iiGazeii (NA)
: We need more ways to outplay Pyke's ult
Oh this isnt enough? Here is a list of items, abilities and sums that stop pyke's execute from either hitting or resetting: Flash Heal Sivir Spellsheild Nocturne Spellsheild Lulu R Kayle R Lucian Dash Ezreal Blink Kayn R Sona W Fizz W(? I've never played fizz) Vlad pool Camille R (timing is hard but doable) Bard R (again hard timing) Stopwatch Zonyas GA Edge of Night (hard timing) Katarina Jump Zed Shadowstep (forgot what the ability is called exactly) Trynd R Fiora Reposte (did not used to work but was bugfixed) Zilean R Soraka W Soraka R Various Riven Dodges Various Renekton Dodges Shaco R Taric R (hard timing) malz Passive Anivia Passive Zac Passive Mini Gnar Hops Yasuo Dashes Nami W Leblanc Distortion Lissandra self ult Aatrox Ult Khaazix hop Lee Sin Q Evelynn R Sylas W and probally a bunch more that I'm forgetting. But basically any dash/blink, any spellsheild (apart from morg black sheild), any invulnerability spell, Resurrection, or Heal stops pyke's execute from resetting at least and many stop it from doing anything at all.
AR URF (NA)
: > [{quoted}](name=stay noided af,realm=NA,application-id=3ErqAdtq,discussion-id=tgpoUMEy,comment-id=0016,timestamp=2019-06-11T15:13:11.556+0000) > > Did you know you get to see what champions the enemy is playing before deciding what summoner spells and items to use! That way you can build items that are powerful vs pyke like Zonyas Hourglass, instead of ones that are weak vs pyke like Archangel Staff. You can also choose summoners that are good vs Pyke like Heal instead of ones that are bad like Barrier. kind of hard to do that on aram. Even if my side is winning. I don't get these people that enjoy "one shotting" it's not fun. Having to act and react make the game fun.
who cares about champion balance on ARAM? you are just as likely to get pyke as your opponents are.
N o (EUW)
: Pyke is a horrible Champion Design
have you tried walking in a diagonal direction outside of the X?
AR URF (NA)
: Pyke should not be able to execute through shields.
Did you know you get to see what champions the enemy is playing before deciding what summoner spells and items to use! That way you can build items that are powerful vs pyke like Zonyas Hourglass, instead of ones that are weak vs pyke like Archangel Staff. You can also choose summoners that are good vs Pyke like Heal instead of ones that are bad like Barrier.
RaQqa (EUNE)
: Can we revert Pyke and Tahm to actually be supports "only"?
Jungle pyke is actually trolling. He literally cannot clear his jungle safely, enemy lee sin/reksai/jarvin/seju etc walks straight up to you and all you can do is give up every camp. ADC pyke is also trolling. Top/Mid is viable into certain matchups. Its also easy as fuck to counterpick: Riven, Camille, Tryndamere, Renekton, Darius, Poppy, Volibear, Sylas, Quinn for top. Yasuo, Diana, Heimerdinger, Cassiopea, Morgana, Sylas, Ekko, TF for mid. Basically any champion with A Revive( trynd /ekko ), Multiple Dashes and displacements (Yasuo /Diana/Sylas/Renekton/Riven), Ways to stop pyke from using E or Q or escaping(Heimerdinger, Cassiopea, Poppy, Camille), or ways to get AOE true sight that prevent pyke passive from working(TF/Quinn) all counter pyke to one degree or another. This list isn't exhaustive there are other counters as well. What isn't good against pyke is squishy "lane bully tops" like jayce or kennen, and immoble backline squishy mids like xerath, lux or velkoz. Tanks are usually farm fests for pyke top, and he will have to roam elsewhere to make plays. Pyke is decent against talon and Akali, but bad vs zed.
: I think I've figured out one of Leagues biggest problems!
