Jucy (EUW)
: > [{quoted}](name=asaadenezi12,realm=EUW,application-id=LqLKtMpN,discussion-id=PKkXEbvt,comment-id=0018,timestamp=2020-01-14T20:25:18.842+0000) > > i bought sett but when i saw riot video it says that the card gives you a free sett but it doesn't work and I bought sett what do I do now can iget refund ? You should probably contact riot support. They should answer your question fam {{sticker:vlad-salute}}
If you have a free refund then you should be able to refund him, if not then be prepared to tell support a one time use sob story to get the refund.
OHminus (NA)
: Yayyyy another new champion. That's 3 in the last 2 and a half months - what the fuck are Riot thinking?
As others have stated, you can actually find out what riot is thinking in their ask riot series. Quite insightful.
VonCesaw (NA)
: > [{quoted}](name=Vigorous Goat,realm=NA,application-id=Ag8jgd8Q,discussion-id=nGPH6n5o,comment-id=00020000,timestamp=2020-01-07T19:30:01.504+0000) > > He's a bruiser {{champion:420}} Also a bruiser, currently number 11 in damage dealt
So by your definition anyone that does the highest damage is an assassin? Then you might as well add yuumi to the list since there was a period of time she was like one of the highest damage dealing champs in the game with garen. Let me clarify that I don't think yuumi is an assassin, but I do hope to point how weird that definition of an assassin is. Champion classes are defined by their kits. Assassins generally have high burst, lower sustain, lower survivability, and high mobility kits. Going by that, a lot less champions fit that bill. I think your main argument might be that it's an issue there's so many champions with so much damage in their kits. This is a valid concern, but keep in mind riot generally designs champions with ways to play around them. It's up to you to learn how.
GreenKnight (EUNE)
: > [{quoted}](name=sinZsoul,realm=NA,application-id=Ag8jgd8Q,discussion-id=LZrNOlu7,comment-id=00030000,timestamp=2019-10-17T19:56:10.981+0000) > > Either reread the statement, or read some of the comments, or just read this: Riot needs to do this in order to comply with Google Play. It tells me nothing of the reason. WHY do they have to change the name for it to comply?
Okay I think I understand where you're going with this. Honestly I think it's PR and RP sounds better than Riot Points in tests or the fact most people call it RP rather than Rito points anyway. The app store stuff was just to make it so everyone who skimmed it thought it was required. For everyone else, the change in name was from Riot Points to RP on PC. If you think about it, that actually has very little to do with app store currency naming rules since you could either make your app currency RP or just make a brand new name of any sort.
GreenKnight (EUNE)
: Sorry, but what the fuck is the point of it?
Either reread the statement, or read some of the comments, or just read this: Riot needs to do this in order to comply with Google Play.
Girahem (NA)
: Ok, but this RNG will never favor a particular team or comp in any major way, they just make the game feel less stagnant. A team isn't going to win or really have an advantage because there are walls somewhere there didn't use to be.
I mean we'll just have to play it to see, but it does kinda feel like these changes will favor some teams majorly.
: Really Riot... Garen nerfs already? At least let people figure Garen out first... People are still treating him like he plays like Old Garen, which he doesn't. Just give it any sort of time and people will find a counter for him (hint hint, he has the same weakness as before, just a stronger early game). You're players aren't as r%%%%%ed as you think they are...
They're giving players two weeks to figure it out. If you reread you'll notice language such as "candidate for" is being used which means a nerf isn't even set in stone though highly likely. I'd understand your concern if there was a hotfix, but there isn't.
CLG ear (NA)
: > [{quoted}](name=Laughing Fish,realm=NA,application-id=yrc23zHg,discussion-id=FVqeaHq1,comment-id=0000,timestamp=2019-08-31T22:24:40.933+0000) > > tbf KDA is surprisingly good > > https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/74f328c5-d34b-4cbb-91ac-c5476b15c3eb/dct9v5m-51b41746-8f58-4064-814a-ac3096e4d265.jpg/v1/fill/w_1024,h_1438,q_75,strp/akali_k_da_by_logancure_dct9v5m-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTQzOCIsInBhdGgiOiJcL2ZcLzc0ZjMyOGM1LWQzNGItNGNiYi05MWFjLWM1NDc2YjE1YzNlYlwvZGN0OXY1bS01MWI0MTc0Ni04ZjU4LTQwNjQtODE0YS1hYzMwOTZlNGQyNjUuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.-QaLnnCx_P55Rt8mmeDGLRcu1I3Bd5_YG7OLjy-1-7w the song is bad and people only watch it to oogle at the grils
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=FVqeaHq1,comment-id=00000000,timestamp=2019-08-31T22:34:13.817+0000) > > the song is bad and people only watch it to oogle at the grils I mean, you could say from a western perspective that the song was bad, but it got the top of the charts in Korea so it definitely wasn't a bad song for it's genre.
