: Aphelios Kit Primer
Long time player, first time commenter. The fuck are you guys thinking?
: Tryndamere's kit is still great. He in an auto attack bot with a cheese ult for sure, but it's not like it doesn't have counters. He can cc'd while in ult. He doesn't have untargetable frames akin to Yi's Q. While I find fighting against his ult frustrating, I've never found it unbeatable. The only rework I want to see is his image and lore being updated if anything.
Honestly his ult is the least problematic aspect and the only part that synergizes with this low health brute concept. It's just boring and not really dynamic.
NemeBro (NA)
: > [{quoted}](name=poopsavage,realm=NA,application-id=3ErqAdtq,discussion-id=MMaGUk64,comment-id=,timestamp=2019-05-07T21:07:52.702+0000) > > {{champion:23}} much like (Ashe, Yi, Shaco and similar unreworked legacy characters) is iconic and cements this games roots as an alternative to Dota. That said, in a game that is now so entirely it's own thing, it feels out of place and clunky to have a character who still plays like an old school melee farming hard carry with little synergy in his kit. More modern and reworked champions have real expression through their kits which makes a fight as or with them feel engaging and rewarding for both parties. Tryndamere's flaws are ripe and blatant and go to the nature of his Kit. For the record, I've played Trynd since 2010 in Wood VI. > > His Passive- 35% crit chance at level 1 is massive. Compound this with his high base damage, and the benefits of certain runes that offer attack speed or true damage and it's unfair to play against. As the Trynd player, it's unfun to depend on luck in your trades. Maybe change it to a steroid scaling off of his missing % health, or something that doesn't tie him to marksman items . > > His Q- A raw, instant heal that consumes the entirety of his offensive resources. Offers a negative synergy with his passive, and the passive aspect of the skill. At it's best, it will save your life in the right place at the right time. Most often, it gets made irrelevant with your ult and life steal. Maybe In moving Tryndamere away from crit chance to some other mechanic it could be changed to a reset/skill slash that consumes his fury for big damage and a heal. > > His W- One of the few abilities in the game with no scaling. This is a support ability. Impairing CS in toplane with it is fun, but it just doesn't feel like it belongs on the OG big sword man in 2019. A targeted taunt with a shield would be wayyyyy cooler, or really anything other than this stupid skill. > > His E- Best ability in the game. In fact, it's too good. On demand mobility, and damage on such a short cool down, can even go through walls. It's just too loaded. Redesign it as an engage ability and remove it's escape potential. > > His R- This is what makes Tryndamere "{{champion:23}}". Despite the complaints of the children I play against, this ability is not the root of his problems. There is Counterplay and there is escape. The issue is, it's boring. I pop it and I can wail on somebody for 5 seconds without dying, or run away for 5 seconds without dying. Redesigning Tryndamere opens up this ability to be entirely reimagined. %damage resist that scales with missing health? Drastically increased fury generation for new q spam? STEROIDSSSS? All of the above? Other inventive ideas? Could be sick. > > It's 2019 people, lets make {{champion:23}} great again. Stop trying to get Riot to rework one of the very few melee carries in the game into another generic fatass bruiser that builds off-tank and falls off like a brick late game, ala Aatrox. Note that I'm not saying he couldn't use a rework. He could. But your suggestions would make him just another off-tank diving fatass. They would homogenize him, just like Poppy's rework did.
alright, admit a targeted+shield on would be sick. What are some suggestions you would want implemented?
: he's one of the last chapions that simple. he's straightforward, reliable, and consistent. thats why i love to play him. i feel like any new rework or change riot puts on him is going to just make him gimmicky or make abilities situational, removing what i like about him. im sick of seeing these new champs where you have to play around their kits to be effective instead of utilizing the kit to be effective, like on older, simpler champs.
Quepha (NA)
: Nah, Trynd is fine. He has one of the only risk/reward mechanics in the game that actually works as risk/reward instead of simple risk mitigation. Your changes all sound like you want to make him into a completely generic, skill-less stat-check diver which League already has in spades. It's really funny how people complain about Tryndamere being braindead yet your suggested changes at every point on his kit remove all thought, choice, and strategy from him.
Yeah, and that's why I'm not the final word. That said though, He deserves an updated kit to make him both more engaging to play as and against. Pushing R at the last second is not strategy. Choosing which way you spinning slash every 3 seconds is not depth. Built in crit chance is skill less stat checking. W and the active portion of Q are barely skills. Give him choice and strategy with more and more meaningful button pushing.
: > [{quoted}](name=poopsavage,realm=NA,application-id=3ErqAdtq,discussion-id=MMaGUk64,comment-id=00000000,timestamp=2019-05-07T21:16:56.536+0000) > > Those were more similar to tweaks though, I wouldn't call them reworks. As opposed to... What they did with Aatrox, or Sion, or Eve. I guess the question is, "does the champ still play for the most part like they did before". Ashe and Yi do (although the changes to Yi Q scaling with AD was a huge deal) Yep. "Tweaks" From AP Yi midlane being meta to true-damage-on-hit-assassin is just a "tweak" Look into Yi's patch history and you will realize that champ has been basicly reworked with the core remaining the same. Ashe's "tweak" also made her actually not be completely useless afk farm until 6 items, changed her gameplay patern a bit, and added an entirely new ability into her kit.
Yeah. And she's still a turret, and yi is still the zippiest auto attacker.
: did you know you could have doodge as a state? like you have ap ad attack speed you had doodge and there were items that gave you doodge and the more you had the more chance you had to doodge aa not fun at all
: I didn't read anything after the title, but here's something worth mentioning: The Butcher's Bridge ARAM map has an item that functions like a Tryndamere ultimate, except at the end of it's timeframe the champion that used the item dies. *A Tryndamere ultimate except he dies at the end of the 5 seconds.* Aatrox recently had his ultimate nerfed where he doesn't revive unless he gets a takedown beforehand. *Imagine if Tryndamere's ultimate only kept him alive so long as he's actually attacking someone?* Imagine: "After activation, Tryndamere survives for one second longer than the number of auto attacks against a champion, up to a maximum of 5 seconds."
But like, killing a champ would stop the death? That would be fun and in flavor.
: Ashe, Yi, and Tryndamere were all recipients of some of the earliest VGUs done in the game. Yi's kit has also held up fairly well over the years, and Ashe's kit was updated not terribly long ago, so to qualify these two as "unreworked" is incorrect. Tryndamere's, however, has not aged well at all. But yes, Tryndamere is blight on this game and needs to be massively overhauled.
Those were more similar to tweaks though, I wouldn't call them reworks. As opposed to... What they did with Aatrox, or Sion, or Eve. I guess the question is, "does the champ still play for the most part like they did before". Ashe and Yi do (although the changes to Yi Q scaling with AD was a huge deal)
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