: Why is League of Legends so polarizingly infuriating even for casual players?
My take is . Too much burst, at a certain point being hit by one spell can often result in your death. Not fun. Playing league of legends sometimes feels like im playing csgo/overwatch. . League of legends is 'team oriented game' yet doesn't have voice chat? How are you supposed to coordinate well without a vc ? (from my experience people are far less toxic in vc than normal chat) . Despite being a 'strategic game' most games people play eventually come down to which team gets caught out the least. If your ad carry randomly walks into enemy jungle @40minutes and gets caught out by an enemy jax... well gg. . Introduction of new and overloaded champions/reworks. . Not many game modes? and finally a vicious cycle. Since the game is frustrating to play --> people are more toxic --> game is frustrating to play . . . and so on.
: > [{quoted}](name=stoyo8,realm=NA,application-id=3ErqAdtq,discussion-id=xNnmiJYy,comment-id=000a0000,timestamp=2019-06-26T18:32:53.241+0000) > > Imagine coming home after a long day to try out that new 4800/6300 BE champion that you have been waiting for a long time to play. You only have enough time for 1, maybe 2 games. You get autofilled jungle the first game. > > Sure you can just learn how to jungle, but does everyone have the time or dedication to do so? > > Something is wrong with jungle if people are autofilled jg more than support. First, if you want to try this new champion you have been waiting for a long time to play, do not play in ranked. PLEASE. Secondly, you've got a basically free dodge a day, use it. Third : Nothing force you to play ranked, so go blind pick and play whatever role you like. The time to learn the basics of any role is about the same, if you do not want to put any time in the learning process, do not play a massively competitive multiplayer game. **Nothing is wrong if jungle is a less picked role than support, you were fine with support being the less popular role for multiple years, now it's jungle's turn, and it's totaly fine. ** I miss the old days where everyone had to at least know the basics of every role, because pick order determined your role in ranked and nothing else.
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=xNnmiJYy,comment-id=000a00000000,timestamp=2019-06-27T11:02:51.557+0000) > > First, if you want to try this new champion you have been waiting for a long time to play, do not play in ranked. PLEASE. > Secondly, you've got a basically free dodge a day, use it. > > Third : Nothing force you to play ranked, so go blind pick and play whatever role you like. > > The time to learn the basics of any role is about the same, if you do not want to put any time in the learning process, do not play a massively competitive multiplayer game. > > **Nothing is wrong if jungle is a less picked role than support, you were fine with support being the less popular role for multiple years, now it's jungle's turn, and it's totaly fine. ** > > I miss the old days where everyone had to at least know the basics of every role, because pick order determined your role in ranked and nothing else. OP states "as a casual player the worst thing that can happen to you is be autofilled jg . . ." I never said anything about ranked. Free dodge a day? I can't tell you how many times I've had players dodge matches multiple times in a row only for be to be autofilled JG. So I wait 10 minutes only to be autofilled? Do I take the 5 minute penalty and queue again? Even after using a dodge, you can still be put in the jungle (has happened to me). I think there is something wrong with jungle being less picked than support. If support is more popular than jungle, the role that has a map wide presence in the early game, maybe something is wrong with jungle. The role feels unsatisfying to play due to meager xp, sucks to play from behind, and has the most pressure from teammates. Support is unpopular because it is not as exciting/thrilling to play. Jungle is unpopular because it just sucks.
pryda022 (NA)
: 30 minute ques times are absurd
: So, learn ? No seriously, you state you have a problem : - Feeling miserable when you are autofilled jungler You identified the root cause of the problem - Having no knowledge of how to jungle So, watch a few videos, read a tutorial, it will take you something like 1 hour of your time and you wont feel miserable for being autofilled jungler. I think it's worth it. The other solution is : - pick a tanky jungler - Farm a bit - Camp your best laner and help them take every single turret - play as a second support in teamfights (Peel + knights vow, iron solaris ..) Basically end the laning phase asap so you can just teamfight all game long.
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=xNnmiJYy,comment-id=000a,timestamp=2019-06-26T09:17:31.177+0000) > > So, learn ? > > No seriously, you state you have a problem : > - Feeling miserable when you are autofilled jungler > > You identified the root cause of the problem > - Having no knowledge of how to jungle > > So, watch a few videos, read a tutorial, it will take you something like 1 hour of your time and you wont feel miserable for being autofilled jungler. > > I think it's worth it. > > The other solution is : > - pick a tanky jungler > - Farm a bit > - Camp your best laner and help them take every single turret > - play as a second support in teamfights (Peel + knights vow, iron solaris ..) > > Basically end the laning phase asap so you can just teamfight all game long. Imagine coming home after a long day to try out that new 4800/6300 BE champion that you have been waiting for a long time to play. You only have enough time for 1, maybe 2 games. You get autofilled jungle the first game. Sure you can just learn how to jungle, but does everyone have the time or dedication to do so? Something is wrong with jungle if people are autofilled jg more than support.
