: Leona passive Idea
If I had a dollar for every time this idea is suggested, I could buy Riot and make the change myself.
ZeroSixTeen (EUNE)
: Why is Garen as a champion so hard to take seriously
All of the run around fast Juggernauts are like that. Mundo, Singed, and Garen all feel at least somewhat troll whenever you play them.
Rioter Comments
: [GAMEPLAY] Kleptomancy Mana Potions instantly restore 50 mana without having Time-warp Tonic
Rioter Comments
: They wanted to double down on Kayle's power late game,by making her early game weaker by comparison so they increased her most powerful defensive tool early game to give longer windows for teams to punish her.
Jax's ult is 80 seconds at rank 1. Veigar is 120. Vayne is 100. Twitch is 90. Yasuo is 80. Late game champs having super long CD's on their ults early simply isn't a thing, and the fact that they're doing it here is utter nonsense.
Rioter Comments
: REMOVE. WINDWALL.
This game has an endless amount of anti-melee tools, but god forbid one decent anti-ranged one shows up that isn't an enormous range gap closer, untargetability, or stealth.
: Here's the sad part about everything going on
Not only do they not think they're doing anything wrong, they see themselves as the noble, enlightened ones fighting against the horde of intolerant people. You might even say they picture themselves as warriors of social justice.
Verxint (NA)
: Nerf Yasuo, he's no fun to play against
> [{quoted}](name=Verxint,realm=NA,application-id=3ErqAdtq,discussion-id=qOY0vRWc,comment-id=,timestamp=2018-09-02T02:06:35.357+0000) > > Playing against him involves hoping he makes a mistake, not actually outplaying him. This lie is why low elo players can't handle this champion. Playing passive and letting Yasuo dicate the pace of the lane is how you lose to him. I don't know where people got this idea that they're helpless against Yasuo 1v1, but it's just not true with most champs.
: Why does Zoe gets an actual update to her annoyance in-lane, but Yasuo doesn't?
The only problem with Yasuo's laning is that a lot of lower elo players can't handle it. You simply don't see higher elo players complaining about facing Yasuo in lane because their mechanics are good enough to abuse his counterplay.
: > [{quoted}](name=epicgizmo519,realm=NA,application-id=yrc23zHg,discussion-id=tRzRyUXz,comment-id=00020000,timestamp=2018-09-02T02:23:39.299+0000) > > is this guy a official rioter ? Yes, he is an official employee at RiotGames.
> [{quoted}](name=Douglas Funnie,realm=NA,application-id=yrc23zHg,discussion-id=tRzRyUXz,comment-id=000200000000,timestamp=2018-09-02T02:28:29.962+0000) > > Yes, he is an official employee at RiotGames. He's also the man responsible for the disaster known as Azir. How he still has a job after releasing the most hilariously overloaded champion ever is a mystery to me.
: Ahri Needs More Damage
It's impressive, but try doing it when you're not full build by 30 minutes.