Rαy (EUW)
: Riot giving Annie more Damage/Mobility shows they are still clueless about League's biggest Problem
Though I agree that damage being high in league is definitely an issue, I don't see this as adding to the problem. The reason I say this is because higher damage is not inherently the issue. It's higher damage without the ability to fight back that is the true issue. Take a look at urf, it's actually one of the funnest game modes according to the majority of league players. In that mode, damage is off the charts. But also, you see increased movespeed and ability to counterplay against that damage. Riot has been releasing champions that have power creeped more and more into urf mode. That is definitely a fundamental problem with league. However, there's actually two ways of fixing that. One is to nerf the fundamentally broken champs and the other is to actually give more counterplay options to the earlier champions. In that context, this would be giving power to counterplay with the move speed as the ultimate damage should honestly be pretty similar with the loss of tibbers enrage. Tldr: Annie is being buffed to feel more fun to play against OP champions instead of nerfing those OPs.
Teh Song (NA)
: A decision that affects all 10 players should require a match majority, not a team majority. So 6 votes.
I'd like to point out that the way riot probably sees it is that the enemy team is auto counted as 5 yesses so they actually require 9/10 or 8/9 in case of 1 afk.
: when is ff@15 going to be reduced to 4/1?
The thing is, I'd actually be somewhat of an advocate of this at a higher elo. As many people have stated, the game ain't over till it's over. This is definitely more true the lower the elo is. There's so many mistakes that are made and comeback gold is definitely a real thing. At a higher elo, people know how to end games better and also snowball harder so I could see how this might be useful. However, I'd argue that most people at higher elos know when to end the game so this also isn't as necessary.
: Teamfight Tactics — /dev Update #1
Beta feedback: 1) items need to be weaker or have less number of rng. 2) please implement a right click menu for items that shows possible combinations for them. 3) before nerfing any champions, I'd actually like to see the most op champs rotated out replaced with fresh new champs. I think that would be a fun way to play and patch and keep the game fresh.
: Why should they disable TFT for 1 Day when the Patch is already out :/
As said in other places, if everyone were to log in to play at the same time then the servers would crash and no one would get to play.
fifek900 (EUNE)
: her Q isnt a targeted ability, an abillity that targets anyone in range and a point and click one is diffrent
I think there's two things being said here. One is that she has the capability to one shot someone which is relatively unusual for an adc (yes Draven can, but only when fed whereas Kaisa more or less scales into it). And the other thing is that people are saying it's technically not point and click on the fact that there's counterplay if you stay close to your teammates after getting hit by the AP build w.
: Quick Reminder: ARAM Bans are a stopgap.
I think if we could select our bans pre champ select (like selecting roles), I'd be okay with bans. For me it was just annoying to have a pre champ select phase that really I didn't care for at all.
: Why 7 Seconds?
The big reason I disagree with this is because we actually already have a mechanic with a similar result already in the game. Poppy ult can essentially take someone or even more out of the fight for 7+ seconds yet she's not considered op. The fact is that people tend to run away when they have a numbers disadvantage and then reengage. You could build a cheese composition where you try to separate the opposing team and kill one half, but currently it's not like a really big thing and Morde doesn't make that comp any bit better.
Meddler (NA)
: Prototype Wukong Changes on PBE Context
Personally, I dislike double passives. Because of that, I'm going to suggest that wu be allowed to cast his w when hard cc'd (root, stun). Most unsurvivable burst damage comes from getting cc'd and then dying from that. I also don't think anyone wants to play tank wu and your passive changes slightly incentivize that. Overall, I dislike the fact he's been changed to a bruiser. I get it that for game health he really can't be an assassin with an ultimate that strong. Personally, I play him a lot in Aram and he's definitely one of my favorite if not my most favorite Aram champ. I love the one shot build on him and transitioning to killing others with my r especially when I get fed. I think honestly bruiser/tank move speed builds would fit him a lot better now with his changes. Tri force seems to have really heavy synergy and I'm wondering what the Sunfire interaction is. There's also currently potential for an ice born tank version of him and I'm not too keen on that tbh.