> [{quoted}](name=Syndramatronics,realm=NA,application-id=3ErqAdtq,discussion-id=lQqpEANX,comment-id=,timestamp=2019-05-23T16:01:17.556+0000) > I mean look at Pyke and then compare him to blitzcrank. He has a better hook costs less mana and can actually be charged and held to zone LOL, in what world is is pyke hook better then blitzcrank hook? you can use blitz hook to zone also, and unlinke pyke it does not require you to put it on cooldown in order to do so. This is actually delusional. >And then blitz e is a knock up that it. Pyke's is a REALLY long dash with a stun attached to it on a short cooldown. Power Fist COST: 25 MANA COOLDOWN: 9 / 8 / 7 / 6 / 5 Phantom Undertow TARGET RANGE: 550 COST: 40 MANA COOLDOWN: 15 at all levels so 15 seconds is a short cooldown compared to 9 / 8 / 7 / 6 / 5? I hear arguments are more convincing when they aren't blatantly false.
GripaAviara (EUNE)
: Why is Puke allowed to regen almost his whole HP when having 3 escape spells ???
> "If it wasn't enough, he does 25% true damage as an execute at level 6" This is demonstrably false, Pyke has a Flat damage execute(scaling with Level, Lethality, and AD), that ONLY does true damage if the target HP is below the Flat Damage amount. He deals no forms of %HP damage anywhere in his kit. What % HP he can execute at depends wholly on the HP of the target champion.
iiGazeii (NA)
: Why does Pyke take Revitalize?
Because they are idiots who did not read the abilities and assumed it works on its passive. Look at recent probuilds and you will see that many of the pros have figured it out and started taking unflinching (which is actually amazing on pyke). 90% of people(including some pros) just copy a build without even thinking about what the runes do or how they interact with the champions kit.
: Pyke has a strong early and mid, it's his job, the problem though comes when late game rolls around and Pyke's squishiness catches up to him, he pops incredibly fast, his damage becomes laughably low, with every support out-damaging him, and at this point the only things he remotely contributes is the ability to distract enemies, CC, and his ult, meaning he needs to rely on his team a lot at this point. That's Pyke's weakness, he's an anti-hypercarry, as long as you respect his early game power you'll be able to slaughter him when late game rolls around
Tanks are not the counter to pyke: champs like garen, sion, nasus etc cant really do much to pyke in the 1v1(you can kite them off forever) and they dont have much threat vs pyke in a teamfight either since it is so easy for pyke to CC them and stand out of melee range while pykes teammates dump on them. What actually beats pyke hard are high mobility melee bruisers/divers like Diana, Sylas, and Yasuo and AP assassins like leblanc and fizz. Champs with multiple dashes make it very difficult for the pyke to land anything (all of pykes damaging abilities are telegraphed skillshots).
Antenora (EUW)
: Can we please put Zyra, Brand, Velkoz and Lux back in mid lane where they belong?
Just counterpick: Pyke smokes lux, brand and velkoz, and is Ok vs zyra.
: VelKoz/Xerath are so hard to deal with bot lane
: > [{quoted}](name=stay noided af,realm=NA,application-id=yrc23zHg,discussion-id=ELXUMLAi,comment-id=00000000000000000000,timestamp=2019-04-25T21:03:59.286+0000) > > is your post a joke? > I'm lowering their morale by playing pyke? > My ADC is automatically a Baindead KDA player who does not understand that it is objectively better for our team to stal the kills with pyke ult? > You know what is good for morale? Winning. You know what's good for winning? Picking an actual support when you see that the team already has enough damage, but needs CC or healing.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=ELXUMLAi,comment-id=000000000000000000000000,timestamp=2019-04-26T03:01:12.341+0000) > > You know what's good for winning? Picking an actual support when you see that the team already has enough damage, but needs CC or healing. Pyke has great CC. Plenty of supports don't heal. Pyke is a support, he was designed from the get go to be a support. Riot wants him to be played a s support. Your cries will fall on deaf ears.
