: He’s so highly gated by his resource that he has a hard time transitioning to late game where they don’t just let him smack minions until he has 50-100 fury to do something. Aka he mainly does something when his R is up.
Highly Gated lmao. He builds it quick af
: Wtf is this Renekton buff
Whether this buff was on Renekton or no, instant shield shatters don't belong in this game. Increased shield damage yes, but shield shatter? No. It's just insult to injury that they put it on Renekton, who gives his lane opponents brain aneurysms bc he autowins by existing
: The reason Ahri usually has a higher winrate is because she's popular and easy to play. She's a generalist, able to do a lot of things but not being the best at anything. When her winrate dips, it's usually because she's actually bad. Her numbers aren't high and her scaling is fairly low. The biggest thing she has is that she's got good range and is usually safe when she has ult.
> [{quoted}](name=Ionian Vulpix,realm=NA,application-id=3ErqAdtq,discussion-id=ThssZX5E,comment-id=00360001,timestamp=2019-07-12T11:09:02.120+0000) > > The reason Ahri usually has a higher winrate is because she's popular and easy to play. She's a generalist, able to do a lot of things but not being the best at anything. When her winrate dips, it's usually because she's actually bad. Her numbers aren't high and her scaling is fairly low. The biggest thing she has is that she's got good range and is usually safe when she has ult. Yeah someone remind me why an AP burst mage assassin has as much range as her?
: Fairly weak champ with limited impact in the mid to late game w/out a massive lead. The buffs don't change his jarring weaknesses (kitability/flash reliance/medium to long cool downs/telegraphed trading patterns). The changes are nice at helping him dominate the side lane for maybe a few to several more minutes of game time but is a bit weaker in assisting his early laning. WR is heavily indicative of champion performance. Not considering the "fun factor". But I personally don't find his trading pattern that toxic (UNTIL he gets spear which is a separate design discussion). If you really look at the numbers, the empowered healing cap early on is quite low (50 more hp), but scales decently to an increase of 150 before any additional modifiers (spirit visage/DD's/etc). I think it's honestly fair to give him this tad bit more survivability/sustain in such a damage heavy meta especially for those late game teamfights. It's a relatively healthy buff that doesn't actually contribute more damage to the game. HEALING VS CHAMPIONS :: 9/13.5/18/22.5/27 >>> 12/18/24/30/36 EMPOWERED HEALING VS CHAMPIONS :: 27/40.5/54/67.5/81 >>> 36/54/72/90/108 EMPOWERED HEALING CAP :: 150/225/300/375/450 >>> 200/300/400/500/600
Kitability?! KITABILITY?? No champ with a 2 part dash is fucking kitable.
: Nothing feels worse than loving a champion who isn't on Riot's favorite list
Yeah God forbid Ahris winrate not be above 52% for like the trillionth season in a row
Teh Song (NA)
: The thing about Tryndamere is that as long as his ult is what it is, there will never stop being complaints about him. Anti-death mechanics like that are just incredibly unfun. Un-death mechanics can be fine, which is why we almost never see complaints about Aatrox or Anivia, but anti-death things are just terribad. So what Tryn needs is a rework where he no longer has an ability that pisses people off regardless of where he falls on the scale of balance
Aatrox R and Anivia's passive is counterable. Anivia's is a stasis that you can prevent. Aatrox's requires him to get a kill. You literally CANNOT do anything against Trynd's ult except CC chain him for 5 seconds, which takes coordination that nobody outside of premades/pro players have
: Yeah, cuz if the enemy snipes and bans both Irelia and Jax, he can just pick Trynd and still get the same shit out of him like he would with those two + 5 seconds of not dying on top + free combat crit chance + massive damage resetable spin.
Irelia can be difficult to kill but at least she isn't fucking IMPOSSIBLE to kill
SEKAI (OCE)
: #Tryndamere wouldn't be a problem nearly as big as he is if he can't ulti through all CCs in the universe. You have ONE JOB, Riot. You know what to do.
This. If they aren't gonna rework him, then this one nerf would be fine. Let CC prevent him from ulting
Soulave (NA)
: to be honest. that fiora must have been bad. fiora is a kiting queen, and has a button that literally says "lol fuck your damage", while also having a REALLY strong heal attached to her ult. if she was getting killed under tower by a trynd with 80 cs less than her, that's called playing like absolute garbage.