: Could you please, please make the ultimate cooldown go off during it aswell. Just for the sake of presence of mind. i'll try all of this in PBE ASAP and give you feedback.
Dude that's awesome you just fixed a bug
Moody P (NA)
: what if wukong spawned bananas on trees nearby and could pick them up for health over time, I think that would be more thematic
Peaches* look up sunwukong peaches if you have doubts.
: Riot recently made the best addition ARAM ever got just to remove it mere days later...
I play Aram a lot. Over 2k games and I personally dislike bans simply because I don't like the extra click/time it adds. I don't actually play many of the banned champs.
: id like if riven had less animations cancels. when the game needs to be balanced around casual, pro play, and one tricks, its a bit of an issue because the only people that do the tricks are one trips/pro play. casuals are pretty much fucked and even one tricks that are in bronze-plat/diamond would have to be as good as challenger riven players to play the champ if she was nerfed for the highest levels of play (animation canceling 24/7)
I'd like to point out two things: 1) aatrox is pretty much already riven without animation cancelling 2) go watch some box box Caitlyn videos (you're welcome btw). Literally a montage of animation cancels on a champ not riven. Does that mean we should remove those cancels from cait? Riven's strength right now is not actually from animation cancelling, but her ability to fill a lot of roles and lane well. Bruiser itemization allows her to off tank initiate. She's always had good DPS and can also play assassin situationally. Animation cancelling only lets her do it fractions of a second faster and that really doesn't matter in the majority of scenarios. It can, don't get me wrong, but not anywhere close to being enough that it's game warping. Edit: I do want to add in that riven may need nerfs, but if we see the meta shift more towards tanks she'll naturally fall off.
: Riot Lets talk about Fiora
So someone might have said this already, but right now it's an early game meta. Fiora is generally a late game champion. She maybe could use some buffs or her items could be buffed, but in general she should be weaker in an early game meta. On a side note, Jax I think is overturned. If it was a late game meta, he would be overpowered easily and need nerfs. Since league has so many champs and the meta can easily change from patch to patch, I don't think it's necessary to have every single champ balanced perfectly for every patch nor do I think it is possible. Final point is that I blatantly disagree with a couple of your opening statements. Fiora's kit is what makes her feel like a duelist. Her ability to outplay with parry and the point about needing to hit vitals is what gives her this feeling. It doesn't matter if she's strong or weak in the meta for her to have this feeling.
Roigaar (EUW)
: I have an opinion on why CS bounties have generally felt like they go against the grain of the game: kill bounties made logical sense because they were a product of aggressiveness, a proactive, non-repetitive task. Kill bounties entail "resolution", a very clear cause > effect that is absent from CS bounties. CS bounties feel bad because gold isn't necessarily an indicator of the state of the game: you can generate a bounty before you're able to put the gold to use in real terms, that is, you convert your advantage into a kill or an objective. A lack of resolution for your gold. In contrast, bounties had previously always entailed resolution. I think it stems from the fact that we tell ourselves a lie in that "a kill is worth x farm" like the effects of a kill can be summed up by the gold it grants. We do this to defeat the tendency of underestimating the value of farming we have exhibited as a playerbase, historically. But no. A kill is incredibly impactful, not only because it grants gold and experience, which I would argue has an even higher value than gold, but because it removes the player from the map, meaning they lose an undefined amount of gold, experience, and other intangible resources like vision, pressure, objective control. A kill is and has always been more valuable than the equivalent amount of farm in gold. Kill bounties are intuitive and also a much better tool to illustrate the real, underlying balance of power in a game than CS bounties for these reasons, even though I understand and firmly agree with the logic behind it. In my opinion, the system would be improved if CS bounties only came into effect after achieving "resolution", because nothing feels worse than giving up a large amount of gold for power you don't feel you exerted. For example, making it so CS bounties are granted on *one* kill, different to kill bounties that start at two.
Yes in general, but there are key specific scenarios where a kill doesn't matter and in fact can even be beneficial to the person who was killed.
Ataraxas (NA)
: One huge flow with the argument that jungle camps used to give this much exp before: ** Camps had much shorter respawn times in previous seasons.** Not to mention jungle felt more like a secondary support before, do we really want to revert back to that state? Edit: I was addressing Phreak's views with the previous paragraph. As for your points, I disagree with the notion that only some roles should be allowed to carry. Every role should have carry potential. There used to be carry junglers as well. But riot has been favoring ganking junglers so heavily recently that picking a carry jungle is shooting yourself in the foot. People now seem to think early ganking junglers is the indentity of jungle as a whole.