: > [{quoted}](name=thefatlazycat,realm=NA,application-id=yrc23zHg,discussion-id=ELXUMLAi,comment-id=000000000000,timestamp=2019-04-25T13:03:21.056+0000) > > Gonna be honest, I main Pyke support, the boards' silly Pyke hate is honestly worrying since it means that people are being tricked into hating Pyke instead of some actually unhealthy champs No, you main Pyke assassin, played as the partner to a bot laner. You don't play or build him as a "support". That's the point. He may play in the support _position_, but he doesn't fill the support _role_. Generally people hate Pyke because you can just queue as sup, but pick him instead and make your ADC feel like shit because of their score even if they get the gold for it. He lowers morale on top of not providing the healing/shielding/AoE CC/Artillary damage of other supports. Which is thematically fitting, considering his lore, but not good for a team.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=ELXUMLAi,comment-id=0000000000000000,timestamp=2019-04-25T13:09:17.776+0000) > > No, you main Pyke assassin, played as the partner to a bot laner. You don't play or build him as a "support". That's the point. > He may play in the support _position_, but he doesn't fill the support _role_. > > Generally people hate Pyke because you can just queue as sup, but pick him instead and make your ADC feel like shit because of their score even if they get the gold for it. He lowers morale on top of not providing the healing/shielding/AoE CC/Artillary damage of other supports. Which is thematically fitting, considering his lore, but not good for a team. is your post a joke? I'm lowering their morale by playing pyke? My ADC is automatically a Baindead KDA player who does not understand that it is objectively better for our team to stal the kills with pyke ult? You know what is good for morale? Winning.
: Nothing like a heart attack at 12 am.
: Pyke wants to make kills happen early. I'd say Draven, Caitlyn, Kai'sa, Lucian right now, but Jhin, Miss Fortune, and Twitch are all good with him as well when they're strong. Caitlyn and Sivir are probably best if you want to roam a lot because they can sit back and clear the wave pretty easily on their own 1v2. The support match-up is still very important as the support players often are the deciding factor in lane. Pyke's biggest counters IMO are probably tankier supports like Thresh, Blitzcrank, Nautilus, Leona, Braum, and Tahm Kench. I agree the mage match-ups are probably some of the easiest, but a lot of the sustain/poke match-ups should also be pretty in favor of Pyke. Just make sure you aren't going in at bad times and getting caught in a way that can ruin your engage. Enchanters tend to be super squishy and immobile. Personally as a someone who regularly plays enchanters, Pyke is typically an annoying lane. You can't really poke him because of his passive and he creates a lot of pressure just by existing-- like every other hook champion. But that's really all Pyke is--- annoying. I think it's just because he's not strong atm-- not super sure after the new patch but I haven't really even seen any Pykes lately. When he's strong, he's terrifying. When he isn't he's a slight inconvenience.
Pyke is atually good vs blitz, and especially destroys Tham Kench (pyke R ignores TK grey health, and Blitz Passive), they have large character models and low mobility making them easy to hit with your skillshots. Leona, Braum, Naut and Poppy are indeed tougher matchups, but they arent actively "bad" more like "stale" where whichever side makes the first move has a disadvantage. Pyke's hardest matchup is Morgana. Pykes is strongest vs AP mage supports like brand, velkoz, lux, xerath, and to a lesser extent zyra and veigar. Vs enchanters they basically all outscale you but you should have the laning advantage, so you need to snowball hard vs the likes of sona, soraka etc.
Meddler (NA)
: Quick Gameplay Thoughts: March 27
Regarding The aftershock Nerfs: Any thought given to the reliance of level scaling on a rune that is primarily taken by Supports, but where the most complained about uses (Ryze, Lissandra) are NOT supports? Supports are generally 1-3 lvls below Midlaners which I think contributes to the perception that Aftershock is overpowered Mid/Top champs. Have you considered scaling Aftershock on Time instead of level (like gathering storm)?