That button lasts .75 seconds. Her heal is contingent on hitting ALL 4 SIDES of a champ or killing them beforehand. You clearly don't play much Fiora
: tryndamere's primary methods were mostly copies of the marksmen playstyle BECAUSE they used the same items the benefits they got from items, he got as well. His Q is useful for sustain in lane, but it was always a lot easier to stop a melee with crowd control than something with 500 or 650 range with typically higher attack speed scaling and some even including huge attack speed boosts (tristana's goes up to 110%) so, try to compare a tryndamere with 1.0 attack speed to heal 200 to 500 health per hit at 125 range unless he commits to a dive: against someone with the largest auto attack range and high attack speed doing the same RNG is complaint-worthy. My favorite example to use for Zoe is that it's POSSIBLE for her to get to use 3 ignites in a row, doing EXCESSIVE amounts of damage because they are all unique instances of damage without penalties, even that though is the least complaint-worthy part about her. What really sets her apart is the rules and rulings that she breaks that other champions follow: such as, being limited to two summoner spells on long cooldowns(quite literally so powerful that their cooldowns are 10 times that of ability cooldowns or more), nidalee nerfed heavily in the past for being an artillery mage on one ability that could be excessively powerful and I think there were more instances but I forget for now one of the main problems for now is that due to Runes Reforged, champions get too much of damage and stats for free. Tryndamere can get that 110% bonus attack speed that tristana used to get and tristana can get a double dose if she wants it
Trynd has been a problematic design child since the old runes and masteries. I remember bc back in season 6,5, and 3 when I played, NOBODY liked playing against Trynd. Trynds itemization is similar to ADCs yes, but he has more and better resources than ADCs have. Death immunity? Resourceless healing? A long AF dash? Dude if this crap existed on an ADC, or hell if it existed on IRELIA instead of Trynd the forums would have exploded with "OMG NERF IRELIA SHES SO BROKEN" But bc it's on Trynd everyone defends him. The stuff he has access to is 0 counterplay, RNG, and breaks the game on a mechanical level. Bc you can't outplay 35% crit chance at lvl1. You just can't. You either break even and MAYBE outtrade him if ur a champ that has a good lvl1 combo, or you get hit with one of the lvl1 RNG crits and die. Fuck I'd rather be against Darius at that point bc yeah he has a massive AD steroid at lvl1, but at least I know he's always gonna have that. With Trynd it's just "Oh okay he didn't crit me this time and now I gotta...WHAT THE FUCK HAPPENED TO MY HEALTH BAR" Not to mention you can stab the shit out of him in lane and still lose bc of how problematic his kit is. Crushing him in CS? Congrats all he has to do is ult EW on top of you and then ur slowed, he's on top of you, and critting the hell out of you and unless ur one of the champs with 2 trillion dashes built in, have fun bc you aren't getting away, he gets the kill, and now he can build full damage bc his ult does all the "tanking" for him. As I said previously. Trynd has all the problems that justified the hatred of other champions until the lynch mobs got the gutting they wanted. Akali? Frustrating to kill. Trynd? IMPOSSIBLE to kill. Zoe? RNG at lvl1 on W. Trynd? RNG at lvl1 on Q. Akali? Resourceless healing. Trynd? Resourceless healing. look at that. It's almost as if he's a sloppily and lazily designed champion. It's like Hanzo from Overwatch before his rework. The design team was lazy making him and never decided to look back until people started bitching. Except what word have we gotten from Riot about a Trynd rework? Serious question bc I haven't heard anything about it
Mc Raton (NA)
: Okay Nerf or Rework Tryndamere, it's not funny anymore.
