: Out of interest: are the champions who are lacking that keystone (Camille, juggernauts) really champions who want to invest in the Resolve tree? I feel significantly worse without that attack speed, or the attack damage. High-ELO Camille mains seems to be choosing Comet right now because they prefer the AD they get from that tree. Thoughts on that new keystone's place and whether it really fits the champions you're aiming to help? What are those champions?
I agree with you. It doesn't feel particularity attractive to have to have to use the resolve tree as your main tree. The lack of options for bruisers is really showing. The idea of these runes was to give more options and less pigeonholing into one thing. Now obviously people are going to try to figure out what is best. But I still believe having a few more play styles is much healthier for the game as a whole. As it is right now bruisers don't have that many options that feel good to take.
: Predator Should Not Trigger on Minions
TIL why my damage with predator was low on some games.
: @ Riot: Please do not change Grasp to benefit another class besides Tanks and Juggernauts.
> [{quoted}](name=Lazarus Blade,realm=NA,application-id=3ErqAdtq,discussion-id=bpmpB7eH,comment-id=,timestamp=2017-12-06T18:05:27.030+0000) > > I mean seriously both of these classes have virtually no keystone available to them outside of Grasp and Aftershock and by making Grasp proc adaptive damage, something these classes benefit very little from, you are creating less diversity for a single class in favor of others. Most juggernauts are not taking Aftershock besides say {{champion:72}}. I currently do not know of any Bruiser that is taking Grasp. > > We have already seen what happens when intended fighter/divers/assassins can do when they are allowed to build tanky with little to no trade off in damage. Tank Yassuo, Ekko anyone? {{item:3071}} {{item:3748}} {{item:3065}} {{item:3742}} {{item:3800}} {{item:3075}} {{item:3053}}{{item:3078}} are built on a lot of Fighters and Divers currently. Building {{item:3071}} {{item:3078}} {{item:3053}} {{item:3742}} {{item:3065}} on Divers and Fighters is _fine_, these items besides Visage were made for them. >Fine they may not have as much health to make the adaptive damage as high as a pure tank but they can stick to targets with their mobility and keep the proc going due to inbuilt AS steroids, abilities that scale well with AD or items they typically purchase that give them both AD and AS. Thus they can keep the damage going all while healing and ramping up in damage not only making them almost impossible to kill but not be killed yourself. Building AS will not make the new version of Grasp anymore effective. It's 4s flat, period. It'll only allow you to proc it easier. With this new iteration of grasp they are proposing I don't know of any bruiser that would really want to take it. Even if they did you'd but if Fervor was available they'd take that in a heart beat. > > If tanks and other bruisers, like juggernauts, are too strong with Grasp then have it ramp up slower with the larger returns coming mid game. this will cut down on them being too beefy early as well as lane dominant early. Please do not kill this keystone as it one of a rare few currently viable for my favorite classes. I agree with you. I don't want them to touch grasp. As someone who enjoys bruisers I do not want to be forced into a shitty tree. The new changes to grasp are not going to really help bruisers. We need Fervor of Battle back, or something similar.
: I'll be monitoring her winrates for the next few days The moment she goes below 50% I am going to write up a storm
> [{quoted}](name=RedCyclone,realm=EUW,application-id=3ErqAdtq,discussion-id=BiuYdAPO,comment-id=000b,timestamp=2017-12-06T14:23:48.104+0000) > > I'll be monitoring her winrates for the next few days > > The moment she goes below 50% I am going to write up a storm Better get writing https://lolalytics.com/ranked/worldwide/current/platinum/plus/champion/Sona/Support/
: 7.24 "Without fervor of Battle..."
Renekton Base AD increased from 66 to 69 AD growth increased from 3.1 to 3.75 - 11 AD~ at level 18 These changes will give them power but I will 100% say it feels like shit having to go PtA on a bruiser. Especially one like Renekton. That 18% bonus AS is not a stat I really want.
