: Awesome concept! The mechanic of switching between two sets of abilities based on cooldown is an interesting one to explore! maybe consider some suggestions? 500 is a very slow speed for a dash, especially on an "Ultimate" Maybe the second cast of her Ultimate has some extra execute damage? Without it it may be lacking. Given that the second cast seems to be pretty projected and maybe easier to dodge than some other ultimates, it is okay to tack on some more damage than seems approapriate at first glance. Having every Sandswept Steps ability be a dash presents a real danger of being repetitive. I see that have have already taken steps to avoid this, with the step back and the vault mechanics, but maybe take more steps to make them functionally different? Maybe one dash WILL displace champions it hits, AND deals good damage, but stops on the first unit hit in general. Maybe another dash is longer, but she ghosts through everything in her path, and it deals nominal damage. Experiment with potential combos! Can she queue up her abilities so that they cast immediately after each other? What if the Puncturing Fling projectile dragged her to her target, so that she could fling herself into a group to deal area damage with Puncturing Fling's second half and Spiked Carapace and then try to use her dashes to escape? What if this same Puncturing Fling mechanic put her target INSIDE of the overlap zone for Crosscut? Who knows!? I don't! You do! Can she move while channeling Crosscut? If she can, will Crosscut continue to cast in the same direction relative to her, or will it orient itself to face the initial cast area? Will she introduce a new mechanic where, if she is interrupted mid channel, her weapons hit her and she deals damage to herself? An interesting gamble for the prospect of extra damage in the overlap zone. If she CAN vault with a Sandswept Steps dash, can she cast Crosscut MID-VAULT and watch the cast zone orient itself to slap someone from the front and from behind as she freaking backflips over their head? How dope would that be?!? She can cast Spiked Carapace while she dashes, but can she do it while casting Crosscut, or Puncturing Fling? Maybe she throws out the initial Crosscut sweep, then pops Spiked Carapace to slow them down while she orients them into the cross section of Crosscut for her second sweep? Can she cast spells while Dune Sliding without getting off the dune? Maybe she slides on by an enemy and slaps them with a Crosscut as she passes, only to continue on her merry way? Maybe she passes an enemy and snags them with a Puncturing Fling mid slide, pulling herself to them? Maybe the range is more like 2000-3000 so she can really get around, and can't be grounded, but the catch is she takes amped damage while on the dune? Or maybe enemy champions can destroy the dune, bringing her ride to an early stop, right where they want her to be for some high-risk high-reward plays? Theorycraft with your champions and their kits, it's fun! and let me know if you want me to theorycraft with some other concepts!
> Awesome concept! The mechanic of switching between two sets of abilities based on cooldown is an interesting one to explore! maybe consider some suggestions? Thanks for all the feedback. I think i got the concept of trying to make a lee sin double ability champ with more flexibility on the secondary abilities constraints to cast. > 500 is a very slow speed for a dash, especially on an "Ultimate" 500 was more like a escape with a long range, along with the switch from her other dashes as a instant short distance positioning tool to this with a chasing tool, alongside her first cast of ult. And she may also use her abilities while dashing. > Maybe the second cast of her Ultimate has some extra execute damage? Without it it may be lacking. Given that the second cast seems to be pretty projected and maybe easier to dodge than some other ultimates, it is okay to tack on some more damage than seems appropriate at first glance. Its a unit targeted ult, so think of Garens ult. And with it being like that, there's no way to dodge out outside of stasis and other tricks. Thats more or less of the reason why the damage numers feel a bit lower. Especially compacting the movement speed bonus that they (hopefully) can't run away from if they are lower health, ready to be Coup De Gras'ed. > Having every Sandswept Steps ability be a dash presents a real danger of being repetitive. I see that have have already taken steps to avoid this, with the step back and the vault mechanics, but maybe take more steps to make them functionally different? Maybe one dash WILL displace champions it hits, AND deals good damage, but stops on the first unit hit in general. Maybe another dash is longer, but she ghosts through everything in her path, and it deals nominal damage. Experiment with potential combos! Oh yes, every dash is a little different than the others, and