Trynd is literally the epitome of everything people hated about Zoe, ADCs, and other champs/archetypes the lynch mobs went after. RNG? Check. This was the same issue people had with ADCs who grabbed early game crit chance (I specifically recall "I hate how Johnny 1trick Caitlyn grabbed a cloak of agility and got lucky with three crits in a row and now I'm dead" flooding my Reddit notifications). This was/is also the same issue people had with Zoe. Resourceless healing? Check. See old Akali Q before Riot gutted her. They said resourceless sustain is not okay. Like lmao as if Trynd and Vlad don't exist? Ok then. No counterplay ultimate? Check. Not even CC can stop it. Splitpusher? Check. See inting Sion for more details on why this sucks. So someone tell me why reworking him ISN'T needed
: > [{quoted}](name=pickcollins,realm=NA,application-id=3ErqAdtq,discussion-id=T8fXzkXh,comment-id=000100010000,timestamp=2019-07-04T02:17:40.756+0000) > > They need to find a new champ to consider balancing top lane around then never will happen the only other top laner that gets close to that treatment is darius if my memory recalls right.
So lemme see if I fully grasp this. The elo win machine and the migraine top lane bully are what they consider top lane balanced around? Bruh I'd rather they bring back true stealth than buff Renekton
: > [{quoted}](name=Ðownright Darius,realm=NA,application-id=3ErqAdtq,discussion-id=T8fXzkXh,comment-id=0001,timestamp=2019-07-03T05:42:43.635+0000) > > Why does renekton even need buffs? He's already top tier hes the champ riot considers that balances top lane if renk isnt early game god in riots book they think something's wrong and the fix is buff renk or not to buff renk :^)
They need to find a new champ to consider balancing top lane around then
: Renekton's shield-breaking W is basically a giant "fuck you"
The issue I take with this change is that it's a mechanic that was tested and then removed bc it was seen as too strong, and then lazily thrown back on bc they wanted to nerf {{champion:223}} and {{champion:99}} . But they nerfed those Shields and made them less impactful, so why continue to stomp on it? The other issue I take is that this has a ripple effect that's gonna hurt more than just Lux and Kench and THAT is gonna cause some problems across the board. For example {{champion:164}} has a shield that pretty much allows her to not get destroyed early game, yet this new Renekton buff is just gonna force her to ban him (and since usually you wanna ban {{champion:78}} or {{champion:86}} , it makes life as Camille much harder.). I don't think anyone is gonna say Camille was in any need of a nerf, be it direct or indirect considering she's been thrown out of jungle and clings to life in top lane. Her top lane needed left alone, not nerfed. Another example is {{champion:254}} . Her shield is kinda similar to Camille's except it's just a general shield not one that changes based on enemy damage type. She still suffers the same thing that Camille now has to face. Ban {{champion:58}} or pray to God he isn't picked bc you banned one of your OTHER counters. Or does anyone wanna talk about how rough playing {{champion:25}} as a support is gonna be now? How about {{champion:40}} who probably got hit the worst with this change? Janna specifically lives and dies by her shield. If a champ can just point and click delete it, what value does she bring? A slow and a predictable knockup? Congrats you can play a mid lane mage as a support and suddenly have more utility than Janna against Renekton now. I'm not even done here. {{summoner:21}} is seen as a counter against {{summoner:14}} . Are we suddenly gonna see {{champion:58}} with {{summoner:14}} festering in top lane bc now it has no counter? What about {{item:3156}} {{item:3046}} {{item:3053}} {{item:3040}} ? Two of these items are good ADC items so are they just double fucked by this? Now Janna is worthless against Renekton and the defensive options they spent to counter him are now too? What about {{champion:98}} and his ultimate? That shield is gonna be useless too. This was a mistake to put on any champ, let alone Renekton who is about the most aneurysm inducing top laner to play against to begin with.
: Why is my champion whose only function is to output high levels of nigh unavoidable damage not strong at all stages of the game? Why do I even have to move and not just stay still turret mode to kill people? BabyRage
> [{quoted}](name=Jinzo Torrance,realm=EUW,application-id=3ErqAdtq,discussion-id=EZOoq2HG,comment-id=0009,timestamp=2019-07-01T04:06:04.957+0000) > > Why is my champion whose only function is to output high levels of nigh unavoidable damage not strong at all stages of the game? Why do I even have to move and not just stay still turret mode to kill people? > BabyRage Which Jinx hurt your feelings?
: Aiming a skill shot to burst is much better than being right clicked to death.
You and everyone who says this is full of shit. You know how I know that? Bc 90% of the people who said shit like this whined their ever loving asses off when Zoe was meta.
: I cant wait riot to see them fix him asap while other champs with just as gamebreaking bugs have yet to be fixed.