: power farming jg all game as a gank jungler will never be viable and should not be viable trade your role or dodge imo maybe rito shouldnt have punished junglers for saying anything in jungler speak while nubs flame them out every game they lose lane since no jungle really wants to deal with the sjw Olympics season 8/9 report system while being unable to really talk anyway anyway feel free to spam rito on preventing everyone from getting autofilled jungle as an option
> [{quoted}](name=Unstoppable Monk,realm=NA,application-id=3ErqAdtq,discussion-id=xNnmiJYy,comment-id=0003,timestamp=2019-06-26T02:08:06.863+0000) > > power farming jg all game as a gank jungler will never be viable and should not be viable > > trade your role or dodge imo maybe rito shouldnt have punished junglers for saying anything in jungler speak while nubs flame them out every game they lose lane since no jungle really wants to deal with the sjw Olympics season 8/9 report system while being unable to really talk anyway > > anyway feel free to spam rito on preventing everyone from getting autofilled jungle as an option not everyone can dodge or trade roles. If people are autofilled jungle why shouldn't powerfarming be a somewhat viable strat? Maybe not the game winning strat, but one that allows you to not be completely stomped.
Rioter Comments
Zardo (NA)
: >Why would you want to pick a tank in the toplane? They lose the laning phase (rightfully so), cannot solo carry as hard, and rely on teammates following through. All that fun only to die by This right here is the core issue. There was a time when tanks won lane against all but juggernauts, and even then it was close. Sure, fervor helped some champions, but tanks still had the advantage in most matchups. Tanks got outscaled in the 1v1, but after that they could teamfight. However, now, due to a combination of many factors one of which being conqueror, tanks can't trade into anything early and therefor can't get tanky enough to even matter midgame, let alone lategame. >Could it possibly be that maybe malphite (and others) are atrociously boring to play (older champions) and much harder to solo carry with (in the top lane), or that 8% true damage makes them unplayable? This isn't a huge deal. In tank metas people play tanks because they're meta. There's a lot more meta slaves than you'd think, especially in high elo. Only remote cases like yasuo do champions consistently have super high pickrates.
> [{quoted}](name=Zardo,realm=NA,application-id=3ErqAdtq,discussion-id=N1ma2E2Q,comment-id=000c00000000000000000000,timestamp=2019-05-27T23:39:58.886+0000) > > This right here is the core issue. There was a time when tanks won lane against all but juggernauts, and even then it was close. Sure, fervor helped some champions, but tanks still had the advantage in most matchups. Tanks got outscaled in the 1v1, but after that they could teamfight. > > However, now, due to a combination of many factors one of which being conqueror, tanks can't trade into anything early and therefor can't get tanky enough to even matter midgame, let alone lategame. > > This isn't a huge deal. In tank metas people play tanks because they're meta. There's a lot more meta slaves than you'd think, especially in high elo. Only remote cases like yasuo do champions consistently have super high pickrates. Well the moment tanks start to to beat bruisers against melees they are going to be overpowered and played often. So how do you buff tanks without making them win laning phase?
Exin0 (EUNE)
: > [{quoted}](name=stoyo8,realm=NA,application-id=3ErqAdtq,discussion-id=N1ma2E2Q,comment-id=00050002000000000000,timestamp=2019-05-27T21:45:49.274+0000) > > Well I don't know how else to convince that almost everyone single mage builds void staff. > > 150 MR is not tank MR numbers? Ok with 200 you have 88 effective MR. With 250 you have 118 Mr. I just hoped into a practice tool to calculate these values, varying between builds. Mages never truly oneshot tank but they helped with cc,like yes full build mage can hurt like truck but tanks tend to survive quite healty rotation and mage is stuck dry on CD but on other hand ADC aaing 2times per second for 800 crit is completely different beast. Also riot timing introducing conqueror buffing pene and making true damage more accesible during hight of adc centric meta with vayne on throne was quite bad and immensly helped to tanks demise. Also why play tank if you can pick juggernaut with same beefines more sustain more damage more mobilty.
> [{quoted}](name=Exin0,realm=EUNE,application-id=3ErqAdtq,discussion-id=N1ma2E2Q,comment-id=000500020000000000000001,timestamp=2019-05-28T03:23:46.694+0000) > > Mages never truly oneshot tank but they helped with cc,like yes full build mage can hurt like truck but tanks tend to survive quite healty rotation and mage is stuck dry on CD but on other hand ADC aaing 2times per second for 800 crit is completely different beast. Also riot timing introducing conqueror buffing pene and making true damage more accesible during hight of adc centric meta with vayne on throne was quite bad and immensly helped to tanks demise. Also why play tank if you can pick juggernaut with same beefines more sustain more damage more mobilty. I agree that mages hurt tanks far less than AD carries. In fact a rotation might do 15% of tanks damage (I'm spitballing), but with 45% CDR that rotation can applied over and over again. Not to mention mages often have utility that AD Carries lack to keep themselves alive. I think the problem is that mages are able to 100-0 an adc while also having 40% magic penetration to screw over melee toplaners. I just sometimes wish I wouldn't die in a two second cc chain, regardless if I am playing a bruiser, mage, or adc.
