: No, no they wouldn't. 2 would make it less powerful against champs with short cooldowns, but more powerful against champs with mostly self-buff abilities (Things like Susan's q wouldn't work since the auto is the thing actually landing). Zoe would be forced to play cleverly to avoid hits and it would reduce its effectiveness as an escape tool: which Riot has stated, it's not meant to be. Two would also encourage interplay between a chasing Zoe and the chase target, as to stave off sleep you'd likely have to turn and hit her at least once, forcing the gap closed. 3 would mean that Zoe players would have balance when they paddlestar a drowsy target timing so it hits the target while they sleep. She'd still be allowed to get her passive bonus damage without dispelling the drowsy. It would make it less useful in ganking situations but a good jungler would understand to wait for the sleep to hit before going in. 4 would make it less powerful in team fights, and laning with a partner (because Zoe support shouldn't be a thing), but it would still be a 2 second stun and would force opponents to weigh extra cc downtime against the extra damage. All three of these points exist to incentivize putting points in E, since they build off of 1 which scales. The increasing shorter drowsy window makes the power shift into the late game, while the countermeasures and longer starting drowsy window allow the opponent leverage and make it harder (not impossible) to get the chance to go all in for a kill and then snowball. All I see these doing is bringing E back into line with the rest of the power curve, because as it stands it's way too strong. Maybe, 3/2.5/2/1.5/1 is too harsh; and something like 2.5/2/1.6/1.3/1 would be more sensible; but, there needs to be some way to remove drowsiness built into the ability. I don't know, I don't playtest these things. I am however reasonable and good at identifying problems. Right now the distinction between drowsy and asleep only helps Zoe as it gives her time to position a Q for max damage and gives no incentive to the drowsy player to attack, since their only option is to all in or run, but their not given enough time to all in, so their only option is to run. They would make the ability less powerful. They would not make it useless.
jesus christ its meant to be a cc that lets zoe murder you with LITTLE (not no) counterplay after getting hit by it. the hitbox is very forgiving rn but its getting looked at making it easier to dodge. Its meant to punish you for getting hit with the skillshot not be a mildly inconvenient slow the counterplay is to buy qss, take cleanse, buy zhonyas, get MS or get MR. No counterplay is a terrible thing but when you have too much counterplay you have a darius situation where he relies heavily on you not knowing how to play against him and is useless against good players
: Proposed Solution: KLEPTOMANCY - Passive: **~~0.75s~~ 0.6s after using an ability**, your next basic attack within 10 seconds has 25 bonus range. If the attack is against a champion, you gain 5 Gold. Occasionally, you will gain a consumable item instead. If you gain a consumable item while your inventory is full, the consumable will instead be consumed. By adding in a tiny delay between when Klepto is activated and when it can be proc'ed, abilities that proc on-hit effects cannot both activate AND proc Klepto. Ezreal would have to Q, THEN land an AA to proc it. Meanwhile, everyone else should be just firing an ability then AA'ing to proc Klepto without having to change anything else in their pattern. ~~The delay time might have to be tweaked, as I don't know Ezreal's Q missile speed and max range.~~ Guess it's time to do the math. Ezreal's Q has a missile speed of 2000, and range of 1150. That means when Ezreal shoots a target at max range, the Klepto delay required to prevent his Q from solo triggering the effect is anything more than 0.575s. So, rounding up a bit for clarity's sake, we're looking at a minimum delay of 0.6. Less than my original suggestion of 0.75s, so I'll adjust my suggestion. This would also suck for those supports with really fast cast times on an ability (Zyra W comes to mind) as they'd have to actually hold off AA'ing for a split second after using those abilities.