: These are pretty good suggestions. I like making Braum's shield more skill-expressive in its damage negation, and I do think imposing meaningful costs to Yasuo's defenses would make him a lot less frustrating to play against. If I had some difference in opinion, it would be on two points: 1. Projectiles. I think blocking projectiles, and projectiles specifically, is super finicky, because a ton of effects are projectiles when people don't think of them as such (Soraka's Q used to have self-healing projectiles that returned to her, which could be blocked), and some effects aren't projectiles, and ignore that kind of blocking despite have no real reason to do so, e.g. Vel'Koz's basic attacks and Xerath's Q. This creates this weird technical environment where certain effects require additional gameplay consideration simply because of how they look, rather than because of how they play. 2. Outright blocking projectiles. As with the above, there are some technical weirdnesses (persistent projectiles need to act differently relative to skillshots that are consumed on impact), but also I feel this tends to screw with bigger and longer-ranged effects: is it really fair for Yasuo to block Nami's massive tidal wave, simply because the two abilities touched each other by a pixel? Because of this, from a technical standpoint, I think it might help to change the projectile blocking to some sort of directional untargetability on nearby allies: instead of having these effects block abilities outright, they could render all allies behind them in a certain radius untargetable for their duration. That way, larger and longer-ranged abilities wouldn't get screwed as bad, and the mechanic would behave more consistently relative to all ranged effects, and not just whichever thing is coded as a projectile. It could also add a tad more skill expression in some cases, as there would be a tad more emphasis on huddling up and covering allies with your protection area to make sure they're okay (this would apply more to Braum than Yasuo though, imo). As a side note, here's my take on Braum's ability: * **E - Unbreakable:** Braum raises his shield, gaining a shield that absorbs up to 100 / 150 / 200 / 250 / 300 (+ 20% bonus health) damage (or some other placeholder number) over the next 3 seconds from all effects that hit it directly. While the shield holds, all allies within a 500-unit cone on the other side become untargetable to effects that impact it. * The idea here being that Braum could protect himself more completely from damage, at the cost of his opponents being able to break the protection early by focusing the shield. Ideally, this'd be a win-win for both. I also personally dislike percentage modifiers, which is why I'd rather him have a shield for his shield. And as for Yasuo: * No longer generates Flow. * Resolve removed (no more shield). * **W - Wind Wall:** Yasuo throws out a wall of wind which lasts for 0.5 seconds, becoming untargetable to all effects that hit it from the other side. Wind Wall's cooldown is reduced by 1 second for every 55 / 50 / 45 / 40 / 35 units Yasuo travels. Has a 40-second static cooldown (i.e. unaffected by CDR). * The idea here is that Yasuo would only have one defense, namely Wind Wall, that this defense wouldn't double up as utility (he already does enough), and that he wouldn't be able to just passively deploy it in lane and deny the enemy laner for a prolonged amount of time (he doesn't want to stay too long in the same place anyway). In exchange, he'd be able to access this defense far more often if he keeps moving, though he'd still have more downtime in lane.
> [{quoted}](name=Teridax68,realm=NA,application-id=ELUpwER8,discussion-id=tnjHNo4A,comment-id=001f,timestamp=2018-08-24T11:25:25.318+0000) > And as for Yasuo: > > * No longer generates Flow. > * Resolve removed (no more shield). > * **W - Wind Wall:** Yasuo throws out a wall of wind which lasts for 0.5 seconds, becoming untargetable to all effects that hit it from the other side. Wind Wall's cooldown is reduced by 1 second for every 55 / 50 / 45 / 40 / 35 units Yasuo travels. Has a 40-second static cooldown (i.e. unaffected by CDR). > * The idea here is that Yasuo would only have one defense, namely Wind Wall, that this defense wouldn't double up as utility (he already does enough), and that he wouldn't be able to just passively deploy it in lane and deny the enemy laner for a prolonged amount of time (he doesn't want to stay too long in the same place anyway). In exchange, he'd be able to access this defense far more often if he keeps moving, though he'd still have more downtime in lane. How is anyone supposed to take you seriously when you what you suggest makes a champion basically unplayable?
Lakega (NA)
: Why do champs like Mundo even exist?
To answer your initial question: To punish teams that pick too much CC in lieu of damage. I won't bother responding to the rest of what you said given that it's just saltiness from losing to a jungle Mundo right before you posted. Your team comp was absolute trash against a Mundo and was made even worse by the fact that your Lucian built Stormrazer instead of Botrk; no wonder you couldn't kill him.
: Riot should prolly look at Yasuo at some point
There is nothing Riot could do to preserve that makes Yasuo enjoyable to the people that play him and also satisfy the people that hate him.
Rioter Comments
: who? blitzcrank? kalista? thresh? it's all very situational and unlikely to happen. It falls on your opponent to either make a messed up play or for your support to have a perfect setup
Blitz Thresh Leona Nautilus Braum Karma Brand Nami etc. It's really not that hard if you play the lane properly and have a competent support.