: > [{quoted}](name=stay noided af,realm=NA,application-id=3ErqAdtq,discussion-id=EsXj1vG3,comment-id=000f0001,timestamp=2019-03-08T19:42:50.238+0000) > > "Just remove the reset on ult upon a kill. Resetting ults like that on Pyke and Darius are ridiculous and supremely better versions of Garen's." > > So? Yes pyke ult in isolation is stronger then garens ult in isolation. That is a meaningless statement as far as game balance, because it completely ignores the power distributed into the rest of a champ's kit and that champs stats. Different champs have power spread across their kit in different ways. > > Example: Udyr is a fair champion, Evelynn is a fair champion, If i gave Evelyn's ultimate to Udyr, that would likley result in an overpowered champion. lol, if you think Garen's kit offers more than Pyke and justifies an incredibly worse ult, I don't know what to tell you. Pyke does good damage, has some of the best gank tools in the game for roaming, and only Thresh and Blitz sorta Rival him in picks but they lack his slippery nature in favor of being tankier champs (but Pyke's passive effectively gives him greater staying power in poke based lanes). Remove the ult resets and rebalance his ability cd's and even the ult cd if need be, but Pyke is basically the Katarina problem. It's a win more champ tht's totally useless if you're not snowballing.
"lol, if you think Garen's kit offers more than Pyke and justifies an incredibly worse ult, I don't know what to tell you." I mean it obviously does? Garen stomps equal level equal gold Pyke in a fight, even with pykes superior ultimate. In actual Gameplay the Garen is likley to be between 1-3 Levels up on a pyke and at least 1 full item ahead if not more. Supports are designed to function on worse gold income and fewer levels so yes you can expect aspects of their kits to be superior to a toplaner who gets to play the entire game on full solo XP and CS. That IS balance.
: Just remove the reset on ult upon a kill. Resetting ults like that on Pyke and Darius are ridiculous and supremely better versions of Garen's. Pyke is supposed to be a slippery initiator with strong ability to do picks, but if he's slippery like that his damage and clean up shouldn't be as strong as they are.
"Just remove the reset on ult upon a kill. Resetting ults like that on Pyke and Darius are ridiculous and supremely better versions of Garen's." So? Yes pyke ult in isolation is stronger then garens ult in isolation. That is a meaningless statement as far as game balance, because it completely ignores the power distributed into the rest of a champ's kit and that champs stats. Different champs have power spread across their kit in different ways. Example: Udyr is a fair champion, Evelynn is a fair champion, If i gave Evelyn's ultimate to Udyr, that would likley result in an overpowered champion.
Tioym (EUW)
: > [{quoted}](name=stay noided af,realm=NA,application-id=3ErqAdtq,discussion-id=EsXj1vG3,comment-id=000d0000000000000000,timestamp=2019-03-08T18:44:26.666+0000) > > "He Q into E and then Rs to finish the kill. It happens in a matter of seconds. Or he runs away." > > Yup you just described pykes play style. Now explain how that is a problem? > > "He shouldn't have such a safe fallback to incoming damage" > > Says who? Riot obviously disagrees > > "Some sustain I can understand but not to the point where he basically can't get shoved out of lane by poke." > > Have you tried to Poke the ADC instead? > > > The question you keep dodging is: If pyke is so overpowered, why does he have a neagive winrate? Negative Winrates are not the best way to say "Oh this champion is not broken". I do agree that pyke is not broken. Once he's behind he is completely useless. He cant build tanky anymore and Late-game he dies to a Flea Bite. The Pyke this thread creator is describing is a Fed Pyke. I cant seem to understand as to why you would do that because even a Fed Nunu can come and One-shot you. Does this mean Nunu is OP and needs to be removed as well? xD Maybe try not to feed Pyke Early-kills?