Zardo (NA)
: There's one major thing you fail to mention. All those top laners? Those are pretty much the only top laners being picked. There's no competition. After the top 6 conqueror users, the next champion is picked 2/3 the amount of the #6 champion, and he's the first who doesn't use conqueror. Hell, beyond him are more conqueror users. What about mid? Mid has mages assassins and bruisers(most of the bruisers take conqueror) in the top 5 most played champions, and the trend continues downward throughout the list. Conqueror also isn't relevant mid, since mid is a burst oriented lane and the only champs who take it are the ones who can stack it really quickly so they can burst down their opponent. Jungle is a mess right now due to the changes, strength has nothing to do with what runes they can take but what they can offer to the team and how they can clear(with the exception being the walking DH bot {{champion:30}}) In tank metas, tanks appear most often toplane. Tanks don't appear mid unless there's something really wonky going on(banner), and appear randomly support depending on the strength of adcs and other supports. The main role that conqueror would impact would be top, since top has the greatest room for lengthy trades, of which conqueror impacts greatly. And since top hosts the tankiest tanks(support tanks run on both a lower gold + xp income and get less tanky items, junglers run on a lower gold and xp income), them not being able to do much top impacts the meta greatly.
> [{quoted}](name=Zardo,realm=NA,application-id=3ErqAdtq,discussion-id=N1ma2E2Q,comment-id=000c000000000000,timestamp=2019-05-27T22:46:38.548+0000) > > There's one major thing you fail to mention. All those top laners? Those are pretty much the only top laners being picked. There's no competition. After the top 6 conqueror users, the next champion is picked 2/3 the amount of the #6 champion, and he's the first who doesn't use conqueror. Hell, beyond him are more conqueror users. What about mid? Mid has mages assassins and bruisers(most of the bruisers take conqueror) in the top 5 most played champions, and the trend continues downward throughout the list. Conqueror also isn't relevant mid, since mid is a burst oriented lane and the only champs who take it are the ones who can stack it really quickly so they can burst down their opponent. > > Jungle is a mess right now due to the changes, strength has nothing to do with what runes they can take but what they can offer to the team and how they can clear(with the exception being the walking DH bot {{champion:30}}) > > In tank metas, tanks appear most often toplane. Tanks don't appear mid unless there's something really wonky going on(banner), and appear randomly support depending on the strength of adcs and other supports. The main role that conqueror would impact would be top, since top has the greatest room for lengthy trades, of which conqueror impacts greatly. And since top hosts the tankiest tanks(support tanks run on both a lower gold + xp income and get less tanky items, junglers run on a lower gold and xp income), them not being able to do much top impacts the meta greatly. Why do people pick jax, irelia, aatrox, renekton, darius, yorick, and urgot and not malphite/maoki/chogath? Could it possibly be that maybe malphite (and others) are atrociously boring to play (older champions) and much harder to solo carry with (in the top lane), or that 8% true damage makes them unplayable? Why were tanks picked during tank meta? Because they were overpowered and bruisers sucked. You would see chogath beating darius in 1v1. Also, bruisers really only have 1 keystone to work with, and that is conqueror. So if bruisers are popular (maybe because they are fun to play and to carry with), naturally conqueror is going to be popular. Why would you want to pick a tank in the toplane? They lose the laning phase (rightfully so), cannot solo carry as hard, and rely on teammates following through. All that fun only to die by {{champion:67}} {{champion:145}}
Zardo (NA)
: >Void staff isn't any part of mages core build? I went to a random LCK vod and the two mages in the game (kennen and leblanc) both had void staff built (opposing team had corki mid who builds crit). Core build is the first 3 items that generally doesn't trade out for other item. Also we're not talking about pro play since pro play always has a different meta than soloQ. >Also, if I have 150 MAGIC resist, void staff reduces that to 90. Sorc shoes and morellos then reduce that to 57. That's not tank MR numbers.
> [{quoted}](name=Zardo,realm=NA,application-id=3ErqAdtq,discussion-id=N1ma2E2Q,comment-id=0005000200000000,timestamp=2019-05-27T19:46:59.806+0000) > > Core build is the first 3 items that generally doesn't trade out for other item. Also we're not talking about pro play since pro play always has a different meta than soloQ. > > That's not tank MR numbers. Well I don't know how else to convince that almost everyone single mage builds void staff. 150 MR is not tank MR numbers? Ok with 200 you have 88 effective MR. With 250 you have 118 Mr. I just hoped into a practice tool to calculate these values, varying between builds.
Zardo (NA)
: >Just go tp u.gg/lol/tier-list and look at the 30 highest winrates Yes, but all of these high winrate go along with a low pickrate. I mean sure, volibear isn't a conqueror abuser, but you'd be flat out wrong if you're saying that he defines the meta. Low pickrate high winrate champs also suffer the issue from having exclusively onetricks playing them, inflating their winrate. Look at playrate first, winrate second to see who defines meta. And as it turns out, even on u.gg, the highest picked and highest winrate champions are conqueror users. Hell, I don't even think that conqueror is much of an issue. However, you can't just act like you can look at winrate in a vacuum, or you'll wind up thinking volibear is a broken top laner.