with unique playsyle of making sure aiming and position for maximum damage is needed, they all have their uses with the basic abilities. Im also expected at a high level of skill or reflexes that these dashes will be used as skill shot dashes. Just envisioning *just* dodging that Lux ult with Swift Step. Also, i put additional damage in the basic abilities themselves, and with that decided to not put any damages on the dashes. This also helps out with the theme of raw mobility that i had planned around the concept. > Can she queue up her abilities so that they cast immediately after each other? What if the Puncturing Fling projectile dragged her to her target, so that she could fling herself into a group to deal area damage with Puncturing Fling's second half and Spiked Carapace and then try to use her dashes to escape? What if this same Puncturing Fling mechanic put her target INSIDE of the overlap zone for Crosscut? Who knows!? I don't! You do! There are some neat ideas there. I do like the pull effect, but was trying my hardest to not put mobility within any of the basic ability, since she would then be this over agile champion that requires point and clicks to feel like you have a chance. > Can she move while channeling Crosscut? Yes, she can. That is part of her passive described, and really would make her feel fluid. Here is the full description: ***While using these Sandswept Steps bonus movement abilities, Lyndaira may use her normal and ultimate abilities while dashing and without breaking travel.*** > If she can, will Crosscut continue to cast in the same direction relative to her, or will it orient itself to face the initial cast area? The secondary cut will be 180° opposite of the initial cast direction. This is to give use for both the Overvault and the Dune Slide, since Overvaults perfectly positions you and Dune Slide can be aimed to cross over a enemy for the second cut. > Will she introduce a new mechanic where, if she is interrupted mid channel, her weapons hit her and she deals damage to herself? An interesting gamble for the prospect of extra damage in the overlap zone. Wasnt thinking about that, but that sounds like a risky yet focused concept for a whole other champion design. Lyndaira is supposed to be too quick and too good to hurt herself from the little bit of insight i made from her lore. > If she CAN vault with a Sandswept Steps dash, can she cast Crosscut MID-VAULT and watch the cast zone orient itself to slap someone from the front and from behind as she freaking backflips over their head? How dope would that be?!? Yes she can, and that was the exact design, to be both cool and damaging as i was talking about above. You'll get that result if you aim the ability and the angle of the dash right. It isnt free everytime. But cool when you do. > She can cast Spiked Carapace while she dashes, but can she do it while casting Crosscut, or Puncturing Fling? Maybe she throws out the initial Crosscut sweep, then pops Spiked Carapace to slow them down while she orients them into the cross section of Crosscut for her second sweep? Now your thinking of it how i hoped one of think of her kit, to use both the mobility and basic abilities as a package. The only limited factor may be cast time so everything wont happen instantly, but fast enough to be physically possible with familiarity, timing, and skill. And yes, that would be one of her combos, probably casting Crosscut first though to give all of the other stuff to happen in that one second gap. > Can she cast spells while Dune Sliding without getting off the dune? Maybe she slides on by an enemy and slaps them with a Crosscut as she passes, only to continue on her merry way? and any/or all of her abilities as she slides through. That slide is more a wildcard and would be interesting to see it in play. > Theorycraft with your champions and their kits, it's fun! Absolutely. Fun to design and fun to hear back about iterations and other ideas like this. Thanks again. > and let me know if you want me to theorycraft with some other concepts! You can check out the full collection of my other concepts on my [Champion Concept Mega Thread](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Igs96Ab9-showcase25s-champion-concept-mega-thread). Theorycraft to your hearts content. I got just over 30 concepts now.
: i like the design to much to read cause i'm tired +1 for effort and design tho
Hopefully you had a change to read over it by now, but thanks for the appreciation either way.
Stouphy (OCE)
: Neat ideas!
: So you are proposing another 4-dash champ. Are you looking to get death threats from Boards users?
I can handle the death threats as long as they come with some constructive critique, lol.
: Showcase25's Champion Concept Mega Thread
[Lyndaira, the Sand Slayer](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Qf6WnchN-champion-concept-lyndaira-the-sand-slayer) has been added.
