Rioter Comments
: CS is one of the biggest factors. If the game is over 35 minutes long you should have over 200 CS. I've gone 23/3/17 with Fiora with around 130 CS and got an A+ but also gone 6/1/11 with Fiora with around 240 CS and got an S. So CS is really important
The logic behind it makes sense but at the same doesn't at the same time but thank you for the tips. {{sticker:slayer-pantheon-thumbs}}
Rioter Comments
: I need help, dear riot
I used to have the same problem, but i recently moved to right beside my router and then got a ethernet/internet "the blue cord" and wired it to the router. This showed a major increase in speed 90 ms to constant 25-35ms Thats all i got, hope it help -Skullcrusher02 {{sticker:slayer-pantheon-thumbs}}
Rioter Comments
: I've been developing an idea for this for a while - 1v1 on Crystal Scar, first to 10 kills (or whatever number) wins. Most people would probably say Howling Abyss for the map, but the single-lane format of that makes certain champs way stronger. Granted, there's always going to be some champs who won't be able to thrive in a 1v1 scenario ({{champion:201}} , {{champion:432}} and any other true supports), but with crystal scar, squishier damage dealers become more viable because you are able to ambush your opponent, rather than always have to face them head-on, where tankier fighters/bruisers like {{champion:86}} or {{champion:24}} are always going to have the upper hand over, say, {{champion:22}} or even {{champion:121}}. Not sure what to do about towers in this. I'm thinking dominion-style turrets that can be captured by either player, but I don't know what the optimal placement of them would be. 1 in the middle might be interesting, as it would be a huge benefit to whichever side controls it, but capturing it would you leave you susceptible. Without knowing exactly how towers would be placed it's hard to say what will happen with minions, but I have an idea... I'm thinking have it just be neutral monster camps. If you had regular laning mechanics, it would be way too easy for one side to get ahead and snowball. With a map that resembles a giant jungle, though, the player who is losing can evade their opponent by establishing vision and safely farming until they feel they have an opportunity to fight. It also prevents someone from capturing the middle turret (assuming that's where it is) and camping there, as they would not be able to gain any xp or gold while there. Anyways, this is the idea as far as I've fleshed it out. Any comments or suggestions are appreciated. xD
also insted of starting at lvl 1 you could start at lvl 18 with a pree set amount of gold to make sure one person docent mess up and is just feed the hole game
: I think that it would be a great thing to do, but riot might be skeptical about adding this do to the low popularity of the snow-down showdown game mode. Personally though I would play the shit out of a 1v1 ranked mode if it was available.
ranked would be cool
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