kinda ruins it for everybody who would take it. i guarantee that taking it would then become a troll option on literally everyone
Hibeki (NA)
: Jsut because she has a shitload of damage doesnt make her late game scaling. I would not call a 300 damage Q level 1 "late game scaling"
she's not a lategame champion. she sucks in 5v5 deathmatch because she can't kill a carry unless they position really badly. Zoe does best early/mid while snowballing
: I do agree that her E is the problematic part of her kit balance wise, but I don't think its the duration itself that's causing the problem. I think it's a lack of counterplay. The bubble travels really fast for a skill shot, making it hard to dodge even at its max range (which is sometimes effectively point blank via ult), and then there's no way to avoid falling asleep once it hits you. I think the best thing to change in order to balance it would be the drowsy timer (decreasing with level), with the addition of some method to counteract the effect. There's no real point in the separate states of drowsy and asleep if the only thing that can be done during it is wait to fall asleep. The E is like God Lee Sin in that there's not enough counterplay. So, with counterplay in mind, I propose the following changes for whichever patch zoe's inevitable nerf comes in: Great big yaaaawn: The drowsy status effect now lasts longer before the target falls asleep, lasting 3/2.5/2/1.5/1 seconds (give time for the other changes to matter, plus adds a lot of scaling power in a decreasing reaction window). No need to nap: A champion can wake themselves up by landing any of their abilities or summoner spells on an ally or enemy champion (this allows counter play by letting champions avoid the damage but likely forces the person hit by the skill shot to use their abilities sub-optimally). A slap to the face is better than coffee: With the exception of auto attacks, any damage that would wake a sleeping champion will remove the drowsy status effect. (this forces zoe players and teammates to refrain from hitting the target until they fall asleep for that damage increase) Wake Up Sleepy-head: An ally champion can 'tap' a sleeping ally to wake them up early. The ally remains stunned for the duration but the extra damage is prevented (doesn't reduce the power of the effect in lane, but does decrease the devastation of power in team fights, except for zoe supp/adc (because I've seen both)). Dreamtown Speed Limit: The travel speed of dream bubble has been modestly reduced. (I can't dodge this fr*cking skill shot like at all: I have to hope the Zoe misses, which isn't the best strategy).
2 3 4 would make sleep absolutely useless as an ability
: Do NOT let that Sona nerf through
Jobriq (NA)
: storm lux is best lux. Come at me haters.
i see you are a man of culture as well
Hibeki (NA)
: I dont know, but if she can see shards that might as well be vision.
she can't go into a custom game and test it
Almighty (EUNE)
: Yes! **Yes!** #YES! Riot, hire this genius talented artist! Janna has no dark-themed skins, and this concept fits her perfectly. And makes much more sense than her wielding a sword. The model consept is flawless! But, i have only two requests if the skin is ever brought up to the Riot skin team. 1. Give her a spooky echoing voice-filter. 2. Go ALL THE WAY with the skin. New SFX, new VFX, new Recall, new Homeguard. A true 1350RP skin in 2017/18. I adore the idea! I adore the art! And i adore the artist! If this skin is ever produced, it would be an insta-purchase! And it will inspire me to play Janna again! http://www.auplod.com/u/dpoula9d885.png
this skin is amazing but sacred sword is top quality too
Sraeg2013 (EUNE)
: I checked again. She had 450 HP and survived with 330.
: And Babymetal is the most metal thing Japan has created.
: What you speak of is a Ghast. Galio is a way of walking.
Thats galloping galio is A form of arthritis characterized by severe pain, redness, and tenderness in joints
: How about not one shot, just... do burst. Like their supposed to?
burst is useless if it doesn't oneshot
EkyonKun (NA)
: Its just as broken as those montages lead you to believe. I had a thresh swipe off 80% of my hp from a single auto. Its worth noting he built AD and I had Zhonyas and tabi.
Sraeg2013 (EUNE)
: Well, Valor still has a comparably more important role than Wolf.
ehhh. Taxi and Q vs W E and maybe R(?)
: Are you gonna nerf twitch and tristana in season 8 preseason? Don't respond if its a no and respond if its a yes.
A rioter decides to show up to give this guy a legitimate answer and you do this. White Knighting a little but come on this is why more rioters don't post
: Evelynn wasn't one shotting anything, her items were with that combo.
wut that makes absolutely no since. "Twitch isn't oneshotting anything his items are"
Saljooki (NA)
: Who? What? How do you think you just win because you tell yourself you do? Who do you think you are? The counterplay to windwall is walking around it. Or letting him use it and not engaging. Or not using an important skillshot when you know he has it. Or bait it out. Or anything else but cooldown. The shield is a nice ability, but in a fight he wont get it back without ulting. Why do people hate the windwall SO MUCH? I just dont understand. The cooldown is justified, I am not denying that, but the ability in my opinion shouldnt fuel so much hatred in people. I was like you guys. I always hated Yasuo. Then I played him and tried to understand things people were telling me. Now I dont hate Yasuo and I understand how to beat him. I recommend everyone who hates Yasuo to play him when hes on free or whenever. Play against hard cc. Play against a counter. Play against a safe mage like Syndra or Ori. Play against Pantheon. Do anything.