The problem is people who lose a game to a champion, and come on the boards begging for nerfs instead of figuring out the correct strategies to defeat that champion. The fact that he has a negative winrate is not to somehow "prove" that he isn't overpowered, but to demonstrate that actually plenty of players are able to beat pyke without a problem. I gave advice for beating pyke several times in this thread (counterpicks, poking the adc in lane etc) but instead of improving their own gameplay, they believe that they way to improve the game is for Riot to cater to what they personally don't like about the game. There is zero substance to the claims in this thread that pyke is overpowered, it is entirely based on salt.
Profirix (NA)
: He doesn't stay in the fight. He Q into E and then Rs to finish the kill. It happens in a matter of seconds. Or he runs away. He shouldn't have such a safe fallback to incoming damage. Some sustain I can understand but not to the point where he basically can't get shoved out of lane by poke.
"He Q into E and then Rs to finish the kill. It happens in a matter of seconds. Or he runs away." Yup you just described pykes play style. Now explain how that is a problem? "He shouldn't have such a safe fallback to incoming damage" Says who? Riot obviously disagrees "Some sustain I can understand but not to the point where he basically can't get shoved out of lane by poke." Have you tried to Poke the ADC instead? The question you keep dodging is: If pyke is so overpowered, why does he have a neagive winrate?
: it is awesome, but at the same time rathe hard to balance for someone DESIGNED as a support and this gold-sharing mechanic is fairly unhealthy post 6, this is an extra 300 gold per kill with his ultimate and no penalty in his kit anywhere else to compensate
It does not give 300 extra team gold per kill, it gives 300(or less if the person killed was worth less then 300) - (whatever the assist gold would have been) per kill. Players who receive "your cut" don't also receive assist gold.
Profirix (NA)
: Pyke should not be able to all-in, not get a kill, sustain heavy damage, get away with just a sliver of health, stealth up, and come back at 70% HP. Especially since Aftershock exists. You have to do the equivalent of about 3 Pyke's worth of health bar damage before you kill him. He has a dash stun, a stealth + MS boost and hard CC. He has so many methods to escape with just a sliver of health and that is all it takes for him to stay in lane higher than any of his opponents. His laning phase is too forgiving.
"Pyke should not be able to all-in, not get a kill, sustain heavy damage, get away with just a sliver of health, stealth up, and come back at 70% HP." Actually that's exactly what he should do, that is the point of pykes Kit - Engage, Burst, Run, heal back up, repeat. Pyke does not have the option to stand in the middle of a teamfight and autoattack, he isnt a bruiser.
: pros have months even years of team experience to perfect their plays, have insider knowledge about ALL OF THEIR OPPONENTS, know who they are facing and when they will face them, have headsets in a professional environment, the best equipment money can buy, SPECIAL CIRCUMSTANCES AND EVEN CONTROVERSIAL DECISIONS MADE ABOUT THEIR GAMES pro play is nowhere near ranked or normal play. The only region that could be said to be "near" pro play is Korea, but there are so many social consequences for them that they communicate with their team and work together in a professional manner, which most other regions do not except by chance now imagine if professional play consisted of challenger players that are randomly selected and added to a group of five, then pitted against each team in order to determine who wins in a tournament style ? that would be how league is REALLY PLAYED and would show who is REALLY overpowered if you wanted to make it more accurate, you could add divisions between diamond and challenger in their own brackets because challenger is such a small pool to get data from that it could be filled with the world's best one-tricks...
But Pyke does not have a positive winrate in High Elo. Obviously proplay is different then high soloq. But the arguments for nerfing pykes sustain in this thread consist entirely of "I think X aspect of pyke's kit is overpowered, pls nerf." But the statistics (both on Soloq and pro) dont bear out that pyke needs any nerfs. How can a champion that loses more games(acorss all skill levels) then he wins be overpowered?
: Can we stop bringing up pro play like its relevant to normal play to really any degree... I dont play the champion so I cant give an opinion but him not being used a lot in pro play doesn't effect him in normal play.