Rioter Comments
: Showcase25's Champion Concept Mega Thread
[Ozarai, the Ashen Touched](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/UoKHLRJ7-champion-concept-ozarai-the-ashen-touched) has been added.
Rioter Comments
: When u gave the champion the title storm smith, i was expecting them to either craft storms, or craft weapons/armor with storm related effects, or have some weapon/armor related stuff in the kit, but this is basically a lightning elemental like Xerath/Kennen so the title is kinda miss leading and the kit theme itself kinda one dimensional and flat. The mechanics themselves are kinda interesting and work well together, but theres been many lightning themed concepts that tack on the storm title, something more unique would be nice.
Regarding the title, its simple, he was a apprentice armorsmith, who wanted to use lighting to smith armor instead of fire. Got hit by lighting from a big storm. So subverted expectations, yes. Misleading... i cant agree with that one. As for the kit, yea, from reviews in other areas, that basically the spot on judgement for it. Not my best work as a cohesive concept, but i do like some parts of it. And yes, lightning is overused, and something is needed outside of the understood functions of lightning (or any element or archetype for that matter) to make it seem interesting.
: Showcase25's Champion Concept Mega Thread
[Vionan, the Storm Smith](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/tiIjnGQK-champion-concept-vionan-the-storm-smith) has been added.
Rioter Comments
nasu010 (NA)
: Hmmm is it just me or was this kind of anticlimactic? I feel like there should have been a judging post or maybe a fantasy battle commentary of how this battle would play out cuz if you notice the heroes have allot more synergy and look like they would make a more versatile team to fight against where as the Villans are more of a set of soloers exception of dormammu (who would still be able to sol) who has multiple ways of hindering enimes for teammates to followup I honestly can't remember the full kits for the other Villans but I know black ace has a grab which can be used with Dormammu's rift W, Ains has the goal of life which is a kill move that can be used when enemies are snared by fiends but as for the rest, am not sure. ___ I just think that this contest ended in a somewhat dissatisfying way where the voting wasn't even completed! 😕 I mean the contestants didn't even bother to vote for their own concepts . Anyway if this is happening again I have some ideas on how we can make the next one . Also If you liked my concept of Dormammu I have a gallery where I post all my ideas feel free to check it out and leave a comment. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Eal50gAL-nasu-010-concepts-gallery Stay frosty {{sticker:vlad-salute}}
> Hmmm is it just me or was this kind of anticlimactic? Not even anticlimactic, since I needed to end it, but you can see the post above on what happened. But yes, the idea of story weaving the fight itself based on voting is a great idea.
: [CWC] Civil War Contest Voting
Hey everyone. **Apologies for my absence:** I've had a professional. familial, and personal health related incident and situations all within the past week right before voting ended, both positive and negative. It took me away from the boards, needing some time to clear things up and get me back together. But things are clear... at least for now. **Getting back to the contest:** I scanned the comments for any additional votes cast within the valid time frame, and see none to add. I will recheck the current tally and post the winning team above. **Regarding the future of the contest:** I already see good ideas and discussion regarding the future of the contest. I may be able to kick off future contest, but with the recent life changes, I may ask for a successor to this contest, and will share any knowledge and assist on start up. Again, I thank you for your understanding and patience.
: ***
That would be for the heroes. Vote Counted!
: Well, considering I tried really hard to balance my potentially oppressive kit, only to see a potential 2.5 to 3.5 second disable on a basic ability? Villains win. Gauging it off of "who would win" isn't really good, since you come into predicaments where you have a 3000 range whole-team teleport on a basic ability against what is potentially a literal shoe box for an ultimate.
: Bumping because I bumped everyone else. Good luck :)
Thanks, i appropriate it.
: Just checking, why does it say there are 3 votes for Super Heroes when the only person you have listed who voted for Super Heroes is Vanic?
Not sure how I manged to fat finger that one. Fixed.