: When will Riot nerf Trinity Force?
Camille main here: do not nerf tri force just bc of champs who abuse it
: > [{quoted}](name=pickcollins,realm=NA,application-id=3ErqAdtq,discussion-id=HE5QZwEr,comment-id=0003000000000000,timestamp=2019-04-11T11:50:19.644+0000) > > Can an ADCarry melt towers and dish out extreme DPS from a huge gold deficit if played well, protected, and untouched? > Yes. > > This is how you know someone has never played ADC. Most ADCs already suffer from pathetic early games for any particular reason and if they don't get fed in their weakest point in time, they'll either be anywhere from mediocre to useless for the rest of the game. Caitlyn is good early game. One of the best ADCs actually
Ok where to begin. "Can an ADC dish out extreme damage when behind" no. Play an ADC and let the mid laner farm you for 10 minutes straight, then try to get back into the game. You're paper thin and going for so much as a caster minion will get your health bar disemboweled on the spot. If you've ever played Vayne, Jinx, Miss Fortune, Jhin, or Kai'sa you would understand that. "Caitlyn is good early game" Have you played the champ...like....at all? As someone who plays Caitlyn to the point where she's my #2 most played champ (gotta love Jinx tho), her early game hinges on her range. That's it. Her damage is pathetic, and so is her AS. Yes you can get the cheeky headshot in to help, but more often than not if they have an aggressive support, good luck. Especially if yours is a potato. Caitlyn doesn't do anything aside from fire a peashooter for the first few minutes of the game. If you close the gap on her to negate her range Advantage literally every ADC has the edge on her.
Rylalei (EUNE)
: Well, there are difference mages on what they would want if they had the options, but they don't, 90% of the time, mages buy the same items to one another. Why should AD champs have the benefit of having better options and the mages can't? Truth be told, if mages would be allowed more items to be more specific to the mage needs, power could be taken away from what they have now, as they don't need to feed into what all the mages want.
Bc there are 2 primarily blankets for mages. Battle mages (control/AOE/sustain damage like Morgana) and Burst assassin mages (like LeBlanc or Katarina) There are more than 2 blankets for ADCs. There are crit ADCs. AD casters. Ranged AD assassins. On hit ADCs. Mobile ADCs. Sniper ADCs. There are many champs that are hybrids (Caitlyn is a crit/sniper ADC. MF is an AD caster, etc.) And therefore more crit options are necessary. It's not like those zeal items are exclusively used by crit ADCs. One of the better items for Kai'sa, an on hit, is Hurricane. Vayne makes good use of PD. Etc.
: My thoughts on Brand buffs on Pbe and the champion as a faulty designed champ
The whole deal with support champions is that they are supposed to forgo damage for utility and be very team reliant. If you choose to play support, you are choosing to rely on your team for the damage output. That's why supports like {{champion:63}} and {{champion:143}} are so damn frustrating and flawed by design. Both of these champs do so much damage they hardly qualify as a support, yet neither of them are strong enough to force them as midlaners. And why is that? For {{champion:63}} people have already pointed out that his damage is better against clustered enemies (which bot lane has) and in midlane, he'd be dealing with enemies that can make quick work of him. Pushing him in the midlane role means he would need more single target damage, his AOE would need reduced, and he would need to be able to hold his own against oppressive early game champs. For {{champion:143}} her issues are, imo, even worse bc while she suffers from the same issues as {{champion:63}}, her overall damage output that she can deal requires setup. This is something that she can only be afforded if she isn't the focus, which in any non-solo lane, she won't be. Supports aren't designed to deal intense levels of damage. That's why you don't often see viable strategies that involve supports in mid or top lane unless that person is super off meta (like on-hit Lulu top or full AP Sona mid) or completely broken (Pyke mid). The "carry potential" that people argue every class should have is part of the reason we're in this issue of too much damage being in the game. Brand and Zyra speak to a larger problem, except it's only now when everyone is exhibiting the same problem that were finally talking about it