: "electrocute is strong so we're nerfing/buffing champions around it"
Their context is kinda shitty and poorly thought out, but they do have the right idea. Jarvan is one of the few junglers who can opt into Cinderhulk over Warrior and still do well enough early game and transition into a tanky role mid-late game. I am fine with these changes. If you want to deal deal than build AD.
Krytoric (NA)
: Towers are insanely bad
Let's not forget that trying to defend an inner turret is literally pointless. Most games you'll just have to concede the turret because it's so hard to defend.
: Is this too many Skins?
Yes that's a lot. About 88%~ of all skins.
nm1010 (NA)
: Remember that tower 'buff'?
My question is did they add in the +25 MS to minions? If so why isn't it in the patch notes.
Jamaree (NA)
: There is a ton of backlash HERE, the fact that the video has shit tons of likes as does the comic kind of shows that this part of the community CLEARLY doesn't speak for everyone. It can't be overstated enough that as much as people talk here and whine here and complain here, we are NOT the majority, we likely make up one percent of one percent of one percent of this game's population. That being said which I didn't make clear before, I think people have all the right to be upset about this, personally, I don't care about the lore changes, they neither positively nor negatively affect me however I believe that if you are pissed you should rant.
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=FZ9TQHbB,comment-id=0001,timestamp=2017-12-02T05:01:07.463+0000) > > There is a ton of backlash HERE, the fact that the video has shit tons of likes as does the comic kind of shows that this part of the community CLEARLY doesn't speak for everyone. > > It can't be overstated enough that as much as people talk here and whine here and complain here, we are NOT the majority, we likely make up one percent of one percent of one percent of this game's population. > > That being said which I didn't make clear before, I think people have all the right to be upset about this, personally, I don't care about the lore changes, they neither positively nor negatively affect me however I believe that if you are pissed you should rant. I mean yeah it has 90k+ likes. But how many of those people that liked it even care about the lore? I even liked the video because I enjoyed the video. Doesn't mean I don't like the lore change.
: At least we could pick from nearly two dozen icons this time, instead of like one or two...
> [{quoted}](name=AntiSkillshot,realm=NA,application-id=yrc23zHg,discussion-id=Aet35szw,comment-id=0001,timestamp=2017-12-02T20:59:06.248+0000) > > At least we could pick from nearly two dozen icons this time, instead of like one or two... I'm mean sure if you own most of them. But that's not even the point.
Rioter Comments
MrryZ (NA)
: Sooo Dark Harvest proc is consumed if you auto a Zz'rot portal...
If they also stop having Guardian proc from getting hit by a monster and not even a epic monster at that.
Rioter Comments
alchifia (NA)
: There is an option for 30+, at least from what I recieved.
> [{quoted}](name=alchifia,realm=NA,application-id=yrc23zHg,discussion-id=lrvxgEjj,comment-id=0000,timestamp=2017-11-26T19:04:05.697+0000) > > There is an option for 30+, at least from what I recieved. The red text literally says the value must be 30 or below.
Rioter Comments
Rioter Comments
Meddler (NA)
: Feedback noted. Given his interactions with Triforce/Sterak's Yorick did gain more than most off the increased base AD in 7.22 though, so it's not just his pushing power that recently got increased.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=rwFEZcUi,comment-id=0003000000000000,timestamp=2017-11-17T17:31:11.615+0000) > > Feedback noted. Given his interactions with Triforce/Sterak's Yorick did gain more than most off the increased base AD in 7.22 though, so it's not just his pushing power that recently got increased. Perhaps it's because Grasp is actually really strong toplane?
: Try messing around with different settings. There was a bug a while back that caused massive FPS drops when you'd fill up any non-mana animated resource bar. Spaghetti code man.
