: Irelias nerfs are too much
The nerfs are too much, but don't forget they're buffing her again in 9.3. I'd wait and see how those changes make her better.
bQTammy (NA)
: Get rid of %HP true damage
Vayne I can understand, but who has honestly played against Fiora and thought "what a bs kit, the true damage from her vitals is SO broken". She's one of the healthiest toplaners in the game. The passive just has to exist so she can hold her own against tanky toplaners as a squishy.
: Delete One: Champion, Item, and Rune
Remove {{champion:75}}, boring to play, boring to play with, boring to play against. 0 skill expression and a chore all around. Overall a very uninspired and outdated design. If riot reverts the buff/nerfs him, then {{champion:67}} for being a binary "if I get to lategame I win". Also remove Unsealed Spellbook (annoying to keep track of) and Duskblade (8 seconds is too much), although I don't care as much.
: I wish low elo stompers would just be made healthy for the game.
Agreed, and I would also include Vayne in the list.
: Irelia's Ult no longer disarms next patch but is a 90% slow as compensation necessary?
It was cake to hit the stun with a 60% slow anyway, and you're better off staying in the wall than exiting. Overall, it's a nerf to her ultimate.
Juice (EUNE)
: What champion are you glad isn't played anymore?
Formerly Nasus, the literal walking stat stick, but that might change. atm I'm still greateful I rarely have to deal with heimerdinger, sejuani, and volibear.
D357R0Y3R (EUW)
: What the fuck are those neeko buffs
Morgana and her ult found dead in a ditch
: how the hell do i lane against aatrox
You need champs who can win skirmishes against him, because he can and will play aggressive. Hit and run champs work best, in my experience. {{champion:92}} can do it even if you're not superb with her - you should outtrade whenever he tries to engage on you. Use your E to escape the chains, and try to use your Q to dance around his Q, as it's pretty telegraphed. {{champion:39}} is another counter who can pounce on him, unload a bit of damage, then get out before his full rotation. Make sure to only go in if he's marked - you want to be able to Q out of his W, or if he dashes away. Some aatrox players will try to chase you when they're reviving from ult - both of these characters can escape easily if it's a tough situation. {{champion:114}} and {{champion:58}} work for the same reasons, just make sure to have your dashes quickly available.
: High CC and mobility
{{champion:39}} mobile af, I like Riven a lot and like Irelia for the same reasons. Her kit isn't similar to Riven on paper, but I still find them to play similarly with the hit and run nature and ability combos. Low skill floor and high skill ceiling to boot. She's strong, although she has a lot of bad matchups in top and is banned often. {{champion:497}} is also a lot of fun, and has a ton of CC and mobility. Reliant on a competent adc though. {{champion:64}} I don't play him, but he probably has what you're looking for. {{champion:240}} {{champion:432}} {{champion:114}} might also be worth a shot.
Destaice (NA)
: Just a reminder that the new champion is a shirtless muscular guy with long hair
{{champion:103}} Not {{champion:28}} sexualized {{champion:40}} characters {{champion:145}} in {{champion:42}} my {{champion:76}} video {{champion:21}} games{{champion:22}}
: Favorite champion to play against?
{{champion:114}} {{champion:78}} {{champion:92}} {{champion:39}} These champs always feel like they have to outplay you to win, and have few cheap/free damage mechanics. Extends to many other champs whose gameplay is more complex than right-click/point-and-click to win.
: Who is your least favorite champion
{{champion:75}} literally the most annoying design in the game. Does nothing but brainlessly farm and splitpush all match, making your team waste resources to come stop him, and has an point and click slow that makes it impossible to duel as a lot of melee toplaners. Incredibly boring to lane against, and literally provides value to his team by wasting your time (stopping the splitpush). {{champion:23}} is close, but he has SOME capacity of skill expression, and doesn't rely on nonstop stacking to one/twoshot you. I honestly don't know how people play him, because he bores the shit out of me... literally feels like a chore to play as or against.
l MrD l (NA)
: I went top lane and instantly regret it
God forbid the champ who's meant to have a weak early game have this weakness exploited with a bad matchup. He's meant to be able to chase you away from your farm (your win condition in lane), and if you can't find a way around it, you're not going to win. That's how playing a very binary champ like {{champion:75}} works. Nothing to do with him being a tanky champ. Durable top laners who can soak up damage like {{champion:6}} {{champion:86}} and {{champion:14}} definitely have a strong presence.
: I can't seem to have success with any champion
I'd also recommend Sona - she's literally THE comeback hero in my experience. She can lose lane, and then still decimate once she hits her late-game power spike. (My typical build is Redemption, Ardent Censer, and then start going ham at Lich Bane, Deathcap, and Luden's). Enchanter supports as a whole are generally flexible, and I like them because I never feel like I'm in a hopeless matchup. They're kind of designed to cover weaknesses in a lane. Poppy might be a good pick too... she's only 450 BE, she's reliable and I rarely get the feeling of being directly outclassed by an enemy hero pick as her.
: I love people who say a strong champion like zed is weak while....
What's the deal with the Gnar hate? I wouldn't put him anywhere as toxic as {{champion:42}} or the like. {{champion:24}} {{champion:114}} {{champion:157}} {{champion:17}} are all popular toplaners who can fight against him.