look. i'm gonna try to honestly tell you why i hate wind wall so much. Wind wall is frustrating because. 1. The hitbox for blocking something is extremely generous and it comes out of yasuo. this means that if even a pixel of a giant spell (I.E nami wave) touches it the spell is removed. Not to mention aiming it is no harder then clicking in the general direction of the opponent. 2. lack of counterplay options i'll list the counterplay below and whats wrong with each of them. "You can walk through it" Useful if yasuo happens to be running from you but useless otherwise because your walking in melee range of a yasuo. "You can walk around it" sometimes. Most of the time as an adc or mage you end up horribly mispositioned in a teamfight because wind wall is obnoxiously large. In lane walking around it leaves you extremely open to a jungle gank or close to yasuo anyways because he'll dash to you. "Just wait it out" Yeah no. Wind wall has an extremely long duration of 4 seconds. Thats enough time for an entire teamfight to be decided, for your frontline to die because you can't do shit while their entire team is attacking them. "Bait it then go in" Wonderful. now i'm relying not on anything i do but on my opponent being stupid enough to waste a crucial spell on an autoattack. 3. Wind wall is genuinely an extremely easy and no skill spell to use besides the cooldown. "but yasuo takes a lot of skill" yeah i agree but nothing about windwall involves any kind of skill besides not wasting it. Congrats you have to have the capabilities of having to deal with cooldown management like every other champion. 4. Its just another get out of jail free card you have to deal with in his kit. Lets imagine we're ganking yasuo shall we. Your malphite pings he's coming in for a gank. Your playing Syndra/lux/orianna/fuckinganymage so as malphite is coming in you throw your cc and yasuo dashes out of the way. Malphite ults yasuo but you can't kill him because his shield absorbs too much burst. You throw one more spell to try and kill him and yasuo just wind walls. you could maybe have predicted the dash if you were fucking faker but he would have just dashed the other direction anyways. You could have walked into auto range except yasuo could easily kill you if you got up that far even though he'd probably die to malphite right afterwards. and you could do jack shit about the wind wall except hope yasuo's bad.
: Every mid laner I know who played mages wanted counterplay to assassins.
kassadin then zed then fizz then yasuo then back to zed. fuck me for wanting to play viktor/ryze i guess :P
CLG ear (NA)
: Hey guys, Ear here. I'm doing a WRITING CONTEST!!! Winner gets 15000 RP***
https://drive.google.com/open?id=16DmwgwMkMGdhkIbi6DXmFWkHAhVQjba4KLXQYIGi6MI Here is my story. Turned in at 9:45 pm and 10/20/2017. If you see this let me know so i'm not left worrying. Thanks Parrot
zaire90 (NA)
: But in all serious I lost a 1v1 to a Vi who was a lv behind me and had a smaller percentage of hp than me all because I didnt have my ult up and I couldnt wait for the full charm. Why is it that they like to gimp the ap assassins the hardest or is it just that the ad ones can still auto attack while waiting for their delays to finish
well if you don't have your ult up AND don't land your charm while fighting a duelist. I would have been suprised if vi lost that
: to be fair{{champion:78}} hasn't been good for a while (unless you were talking about {{champion:240}} in which case that makes MUCH more sense)
: What games are you playing?
Blazblue and Papers Please
: Can't create a PBE account...
https://pbesignup.na.leagueoflegends.com/en_US/pbe I gotchu fam
: Shen having an AP ratio on his R is a relic from the past. He never builds AP. The only time where building AP on Shen was viable was in the past when all his abilities had quite decent AP scalings. And you would most of time still see Shen building full tank, but using AD runes to farm, and if he wanted to build damage items, he build things like Trinity Force or Titanic Hydra.
you mean skarner? although shen fits the description pretty well tbh
CLG ear (NA)
: Hey guys, Ear here. I'm doing a WRITING CONTEST!!! Winner gets 15000 RP***
Ok i have a problem here. I accidentally read lux as lulu and didn't notice until now when i'm several pages in. Do i need to change to lux or will you accept janna and lulu instead?