Tamur (NA)
: After going though and reading both the posts and various sources from net. I cast my vote for the Villains
: I do feel like there should be a separate system for voting which side overall had the best kit designs by LoL's standards, because the main reason I'm voting for super villains is just how OP the villain side seems. Drakath2002 stated on his Drakath concept that he knows just how OP his design is and he kept it that way to stay true to the Drakath character. Meanwhile Dormammu was just really hard to balance without losing some crucial aspect of the character, and while it's much more well-balanced now than it originally was, it's still just an issue of how powerful the character has to be in order to still be Dormammu. The same kinda goes for Darth Vader and Ainz, the creators did make the characters as balanced as I feel they could be, but they just have to be insanely powerful to stay true to the characters. The only thing that made Black Ace a bit easier to balance was that his character isn't as powerful as the others on the villain side, so naturally his LoL-ized kit wouldn't be quite as powerful, and even then he'd be quite the pain to have to deal with if he were added to LoL. So just for the face-off, I just have to go with the villains, but if we were talking about the actual character designs, I feel like the heroes stayed more well-balanced. So maybe there should be two voting categories: in the first we decide which side we think would win, and the second is which side you think had the best overall kit designs, with balance being included as a factor.
> So maybe there should be two voting categories: in the first we decide which side we think would win, and the second is which side you think had the best overall kit designs, with balance being included as a factor. I will take this into consideration for any future contest, granted there is enough interest to continue it.
Vanic998 (NA)
: I vote for heroes.
: I thought I left a comment on this, but perhaps a Strawpoll would be better? Also, I'm not sure what the criteria upon which we're voting is. Is this like... kit design, matchups, or?
I got your comment, and may use the strawpoll in the next go around if there is one. Right now, it was to keep all information open and accounted for, which is why its comment based voting. And to be clear, its about the match up of the entire roster of Super Heroes vs Super Villains on who you think will win on the rift, based on their LoL'ized kits. It was supposed to be easy and simple - look at all the kits, and pick a side who you think will win.
nasu010 (NA)
: Dormammu the cosmic reaver" Ha ha ha the time has come my champions rise, onwards to dominion. All shall bow before our might. Mortals, tremble!, The Dark side compels you. I vote for the dark side
: The heroes have a surprisingly well-balanced team, but most of the villains just seem like they're near-perfect counters to the hero team. I have to vote for the villains on this one.
Rioter Comments
: [CWC] Civil War Contest
Getting close to the deadline. Looking like a good 5 v 5 match up right now. Anyone still interested, now is the time to put your entry in!
xUnRavelx (OCE)
: Hey instead of my All Might concept could you enter in Ainz Ooal Gown, the Overlord for the villain section. Thanks. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/rkhm6yN0-ainz-ooal-gown-the-overlord-cwc
Entry Confirmed! Look at those ults!
: Entering [Darth Vader, The Imperial Conqueror](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Pj3YMrRI-darth-vader-the-imperial-conqueror-cwc-champion-concept) as a villain.
Entry Confirmed! And a classic entry at that.
nasu010 (NA)
: > [{quoted}](name=Psychoaryama,realm=NA,application-id=A8FQeEA8,discussion-id=wQ5ydoBp,comment-id=000e00000000,timestamp=2018-06-20T01:49:34.422+0000) > > You can feel free to post another one, but it's likely that only the first one will be entered unless you say you want to withdraw that one and enter the new one. > I was mostly joking anyways :P Aww come on man I've got a list of champions waiting in the wind riot hire me I can be on the concept and creation/ character design and story board just check out my gallery https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Eal50gAL-nasu-010-concepts-gallery Still have more ideas that could improve the quality of the game
As of right now, it is going to be kept to one entry per person. However, if there is great interest to continue this type of contest next month/year/time, then im open to changing that rule to allow for multiple post per person. Especially how its one side wins all, multiple post wont really effect who wins, since that person only gets one vote.
Vanic998 (NA)
: I made a mistake. I wrote luck charm when I meant to write lucky charm. Can you fix that?
Both are cool, but it has been fixed.
: > [{quoted}](name=Vanic998,realm=NA,application-id=A8FQeEA8,discussion-id=wQ5ydoBp,comment-id=000a,timestamp=2018-06-18T15:29:15.037+0000) > > Just curious would Deadpool be a hero or villain? He'd be a difficult one to categorize, he's kinda just neutral. You can probably just flip a coin to decide.