> [{quoted}](name=Zardo,realm=NA,application-id=3ErqAdtq,discussion-id=N1ma2E2Q,comment-id=000c0000,timestamp=2019-05-27T20:53:35.803+0000) > > Yes, but all of these high winrate go along with a low pickrate. I mean sure, volibear isn't a conqueror abuser, but you'd be flat out wrong if you're saying that he defines the meta. Low pickrate high winrate champs also suffer the issue from having exclusively onetricks playing them, inflating their winrate. > > Look at playrate first, winrate second to see who defines meta. And as it turns out, even on u.gg, the highest picked and highest winrate champions are conqueror users. Hell, I don't even think that conqueror is much of an issue. However, you can't just act like you can look at winrate in a vacuum, or you'll wind up thinking volibear is a broken top laner. Ok, lets look high pick rate champions that go conqueror, like jax, riven, renekton, irelia, and aatrox. 47 - 51 % winrate. Not out of line at all. Meanwhile . . . LUX with a 10% picrate and a 52-53% winrate. Ahri 52.7 wr with 12% pick rate. Jinx with a whopping 53.6 wr with 16 percent pick rate. Sivir has 53.5 wr with 10 percent pickrate. Ammumu . . . Sona . . . Rammus . . . All popular champions with high winrates.
Zardo (NA)
: Morello is flat pen. Flat pen, like lethality, is countered by resistances, so saying it contributes to keeping tanks out of the meta just isn't true. Also, void isn't part of any mage's core build, which is generally a mana item---->(2 0f) morello/liandry's/zhonyas/banshee's. It only comes later, and even then it isn't generally built until much later if at all. Check websites such as op.gg and look into mage's build paths for more information on this. The issue is IMO tank itemization. It's just weak overall and falls off too hard, especially if they fall behind in lane. However, i'm not an expert on this since the only tanks I tend to play are in the support role and they itemize much differently.
> [{quoted}](name=Zardo,realm=NA,application-id=3ErqAdtq,discussion-id=N1ma2E2Q,comment-id=00050002,timestamp=2019-05-27T19:28:14.208+0000) > > Morello is flat pen. Flat pen, like lethality, is countered by resistances, so saying it contributes to keeping tanks out of the meta just isn't true. Also, void isn't part of any mage's core build, which is generally a mana item---->(2 0f) morello/liandry's/zhonyas/banshee's. It only comes later, and even then it isn't generally built until much later if at all. Check websites such as op.gg and look into mage's build paths for more information on this. > > The issue is IMO tank itemization. It's just weak overall and falls off too hard, especially if they fall behind in lane. However, i'm not an expert on this since the only tanks I tend to play are in the support role and they itemize much differently. Void staff isn't any part of mages core build? I went to a random LCK vod and the two mages in the game (kennen and leblanc) both had void staff built (opposing team had corki mid who builds crit). Also, if I have 150 MAGIC resist, void staff reduces that to 90. Sorc shoes and morellos then reduce that to 57. So i effectively have 57 MR.
: So when are tanks that can't 1 shot people going to be relevant again?
Do people still blame conqueror for the lack of tanks being played? Do people even play this game? its champions like {{champion:67}} {{champion:145}} {{champion:11}} {{champion:63}} and items like {{item:3089}} {{item:3135}} {{item:1416}} {{item:3124}} {{item:3153}} {{item:3036}} that invalidate tanks. Not 8% true damage. Just go tp u.gg/lol/tier-list and look at the 30 highest winrates (granted there are champion repeats for different positions). NOT a single champion in the top 30 runs conqueror. None of the top 5 champions by winrate in the top lane go conqueror.
Rioter Comments
: > Now deals 20-100 bonus magic damage So its like Garen Q. It deals bonus damage on top of his auto instead of relying on items to do damage. Basically its a buff early.
so lvl 18, with full build his q would just do an extra 100 magic damage (+healing)? Garens q does 150+ 140%AD.
Meddler (NA)
: Prototype Wukong Changes on PBE Context
Does q damage only scale off of level?
Zeyd (NA)
: Can we stop autofill? Its impacts are ridiculous and Idc if I have to wait longer
Autofill is cancer. Take two hours out of your day to play three games. one game, you get your role. Another game, you get mid and feed. Another game, you are autofilled jg. And we all know how fun jg is.
: you know jungling is trash when you rarely get auto filled support
my past 4 autofills this season have been jungle.
: btw Vayne rework confirmed !
> [{quoted}](name=Galaxyburstz,realm=NA,application-id=3ErqAdtq,discussion-id=8PaMbdNO,comment-id=0004,timestamp=2019-05-04T22:00:13.226+0000) > > btw Vayne rework confirmed ! source?