: Have you ever landed all 3 on the same target? Now was that player a good player? You cannot answer yes to both of these questions. That's why Morde is garbage all his damage is tied to his useless Q
> [{quoted}](name=Mordepool,realm=NA,application-id=3ErqAdtq,discussion-id=9E62bqtY,comment-id=001500000000000000000000,timestamp=2018-08-07T20:06:58.977+0000) > > Have you ever landed all 3 on the same target? Now was that player a good player? > > You cannot answer yes to both of these questions. That's why Morde is garbage all his damage is tied to his useless Q Yes and Yes. It's called having a support to help me out.
: actually, I rather liked his old playstyle but I did realize after they changed him that he was incredibly unfair to the opponent...interesting that they could change him and not other champions that suffered from this while not mentioning it in the first place the old mordekaiser, if you bothered to get good with him, was a slow moving juggernaut that destroyed everything in his path. HIs weaknesses were that everything in the game could simply WALK to outrun him and if he got crowd control locked, he was a sitting duck his biggest strengths though were that you weren't supposed to let him catch you. If he caught you, you were going to suffer for it. He was also one of the few melee champions capable of harassing from a range, but riot took that away mordekaiser mostly split push and attempted to engage from the rear-lines because he would have to get to the combat to be useful, but he still was better to play when his numbers did not have to be gutted because he could be abused in professional due to one of two passives that were just tacked onto his kit his Q is now also largely useless because you will NEVER get to anyone with it
Enough with that nonsense. All old Morde did was spam E off cooldown and shove lane nonstop until he got ganked. It was easily some of the most 1 dimensional gameplay that has ever existed in this game. As for his Q, I have no idea what you're talking about. I play him bot lane where he belongs, and I land my 3rd Q all the time no problem.
Kelg (NA)
: > [{quoted}](name=princeblumpkin,realm=NA,application-id=3ErqAdtq,discussion-id=9E62bqtY,comment-id=0015,timestamp=2018-08-07T08:09:57.158+0000) > > He was supposed to be a top laner > > Well no wonder you're so confused. Morde's winrate as a bot laner, his designed role, is 53.5%. His overall winrate would probably be a fair bit higher if people stopped playing him offrole. I mean originally, you know, the good Morde. I actually hate his rework so much and the only good thing that came out of it is the dragon ghost because it's unique and neat. I refuse to play bot because I do not enjoy it since you have to rely on another person the whole time.
> [{quoted}](name=Kelg,realm=NA,application-id=3ErqAdtq,discussion-id=9E62bqtY,comment-id=00150000,timestamp=2018-08-07T13:57:11.778+0000) > > I mean originally, you know, the good Morde. There was never a good Morde. There was the originial, terrible Morde, and the still pretty bad but at least has an interesting niche current Morde. As for his role change, lots of champs have their role change over time. If you ask me, Mordekaiser was pretty much the perfect champion to get this treatment given how limiting the defining features of his kit are.
: Do people play the champs they complain about?
No, they don't. There's a reason that no one who plays just a bit of Yasuo complains about him.
Kelg (NA)
: Mordekaiser has fallen from OP.gg due to lack of play. Can Mordekaiser get some QoL power shifts?
> [{quoted}](name=Kelg,realm=NA,application-id=3ErqAdtq,discussion-id=9E62bqtY,comment-id=,timestamp=2018-08-07T00:46:05.159+0000) > He was supposed to be a top laner Well no wonder you're so confused. Morde's winrate as a bot laner, his designed role, is 53.5%. His overall winrate would probably be a fair bit higher if people stopped playing him offrole.
: > [Available until August 13, 2018, at 11:59 PM PT. The regular chroma bundle with exclusive Ruby chroma will remain available afterwards for *x* RP (*x + champion cost* RP if you need *champion*).](https://na.leagueoflegends.com/en/news/game-updates/special-event/learn-more-pool-party-2018) On the announcement post.
How does that address what I just said? The chroma will still be locked to the bundle only, which is a scummy thing to do.
