: > [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=fX8rhufh,comment-id=00000000,timestamp=2019-07-23T19:04:41.308+0000) > > I mean it was well dictated that the guy did send those racist emails; and Riot cannot associate with someone like that. DICTATED Key word We got told he said racist stuff And yet we've seen no evidence How do i know his coworker isnt just starting drama for a raise? In this day in age the most absurd things are slandered as racist.
> [{quoted}](name=Hammermancer,realm=NA,application-id=yrc23zHg,discussion-id=fX8rhufh,comment-id=000000000000,timestamp=2019-07-23T19:11:38.407+0000) > > DICTATED > > Key word > > We got told he said racist stuff > > And yet we've seen no evidence > > > How do i know his coworker isnt just starting drama for a raise? > > In this day in age the most absurd things are slandered as racist. Except one problem. The share-holder who was being racist admitted it. “In a heated and contentious email exchange with Jace Hall several weeks ago, I lost my temper and used a racial epithet directed personally at him. I have apologized to Jace, and I would like to apologize to all. My language was wrong and there is no excuse for it. I have stepped down from all day-to-day decision-making with all entities in which Jace Hall and I were involved.” Rick Fox was threatening to leave if something wasn't done about the shareholder not only calling Jace Hall the n-word, but also threatening him and his family before this happened which sparked LCS to actually do something. This apology was the shareholders response to the backlash.
: Don't you think this is a big fkin problem? That you can get intel about a player you're about to play with, one that the game itself does not give? Maybe I'm not comfortable with the possibility of someone learning everything about how I play during game load? It really kills the game. Really, if you get information on who to focus before game, or info that the player usually steals enemy's buff at start... really, why not just get a trainer and activate "God Mode"?! Because for me, if you have to analyze a player in advance, you're no better than those who actually use trainers. It's just like using "wallhack" in FPS games. **You're using a third party program to obtain an unfair advantage (information you're not supposed to have before actually experiencing an encounter with a particular player).** That's the very definition of cheating. And on topic - as an OTP, I can relate to it. Showing mastery points for enemies has ruined my game. Because they immediately know I'm the one to focus their efforts on denying.
The thing is, this is available information. The game doesn't give you the information in load screen, but the client allows you to view match history and even download and watch games they have played. Obvious you're not gonna do this as you load into a game as it would take to much time (other than assess their match history for average deaths, win/loss streak, main role, etc), but apps and websites just gather all that available information for you. I've never had it tell me something as specific as invading or anything. Just average first ward placement, main role, win/loss streak, warm-up game, and average deaths early. Also this is from 5 months ago, just so you're aware to make sure you don't necro to much.
: > [{quoted}](name=theChibiTina,realm=NA,application-id=yrc23zHg,discussion-id=v1XxpR5g,comment-id=000100000001,timestamp=2019-07-18T20:03:26.423+0000) > > That would be so busted. I hit one person. I already get half my mana and cooldown back so it will be up again really soon. If I hit more than one person, I can just keep ulting repeatedly without losing anything. The entire rest of his kit would have to be gutted just for this to be even remotely close to okay. It would be more balanced if it was, Refunds 50% of cooldown and mana cost if it hits more than one person. That would inspire people to save it for a teamfight without making it overpowered where he could repeatedly ult for no costs while also refunding mana to use on other abilities if he hit 3 or more targets. That by itself wouldn't make him busted by any means. It's not like multi ulting beyond the second is going to cause varus to win fights he wouldn't have won already. You're also underestimating how much harder other champions like jinx, ashe and kog scale than he does, and how he would still have many of the same problems.
> [{quoted}](name=AlphaM Gaymer,realm=NA,application-id=yrc23zHg,discussion-id=v1XxpR5g,comment-id=0001000000010000,timestamp=2019-07-18T20:06:48.827+0000) > > That by itself wouldn't make him busted by any means. It's not like multi ulting beyond the second is going to cause varus to win fights he wouldn't have won already. You're also underestimating how much harder other champions like jinx, ashe and kog scale than he does, and how he would still have many of the same problems. You are aware that it does damage right. He could build full AP and straight up murder people by repeatedly ulting them. Even if he does decide to still go AD or Lethality, his WQ combo is an execute. So he just repeatedly ults them and executes them while they can't go anywhere cause they're rooted pretty much the entire time and he wouldn't need to worry about any mana issues at all to not be able to pull it off. He doesn't even have to auto them for blight stacks because his ult gives full blight stacks. People would build full AP Varus and just massacre with his AP scaling Ult and W.