> [{quoted}](name=deadlychuck,realm=NA,application-id=3ErqAdtq,discussion-id=1Ot1fIJK,comment-id=0003,timestamp=2017-11-13T02:46:33.822+0000) > > Try messing around with different settings. > > There was a bug a while back that caused massive FPS drops when you'd fill up any non-mana animated resource bar. > Spaghetti code man. I normally run the game at high settings. However I literally do not see a difference in my FPS when I drop the settings down. Something weird is going on here
: > [{quoted}](name=Skullgetti,realm=EUW,application-id=3ErqAdtq,discussion-id=EVNlAlae,comment-id=0005,timestamp=2017-11-11T16:13:37.119+0000) > > Speaking as a lvl 7 sona, the reason she is so "strong" is because she needs to be dealt with and alot of people simply don't even dare to touch her. She has high poke damage and high burst but if you initiate with any type of cc at all, she'll usually be extremely easily dealt with, and if she falls behind she'll often be worthless. This^ Her caster minion health at level one is widely known. They slowed her base movespeed to a crawl. Her W is only worth the mana (or close to it) if timed liked a barrier for the shield to soak up damage. She only gets that bursty Q+AA damage every 3rd ability. Her ult is a skill shot and her range on abilities and autos has been reduced over the years. People just need a little education and sona wouldn't be considered freelo anymore.
> [{quoted}](name=SangreDeNoche,realm=NA,application-id=3ErqAdtq,discussion-id=EVNlAlae,comment-id=00050000,timestamp=2017-11-11T16:35:25.540+0000) > > This^ Her caster minion health at level one is widely known. They slowed her base movespeed to a crawl. Her W is only worth the mana (or close to it) if timed liked a barrier for the shield to soak up damage. She only gets that bursty Q+AA damage every 3rd ability. Her ult is a skill shot and her range on abilities and autos has been reduced over the years. People just need a little education and sona wouldn't be considered freelo anymore. Do you know what shits all over Sona? Engage support like Leona/Alistar. What's wrong at the moment? Alistar/Leona.
: Sona has a 57% winrate
After the hotfixes her winrate has dropped to a 52% winrate. Yes Sona was overbearing with the new runes. Don't use champion.gg as it uses average w/r where as lolalytics shows a daily winrate. https://lolalytics.com/ranked/worldwide/current/platinum/plus/champion/Sona/Support/
: it's not even remotely comparable to Feral/Devourer. You have no idea what you're talking about
> [{quoted}](name=Sewer Side,realm=OCE,application-id=3ErqAdtq,discussion-id=BEJr2Glp,comment-id=0000000700000000,timestamp=2017-11-09T16:27:57.960+0000) > > it's not even remotely comparable to Feral/Devourer. You have no idea what you're talking about All three are weak early game. All three require you to stack. All three become really good late game. All three are also feast or famine. But it's nothing like Devourer and Feral Flare. Okay, gotcha.
: We nerfed dark harvest several times before it went live, part of that was based on pbe feedback.
> [{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=BEJr2Glp,comment-id=00000007,timestamp=2017-11-09T15:40:48.356+0000) > > We nerfed dark harvest several times before it went live, part of that was based on pbe feedback. I think my biggest issue with Dark Harvest is before you get to 150 stacks you have 20 seconds to play around that damage. Past 150 stacks you have 5 minutes to play around the damage? Why is this a thing? On top of this something that makes zero sense to me is you removed Feral Flare and Devourer because of the whole spend 20 minutes in jungle and come out and be insanely strong. Yet this was added anyway?
: ? It procs if you hit 3 stars! - It's a great mastery for him That+ you should always AA anyway. I'd just wish the CD would also scale into lategame. Besides that, Buffing Phase especially in early could be devestating - the 15% are fine, the cheese and nonsense Cassio and firends could unleash with Phase+Presence of mind would be stupid.
Well that's good to know. I wasn't aware of that.
: Requiring three unique (separate) abilities/attacks might sound good on paper but it really fucks over certain champions entirely. Cass's whole kit for trading is basically two spells with no reason at all to weave in autos.
I mean I played against Cass on the PBE. If you use Q>E>E it's procced. Which isn't entirely not reasonable to do. HOWEVER, ASol definitely got shafted for sure. No doubt about that.