Im with Psychoaryama on this one. He can be either depending on his mission, although in my heart he is a 4 wall breaking hero personally.
: I don't see why the Q needs to specify that it "prioritizes champions" if it just applies to every enemy with a mark on it. It sounds like it would apply to champions either way. So, for the Q, would Xavhorn's location on casting be considered a "starting location" with relation to the passive, or just the location where the spark actually lands? Similar question, for the W is Xavhorn's location the "starting location", or is the spot where the spark comes out of the ground considered the "starting location"? Also, is it just this starting location and the end of the linear AoE that do the extra AoE damage from the passive, or does the passive apply to every point along the line? Do stocks of Equivalent Energy last until Xavhorn uses his E, or do they decay over time? Also, when you say he "discharges a majority of the excess energy", does that mean he uses up all of the stocks, or does he keep 1 or 2 if he has the 5 maximum stocks? Also, I'm assuming the "force field" created by the stocks is what gives him the additional Armor and MR? Or does he also gain a shield that absorbs a certain amount of damage? Finally, same question for R as for Q and W: what's considered the "start" and "end" points with relation to the Passive? I assume that on the first cast the start is where his sword lands, but are each of the impact points treated as "end/start" points, or is it just the final ending points when the surge finally stops? Same question for the second cast, I assume that the "start" is at the final tips of the surge and the end is at Xavhorn's blade, but what about the connecting points in between? Overall I really like this champion. I'm not too good with the actual numbers, but those seem fine so far. I do feel like the Equivalent Energy forcefield should do something a bit different. It's supposed to be made out of electricity, right? So maybe in addition to increasing Armor/MR, it could maybe deflect a small portion of damage that he does take from melee basic attacks back onto the attacker (like electricity travelling through the metal blade of a sword and shocking the holder), and maybe even arc some lightning back at enemies who basic attack from within a certain range, say 250-300 units. Wouldn't want it to travel too far, but it still just seems more appropriate to the "electricity" theme to at least do a little bit of that. And maybe after a certain number of basic attacks that cause this return-shock, one or more of the stocks of Equivalent Energy gets "used up" and goes away, just to balance it a little so he doesn't become permanently untouchable. But that's up to you, the champion looks great with or without it. Anyways, very good job, looks like a very interesting champion. Keep up the good work :)
> I don't see why the Q needs to specify that it "prioritizes champions" if it just applies to every enemy with a mark on it. It sounds like it would apply to champions either way. It doesn't specifically need it, but i like to put it. In effect like this, chaining has either unit priority or unit order to decide who to chain to next. Something like Siv's Ricochet goes from units closet to her to further est from her. I believe Yi's Alpha strike prioritizes champions even if the numbers dont align perfectly. I wanted something that would hit the enemy champions first, since every frame counts, but will eventually hit all enemy units with the mark. Also, trying to hold that the chain lighting feel has a bit of sentience, versus natural lightning prioritizing the biggest threat. > So, for the Q, would Xavhorn's location on casting be considered a "starting location" with relation to the passive, or just the location where the spark actually lands? The way i worded the passive, if the targeting system has one targetable/selectable area as you cast it, the passive only effects that center point. So for the Q, it would be the place where the spark actually lands. This means you can still put marks on enemy units close to you while giving you the mark of Sparked to chain it to all enemies - or - do a bit extra damage with a well aimed Q with a regular auto attack chain. > Similar question, for the W is Xavhorn's location the "starting location", or is the spot where the spark comes out of the ground considered the "starting location"? Also, is it just this starting location and the end of the linear AoE that do the extra AoE damage from the passive, or does the passive apply to every point along the line? Where the spark comes out of the ground (which is the first point in the vector targeting) and the end would also have this passive radius area for the extra damage. This means you can target both you with the starting area and hit the enemy with extra damage the ending area while making a path straight to them with extra speed. Its only those two points, and not every point along the line. > Do stocks of Equivalent Energy last until Xavhorn uses his E, or do they decay over time? Also, when you say he "discharges a majority