: > [{quoted}](name=ZenithEevee,realm=NA,application-id=yrc23zHg,discussion-id=v1XxpR5g,comment-id=0001,timestamp=2019-07-18T19:35:29.667+0000) > > Wouldn't that just make it worse because "If it hits, its effectively half the cost and mana, If it misses owel"? > > Like down to it, You'd have to make it 50% Per person hit after the *The first* > > Also... You... Really dont understand how the scale of the game works do you No, I did not recommend cooldown and mana to be refunded per target hit after the first. I recommended that the first as well refunds 50% cooldown and mana and that three targets would return 150% mana. That's important. Glad to help bring you up to speed.
> [{quoted}](name=AlphaM Gaymer,realm=NA,application-id=yrc23zHg,discussion-id=v1XxpR5g,comment-id=00010000,timestamp=2019-07-18T19:39:11.319+0000) > > No, I did not recommend cooldown and mana to be refunded per target hit after the first. I recommended that the first as well refunds 50% cooldown and mana and that three targets would return 150% mana. That's important. > > Glad to help bring you up to speed. That would be so busted. I hit one person. I already get half my mana and cooldown back so it will be up again really soon. If I hit more than one person, I can just keep ulting repeatedly without losing anything. The entire rest of his kit would have to be gutted just for this to be even remotely close to okay. It would be more balanced if it was, Refunds 50% of cooldown and mana cost if it hits more than one person. That would inspire people to save it for a teamfight without making it overpowered where he could repeatedly ult for no costs while also refunding mana to use on other abilities if he hit 3 or more targets.
LongStar (NA)
: ADC & Support - Hate Laning With
It's hard to say cause I don't usually like playing bot lane solo and usually only play when I have someone to play with. I guess I ban Brand, Naut, and Pyke a lot cause I hate having to put up with them.
SomeKat (NA)
: > [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=00020000,timestamp=2019-07-02T22:13:03.582+0000) > > This post makes 0 sense. > > ADC are overloaded yet they have no utility compared to Draven(?) So how the fuck are they overloaded compared to Draven who is one of the few ADCs with actual hard CC (others being Vayne and Ashe). You probably misread the post, because ADCs are meant to be balanced around low utility in MOBA, but in League, they are overloaded. Draven is not overloaded, he is 'broken' an entirely different concept. I basically said Draven is the lowest utility ADC. The issue is there are no ADCs with reasonable amount of utility in League, they are all overloaded, so when you see a normal looking Hypercarry everyone thinks 'wow thats a lot of damage'! The game lacks low utility ADCs like Draven, and so he's being blasted for being unique. And if you think his Stand Aside is 'one of the few forms of hard cc' I have to suggest to you that: {{champion:22}} {{champion:51}} {{champion:222}} {{champion:429}} {{champion:18}} {{champion:67}} {{champion:110}} {{champion:498}} {{champion:202}} {{champion:133}} All of these ADC's have better hard CC than Draven. What makes hard CC good is it's reliability, not the fact it's hard CC<, and all of these champions CC is more reliable than Dravens. Draven's cc is a gimmick in comparison to the entire ADC roster, and the ADC's that lack CC compared to draven have dubious peel mechanics, like Twitch who can completely flank the enemy or escape with invisibility, Lucians reseting Dash and Sivirs Spellshield and Ult, Kindreds invulnerability, there honestly is a single champion as vulnerable as Draven, and they are balanced the exact same way with overloaded damage. {{champion:21}} But you know what, you're right, Draven actually is the best form of CC for an ADC. After all, Death is the best CC. I would know, because I play MF, Kat, Yi, Pyke and Darius, and all of them are more broken than overloaded. *(Pyke is overloaded, even with the W removal)
ashe's, varus's, and Kalista's hard cc is on their ult. Jinx and Cait's are easy to avoid unless you're already cc'ed by someone else. Trist's is on her ult and pushes you away from her so unless she's done enough damage for it to kill you then it's not worth using offensively. Vayne's and Xayah's requires you to be in a bad position (Vayne=between her and wall, Xayah= between her and at least 3 feather's) Jhin's requires that you have been hit by something else. Quinn is the only one I would consider remotely comparable to Draven's. Most of them are either conditional, require you to mess up, or on ult and no adc has cc that's not a skill shot. Draven's and Quinn's are probably the best as they're not conditional and is not difficult to land. Plus it's not on an ult's cooldown timer
Asud (EUNE)
: Syndra HAHAHA
Maybe I'll get to see Bjergerking pull out the Syndra! {{sticker:sg-lux}} (Edit: Either that or it'll get constantly target banned from him.)