Rioter Comments
: Relevant Items MF had {{item:3142}} {{item:3147}} {{item:3134}} {{item:1037}} {{item:1055}} Relevant defensive items Xayah Passive damage 90% of AD Runes MF had Dark Harvest ?? Tree bonus 12 ad Eyeball collection 11AD/20 Gathering storm 24 AD Absolute focus 17 AD Base AD 76.6 at 12 Total AD 309 Dmg breakdown before armor Q Damage 409 Passive damage 278 Duskblade on hit 140 Dirk 40 Dark harvest ? Total flat pen from leth 40 Xayah armor after flat pen 14 After armor dmg breakdown Q damage 356 Passive 242 Duskblade 121 Dirk 34 Damage if you weren't an ADC player and had enough brain power to buy ninja tabi Q dmg 306 Passive 183 Duskblade 105 Dirk 30 Seems fine for a front loaded ADC. If anything is too much it's MF passive.
She actually has 46 Lethality. 18+18+10=46. Against a target with no armor and no health, that shit is gonna hurt.
: Nerf Dr. Mundo
He doesn't even have a 50% winrate in solo q and he's one of the easiest champs in the game. Maybe you're the problem. And please, this couldn't have been more of a salt thread if you tried. You just played Pantheon top against Mundo, you didn't have ignite, and you managed 56 CS in 22 minutes compared to Mundo's 162 CS. Yes, you're definitely the problem. And you created a "Nerf Heimerdinger" thread after you got trashed by him the game before? Get real dude.
abdul569 (EUW)
: What I don't understand is why do so many keystones add damage when they could be tuned for utility
70% slow on predator? Good lord. I hope it lasts for .1 second because otherwise that sounds completely insane. And you want to give aftershock champs even more CC? Yikes.
: Nerf Dr. Mundo
You're about 2 months late OP. Even pros don't care about Mundo anymore.
: Cold Steel shouldn't be so useless-- or negated
50% total AS slow Jesus Christ. That's as strong as a fully leveled Malphite E and I feel like I can barely auto when my AS is that slow.
TSBGhost (NA)
: > [{quoted}](name=princeblumpkin,realm=NA,application-id=3ErqAdtq,discussion-id=Tok746sG,comment-id=0009,timestamp=2018-07-25T16:03:44.654+0000) > > She's unpopular, and unpopular champs are allowed to be OP as long as they do so while staying under the radar. People are starting to notice, so expect nerfs soon. She's unpopular and NOT Op That's like saying Sol Jg was op when it had the highest win rate in the game. It was bad, yet still had like a 57% win rate but seen no high elo usage and is shit
Rexxiee (NA)
: How is quinn allowed to have the highest winrate in 3 different roles at the same time?
She's unpopular, and unpopular champs are allowed to be OP as long as they do so while staying under the radar. People are starting to notice, so expect nerfs soon.
: Reminder that Overgrowth is a Terrible Rune
The 3rd resolve row sucks because the first 2 rows are broken. That's called balance.
: How about buffing a champion through defensive capability for once?
You mean like buffing Mundo's ult? That turned out great!
GreyfellD (EUW)
: I'm sorry but I can NEVER give credit to Yasuo mains...
Playing Yasuo against morons is easy. Playing him against people who actually fight back is much harder.
: I find riot's contempt for resolve strange
The problem with resolve is that it functions in such a way that it actually enables more aggression instead of just making you safer. Notice how the biggest abusers of Resolve have been aggressive champions like Leona, who use Resolve to offset their aggressive kit.
GreyfellD (EUW)
: Why do AD champions get everything better?
AD champs don't have an item that has 100 AD and increases their total AD by 35%. You don't want to live in a world where such an item exists.
: Guild Wars 2 just had some really big drama this week.
Woman who can't handle criticism uses accusation of sexism to attempt to silence her detractors? Color me shocked. Neither her or her friend should have lost their jobs over it though. We can't expect everyone to not be stupid all the time, even at their jobs.
: I think Aatrox is successful champion rework, Want to know why ?
Yasuo and Zoe don't use any of those items. Your move, OP.
: They will definitely buff him if he's not broken because it will be seen as an unacceptable failure if the VGU they put so much resources into isn't popular.
You're not wrong, but it's probably a good philosophy for Riot to have. Letting a new champ or VGU settle into obscurity so soon after being introduced isn't good for the game, or for business.