of the excess energy", does that mean he uses up all of the stocks, or does he keep 1 or 2 if he has the 5 maximum stocks? Also, I'm assuming the "force field" created by the stocks is what gives him the additional Armor and MR? Or does he also gain a shield that absorbs a certain amount of damage? The stacks last until he uses his E. I thought about decaying stocks, or doing something kinda like static shiv, but thought losing the use of casting it right when an opponent pops up would feel bad. A design someway would work for decaying stocks but i like how it operates now. When he cast, he does use all his stocks, but being near abilities being cast, including Xavhorn's and especially being hit would allow to gain the stocks back quickly. I may changed the static CD, since that's kinda low. Yes, the force field from the energy provides the extra Armor and MR, without any shields. > Finally, same question for R as for Q and W: what's considered the "start" and "end" points with relation to the Passive? I assume that on the first cast the start is where his sword lands, but are each of the impact points treated as "end/start" points, or is it just the final ending points when the surge finally stops? Same question for the second cast, I assume that the "start" is at the final tips of the surge and the end is at Xavhorn's blade, but what about the connecting points in between? You know what? i didnt clarify that, but yes where the sword lands on cast, and sword tip on return would be considered areas where extra damage happens from the passive. > Overall I really like this champion. I'm not too good with the actual numbers, but those seem fine so far. Numbers are always tricky, and for me always subject to change. Thanks for the overall review and support. > I do feel like the Equivalent Energy forcefield should do something a bit different. It's supposed to be made out of electricity, right? So maybe in addition to increasing Armor/MR, it could maybe deflect a small portion of damage that he does take from melee basic attacks back onto the attacker (like electricity travelling through the metal blade of a sword and shocking the holder), and maybe even arc some lightning back at enemies who basic attack from within a certain range, say 250-300 units. Wouldn't want it to travel too far, but it still just seems more appropriate to the "electricity" theme to at least do a little bit of that. And maybe after a certain number of basic attacks that cause this return-shock, one or more of the stocks of Equivalent Energy gets "used up" and goes away, just to balance it a little so he doesn't become permanently untouchable. But that's up to you, the champion looks great with or without it. This can be an option, and more importantly, fit the theme of being a battle mage, with a benefit of being in battle, and maybe keep the shock up to 5 times with 5 stocks, but now creating the spell to cast as a toggle. Toggle off would then gain passive resistance, on would do shocks to enemy units who aa you. There's still a bit of clunckyness in this idea, but i do like the base of it. It may or may not change base on how well i can develop this idea in my mind. > Anyways, very good job, looks like a very interesting champion. Keep up the good work :) Thanks again. i appreciate it.
: Ok so I just did a brief look over this guy and one thing that stands out to me is the fact that he has no mobility except for what seems to be a difficult to trigger speed boost primary used to run people down. This means that the idea to make him a "over extension" seems kind of hard. Some champs like udyr, garen, and singed come to mind as people that go in without any gap closer, but they each have easier ways to get in (udyr/singed passive, garen tenacity and ms buff), so it may be a problem. Overall, looks great from a first pass standpoint.
Ill take some verbiage from Psychoaryama: > Q and E also have effects that punish particularly poorly-positioned opponents, and his passive makes it dangerous to even be positioned close to him or his abilities' AoE, so overall I think that was what he was going for, he punishes overextenders rather than being an overextender. This is exactly the goal i was looking for. Having people be very considerate of their position in respect to vision control as well a extension with needing to land skillshots for that punishing effect, or give him a lane to run you down in tight jungle routes. Also, the ult is to either punish one target quickly with a Brittle enhanced stun (with good aiming) or start a team fight for those who needlessly overstay (and even more when they feel good that their minions have arrived).
: Not gonna lie, thought this was Zeratul/Artanis when I looked at the thumbnail.
: Entering with [Sakuya Izayoi, the Scarlet Devil's Maid](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JIYMvsni-champion-concept-sakuya-izayoi-the-scarlet-devils-maid-touhou-project) from Touhou Project! I honestly have no clue if she's a hero or villain, but I'm just gonna SAY "hero" because tbh she's the hero that the Scarlet Mansion needs but not the hero it deserves.