: > [{quoted}](name=Galaxyburstz,realm=NA,application-id=yrc23zHg,discussion-id=g6rrruRN,comment-id=,timestamp=2019-05-07T13:48:38.328+0000) > > So if someone in champ select says my PC keeps crashing, I'm lagging, I'm running it down mid, or my ping is so high right now for some reason I am not allowed to dodge but have to accept my fate and lose and then drop down to 68 LP if the it repeats twice > > I have heard many people say things like " Why can't I dodge in promos Riot? " but then realize that people would simply leave everytime they do not get over the top winrate teammates on their side to influence the outcome of the matches > > Simply asking for 1 permitted dodge that does not count as a loss if you enter your series / promos, give it a rank threshhold, a season restriction, test trial period, or a 10 ~ 12 minute queue time penalty > > I don't see any flaws in my logic, do you? the issue is that this then fosters the idea that it is ok to dodge a match it doesn't matter if it is permitted or not, people would abuse the system in some fashion how long would it take for that dodge to refresh so you can do so again with no consequence? or is it play based (x many matches gives you another dodge, limit 1 per player) this idea is heavily flawed, you would have people likely recruiting on the forums trying to find someone with a dodge for their matches as a "just in case" or worse, you'd have people trying to get money out of having a dodge "Oh I'll play in your game and use my dodge if needed, but it'll cost you y amount of money; and I want it upfront"
> [{quoted}](name=MordridtheBlack,realm=NA,application-id=yrc23zHg,discussion-id=g6rrruRN,comment-id=0008,timestamp=2019-05-07T19:01:22.966+0000) > > the issue is that this then fosters the idea that it is ok to dodge a match > > it doesn't matter if it is permitted or not, people would abuse the system in some fashion > > how long would it take for that dodge to refresh so you can do so again with no consequence? or is it play based (x many matches gives you another dodge, limit 1 per player) > > this idea is heavily flawed, you would have people likely recruiting on the forums trying to find someone with a dodge for their matches as a "just in case" > > or worse, you'd have people trying to get money out of having a dodge "Oh I'll play in your game and use my dodge if needed, but it'll cost you y amount of money; and I want it upfront" Idk about you dude but if I see a full AD Sona top lane or a Full AP Jhin jungle you bet ur ass I'm outta there. And I say that bc both of those have happened to me
: LOL, thats funny. Yea when your proven WRONG lets start talking about OTHER points rather than the points u tried to make and failed at. FACT: Riven has on par base HP and Regen as Garen and Mundo (see above) FACT: Riven is a Diver/Duelist FACT: Garen and Mundo are Juggernauts Now ask your self who should have more innate sustain and durability? a Diver/Duelist or a Juggernaut? Now seeing as comparing two different class abilities to each other is difficult, but lets not kid our selves by throwing in that Garen and Mundo have Regen passives without also including an AD scaling shield on Riven. And that Regen has Counter-play ability {{summoner:14}} , where as SHIELDS do not, OR that Garens is pretty low sustain until he is lvl 11, AND that it can be stopped by simply hitting him so its useless in fights, OR that Mundos other abilities have HP costs. So I think you will see that if you wanna get into this argument you will lose BADLY. lol
> [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=JA6lw70w,comment-id=000400000000000000000000000100000000,timestamp=2019-05-02T19:26:31.298+0000) > > LOL, thats funny. > > Yea when your proven WRONG lets start talking about OTHER points rather than the points u tried to make and failed at. > > FACT: Riven has on par base HP and Regen as Garen and Mundo (see above) > FACT: Riven is a Diver/Duelist > FACT: Garen and Mundo are Juggernauts > > Now ask your self who should have more innate sustain and durability? a Diver/Duelist or a Juggernaut? > > Now seeing as comparing two different class abilities to each other is difficult, but lets not kid our selves by throwing in that Garen and Mundo have Regen passives without also including an AD scaling shield on Riven. And that Regen has Counter-play ability {{summoner:14}} , where as SHIELDS do not, OR that Garens is pretty low sustain until he is lvl 11, AND that it can be stopped by simply hitting him so its useless in fights, OR that Mundos other abilities have HP costs. > > So I think you will see that if you wanna get into this argument you will lose BADLY. lol Since when have HP costs for abilities, especially on Mundo, ever been significant enough to make a champion unsustainable in lane.