Not saying it affects it directly, but it is evidence towards the conclusion that pyke does not need nerfs. And Pro play factors heavily into balance changes. Again, it seems like the OP struggles with beating pyke personally, but that isn't borne out by winrates. We are talking about a 48% winrate champ. Obviously strategies are available to beat pyke. Instead of OP begging for nerfs every time you lose to a champ, you can counterpick. Try picking these vs pyke: Support: Morgana, Leona, Sona, Alistar, Poppy, Fiddlesticks, Thresh Adc: Sivir, Ezreal, Lucian Mid: Diana, Fizz, Yasuo, Malzahar, Ahri, Zed is ok Too Jungle: Nocturne, Elise, Evelynn Top: Poppy, Darius, Maokai, Riven
: Can we nerf Pyke's survivability yet?
Negative win rate champion with very very minimal pro presence. Why would riot nerf a champion just because you personally don't know how to play vs him? Also he was just indirectly nerfed last patch by the aftershock bugfix. Yes he has a strong Lane phase and spikes in the early Midgame, he is also fairly useless past the 30 min mark, and his stats reflect this. Yes he is good as escaping if you try and engage on him, given that he has extremely low sustained damage and is very squishy, he would just be useless without escapes. Good at: Skirmishing, picking off retreating or weakened enemies, escaping/vision control bad at: 5v5 teamfighting, scaling seems pretty balanced imo
: Riot, Chill with the True Damage
Pyke Execute Kills targets below the threshold, It does so with true damage, but the fact that it is true damage is irrelevant (similar to urgot ult if it did 999999 physical damage instead of the 9999 true damage you are still just as dead) Yes a fed pyke is going to have a high execute threshold (the threshold scales off of level, AD, and lethality), but this is not really true-damage related. targets hit by the ult who are not below the threshold take physical damage equal to the threshold (so if the pyke's threshold is 600, and you are at 601 life and are hit by death from below you will usually end up taking between 250-450 damage depending on how much armor or other physical mitigation you have) I should add that there is a ton of counterplay to death from below: Stopwatch/zonyas, flash, heal, any dash, blink or any spellsheild (other then morgana black shield) all stop it, GA, Trynd Ult, zilean ult, aatrox ult etc all proc and prevent Death from below from resetting. Most champs in the game have a mobility spell, can build zonya's, have a spellsheild or have large HP pool, all of which are very effective against pyke and allow you to have counterplay. There are a few champs that dont have any of these(mostly immobile ADC's like ashe) and they can still take stopwatch into GA which is also effective.
: Unforgiven Dragons - Looking for I/B/S players for all starting roles and and most sub roles
Summoner name - Stay noided af Age - old Current rank - s3 Highest Rank Achieved - g5 last season (my first season) Role Applying For - support Top 4 Champions you play - pyke, sona, leona, nami Any experience in a team setting? - yes wth other games (WOW 5v5 gladiator, CSGO) How vocal are you during a match? ( are you a shot-calling type or a just conveying information type, or a quiet type) - i can be vocal What is your availability - Nights and weekends EST
: High Damage Supports
ziggs support is not a thing. But the reason some support players don't like playing enchanters is the same reason you don't like playing against zed, they almost all get blown up as fast if not faster then a typical ADC. That said, I enjoy playing sona and nami.