Vulconix (NA)
: Darius Issues
Most darius players can relate to your issues. Damage is really high and darius is the squishiest of the juggernauts so he just dies before he even reaches five stacks most of the time. To help with these issues you can take ghost, and because you are taking ghost, take raptors cloak for sustain and faster walk back to lane. Also ulting someone who is low can be better actually hitting someone five times to get passive off. . . darius has an atrocious A.S, he takes to long to get five stacks the normal way. Hopefully buffs make him feel more tanky
Nhika (NA)
: No one wants to jungle.
jungle feels so unsatisfying to play ever since the xp nerf. You can get every dragon, objective, but still be behind or at most even with lanes. Gutting JG xp to deal with 'better jungle wins' in the pre season was not the way to go. No one ever thought to themselves 'wow, this (insert early game jg) does too much damage in the late game, better nerf his XP'. Now you have to gank a lot as a jungler if you want to win the game since powerfarming is not viable.
: Well why would anyone jungle anymore? you have a better chance to carry in lane and if you want to carry in jungle you need to do twice the work of any other role to pull ahead and can lose it with a single setback so why bother?
> [{quoted}](name=Karn Bishop,realm=NA,application-id=3ErqAdtq,discussion-id=RUNGc9ja,comment-id=0001,timestamp=2019-04-27T05:15:01.478+0000) > > Well why would anyone jungle anymore? you have a better chance to carry in lane and if you want to carry in jungle you need to do twice the work of any other role to pull ahead and can lose it with a single setback so why bother? basically this.
Rioter Comments
: > [{quoted}](name=5StackUltOneShot,realm=EUNE,application-id=3ErqAdtq,discussion-id=MstMb4I0,comment-id=000c0000,timestamp=2019-04-25T12:52:48.189+0000) > > But Im dying in 1 second :( He's not meant to be a late game champion. You either snowball early or you reap the consequences of picking an early game champion. At least you're still a bit more useful than pantheon in the late game...
> [{quoted}](name=HKT Saber,realm=NA,application-id=3ErqAdtq,discussion-id=MstMb4I0,comment-id=000c00000000,timestamp=2019-04-26T02:02:05.429+0000) > > He's not meant to be a late game champion. You either snowball early or you reap the consequences of picking an early game champion. At least you're still a bit more useful than pantheon in the late game... darius isn't exactly early game champion when he is bullied by a bunch of top laners (yorick, kled, urgot, gnar, teemo, quinn, vayne, pantheon, kennen, renekton, riven, ). Darius's kit also screams team figthing juggernaut. AOE ability that rewards you for hitting more people by increasing heal. AOE pull. Resetable ultimate that does true damage. And he stinks at split-pushing.
: General tips for someone trying to improve but currently sucks
watching replays on games can be really helpful.
: Thanks! Yeah again, it's more the concepts that the actual item to me.
> [{quoted}](name=kingDeDeDarius,realm=NA,application-id=3ErqAdtq,discussion-id=gnjH0Mgk,comment-id=00020000,timestamp=2019-04-25T20:29:55.852+0000) > > Thanks! Yeah again, it's more the concepts that the actual item to me. yea juggernaut itemization is so... bland. Every game its either triforce into steraks into full tank or bc into steraks into full tank, sometimes titanic hydra. I think tank and juggernaut itemization needs to be more interesting and exciting to build. {{item:3800}} is an interesting item but gives no tankiness and is hard to build with how high damage is. Most tank and juggernaut items are just stats.
: Juggernaut Item For Mid-Late Game
I do like the idea of a good juggernaut item and some of the ideas you mentiones are interesting
Moody P (NA)
: Darius should have power moved away from dunk burst
darius a.s is atrocious, with black cleaver its around .8.
Azeranth (NA)
: When will Conqueror Officially Be A Failure?
TomiMan7 (EUNE)
: Brand and zyra is easily shut down by adaptive helm so i dont get your problem. Literally the items passive reduces brands dmg by 20% then by another big chunk thx to the 55mr.
> [{quoted}](name=TomiMan7,realm=EUNE,application-id=3ErqAdtq,discussion-id=VUk6hBxd,comment-id=00050001,timestamp=2019-04-16T23:15:52.486+0000) > > Brand and zyra is easily shut down by adaptive helm so i dont get your problem. Literally the items passive reduces brands dmg by 20% then by another big chunk thx to the 55mr. You don't take 20% less damage from brand and zyra, you take 20% less damage from things such as brand passive, zyra plants, and liandyres torment. Considering how much damage those things do, it is certainly helpful but it doesn't shut them down. But you also have to consider the following . . . Spirit visage gives an extra 100 HP (big), and gives a 30% healing increase At a certain point in the game you always have grievous wounds on you. With spirit visage your healing is 78% effective assuming you have grievous wounds on you. Without spirit visage, it would be 60% effective. To show how effective spirit visage can be, Triumph normally heals for 12% of your missing HP With grievous wounds it heals for 7.2% With grievous wounds but with spirit visage it heals for 9.36% By going adaptive helm you are missing out on the benefits of spirit visage. You may actually be hurting yourself more by not going spirit visage than adaptive helm.