Entry Confirmed! Interesting Ult to give that bullet hell feel.
: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/yymUjE5E-cwc-steve-rodgers-captain-america Captain America entering the Heroes Team.
Entry Confirmed! If i didnt do Spider-Man, it would of been Cap.
Rioter Comments
nasu010 (NA)
: Here's my entry Demir the cosmic reaver looks similar to dormammu but no flames more like dark matter and star dust Lore will be created in another post and linked here later https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Z4TAoeeB-demir-the-cosmic-reaver-cwc-champion-concept {{sticker:vlad-salute}}
nasu010 (NA)
: > [{quoted}](name=showcase25,realm=NA,application-id=A8FQeEA8,discussion-id=wQ5ydoBp,comment-id=0000000000000002,timestamp=2018-06-14T20:20:41.237+0000) > > Hey, thanks for the entry, just to be clear, is Demir a play off of Dormammu? > > This contest is supposed to take the characters directly and put them into league. This feels like somewhat of a inspired concept based off of Dormammu, and if so, not perfectly fitted for the contest. Oh I wasn't aware of that am not sure but i think it still counts cuz dormammu can do all of what I put in his kit I chose these abilities specifically to create a version of him applicable to the game with current mechanics this concept has been well thought over honestly considering what I could of chosen he's not extremely op cuz this kit also plays on his arrogance so please don't make me Nerf his R the q can get the most changes the stun however will have to remain since the w basic has a slow already
> Oh I wasn't aware of that am not sure but i think it still counts cuz dormammu can do all of what I put in his kit I chose these abilities specifically to create a version of him applicable to the game with current mechanics And thats ok, since its my fault for not being clear enough. For the purposes of this contest, i will simply consider your entry as Dormammu. No worries.
: > This feels like somewhat of a inspired concept based off of Dormammu, and if so, not perfectly fitted for the contest. Alright, I didn't want to say anything because I wasn't sure whether "based on an existing character" meant that it had to be the character or if it could just be somewhat inspired by the character. Might want to clarify that in the rules.
Your right. It could be read that way, i'll look to change the wording to make it more exact to what i had in mind.
: > [{quoted}](name=nasu010,realm=NA,application-id=A8FQeEA8,discussion-id=wQ5ydoBp,comment-id=000000000000,timestamp=2018-06-14T13:53:55.428+0000) > > Here's my entry Demir the cosmic reaver looks similar to dormammu but no flames more like dark matter and star dust > > Lore will be created in another post and linked here later > > https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Z4TAoeeB-demir-the-cosmic-reaver-cwc-champion-concept > {{sticker:vlad-salute}} Just so we're clear, I'm assuming he's a villain? Just confirming it because of part 2 of "How To Enter". > In regards to rule 7 his kit is usable for anyone who is creative and has good timing q is the main focus of his kit e and w are the combo makers r is like juggernaut mode I guess so W,q,e,w or Q,e,w main killer, E,q,e,w and Q,r, walk through rift , e,w autos in between rest is up to your imagination Also, I believe for the sake of rule 7, the "Overview" should probably be on the concept itself, not just posted here. Just makes it easier for people to view in case they don't check this post. It should also include why the kit makes sense with the champion, not just explain the playstyle. And you don't have to make a separate post to do things like add the lore, at the bottom of your main post there should be an "Edit" button that you can use to add things in. It's also helpful because things like the "Quote" command (using the > symbol) don't work the first time the post is made, so you have to go back in and add those symbols in after you make the post. Just pointing that part out because it looks like on your post you tried to quote things and it just added a > at the beginning of every line instead of doing what you wanted it to. It also doesn't like apostrophes and quotation marks the first time you post, but the issue with those doesn't usually come up until you go into Edit mode and see that it's replaced all of the apostrophes and quotation marks with a bunch of gibberish, you'll see what I mean. Anyways, good luck in the contest :) I'll probably say some things about the kit itself on that post if I see anything.