: Riot Games- "because blah blah blah she is under our line of OP and is only a Western Problem blah blah blah we don't have anybody on staff that actually plays Top so we don't know what the fuck we're doing blah blah blah Riven's one of the most popular champions blah blah need to sell skins blah blah Prestige Riven skin next blah blah"
I mean... according to the stats Riven IS a western problem. Just like Camille was an Eastern problem
: Riven "Nerfs" lol. Still a permaban for me chief cuz this ain't it.
Not saying these nerfs were enough bc they certainly weren't when you consider there were none of her core items changed. But do away with this mindset that if the nerfs don't absolutely gut the champion and leave them a sorry husk of their former self, then it isn't enough. Implying that you were looking forward to giant nerfs since she hasn't been nerfed since season 5 is just sad and childish behavior. Acting like a champ should be shredded bc you don't like them is counterintuitive to how the game needs to advance A lot of her problems that make her too good is bc of how strong Conqueror is on her and bc of how strong her core items are on her. Mechanically and inherently, there isn't much wrong with Riven, it is simply that what She needs to do, she has plenty of ways of doing it really well. That's why we didn't see crazy Vayne changes either, bc what she needed to do, there happened to be an item that let her do it.
Lewanor (NA)
: So we got Lux and Ezreal again in a big narrative skinline. Again.
Doing an Injustice to people who ship Ezreal and Taric.
: > [{quoted}](name=Pandemic Punch,realm=NA,application-id=3ErqAdtq,discussion-id=tGOrsEZT,comment-id=00000001,timestamp=2019-04-29T23:20:15.722+0000) > > Darius is just below S+ tier in Plat+ and is still considered S tier in Plat+. He is recommended by pro analysts, solo queue coaches you pay for, and "experts" as one of the best top laners to play at nearly every rank. All of this despite being the 5th most picked Top Laner while having a 24% ban rate. > > "One of the worst Top Laners" is a stupid statement. He is one of the worst toplaners right now, if you pay someone who tells you to pick him when tanks aren't meta, you should search sm1 else.
You aren't putting forth any kind of argument. Pandemic is telling you all these facts about Darius and you aren't making any argument about why s/he's wrong
LTK KoRo (EUW)
: no you misunderstood me, adcs have too many options. i think every zeal item outside of runaans should be removed, thanks. And then buff zeal AS by 5% (but not completed runaans ofc)
That's a horrible idea. The reason there are so many Zeal items is because there's a wide swath of ADCs that need different abilities. Vayne cant do anything with Runaans but can use PD and Shiv really well. Caitlyn wants RFC and usually PD but doesn't really like Shiv or Runaans. Kai'sa wants hurricane and PD but can't use RFC. It's not like every ADC has the same playstyle. That's like saying there should only be 1 Hydra or only one Hextech item.
: I feel Zed is not a problem but the whole concept of lethality and how the game revolves around it.
Lethality has been how it is before Zed's rework. Zed was considered anywhere from weak to balanced beforehand and now Riot is saying he's OP. If it existed before a character was OP and didn't change in the transition, then it isn't the reason. Zed is just OP
: "Stop dying" Yeah, sure, I'll get right on that. Where's the magic switch that I flip that allows me to 180 my gameplay so that I can pull off moves that would make Faker blush?
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=lvouEAz2,comment-id=0004,timestamp=2019-04-21T07:26:21.295+0000) > > "Stop dying" > > Yeah, sure, I'll get right on that. Where's the magic switch that I flip that allows me to 180 my gameplay so that I can pull off moves that would make Faker blush? Yeah I gotta agree with this statement here. Especially if ur in botlane considering a bad support is basically a caster minion and if ur ADC is behind they pretty much stop existing save for the occasional "an ally has been slain" voice you'll hear if they dare to try and farm
Dewritoes (EUW)
: Oh so another champion with three passives and a dash?
: > [{quoted}](name=Craft Zeppelin,realm=NA,application-id=3ErqAdtq,discussion-id=xijhsXys,comment-id=0003000000000001000200000000,timestamp=2019-03-07T05:03:44.534+0000) > > Lmao it means nothing if the energy bar is back up to 100% in a less than 10 seconds. And you talk about maths? Full assassin items have only 55 AD. Then the enemy buys armor to counteract your lethality. > > Buys cheap-ass 2900g 55 AD item built for cheesing low level targets. Cries about it. Give me a break. > You picked a high-risk high-return champion and item path. It backfired. GG 10 energy per sec, Zed has 200 energy so that's 20 secs of him being able to do jack. My point is seekers is too efficient in which you get 45 armor and 35 AP for 1100 gold. It would be as if I bought triforce and couldn't kill someone who only had ninja tabis.