: I consider Spirit visage and adaptive helm the "big 2" of MR items, which is really strange, as they give the same MR as wits end or zzrot. I wish that these items would have negatron cloak in their buildpath, because negatron is such a good item, but the "complete" versions of negatron are completely garbage for some champs (ex: illaoi).
> [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=VUk6hBxd,comment-id=00050000,timestamp=2019-04-16T03:22:19.928+0000) > > I consider Spirit visage and adaptive helm the "big 2" of MR items, which is really strange, as they give the same MR as wits end or zzrot. I wish that these items would have negatron cloak in their buildpath, because negatron is such a good item, but the "complete" versions of negatron are completely garbage for some champs (ex: illaoi). I second this, the items negatron(which it itself is great item) builds into don't give HP, which hurts juggernauts in teamfights.
: Can juggernauts get defense buffs?
I think there needs to be better itemization against AP. Aside from vayne, you can build {{item:3047}} {{item:3143}} to noticeably reduce adc damage (until ldr is built) Agaisnt a mage as juggernaut? You can't build maw, that item is terrible , gives no HP, and doesn't stack with steraks. You can either go {{item:3065}} or {{item:3194}} agaisnt AP, but you can only build those as a third or fourth item (after core items) if you don't want to neuter your damage. By the time you even have spirit visage or adaptive helm (after buying expensive triforce and steraks), the mage already has liandryes and/or void staff. The tankiest juggernauts are mundo and garen, as Critmaster Garen mentioned. They get free resistances. I often find myself dealing more damage as a garen or mundo than a darius simply because, unlike darius, I don't have to throw lots of gold to deal with the atrocious 50 base MR, and am not blown up by aveigar, zyra, or brand in a second.
Rioter Comments
: If void staff is going to have 40% magic pen, then achieving 150+ MR needs to be possible w/ 2 items
Yea, I've noticed no matter how much HP or MR I build, the mage still does absurd amounts of damage to me. I build health, they build liandryes. I build mr, they build void staff (while also having morellos and sorc shoes). Why are Magic Resists capped at 55 for bruisers and tanks?
: Pretty standard fare, when a game company that should be focused on game balance cares more about being politically correct your going to start hiring more unqualified people to fill positions which will have little impact first but become more and more impactful as time goes on, affecting basic gameplay balance tenants that the loyal players are used to. The mine canary's are already falling dead in the shafts, who are the mine canary's you ask? junglers. Seriously how often do you see junglers on gameplay anymore asking for improvements? almost never anymore because as a group they just gave up trying and when the role that can endure the most abuse gives up you know there is a serious problem.
> [{quoted}](name=Karn Bishop,realm=NA,application-id=3ErqAdtq,discussion-id=HtZ1clAE,comment-id=0007,timestamp=2019-03-17T18:35:18.629+0000) > > Pretty standard fare, when a game company that should be focused on game balance cares more about being politically correct your going to start hiring more unqualified people to fill positions which will have little impact first but become more and more impactful as time goes on, affecting basic gameplay balance tenants that the loyal players are used to. > > The mine canary's are already falling dead in the shafts, who are the mine canary's you ask? junglers. Seriously how often do you see junglers on gameplay anymore asking for improvements? almost never anymore because as a group they just gave up trying and when the role that can endure the most abuse gives up you know there is a serious problem. I don't know how anyone can enjoy playing jungle after the xp nerfs. Whoever gets the scuttle fight is normally determined by midlane nowadays. With the xp nerfs, it feels so bad to fall behind as a jungler. Before, as a jungler, you could farm your way back into the game. I feel like reason why udyr is sitting at a 53 wr is because if he gets an early cheese off, it is so much harder for the enemy jungler to recover. I'm assuming riot nerfed jungle xp because of the whole entire "better jungler wins". Now, if you want to carry as a jungle, you can no longer powerfarm. You have to gank early and snowball your lead. Am I wrong here?
Kaisha (NA)
: What else is there to do? They removed all skill, counter-play, tactics and strategy. Everyone just runs around insta-deleteing each other once they get 1-2 items. If you're not trolling, the game is boring.
> [{quoted}](name=Kaisha,realm=NA,application-id=3ErqAdtq,discussion-id=HtZ1clAE,comment-id=0004,timestamp=2019-03-17T09:14:23.194+0000) > > What else is there to do? They removed all skill, counter-play, tactics and strategy. Everyone just runs around insta-deleteing each other once they get 1-2 items. If you're not trolling, the game is boring. > [{quoted}](name=Astrovert,realm=NA,application-id=3ErqAdtq,discussion-id=HtZ1clAE,comment-id=0003,timestamp=2019-03-17T08:22:49.051+0000) > > Game unfortunately going down hill fast, with devs who openly admit they don't even play (probably don't watch either). All game tactics have been reduced to who hits first, defense abilitys and counterplays destroyed. Thinking went in a trash can and when the general audience feels the game developer doesn't care they have no problem doing the same. > > Think of it like this, if you go to a restaurant and you KNOW you wont be returning, do you really care about it or everyone else who thinks its great? Or do you want to scream this place sucks and leave? I thought I was the only one who thought that the devs don't play the game. I thought I was the only one who found it absurd that a one item + sorc shoes support mage should do 3/4 of my hp as a three item (one of them being mr item) + boots darius.