: The most important question to ask Viktor
as a viktor main Cyborgs converted from humans get a choice on whether or not they want to keep it. In terms of practicality the pleasure aspect gets kinda muted by all the cords running through your body so the only real use is procreation. If you don't want to bother having kids (and your in zaun if your a cyborg so thats highly likely) you'll likely choose to get it cut off. You can also request specifically that jacking off still remains pleasurable which is a little more dangerous and expensive but worth it if your a higher up in the hierarchy of zaun
CLG ear (NA)
: Hey guys, Ear here. I'm doing a WRITING CONTEST!!! Winner gets 15000 RP***
where do i submit my story once i'm done writing it?
Gre3eM (EUNE)
: Do heal supports deserve all this hate? Damn right they do! I mean, look at it that way. Nowadays, censer's so goddamn strong it actually encourages your typical mongoloid Janna to rush it, instead of investing in vision. It actually gives most junglers room to abuse this kind of behavior. So no, Ardent Censer being so strong does not make it any good. And yes, it deserves all the hate, as it encourages wrong behaviors. Besides, feels a little bit unfair to play against. You simply feel cheated out of any chance at victory, when you try to engage on that vayne as Alistar, but this flying windy bitch just pushes you away as you try to do the headbutt pulverize combo. Simply is not fun to play against. And also has very little counterplay. The best way is to either play Blitzcrank, or not play at all (AKA Roam the midlane)
what the hell are you doing on a 2 month old post?
Sunibee (NA)
: pretty unrelated to hot fixing but any plans to get rid of Rivens "quick cast" Q? I swear to god its the same glitch that lets {{champion:112}} Q and Laser auto at the same time but for some reason its yet to be fixed. cant you just smack a 0.4s lockout on these skills?
there's no glitch involved with viktor. His E has no cast time and comes out instantly without interrupting his skills. the timing is the exact same as a q-auto because his E is designed to work like that.
: I have suggestions for Sorcery^^ -Desolation -Ruination -Cataclysm -Calamity -Obliteration -Destruction -Disintegration
doesn't give a magey-ish feel though
DracoMTA (NA)
: > [{quoted}](name=parrot6632,realm=NA,application-id=3ErqAdtq,discussion-id=oPEX5g30,comment-id=000700000000,timestamp=2017-09-19T19:57:31.579+0000) > > thats on the level of elementalist lux if it scales up with runes. riot would be losing the equivalent of a legendary or ultimate skins worth of money (several billion at least) because of the time and effort diverted to make it. instead they get to use the money to improve their game Do you hava any idea how much several billion is. Rito hasn't MADE several billion dollars. Not with everything they produce. And you think a single skin will make them lose several billion dollars? Their revenue hit just over a billion dollars a year. For everything they do. Not for one skin, for the combination of everything they run as a company. And this is the REVENUE. Revenue is how much stuff you sold. It doesn't count taxes, it does count bills, it doesn't count employee wages you have to pay, it doesn't count any of the costs. If they kept 10% it would be a borderline miracle. So you're telling me billions of dollars for a legendary/ultimate skin? I call bs.
you want to show me statistics? i doubt riot makes any small amount with the biggest game in the world
Aptest (EUW)
: > [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=3ErqAdtq,discussion-id=oPEX5g30,comment-id=0007,timestamp=2017-09-19T13:20:49.633+0000) > > Cactopus already said they would lose revenue If they gave away more BE because they count on getting money from champion purchases. So they have already problem to give away a champion. What other reward would they give for free so that they don't act like they would go bancrupt? > > But don't worry, they have something special next time... An Emote... :^) An exclusive, un-purchasable skin, which is "leveled" based on the amount of runes you were compensated for.
thats on the level of elementalist lux if it scales up with runes. riot would be losing the equivalent of a legendary or ultimate skins worth of money (several billion at least) because of the time and effort diverted to make it. instead they get to use the money to improve their game
Limid (NA)
: Why, just Why man.