After doing some rereading yea what you're saying makes sense. I want to point out that I don't believe in non-carrying junglers only either. I don't think the change should be 100% reverted though, but exp should be increased slightly. Or if they do decide to revert, then later game laners should get scaled exp up to equal exp from camps so that a lane carry can farm more.
Sakowitz (NA)
: > [{quoted}](name=COLDSNOWKILLER,realm=NA,application-id=yrc23zHg,discussion-id=dO2oZMaY,comment-id=0000,timestamp=2019-02-06T23:56:20.638+0000) > > Get over yourself. > > If you want a specific border so then go climb for it again. Who cares what other people think of the current one you have now if you're going to be playing with people in t he same division as you. my point is that a lot of people including me worked specifically for the border. it feels disheartening to see that ripped.
> [{quoted}](name=Sakowitz,realm=NA,application-id=yrc23zHg,discussion-id=dO2oZMaY,comment-id=00000000,timestamp=2019-02-06T23:58:14.618+0000) > > my point is that a lot of people including me worked specifically for the border. it feels disheartening to see that ripped. Agreed. To add on, if they implemented this at the start of ranked way back in season 1 I don't think I would mind as much, but changing it now just makes it feel bad since last year's work was for very little reward.
Daxonion (EUNE)
: URF Champion Tier List
I think you should make a distinction tier list of how strong someone can be when fed. A lot of the tier 0 or 0.5 won't change since they can either always get fed or scale and be strong. But there's some lower tier champs that can actually get fed and carry. An example is Katarina. I've actually played 3 games with her and carried 2 of them while being positive in all 3.
Ataraxas (NA)
: ??? Jungle is NOT in an ok state. You nerfed the exp way too hard, revert it. Powerfarming **barely keeps you on par with solo laners.** If you're giving up early game influence for late game power you should come out with a level or two ahead, not barely on par. That's bs.
I think you should watch Phreak's patch notes on why the jungle changes are fine. In general jungle in the grand history of league has not been the highest carry position. Adc or mid are usually those positions. Support, and somewhat less jungle/top tend to facilitate mid and adc carrying. This isn't too say jungles can't carry or tops or supports can't either, or even that adcs or mids can't play a facilitating the carry role, but traditionally speaking. It doesn't make much sense then if a position that isn't the primary carry of the game most (again keyword is most since there are a lot of jungle carries just not as much as mid or adc) of the time has much higher leveling capacity than the primary carries. A couple notes. Adcs are meant to be somewhat weak early which is why they require support. That is the trade-off for delaying their power till late. I also understand that you feel cheated because of the power loss, but that doesn't mean the power isn't based on some sort of reason. Finally, if you were playing only power farm junglers to carry the game then maybe look to playing mid instead.
Meddler (NA)
: Quick Gameplay Thoughts: January 30
Hey Meddler, I think the reasoning for the nerfs are fine for akali. I do think though you need to add easy to use power back into her kit. Seeing as she's mainly played as a mid laner and top laner, would you have any thoughts about lowering the cool down on her shroud early to allow her to trade better or avoid harass as compensation instead of hp5? Or mechanics where her shroud can heal her over time based on missing health?
: Crit Item Explorations Part 2
Hey Rito, I know you're getting flack for changing spear of shojin and I want to say that was the right decision. Bruisers already have really good item builds and are pretty strong right now and atmas+shojin would have been unbalanced for the game if they had been released.
: Riot didn't revert hundreds of exploited gemstones and skins but Garena did
A part of the explanation behind why riot decided against this action was that they might accidentally make a mistake and revert items that were not from a blue essence purchased capsule. The moment one person is able to get his or her stuff back means lots of other people whether or not they deserve it get it back too just by complaining. Also just think about the pr. Riot made a mistake and now they're taking away legitimate skins. How bad would that be? They made a small player positive mistake that doesn't really affect most of the player base and some people are already at their throats. We'd crucify them on the spot for the other one. As pointed out, we also don't know the numbers that took advantage of this in Vietnam. Riot f'd up, but I don't think their course of action afterwards is too out there. They did actually revert everything that was easily revertible.
oMehzinyy (EUNE)
: Riot's braindead ban system
I know you think that riot is just unfair and doesn't ban feeders, but here's proof that they do: https://youtu.be/aOfAT74x2Ls Hopefully it makes you feel better.