: Bruisers have Press the Attack, which is pretty broken right now
Mhihnj (EUW)
: >Dark Harvest is a keystone that shouldn't exist. You should see an ezreal with dark harvest. The damage is insane.
: The biggest gameplay patch in Leagues history is on Wednesday, CALM DOWN ABOUT BALANCE TILL THEN
As someone who has been playing on the PBE you are in a world of pain. Dark Harvest is a keystone that shouldn't exist. Bruisers are even worse now. i.e there isn't a decent replacement for losing Fervor Tanks have really shitty Keystone options. Also the resolve tree is objectively weaker than the damage trees. Certain junglers are going to really suffer in skirmishes/ganks because lack of AS vs champions. I could think of more problems that I've already noticed but I think you get the point. Edit: Arcane Comet is not a suitable replacement for DFT I don't care what Riot says.
MichaeII (NA)
: Boosts Purchased Before 30 Carried Over To Pre-Season?
I currently on the PBE have XP boosts but it seems only the x Days once works. So it may transfer over
: > [{quoted}](name=IIIlIlIIlIlIIll,realm=NA,application-id=3ErqAdtq,discussion-id=eu8fBTRZ,comment-id=000300000000,timestamp=2017-10-30T09:47:19.983+0000) > > I mean phase rush is good if you can get off AA>Q>E but if not you're kinda fucked in that regard. well. same goes for thunderlord. and when you cant keep trading with your opponent, grasp is like 30 extra health for him. so there isnt really much of an option.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=eu8fBTRZ,comment-id=0003000000000000,timestamp=2017-10-30T09:56:27.595+0000) > > well. same goes for thunderlord. and when you cant keep trading with your opponent, grasp is like 30 extra health for him. so there isnt really much of an option. yep feels pretty garbo. I've been playing on the PBE and bruisers feel even more garbage
: > [{quoted}](name=IIIlIlIIlIlIIll,realm=NA,application-id=3ErqAdtq,discussion-id=eu8fBTRZ,comment-id=0003,timestamp=2017-10-29T16:32:26.129+0000) > > I feel really bad for you because I don't honestly see a Keystone that garen would honestly ever use. Grasp would only ever be useful in some match ups other than that I feel like bruisers are getting the short end of the stick. its probably going to be phase rush, dark harvest or the new thunderlord mostly. sucks that there isnt really anything in resolve except for one keystone, thats sometimes going to be good, but garbage most of the time.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=eu8fBTRZ,comment-id=00030000,timestamp=2017-10-30T09:26:14.581+0000) > > its probably going to be phase rush, dark harvest or the new thunderlord mostly. > > sucks that there isnt really anything in resolve except for one keystone, thats sometimes going to be good, but garbage most of the time. I mean phase rush is good if you can get off AA>Q>E but if not you're kinda fucked in that regard.
: with the preseason changes, can garen please get a .3 increase to his base ad growth?
I feel really bad for you because I don't honestly see a Keystone that garen would honestly ever use. Grasp would only ever be useful in some match ups other than that I feel like bruisers are getting the short end of the stick.
Rioter Comments
: mrw I see people asking for some serious Eve buffs
As Emelie said you're playing against players significantly lower in skill level than you. If you want to try to prove that she is as good as you say good ahead and spam her in Ranked.
: 7.2 is the buff that made Ardent busted 7.17 is the first nerf since Ardent was made busted 7.18 is the patch worlds is played on 7.19 nerfed Ardent again since its clearly still busted I mean they had 8 months to deal with Ardent before worlds patch was locked in, sooooooooooo...
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=3ErqAdtq,discussion-id=KoyYj4gn,comment-id=0006,timestamp=2017-10-22T19:55:04.936+0000) > > 7.2 is the buff that made Ardent busted > 7.17 is the first nerf since Ardent was made busted > 7.18 is the patch worlds is played on > 7.19 nerfed Ardent again since its clearly still busted > > I mean they had 8 months to deal with Ardent before worlds patch was locked in, sooooooooooo... Ardent wasn't built for the majority of those months. It was the Coin buff that pushed ardent into the meta.