literal god vs gust of wind :^)
Glîtchy (NA)
: > [{quoted}](name=parrot6632,realm=NA,application-id=Ir7ZrJjF,discussion-id=9YWVHIw6,comment-id=00000000000000000000000200000000,timestamp=2017-09-18T00:28:07.549+0000) > > show me the replay > > otherwise i call bullshit I don't know how to do that it gets me a different file when I download it
make sure your looking in the highlights folder instead of the replays you can then upload it to youtube then just post the link like this https://www.youtube.com/watch?v=3wumaEAHwZo
: Fiora at 49.6% winrate and most popular champion in korean high elo, MUST BUFF!
b-b-but bramble vest counters her now so she needed buffs!!!!
Glîtchy (NA)
: > [{quoted}](name=TheHappyReaperz,realm=NA,application-id=Ir7ZrJjF,discussion-id=9YWVHIw6,comment-id=000000000000000000000002,timestamp=2017-09-17T17:10:49.070+0000) > > You dc'd, and came back into the game late. Due to this, Garen was level 16, and you were a level 1 Lux. While walking to the only outer turret your team had left, Garen appears out of a bush and one-shots you with his ultimate. > > https://i.giphy.com/media/3oKIP9hfEsvPHxfIk0/giphy.gif Nope never dc'd
show me the replay otherwise i call bullshit
: I agree with you about Camille can also not leave the area by any means (Camille is forced to stay and fight her target, thus leaving room for bad decisions) Camille may reactivate R after the initial 2 seconds to break it. and removing the magic damage but the other ones just seem like they're too powerful.
Glîtchy (NA)
: So turrets need this nerf.....why?
i call bullshit and upvote hoarding show me the source and i'll admit i'm wrong
: idk what elo you're playing in
his icon should tell you
: Champions that ACTUALLY need a rework
why does aatrox need a rework again? i play him and he feels fine
Limrick (NA)
: His ult makes life easier because he now wins a lot of all-ins that he used to get stomped in until he had about 300 stacks. It basically doubles his stacks, gives a ton of resists, an admittedly tiny DoT, and more attack range. Nasus is proof that Riot is terrible at designing immobile melee champions, the fact that they have to load Nasus with so much firepower and so many free stats to make him even compete is ridiculous. Because even with him now smashing melee champs that should be beating his ass early, he's still Nasus, and he still just gets kited into oblivion if he even attempts to play the game.
fury of the sands does more damage then you think. you check the death recap after fighting him as a tank and see you took 700 damage from his ult
Rioter Comments
gregab (NA)
: Runes Corner: Three More Resolve Runes
perserverance looks like it'll be really good with ghost. 30% bonus ms 25% slow resistance 25% tenacity and bonus armor/mr all for 10 seconds. thats a really good teamfight boost for some like jax or aatrox
Rioter Comments
Sovekz (EUNE)
: > [{quoted}](name=Swarovsko,realm=EUW,application-id=6kFXY1kR,discussion-id=00U3Ijto,comment-id=00010000,timestamp=2017-09-12T22:58:47.003+0000) > > When did they say that? I am baffled that some lesser minded people are upvoting you, Rito literally said that several times because people were complaining about Ahri getting her billionth skin.
"lesser minded" you some wise-ass guru atop mount fuji meditating while playing league with your mind now?
: Janna was a good choice for this line and they pulled it off fantastically. It's interesting to have someone use a sword as a casting implement and they aren't uncommon ceremonial objects. Hopefully they make a skin for shen in this line someday though.
I'm happy janna got a skin but shen deserved a new skin too. i'll just sit here with ma bois aatrox and taric
Galiö (NA)
: Galio rework made me realize
Memories of my old RG ghost full tank galio. run in at 80 mph and ult their entire team while taking no damage and feeling like a complete badass. i have one game on new galio and thats probably all i'll ever have. i mainly just play taric when i go top now
Jeddy017 (NA)
: I think they were joking mate.
Kovorix (EUW)
: Soraka QoL change
as a janna player this is what you get when you tell people you play an enchanter and i would love this change also tbh
: I'm glad they finnaly made a yorick skin, so Ahri can get another one now.
she just got one a patch ago tho
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