Rioter Comments
: > [{quoted}](name=stoyo8,realm=NA,application-id=Ir7ZrJjF,discussion-id=6WFmLiTr,comment-id=0001000000000000000000000000,timestamp=2019-03-15T03:15:13.427+0000) > > By the time darius has 60% armour reduction with like 3500 hp, the tank has 80% armour reduction with more hp than darius (and more mr) and various abilities that provides shields (effecitley increasing their tankiness), and cc to lock down darius. Ok sure, Darius will obviously win the 1v1 and maybe even smaller skirmishes, but in a 5v5, darius would be blown up, kited, and cc'ed way faster than the tank, considering how high damage is rn. > > I've gone 6/0 against a Nautilus as Darius once, in team fights, by the time I broke through his shield I was already at 30% hp. and cc'ed. Darius has a scaling heal, passive armor penetration, a humongous stat steroid, one of the strongest melee slows and synergies with Trinity Force for split pushing and teamfighting all in one, and an ultimate that ignores all defenses and resets on a kill. In other words, tag a couple of people with Q, Eautowauto and he's already roided up and if your ADC's aren't completely braindead they'll help the darius shred through the enemy tank as the ult lands and he can snowball the rest of the fight. The only reason he hasn't seen play is because aggressive mobile bruisers (like a good Fiora/Jax/Trynda/Renekton and even a high caliber Riven) that shut him down in lane early have been strong. The moment early burst damage in lane gets nerfed and he can get back to extended trades he runs over the competition. Darius is one of the biggest counters to Yorick and Irelia and goes even against a lot of other bruisers while completely annihilating tanks and being a better teamfighter than Fiora/Tryndamere/Jax could ever hope to be. Jax also has the distinct drawback of taking forever to get up to speed if he doesn't get fed in lane.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=Ir7ZrJjF,discussion-id=6WFmLiTr,comment-id=00010000000000000000000000000000,timestamp=2019-03-15T04:26:04.384+0000) > > Darius has a scaling heal, passive armor penetration, a humongous stat steroid, one of the strongest melee slows and synergies with Trinity Force for split pushing and teamfighting all in one, and an ultimate that ignores all defenses and resets on a kill. In other words, tag a couple of people with Q, Eautowauto and he's already roided up and if your ADC's aren't completely braindead they'll help the darius shred through the enemy tank as the ult lands and he can snowball the rest of the fight. > > The only reason he hasn't seen play is because aggressive mobile bruisers (like a good Fiora/Jax/Trynda/Renekton and even a high caliber Riven) that shut him down in lane early have been strong. The moment early burst damage in lane gets nerfed and he can get back to extended trades he runs over the competition. > > Darius is one of the biggest counters to Yorick and Irelia and goes even against a lot of other bruisers while completely annihilating tanks and being a better teamfighter than Fiora/Tryndamere/Jax could ever hope to be. Jax also has the distinct drawback of taking forever to get up to speed if he doesn't get fed in lane. Darius counters Yorick ? Have you ever played the matchup? Yorick stomps Darius. U.gg states out of 2k games this patch, Darius wins 46 percent of them.
: > [{quoted}](name=stoyo8,realm=NA,application-id=Ir7ZrJjF,discussion-id=6WFmLiTr,comment-id=00010000000000000000,timestamp=2019-03-15T00:34:39.235+0000) > > You do realize darius get's outperformed by tanks in team fights? No he doesn't lol.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=Ir7ZrJjF,discussion-id=6WFmLiTr,comment-id=000100000000000000000000,timestamp=2019-03-15T01:20:14.253+0000) > > No he doesn't lol. By the time darius has 60% armour reduction with like 3500 hp, the tank has 80% armour reduction with more hp than darius (and more mr) and various abilities that provides shields (effecitley increasing their tankiness), and cc to lock down darius. Ok sure, Darius will obviously win the 1v1 and maybe even smaller skirmishes, but in a 5v5, darius would be blown up, kited, and cc'ed way faster than the tank, considering how high damage is rn. I've gone 6/0 against a Nautilus as Darius once, in team fights, by the time I broke through his shield I was already at 30% hp. and cc'ed.
: I know it is a joke but it is a dumb joke. It is a joke that people think Darius needs a way to fight ranged when he gives immobile melees absolutely no way to fight him. He can right click a tank before going afk and win just from auto attacks.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=Ir7ZrJjF,discussion-id=6WFmLiTr,comment-id=0001000000000000,timestamp=2019-03-14T22:03:14.500+0000) > > I know it is a joke but it is a dumb joke. It is a joke that people think Darius needs a way to fight ranged when he gives immobile melees absolutely no way to fight him. He can right click a tank before going afk and win just from auto attacks. You do realize darius get's outperformed by tanks in team fights?