: Ok I found the original ticket, here is the response about it being extreme. ******* is out right now, but I should be able to assist you. I'm not sure if you realize this (based on your name choice I'm pretty sure you do), but there was an attack on Paris. Your name choice was very distasteful and belittles the pain of the families negatively affected by the event. This has and never will be okay in the League of Legends community. We've always taken immediate escalated action against players who display behavior like this without warning because similar to homophobic and racist behavior, players know it isn't okay. The decision to permanently ban the account is final and will not be adjusted. Since there are no new questions or concerns, I'll have to consider this matter resolved. If you'd like to discuss anything else, let me know. If not, I'll be closing the ticket.
> [{quoted}](name=Pyrithegethon,realm=NA,application-id=yrc23zHg,discussion-id=j7Hw0tr3,comment-id=0009,timestamp=2017-10-10T05:06:03.953+0000) > Your name choice was very distasteful and **belittles** the pain of the families negatively affected by the event. I don't see how that name **belittles** anyone. It's definitely distasteful but people find humor in really dark things. It's not to undermine anyone but to relieve stress onto the situation.
: I believe one of the things coming into the next patch is removing the cast time on his R2. The thinking in making the change was basically that the skill test should be in lining up the shot without the need for the additional self-imposed timing limitation on Ornn's end, especially when the need to redirect the R is frequently amidst the chaos of a teamfight. We'll be seeing how he's doing after this
> [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=AxJrWqTV,comment-id=000e,timestamp=2017-10-09T00:01:46.916+0000) > > I believe one of the things coming into the next patch is removing the cast time on his R2. The thinking in making the change was basically that the skill test should be in lining up the shot without the need for the additional self-imposed timing limitation on Ornn's end, especially when the need to redirect the R is frequently amidst the chaos of a teamfight. We'll be seeing how he's doing after this Why not allow him to use his R2 while using his other abilities? The problem is that you are essentially locked out of using your other abilities which results is you just awkwardly sitting there.
: Reminder that Bard's damage is still nuts
: "Can you please don't Jungle Urgot? Just let me jungle, please."
DarkWing001 (EUNE)
: bought RP and didn't recieve it
Submit a ticket instead of posting it to the boards.
: They're removing the healing on-hit portion of the 'life absorb'. This is a follow-up change. If you're referring to the scaling the item now has, they changed that last patch.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=HwR3EV8F,comment-id=00000000,timestamp=2017-09-18T19:33:29.838+0000) > > They're removing the healing on-hit portion of the 'life absorb'. This is a follow-up change. > > If you're referring to the scaling the item now has, they changed that last patch. No, they added back the scaling this PBE cycle.
: Who does Ornn beat in the top lane again?
I've played Fiora into the match-up and it's absolutely terrible to play against. He does more damage than you early with his W spam. Plus he can just buy Bramble's Vest 5 mins into the game.
: Yep these Janna changes officially make no sense
Rioter Comments
: Can we fix the thresh Q hitbox now that we dealt with the Gragas E?
If you heard there is a tweet about how skillshots like Thresh hook have a circle at the end of it that looks for a target. This is to make those long range hooks feel ever better. However this legit makes no sense and goes against their clarity policy.
: If I reported someone for flaming and inting PLEASE DONT MATCH ME WITH HIM AGAIN
This has been said again and again. This feature will never be enabled due to its obvious abuse cases especially in higher elos.
: > [{quoted}](name=IIIlIlIIlIlIIll,realm=NA,application-id=3ErqAdtq,discussion-id=Bb64LuYv,comment-id=0000,timestamp=2017-09-13T22:15:14.293+0000) > > Nah these changes a huge nerf to her overall. The damage she gains from her passive isn't noticeable until later in the game when her ADC is doing all the damage. She loses out on so many base stats for a gimmicky passive. An overall nerf is probably what was intended. She was climbing to 90% ban rate in high elo.