: Champions such as Velkoz & Xerath should NEVER be "supports"
2 things: 1. {{champion:238}} {{champion:157}} {{champion:39}} {{champion:7}} are all great right now in mid (or at least widely played), and they screw over traditional long-range mages like{{champion:161}} {{champion:101}}. I think {{champion:99}} isn't too bad against them, because her Q is hard CC, but she's too easy to play around in general (i.e Lux has never been popular in high elo) 2. Traditional enchanter supports like {{champion:16}} {{champion:40}} {{champion:267}} are not that great, or at least don't bring enough healing/shields to the table to offset the insane damage of champs like {{champion:63}}. And there isn't a lot that peels will do to offset champs like Brand or Vel'koz's insane poke.
: [SKIN CONCEPTS] 5 New Star Guardians - Jhin, Irelia, Tristana, Zoe, Taliyah!
{{item:3070}} {{champion:92}} always left out These are very nice though, and I would even use this Irelia skin over divine sword.
: Which champion lore wise is your favourite and why
Honestly {{champion:39}} mostly because she has the best aesthetic in the game, but because she's a total badass yet very sensible.I love characters who are aggressive, but in a "righteous anger" kind of way. {{champion:92}} is similar, and has a very nice design, but telekinetic blade > real blade. My 3rd favorite {{champion:164}} completes the holy trinity of bad bitches.
: What is, in your opinion, the worst designed champion in this game?
{{champion:45}} {{champion:18}} {{champion:74}} {{champion:11}} {{champion:77}} Brainless pubstompers who win by exploiting people who don't know how to play against them. An iota of skill expression between them. {{champion:81}} terrible from a "design" standpoint, considering he abuses everything they add. Not inherently bad though. {{champion:67}} Vayne. {{champion:7}} {{champion:23}} {{champion:142}} What's counterplay?
: Is there any champ ya'll ban every game?
{{champion:161}} and sometimes {{champion:45}} "I outplayed you by clicking R" Teammates will always ban {{champion:84}}
: Remove 'none' as a ban option.
Here's an idea: Let's say Player 1 bans {{champion:84}}, but Player 2 would've banned {{champion:84}}, and didn't want to ban anybody else. Then Player 2 could also choose {{champion:84}}, and give Player 1 another chance to ban a hero. Or make the banning period a bit longer, so we can communicate about who else our team would want to ban. Because right now, 70% of my games are like: ♪ I'll ban {{champion:84}} ♪ ♪ I already banned {{champion:84}} ♪ ♪ What about {{champion:39}}? ♪ ♪ I've already banned {{champion:39}} ♪
: I was told I sounded like a jealous girlfriend, so...
CUPoker (EUNE)
: This is the best game I ever played!
inb4 people who don't understand that topics are naturally going to be negative/issue-based on a game board come in and make hyperbolic, sarcastic "counterarguments". Nvm, first comment.
: Game would be so much healthier if champs like yasuo would be deleted.
Akali, Irelia, and Graves have redeemable designs that have just been badly balanced or have bullshit mechanics (Akali W). Yasuo and LeBlanc (to a lesser degree) are inherently toxic and cancerous.
rj155500 (NA)
: Am I the only player that doesn't like to play giggly girl champions?
{{champion:266}} {{champion:12}} {{champion:201}} {{champion:119}} {{champion:104}} {{champion:86}} {{champion:122}} {{champion:59}} {{champion:236}} And the for the uber-macho power fantasy: {{champion:427}}
Saezio (EUNE)
: Poll : What ruins your game the most?
Where's the leblanc option? Anyway, toxic players > inters any day. You can just mute them to stop them from ruining your games... inters not so much.
: Any meta would be better than this ultra high mobility one shot assassin twitch shooter meta.
At least {{champion:238}} they all {{champion:7}} risk something {{champion:84}} when they engage you {{champion:157}} with 100-0 combos {{champion:164}} and don't have easy outs {{champion:238}} {{champion:238}} {{champion:238}} {{champion:238}} {{champion:238}}
: Nothing but anti fun match ups all weekend
Literally who thinks {{champion:22}} or {{champion:201}} is cancer. Only valid one on that list is {{champion:555}} and possibly {{champion:236}}
LL Zed Jr (EUW)
: R.I.P LoL
{{champion:238}} main complaining about how much fun he's having. Interesting. Next let's listen to how {{champion:157}} struggles playing mid.
: Ahri help/advice please
1. The Q doesn't restore health unless you've built up 9 stacks of it... you can build up 3 stacks per use, 1 stack every time it hits an enemy (it can do 2 if it hits them on the way back too) 2. Focus on upgrading the Q, it's amazing for lane pushing, and can oneshot the caster minions after a while. 3. Zed is a really hard matchup, and Akali and Leblanc are just kinda busted imho. Not sure what to say there. 4. Save your cooldowns if you're about to use your E. This is a really powerful ability if you land it, and you can just unload on somebody once you do. 5. Use your R for 3 reasons: engage on slippery enemies who are weaker than you, chase down someone with low health, or escape back to safety. You have 3 charges, so sometimes you can accomplish multiple goals. I.E you can go in with R, E Q W, then R out once you get the kill. Sometimes I towerdive really squishy champions like Soraka with this. 6. CSing is just something you have to learn, but once you get midgame just spam your Q into a group of damaged minions, and you'll rack up the kills. 7. If someone tries to towerdive you, hit your E and they're dead. 8. Only use your W once you've charmed someone. Otherwise, you're just wasting mana. 9. Q is a huge poking tool. Keep in mind it can go through minions, so you can hit anyone who gets near you through the minion wave.


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