Yes bc you need 200 energy to do anything with Zed lmao
Kazekiba (NA)
: An ADC can absolutely do their job if they're behind. Can an ADCarry melt towers and dish out extreme DPS from a huge gold deficit if played well, protected, and untouched? Yes. Can a tank eat CC and lock down priority threats long enough for the ADC and midlane/jungle to win a fight or take objectives if theyre behind? The answer is no. Tank items do not lead to more effectiveness at buying more tank items, they just make it more of a struggle to deal with you as the game progresses. But if you're 18 minutes into your build, 25 minutes into the game? You're a minion. Can we PLEASE go back to the other IE, delete Stormrazor, return Spear of Shojin to the item that it never was, revert the Vayne buff, keep the Ezreal nerfs/Tear changes, bring back Banner of Command before they ruined it.... Open bot lane up to mages. Put attack speed back on Youmuu's so ADCs can buy it. Ezreal and Tristana won't want it, but good. They shouldn't. They don't need move speed or armor pen to do their jobs, they have reposition tools for kiting/chasing already. The ONLY time a tank meta is bad is when Soraka is also good at the same time because that leads to 2 tanks + control mage + and a Soraka, so poke is completely worthless
> An ADC can absolutely do their job if they're behind. Can an ADCarry melt towers and dish out extreme DPS from a huge gold deficit if played well, protected, and untouched? Yes. This is how you know someone has never played ADC. Most ADCs already suffer from pathetic early games for any particular reason and if they don't get fed in their weakest point in time, they'll either be anywhere from mediocre to useless for the rest of the game.
: Why is "fun had" not part of balancing the game?
The reason "fun" isn't something you should balance the game around is because "fun had" is very subjective. For example, I find Ahri or Zed some of the most unfun midlaners in the game to play against. Does that magically mean they need nerfs? Bc I don't have fun playing against them? By this very logic, some extremely hefty nerfs will be on their way for Ahri and Zed, bc hey I'm not having fun, and fun is what this game is allegedly balanced around. You can't balance around what people find fun and unfun bc what is the standard for "fun"? It fluctuates based on the person you talk to. What I find fun to play against isn't something that others find fun to play against. Likewise someone like CertainlyT might find his creations fun, but it's blatantly obvious that others don't. Another example that talks more about this issue is Zoe. I am fine playing against Zoe, I don't ever feel like there's BS going on in lane, and if she gets ahead, I'm not too pissy about it. Plenty of my friends as well have no frustration with Zoe. However, there is plenty of dislike and vitriol for her. How should Riot proceed with that? Nerf her into the ground bc there's people that don't have fun playing against her? Or leave her alone bc there's people who don't have an issue playing against her? Or, maybe even, buff her bc there's people who don't have fun playing as her? Fun isn't a measurable standard, it isn't something you can look at and say "this change will objectively make the game more fun" bc everyone is different, some will have fun with a certain buff/nerf/item/rework/new champ, and some will be miserable with its existence. One champion that was balanced around "fun had" was Akali, and nerfs for her ranged from ineffective to unfairly miserable. She currently feels like a miserable champion (as least Imo) bc of how easy it is to get thrown out of lane and set behind. Balancing the game around "fun had" is asking the impossible.
: Counter to Nasus?
Fiora can handle him pretty well. As can Swain. Camille can shred him if played right. If ur ADC against him grab a Scimitar so you can escape his wither
Too Ton (NA)
: Is Azir the best scaling mid mage?
I always felt that Lissandra was the best mage, if you consider the fact that she can be very bursty, or can sustain her lane, she can escape ganks easily, she can gank easily, her ult basically gives her a zhonyas hourglass, She can be built almost every possible way, AP castor, AP top, and (Never seen this before but just thought about it) offensive support? Anyways Lissandra could be one of the best mages, shes just underestimated a lot.

pickcollins

Level 94 (NA)
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