> [{quoted}](name=Buffy,realm=NA,application-id=3ErqAdtq,discussion-id=Bb64LuYv,comment-id=00000001,timestamp=2017-09-13T22:30:25.728+0000) > > An overall nerf is probably what was intended. She was climbing to 90% ban rate in high elo. I am fine with a Nerf to Janna but these changes are legit shit and aren't going to push an aggressive play style onto her.
Buffy (NA)
: > [{quoted}](name=IIIlIlIIlIlIIll,realm=NA,application-id=3ErqAdtq,discussion-id=Bb64LuYv,comment-id=0000,timestamp=2017-09-13T22:15:14.293+0000) > > Nah these changes a huge nerf to her overall. The damage she gains from her passive isn't noticeable until later in the game when her ADC is doing all the damage. She loses out on so many base stats for a gimmicky passive. She needed a nerf (I'm saying that as a Janna main with thousands of games played on her). Most of these changes are in the right direction. Pushing her away from being a shield bot, and more into doing something with the rest of her kit. The issue is that she's forced into maxing E right now with how huge that CD was made to be, and not doing anything else in lane due to how risky it is to go in with an 18 second CD shield. She'll probably end up being more passive until the shield is tuned appropriately, but it definitely DID need to be nerfed... maybe just not 18 seconds. I'd personally like to see Janna's Eye of the Storm be more like 15-14-13-12-11, and then W to have an increased AP ratio to incentivize building some AP, rather than tanky items. Maybe take some of the AP ratio off E's shield or bonus AD to compensate (or remove ally bonus on tailwind entirely, and add that power budget to the rest of the offensive parts of her kit).
> [{quoted}](name=Sophitia,realm=NA,application-id=3ErqAdtq,discussion-id=Bb64LuYv,comment-id=00000000,timestamp=2017-09-13T22:18:40.882+0000) > > She needed a nerf (I'm saying that as a Janna main with thousands of games played on her). > > Most of these changes are in the right direction. Pushing her away from being a shield bot, and more into doing something with the rest of her kit. The issue is that she's forced into maxing E right now with how huge that CD was made to be, and not doing anything else in lane due to how risky it is to go in with an 18 second CD shield. She'll probably end up being more passive until the shield is tuned appropriately, but it definitely DID need to be nerfed... maybe just not 18 seconds. > > I'd personally like to see Janna's Eye of the Storm be more like 15-14-13-12-11, and then W to have an increased AP ratio to incentivize building some AP, rather than tanky items. Maybe take some of the AP ratio off E's shield or bonus AD to compensate (or remove ally bonus on tailwind entirely, and add that power budget to the rest of the offensive parts of her kit). Here is a spreadsheet of her changes and you tell me if an extra 5.6 - 24.4 unmitigated magic damage early game is worth the nerfs she got. https://docs.google.com/spreadsheets/d/1dYnisjFbg2UMkVm6uEbh1a5mtb9wUNgRUZxaXdsffow/edit#gid=0
: They want her to be played more aggressively compared to now and make her a little bit less safe, considering she is faster than any other champ by default. The Q doesn't cost a million mana anymore early and is way faster. She'll be auto attacking much more in lane now, meaning there are way more opportunities to damage her.
Uh the damage she gets from the passive is a joke, to put it into perspective she is getting 5.6 magic damage to her autos before mitigation with only her passive. If you add into her passive MS from rank 1 that turns into 15.68 damage before mitigation. If she maxes W than she loses out on Extra AD + Shield which isn't worth. She is losing out on health AD and base MS for a shitty magic damage passive. I am completely okay with changes to Janna to make her less passive but this just isn't cutting it
Buffy (NA)
: Janna Changes on PBE
Nah these changes a huge nerf to her overall. The damage she gains from her passive isn't noticeable until later in the game when her ADC is doing all the damage. She loses out on so many base stats for a gimmicky passive.
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