Kuponya (NA)
: Perhaps you should finish your math classes and learn how to use equations properly. Making arguments is fine, throwing random data you don't understand into your argument makes you a laughing stock
You know you can just correct him instead of saying that right?
: Crit Item Explorations
Another point I would like to make is that essence reaver is starting to feel like it's too broad of an item. Originally it was an item soley for the purpose of recovering mana and giving cdr. Now it's more used just for the urf cdr ultimate effect and also mainly when you're ahead. The urf effect makes the item very snowbally since if you're higher level usually you can utilize the full effect for the full duration and crap on your opponent. If you're behind, then you won't last the amount of time of the effect duration. This makes me want to treat that effect like a mejais. There's a specific niche for it, but it's not something I want to see in every game and I think that's fine. I think you can see that I am leaning towards making this effect a mejais like item that is cheap but doesn't give you much in terms of base stats and gives you this effect. Make the duration of the effect partly tied to the stacks. Then change essence reaver into a stormrazor like item meant to start out the game with (Having both atk spd and ad) and instead of the storms edge give it the mana regen and cdr.
: Crit Item Explorations
I don't like the stormrazor changes simply because I think they would make the item too strong for assassin classes.
: It is a class of champions that is small and does not have practically any itemization for them. These champions are then forced to build Tank or full AP. The only one that was consistently meta was Garagas, yet when he was built like an AP Bruiser he would do damage up to mid game and then he would become a tank because if you don't build full AP currently you can't dish out enough damage to warrant building more than one AP item.
I think it's fine that there's no AP bruiser itemization. If you look at the biggest problematic ad bruiser, irelia, you see her problem is her high amount of damage while being able to itemize more defensively than adcs and being able to nullify adc ranged advantage. Take gragas, he would have the same issue if you came out with an ap steraks equivalent that allowed you to dive backline and kill them without dying instantly in an even game. Those ap bruiser capable champs that you speak of like gragas, ekko, and maybe even fizz would be bad for game health because their kits have too much potential to destroy adcs or other squishes.
Pharrøw (NA)
: I was Silver 1 when the season ended with MMR good enough to get 21lp on a win and 16 on loss. When the Ranked Armor system hit I placed Silver 1 again, my losses set me back 22 LP max and I only gain like 16 per win. I fell from Silver 1 instantly and even crashed through Silver in a decent session, even with wins to offset the LP drops. I just climbed back to Silver II and my LP gain/loss is STILL 16w/22L. Is my MMR seeded that much lower? What's the deal here?
I think it is that much lower since iron got introduced. That means all the bronze players got lowered and most silver players got lowered too.
: I'm on a fresh account with a 67% winrate across 45 games. Even gaining +30/-10 it took 45 games to get silver 2, my last 35 games were all in mid plat MMR with a 60%+ winrate. At this rate its going to take 80-100 total games just to get P4 and by then my rank would still be 2-4 divisions below my MMR. Unless you start giving +60 LP per win I'm not sure how my rank ever catches my MMR in the current system
I think probably what happens is when you reach your actual skill level mmr you'll stop seeing increases in mmr and still see relevant gains in lp. After enough games your mmr and rank will match.
: It doesn't heal based off of missing health.
Awks. Well just remove the first part of my response then. Sona would trade too well if she had lower mana costs and she's already a scaling champ.
: No, because if the average skill cap for Iron is higher than Bronze, they will move up and populate Bronze.
Yes, they will do that eventually, but my question was about the discrepancy for an extended period of time.
Meddler (NA)
: We're looking at it. Opinion is split internally on whether supporting stealth under towers is the way to go or not. We're doing some experimentation with a set of changes internally right now. Update to follow once those have helped resolve which direction we'll go.
Personally I like her true stealth under towers. It's a nice piece of what makes her unique.
: I would LOVE to see Sona's W get its mana cost decreased, why does it cost 80 mana at level one while healing so badly?
It's actually a really strong heal since it scales with missing health. You don't want to create the case where sona heals better than soraka without any health cost. The point of not having overpowered heals that are spammable early on is that these heals erase bad trades or tilt trades too hard on ones favor.
