To OP's main point, yes we do need less damage, especially bot lane. Damage supports are what is making the situation bot lane so volatile and almost unplayable. The other issue is one-sided camps from the jungler that they're rewarded for doing. I don't know if Riot's main objective is to create a damage focused bot lane. Let's look at Yuumi for example. She's a caricature of what people like the person I'm quoting _think_ enchanters are. They think they do nothing and contribute little and only should heal and throw out minimal CC. They're right about one thing, enchanters are easy to play mechanically speaking for the most part, but so are a lot of other champions. What makes an enchanter difficult to play is that they're often the number one target on the team while being squishy and not doing a lot of damage, so they need to pay close attention to positioning and their safety. They need to risk themselves to protect teammates at the same time. Does Yuumi have to do that? No. She's incredibly safe to play and doesn't have to interact. Riot eliminated the weaknesses of the enchanter role, which means she can either be an OP must ban like she was earlier in the season, or she can be largely irrelevant like she is now. That's bad design. I think the support role is suffering from badly designed champions just like other roles are.
I think the problem is that not everyone wants to be the healer on the team. To be a healer means trusting your adc, and after playing for a while I've decided that's a very hard thing to do. It's easier to play Bard or Pyke because at least then you don't feel helpless as your adc thinks they can 1v2 in botlane. I agree with what you are saying from the standpoint that older picks can be better and really teach people how to play the game better whereas the newer designs don't really do that. That being said, when you have a champion that can dash, stun, hook, and execute to give gold to your teammate, I wouldn't call that a bad design if people enjoy playing him.
: > [{quoted}](name=hazerddex,realm=NA,application-id=3ErqAdtq,discussion-id=8pRrWpWE,comment-id=0000000000000000000000000000,timestamp=2019-11-11T22:30:41.998+0000) > > ya and twisted fate has 1.87% pick at mid lane that doesn't mean hes in a good spot. > > and before you try to pull the (but faker.) faker is a professional player who plays league for a living i.e it's a profession not a hobby. meaning he has both talent and years of experience on his side. the reason people aren't playing soraka is 1 {{champion:555}} and two theres too much fucking damage to play someone who has to sacrifice 10% of her max health to heal someone, 3 engage supports are strong Doesn't mean Soraka is bad just means everything else is in a really good spot for killing the unskilled autofilled soraka players
They just need to give {{champion:16}} an {{champion:1}} mini rework or {{champion:53}} mini rework. Like maybe put a shield on one of her abilities or give her bonus AP or armor/mr for the amount of times she heals people.
: {{champion:201}} {{champion:412}} {{champion:497}} {{champion:111}}
: As a support main, I really miss being able to have the feeling that I am doing something to "protect" the people on my team. I never really feel that I was able to do anything significant when I play Janna or Nami because dmg is so high and they have been nerfed so much that I'm really only useful for my cc abilities. I don't want to do damage when I play support, I want to support my team. When I want to do damage, I go mid and hope I don't get shit on by an assassin.
{{champion:201}} {{champion:412}} {{champion:497}} {{champion:111}}
: First off, the set thing for lethality was scrapped. Second, Cloak is pretty expensive vs brawler glove, and no Yasuo is gonna sink 1600 into two cloaks just to get 100% crit chance. It doesnt give attack speed, meaning his Q would be still sitting at a roughly 3.5 second cooldown, meaning his trades would absolutely be piss poor.
First, thank you! I really tried to look for the information but hadn't seen that the set idea was scrapped. Also, thank you for catching that about Yasuo; I didn't prioritize his attack speed over his crit chance so thank you! I still think Pyke's win rate is going to go up as a result of these changes, but we'll see.
Rioter Comments
Saezio (EUNE)
: Watch perkz and rookie's date. Tell me then if you see respect between them
Rioter Comments
: Just do what I do and play Mundo. Chances are they’re gonna go all AP, so build all tank become god and force the game to be funny
Or go Ornn and build only MR :) Volibear is a good pick too :)
Jaspers (EUW)
: All her AD is bAD, she has no more than base of 63. This is the only part of her I think might be okay, her passive, which is balanced based on the idea she could get loads, much like Thresh's low armour. All those bAD scalings account for not only purchased AD but collected stacks too. If she gets crit and range anyway from passive, why not just stack CDR and lethality and be a AD poke caster with a ult that can kill at a global range? Eitherway, I expected a support with the support side of her abilities AP focused (which they aren't) and her ult's cast range and damage needs to be lower. 250 +100% bAD is only 50 lower than Lux's and hers is really telegraphed and only goes 3340 (I looked up this number... what an odd number :P) units, not global. Lethality will just add to her abilities damages as they are all physical.
Does her healing/shielding scale with AP? Does anyone know that yet? I know that would be a terrible decision but just wanted to know.
Keiaga (NA)
: what an unfunny attempt at a meme
Sorry! Still learning! I love the memes on this board and am trying to get better at making people laugh. Sorry I couldn’t make you laugh :(
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nguforever

Level 179 (NA)
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