: > [{quoted}](name=princeblumpkin,realm=NA,application-id=yrc23zHg,discussion-id=1fbwipYt,comment-id=00000000,timestamp=2018-06-27T13:45:02.298+0000) > > I imagine that Riot will eventually change all ability descriptions to be like this so that the basic text is just a description of the ability and holding shift will show detailed information. Holding shift for other champions also opens another window; it just has the exact same information as the first window. I want a toggle for this immediately so I can leave it on forever Get that simplified shit outta here
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=yrc23zHg,discussion-id=1fbwipYt,comment-id=000000000000,timestamp=2018-06-27T14:59:26.917+0000) > > I want a toggle for this immediately so I can leave it on forever > > Get that simplified shit outta here I saw a Rioter comment on Reddit today about just such a toggle.
Killbeam (EUW)
: I was wondering this too. It makes no sense that this is only for Aatrox, and that there is no way to turn it off (as far as i can tell)
> [{quoted}](name=Killbeam,realm=EUW,application-id=yrc23zHg,discussion-id=1fbwipYt,comment-id=0000,timestamp=2018-06-27T11:28:41.770+0000) > > I was wondering this too. It makes no sense that this is only for Aatrox, and that there is no way to turn it off (as far as i can tell) I imagine that Riot will eventually change all ability descriptions to be like this so that the basic text is just a description of the ability and holding shift will show detailed information. Holding shift for other champions also opens another window; it just has the exact same information as the first window.
: Rengar doesn't crit out of ult since the revert, now it deals bonus damage and shreds armor
Hmm, didn't know. I guess Stormrazer is super good then.
: I wish I could send this video to the balance team
Like others have said: The Rengar was 10/2 at the time of the clip, a mere 19 minutes into the game. The counterplay here is not to feed Rengar an extra 3000 gold by 19 minutes. Almost any bruiser or assassin could have killed you instantly with that big of a lead that early in the game. On an unrelated note, I can't help but wonder why stormrazer on Rengar. His first auto out of ult is a crit anyway, so I think going stormraider actually makes his first auto weaker since the stormraider crit does less damage than a normal crit.
Infernape (EUW)
: I'm pretty sure the reasoning for Riot making Morde into a bot laner was something along the lines of "fuck it, why not?"
They said at the time that his identity didn't work in 1v1 environments, so they reworked him to go bot lane.
: So LB mains and Rengar mains were dissatisfied with the rework they got
> [{quoted}](name=AbyssmalHydra,realm=NA,application-id=3ErqAdtq,discussion-id=bnA1sTJA,comment-id=,timestamp=2018-06-24T04:42:37.670+0000) > but {{champion:82}} gets a rework no one wanted and that everyone asked to get reverted, but are left to rot for 3 years as an absolute mess despite how vehemently it was disliked whilst morde bot mains abuse it for freelo by getting carried by their butt-buddy supports while saying 'hes fine no work needed', You mean the people who play Morde where he's designed to go enjoy him the most? Fancy that. Sorry old Morde mains, but solo lane Morde pre-rework was one of the least interesting, least interactive champions ever. Riot didn't want to change his identity, so they stuck him bot with a support so he'd have to play around his support instead of just out stating people in solo lanes. Sorry old Morde mains, but your champ fantasy was toxic and needed to be changed.
: Riot why is your solution to buffing underperforming champions is by always buffing their damage?
: There is no way to call the IE change a buff to Yasuo.
Not to mention that IE has a far worse build path, Zeal got nerfed, PD got nerfed, and even brawlers glove got nerfed. It's a bad time to be a Yasuo.
: The only decent thing about scuttle change is that junglers now know what it feels like
OP clearly never played against a really good Graves, Nidalee, or Kindred back in season 6. They get the tiniest lead and you don't get to farm your own jungle anymore, let alone scuttles.
Glory97 (EUW)
: The thing about yasuo's banrate
Flipside: I main Yasuo and have a 53% winrate on him, but I also play a fair amount of Vel'koz and have a 64% winrate on him. Ban Yasuo at your peril.
Show more

princeblumpkin

Level 75 (NA)
Lifetime Upvotes
Create a Discussion