Paul 024 (NA)
: > [{quoted}](name=Dr Dog,realm=NA,application-id=yrc23zHg,discussion-id=sAakzbcs,comment-id=0000,timestamp=2018-11-29T18:41:05.596+0000) > > read the tos you agreed to signing up it states that you arent buying anything with rp and rather renting it from them therefore riot games still has ownership and the right to take it away if you break their tos aka the perma, riot is legally sound in what theyre doing First, no one ever reads that crap and you know it. Second, having a clause that says they can take it away from you FOR NO REASON WHATSOEVER isn't legit business practice. You have a reasonable assumption that if you BUY SOMETHING you have claim to it.
> [{quoted}](name=Paul 024,realm=NA,application-id=yrc23zHg,discussion-id=sAakzbcs,comment-id=00000000,timestamp=2018-11-29T18:56:01.064+0000) > > First, no one ever reads that crap and you know it. > > Second, having a clause that says they can take it away from you FOR NO REASON WHATSOEVER isn't legit business practice. You have a reasonable assumption that if you BUY SOMETHING you have claim to it. I think that having the clause is perfectly sensible. When/if riot games as a company potentially dies what do they do about all those skins. You can't reasonably expect them to refund all of them. Think of this as more riot has put you in prison for punishment. You don't ask prison guards if you can bring your drill that you bought in just because it's yours. I understand that it's frustrating to see all your money go down the drain, but in riot's eyes and probably the eyes of many players you ruin the game for many people. They don't really have an urge to be nice to you. I'd say you have three choices in front of you: 1) Stop buying skins. Whether that means stop playing the game or just play the game without buying skins is up to you. 2) Read up on how to avoid getting banned/reported and curtail your urge to talk to others. Legitimately reform yourself. 3) Speak to a lawyer about legal action. Fair warning, I don't think you'll win, but who knows? Whatever course you take good luck.
: Preseason ranked update for Masters+ players
Are there any concerns that iron will on average have a higher skill level than bronze 4 for an extended period of time?
: > [{quoted}](name=mack9112,realm=NA,application-id=yrc23zHg,discussion-id=nmdUPvKw,comment-id=0003,timestamp=2018-11-14T17:20:11.404+0000) > > No literally not the same. It's not? Tell me how. There were two listed requirements to get ranked rewards - Get to Gold rank and get to Honor 2. If you didn't make either one of those, you didn't get your rewards. If you made it to gold, but weren't at honor 2, you shouldn't get rewards. You knew what the requirements were from the start of the season. Meanwhile, I'm Honor 5, but stuck in Silver. I've never been punished. So I have one part of the rewards requirement, but not the other. I don't get the rewards. So why should someone who made it to gold, but never made the honor requirement be given the opportunity to reach that requirement, when someone like me, who has the honor requirement but didn't make it to gold isn't give the opportunity to reach that requirement? It's like if you rewrote the Aesop fable of the Tortoise and the Hare where when the Tortoise crosses the finish line because the Hare fucked up and took a nap, you declared the Hare the actual winner because you're going to forgive him for taking a nap that close to the finish line.
I think you're missing some context here. Honor level was something that was added much more recently as a requirement. In the grand scheme of things it's relatively new. The requirement to be gold by the end of the ranked season has always been the primary requirement for all of league. Your argument would make more sense to me if both parts, honor and rank were equal, but realistically most people would agree they're not in any way. I think you can view having low honor as a punishment and riot making allowances as lienency for a system that punishes too harshly. There's been many posts about how if you get to honor level 0 there's no way to get out. I've never been there personally, but it does sound like riot's system doesn't fairly allow you to redeem yourself over the course of a season. Hence the lienency and most likely changes to how fast your honor can rise over the course of a season when you're at honor level 0. Then of course there's issues with the fact that preseason includes many changes that hugely mess with the state of the game. You don't want the entire game to change right at the end of a ranked season since it punishes people who take a long time to learn the game unfairly. Also, there's corner cases of people who have made it to The d5 p5 g5 and then dropped back down because they're fooling around. How would you deal with those people then? Riot might be getting a couple people like you complaining about this, but so much more would complain about your proposed situation. As a company it would be incredibly hard to deal with. Use this as a lesson learned about how much time you need to grind to get to gold. Next season you'll be able to plan ahead.
: Riot, does the "Ready" button REALLY need to be so obnoxiously complicated???
I think there is a bug, but I don't think a fix is coming soon. Possible things to help out would be to minimize videos that you might be watching and or upgrade your rig if that might be a problem. Also, don't leave league on overnight. The bug might be a memory leak issue which is 1 notoriously hard to track down and 2 almost never happens in the first few hours you're running the client. Keyword: might be.