: > [{quoted}](name=stay noided af,realm=NA,application-id=A7LBtoKc,discussion-id=voxV8l2u,comment-id=0016,timestamp=2019-03-01T18:05:52.329+0000) > > Hi Sapmagic, thanks for the update. > > Have you guys considered addressing the "**lower competitive intent**" problem in a different way? The game already has a system for evaluating the performance of players in the game (the S,A,B,C,D Rankings), so why not use that evaluation to weight the Amount of splash LP gained? > > For example If a player is off-role and loses got an S or A rating in the game they would have reduced or no Splash LP, If they lost with a D- (because they were trolling etc) they would lose More splash LP. The Obverse could be true for wins, off role wins where a player performs well Splash more then ones where they perform worse. (these examples assume that a B rating is the "average" performance, which I don't actually know if that is the case). > > My experience this season(compared to s8) has been one of very very very lopsided games, very few close games, Lots of AFKing, feeding, etc sometimes with the players explicitly acknowledging in chat that they are autofilled. As a support main, It is very very difficult to feel like i have any agency in the game when I come out of a laning phase against a 7-0 opposing toplaner. That isn't to say that player does not deserve the win (of course they do) but I cant help but feel like the system could be tweaked to encourage autofilled players to take the correct in-game actions(namely playing safe, farming under turret etc) when behind. For the same Reason it isnt used to determine lp gain, because it would incetivize people to play for kda/Ranking stats instead of wins. There have been several games i've carried while maintaining horrible kda's through macro or simply a single impactful teamfight move that arent reflected in stats. Why would i flash into the teamfight for 5man stuns when i can just stay behind and ks all kills for more lp?
I don't think that is accurate, You are still incentivized to win over having a good KDA: A win still gains you splash LP and a Loss still Loses you splash LP, just the exact amount is weighted by your performance, So it will always be optimal to to take the actions that grant you the highest chance of winning no matter what. The main idea is to Punish players who feed, troll, or AFK on their off-role because the Splash LP is not incentive enough. Beyond that your S A B C D E rating is based on more then your KDA (I believe it considers CS, Damage to enemy Champions, Damage to Objectives, Vision score etc).
: Ranked 2019 — /dev Update #3
Hi Sapmagic, thanks for the update. Have you guys considered addressing the "**lower competitive intent**" problem in a different way? The game already has a system for evaluating the performance of players in the game (the S,A,B,C,D Rankings), so why not use that evaluation to weight the Amount of splash LP gained? For example If a player is off-role and loses got an S or A rating in the game they would have reduced or no Splash LP, If they lost with a D- (because they were trolling etc) they would lose More splash LP. The Obverse could be true for wins, off role wins where a player performs well Splash more then ones where they perform worse. (these examples assume that a B rating is the "average" performance, which I don't actually know if that is the case). My experience this season(compared to s8) has been one of very very very lopsided games, very few close games, Lots of AFKing, feeding, etc sometimes with the players explicitly acknowledging in chat that they are autofilled. As a support main, It is very very difficult to feel like i have any agency in the game when I come out of a laning phase against a 7-0 opposing toplaner. That isn't to say that player does not deserve the win (of course they do) but I cant help but feel like the system could be tweaked to encourage autofilled players to take the correct in-game actions(namely playing safe, farming under turret etc) when behind.
: can we talk about pyke's ult
No Counterplay? Here is a list of items, abilites and sums that stop pykes execute from either hitting or resetting: Flash Heal Sivir Spellsheild Nocturne Spellsheild Lulu R Kayle R Lucian Dash Ezreal Blink Kayn R Sona W Fizz W(? I've never played fizz) Vlad pool Camille R (timing is hard but doable) Bard R (again hard timing) Stopwatch Zonyas GA Edge of Night (hard timing) Katarina Jump Zed Shadowstep (forgot what the ability is called exactly) Trynd R Fiora Reposte (did not used to work but was bugfixed) Zilean R Soraka W Soraka R Various Riven Dodges Various Renekton Dodges Shaco R Taric R (hard timing) malz Passive Anivia Passive Zac Passive Mini Gnar Hops Yasuo Dashes Nami W Leblanc Distortion Lissandra self ult Aatrox Ult Khaazix hop Lee Sin Q Evelynn R Sylas W and probally a bunch more that I'm forgetting. But basically any dash/blink, any spellsheild (apart from morg black sheild), any invulnerability spell, Resurrection, or Heal stops pyke's execute from resetting at least and many stop it from doing anything at all.

stay noided af

Level 254 (NA)
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