> Just so we're clear, I'm assuming he's a villain? Just confirming it because of part 2 of "How To Enter". Yes, i also need this information as well. > Also, I believe for the sake of rule 7, the "Overview" should probably be on the concept itself, not just posted here. Just makes it easier for people to view in case they don't check this post. It should also include why the kit makes sense with the champion, not just explain the playstyle. I try to check everything, but being on the post itself is a better place for it. Also, for people who view the concept not sourcing from this contest will always have some understanding of the design direction and its inspiration. > And you don't have to make a separate post to do things like add the lore, at the bottom of your main post there should be an "Edit" button that you can use to add things in. Seconding this, so you can have all of this concepts information on place.
nasu010 (NA)
: Here's my entry Demir the cosmic reaver looks similar to dormammu but no flames more like dark matter and star dust Lore will be created in another post and linked here later https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Z4TAoeeB-demir-the-cosmic-reaver-cwc-champion-concept {{sticker:vlad-salute}}
Hey, thanks for the entry, just to be clear, is Demir a play off of Dormammu? This contest is supposed to take the characters directly and put them into league. This feels like somewhat of a inspired concept based off of Dormammu, and if so, not perfectly fitted for the contest.
: > [{quoted}](name=showcase25,realm=NA,application-id=A8FQeEA8,discussion-id=wQ5ydoBp,comment-id=00020000,timestamp=2018-06-12T01:25:10.132+0000) > > At the time of answering, no, but I am open to hearing any suggestions. > > Because there is no need for design critique feedback, or indiduval winners, there wasn't a need to give out prizes for this. But prizes outside of 'winning team' recognition would be cool by me. So this contest is not run by Riots?
Nope. Just me being inspired by other contest making this one.
: I did copy/paste and it showed nothing.
When you right click on a image, from that menu select 'open image in new tab', and then copy/paste that link from the new tab with just the image . That's how I do it. If that doesn't work I'm not sure.
: This is [Master Oogway](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/4XIItAQ2-cwc-master-oogway-the-grand-master-of-kung-fu) from Kung Fu Panda. He is of course a Super Heroes. Please check!
Entry Confirmed! Even numbers now too
: (CHAMPION CONCEPT) Ulster - the shape shifter
Dont have the time for a full review at the moment, but from what i read, i do like what i see. Good good and even better start. I did have a quick question - is the R like TF's Pick a card ability when it cycles?
: id like to submit a villain too, [Drakath from AQW, also sorry for the lack of a picture, dunno how to add them](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/OyeFX2GM-cwc-entry-drakath-the-champion-of-chaos)
Entry Confirmed! And pictures are not necessary, but nice to have. In order to link a picture, simple put the link in the post. No editing or formatting. A pure copy/paste. Like this: https://vignette.wikia.nocookie.net/adventurequestworlds/images/4/44/Drakath.jpg/revision/latest/scale-to-width-down/180?cb=20160802200358
Krudy7KK (NA)
: > [{quoted}](name=showcase25,realm=NA,application-id=A8FQeEA8,discussion-id=wQ5ydoBp,comment-id=00020000,timestamp=2018-06-12T01:25:10.132+0000) > > No harm in asking. > > At the time of answering, no, but I am open to hearing any suggestions. > > Because there is no need for design critique feedback, or indiduval winners, there wasn't a need to give out prizes for this. But prizes outside of 'winning team' recognition would be cool by me. Oo I see The contest sounds cool :D I might join if I have time good luck
Thanks for the support. Hope to see you enter soon.
: I'd like to make a Villain entry, [Black Ace](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/1a4hhQAE-black-ace) Thank you ShowCase25 for hosting this contest, and good luck to everyone else!
Krudy7KK (NA)
: Sorry to be that person but are there rewards for winning lol
No harm in asking. At the time of answering, no, but I am open to hearing any suggestions. Because there is no need for design critique feedback, or indiduval winners, there wasn't a need to give out prizes for this. But prizes outside of 'winning team' recognition would be cool by me.
: Showcase25's Champion Concept Mega Thread
Fantasy concept [Spider-Man, the Webslinger](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/zf0Yl2cZ-cwc-spider-man-the-webslinger) has been added.
Show more

showcase25

Level 68 (NA)
Lifetime Upvotes
Create a Discussion