: Karma Gameplay Change Preview
My biggest issue with the w rework is that you state one of the two issues you want to solve is tuning the disparity between pro and amateur karma play. However, the w change seems like something that will invoke an even higher difference between pros and solo queuers. Undoubtedly she will work better with certain champs. I'm just not sure the change is justified if you just replace the reason she's not balanced with another reason to not be balanced.
: ༼ つ ◕◕ ༽つ C9 TAKE MY ENERGY ༼ つ ◕◕ ༽つ
༼ つ ◕_◕ ༽つ C9 TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
: In the latest Ask Riot Reav3 said they are likely to never retire a champion. So about Sejuani...
To add on to what people are saying, another reason why those champions were heavily reworked was because their old kits were somewhat considered bad for the game. In the case of fiora and sej, both their ultimates were way too strong. That meant they could never be allowed to be meta since they were too game changing. Yes, they could have changed sej in a different direction that kept the old ramp up tankiness throughout a fight, but the change wasn't unwarranted. Also, seeing as she was being played a ton before the nerfs, she doesn't seem that horrible either. And if you don't remember the old fiora, you could literally build Hydra and jump in on the entire enemy team 1v5 ult when you're low and come out with full health and close to a Penta. My friend used to do it all the time.
: Not easy, relies on the rest of your team to coordinate. However, there is one thing that is an issue, which I think needs fixing in general. Bounty gold. I played this int strat. Enemy Jayce was on a 15 kill streak (from me) but I had pushed all the way down top lane to inhib turret. Thing is, despite the gold increasing slightly after X CS (not sure what the exact numbers are), he was essentially earning a cannon minion from me each time while racking up the kills. Then come midgame, he gets caught out by our roaming 4 man squad. Yasuo instantly became rich and carried the game. Despite the obscene kill numbers that Jayce had, it was mostly worthless while our Yasuo had about 4 solid kills and some assists, which is probably only slightly behind the Jayce's (if you consider how much I was worth that time). Give that shutdown gold, and suddenly Yas became ahead of that Jayce. It happened twice, and the Jayce ended the game with nearly 30 kills with 23 of them being from me. Spoiler Alert: we won BECAUSE of the Yas carry. That said, this strat only worked for me because we had a carry who wasn't behind. If you feed your top laner, and your other lanes are also not doing too well, they won't be able to deal with that +3 level/+2 item raid boss that will be coming after them after he's done with you. I don't think it's a broken strategy overall, because it has its win conditions that have to be fulfilled before it can be relied on as a strat.
To add there's champs that have good enough waveclear/dueling to prevent sion from doing this. On the dueling champs rush a tiamat and repeatedly clear the minions and he won't be able to shove near as fast. This is not to say your concerns are invalid, but the more people counter him the more he'll lose and the less people play him and he becomes a lot less of a problem. I think honestly the bigger issue with Sion is more that he's overtuned compared to other tops.
: PSA that Riot supports the Suicide of it's Male Playerbase
I'm going to preface this by saying by no means do I agree with the exact contents or condone DZK's post. However, I do believe there's some omitted context that is vital to the conversation. The first thing I would like to address is the context in which this was said. This was a part of a defense of an all female panel that was receiving very toxic backlash. DZK definitely overstepped his bounds, but overall his posts were defending what I believe to be a good cause. Keyword there is what I believe. I understand some of you may have different viewpoints on it. The next point I'd like to discuss is that his post, though it implies unacceptable actions, does not directly state that you should. No where does it directly say you, the reader, should hang out in his panel. It just provides information about it. Keep in mind I know what he's implying and I again do not condone that. However, it's not a direct death threat nor is it a direct call for your suicide. It's indirect and that is very much an important difference. Having said those two points, the last thing I'd like to address is the fact that Riot is definitely making a statement by not firing DZK. Your argument seems to be that the statement is Riot is making is that it's okay for a one of our guys to indirectly tell you to die. The statement I think they're making is we will defend this all female panel because we genuinely want there to be more female gamers and help them enjoy a gaming environment that is dominated a lot of times by male toxicity. Sometimes the conversation around it can get heated and posts may not be fully thought out, but we will definitely defend it. I personally don't agree with Riot's decision 100% myself, but I do understand that this is a gray area and not just a black and white it's outrageous that they haven't fired him yet.
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