Rioter Comments
Moody P (NA)
: Possible Wits End/Zephyr rework
: Please Rollback Ranked! (Positional Matchmaking)
Rexxiee (NA)
: > [{quoted}](name=Dynikus,realm=NA,application-id=3ErqAdtq,discussion-id=Fca9sF7p,comment-id=0001,timestamp=2019-01-07T23:30:42.591+0000) > > no thanks https://imgur.com/a/GSpGku4
> [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=Fca9sF7p,comment-id=00010000,timestamp=2019-01-07T23:41:45.898+0000) > > https://imgur.com/a/GSpGku4 LMAO
Ilovemobas (EUNE)
: When i have had skilled teammates with good cooperative skills I have never once considered Nasus OP
I agree with you,nasus is incredibly weak.ive gone 10/0 against a sion as nasus but he immediately became more useful than me during teamfights ( another Lane on my team fed that game). The problem is he abuses solo q and lack of coordination, and outscales most toplaners at lvl 6 even after going 0/3. If you really want to drive nasus out of the game you need your jungler and mid. Add voice chat!
: > [{quoted}](name=rujitra,realm=NA,application-id=ZGEFLEUQ,discussion-id=KccVl9QF,comment-id=00010000,timestamp=2019-02-22T04:57:12.682+0000) > > Completely agree with this. Just made this post because I needed a quick project and it was fun to write up to prove that mathematically it's impossible that trolls are the reason you don't climb. > > It actually started as a response in another thread but then i went with it. You are logically incorrect. It is fully possible that trolls are the reason someone doesn't climb. That possibility just becomes increasingly unlikely the more they play. However, real human beings should not be expected to gamble their time and patience on appearing to be good at a video game, because human time and patience are limited. Using this math to say "pff, don't blame the trolls, it's your fault that you can't climb" is supremely short-sighted and just drives people away from the game after they exhaust their time and patience. We should be commiserating and empathizing with those unlucky players who frequently get stuck with trolls, not slapping them down with "it is mathematically impossible for trolls to be impeding your progress."
> [{quoted}](name=KFCeytron,realm=NA,application-id=ZGEFLEUQ,discussion-id=KccVl9QF,comment-id=000100000000,timestamp=2019-02-22T06:07:11.223+0000) > > You are logically incorrect. It is fully possible that trolls are the reason someone doesn't climb. That possibility just becomes increasingly unlikely the more they play. However, real human beings should not be expected to gamble their time and patience on appearing to be good at a video game, because human time and patience are limited. Using this math to say "pff, don't blame the trolls, it's your fault that you can't climb" is supremely short-sighted and just drives people away from the game after they exhaust their time and patience. > > We should be commiserating and empathizing with those unlucky players who frequently get stuck with trolls, not slapping them down with "it is mathematically impossible for trolls to be impeding your progress." Why is this reply being downvoted
: Order of calculation: Shred, Percent Pen (diminishing returns calculating largest % first), Flat Pen Assuming the target has 100 armor... Black Cleaver shreds 24% of that leaving 76. Lord Dom's with 40% armor penetration would ignore 40% of that and treating armor as 45.6 Assuming Darius' E passive ignores another 35%, it will ignore 35% of 45.6 treating armor as 29.64 If Darius has two lethality items for 36+ Lethality and is level 18, he will ignore the remaining 29.64 and treat armor as 0. And FYI, Lethality is Armor Penetration that scales with level, you get 60% up front and the rest based on your current level. So a level 18 Darius with Lord Dom's and any combination of 2 between Youmuu's (18 lethality), Duskblade (21 Lethality) and Edge of Night (18 Lethality) will completely ignore roughly 110 armor when dealing physical damage (once Cleaver is stacked, anyway).
> [{quoted}](name=Busty Kunoichi,realm=NA,application-id=yrc23zHg,discussion-id=we2duQWV,comment-id=0000,timestamp=2019-02-05T00:15:58.164+0000) > > Order of calculation: > > Shred, Percent Pen (diminishing returns calculating largest % first), Flat Pen > > Assuming the target has 100 armor... > > Black Cleaver shreds 24% of that leaving 76. > Lord Dom's with 40% armor penetration would ignore 40% of that and treating armor as 45.6 > Assuming Darius' E passive ignores another 35%, it will ignore 35% of 45.6 treating armor as 29.64 > If Darius has two lethality items for 36+ Lethality and is level 18, he will ignore the remaining 29.64 and treat armor as 0. > > And FYI, Lethality is Armor Penetration that scales with level, you get 60% up front and the rest based on your current level. So a level 18 Darius with Lord Dom's and any combination of 2 between Youmuu's (18 lethality), Duskblade (21 Lethality) and Edge of Night (18 Lethality) will completely ignore roughly 110 armor when dealing physical damage (once Cleaver is stacked, anyway). Thanks!
Rioter Comments
stoyo8 (NA)
: Question about ping
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stoyo8

Level 146 (NA)
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