: kayn
Blue Kayn isn't really good if he's behind or if the enemy has 2+ tanks/bruisers. The enemy team has to be mostly squishies and he has to be able to get ahead. Thing is, people forget that you can get fed from farm and kayn has one of the best jungle clears. So he goes practically non-existent except to gank for passive and then comes out ten minutes later fed on farm, one-shotting because no one paid him any mind since it didn't seem like he was doing anything.
: What's your Pottermore/Trials house?
Hufflepuff/United (I did take the quiz.)
: Video Footage of Tank Meta
I like seeing old clips of malphite doing no damage, but tanking damage like a boss how tanks should be. I'm sad I wasn't around for when tanks actually did what they are supposed to do. Can we bring that back? Tanks are supposed to be hard to kill. But because they are supposed to deal no damage you're supposed to try and ignore them and focus the damage dealers then deal with the tank after taking out the damage. However tanks aren't tanking like they should be and the ones that are actually able to squeeze into the meta are doing damage that they shouldn't be. >.>
krexkk (EUNE)
: Bring the old Akali back PLEASE RIOT
They were talking about reverting her, but apparently they decided to just kill her altogether because their precious true stealth shroud. Even professor Akali knew from the start that it was gonna be to strong and a balancing nightmare, but rito told him they weren't gonna change it because they wanted her to have something unique and special. Please Rito, just revert her already. Not many people complained about old akali and she was fun to play from the couple times I got to play her before the rework.
: Neeko
Zyra's is 2 seconds and has a greater range.
: > [{quoted}](name=theChibiTina,realm=NA,application-id=3ErqAdtq,discussion-id=kgorEtXY,comment-id=000100000001,timestamp=2019-05-31T00:10:22.926+0000) > > Oh. Sorry. Didn't realize we were supposed be referring only to one-tricks or people that play at the top 5%. I thought we were supposed to refer to her strength to average playerbase. In that case, zed, xayah, zoe, zilean, tryndamere, taric, talon, janna, gangplank, rumble, lux, shen, xin shao, etc all need hard nerfs right away since all are sitting at 54+% winrate at master+. Even in the average playerbase she has 50% wr and 30% pick rate and only gets stronger when you reach high elo. She's too strong atm. She literally has twice the pick rate lucian has while, even Ezreal the only ADC that comes close in terms of popularity sits at 47% WR. Kaisa is just braindead atm.
she sits barely below 50% for average players. sivir and jinx have much higher winrates than her. Both may not have as high a pickrate but still have high pickrates sitting at 54% winrate and 15% pickrate. she only has such a high playrate because people enjoy playing her. Vayne has a 51% winrate and a 16% pickrate after getting her nerfs. should we nerf her more?
: > [{quoted}](name=theChibiTina,realm=NA,application-id=3ErqAdtq,discussion-id=kgorEtXY,comment-id=0001,timestamp=2019-05-30T23:18:48.798+0000) > > Really? According to the 5 different websites I checked (u.gg, champion.gg, lolalytics, leagueofgraphs, and op.gg) only one (u.gg) shows her at above 50% (50.49 to be exact) while the others all show her at just below 50% at plat+. I even changed leagueofgraphs to show only lcs (it was the only one that had any pro play as an option) and it showed 52.2% pick rate with a 25% winrate and a 4.4% banrate. That's actually pretty sad that she has that high of a pick rate with that low of a winrate tbh. She literally has a 54% WR and 40% Pick rate in Masters.
Oh. Sorry. Didn't realize we were supposed be referring only to one-tricks or people that play at the top 5%. I thought we were supposed to refer to her strength to average playerbase. In that case, zed, xayah, zoe, zilean, tryndamere, taric, talon, janna, gangplank, rumble, lux, shen, xin shao, etc all need hard nerfs right away since all are sitting at 54+% winrate at master+.
: Kaisa nerfs where Riot?
Really? According to the 5 different websites I checked (u.gg, champion.gg, lolalytics, leagueofgraphs, and op.gg) only one (u.gg) shows her at above 50% (50.49 to be exact) while the others all show her at just below 50% at plat+. I even changed leagueofgraphs to show only lcs (it was the only one that had any pro play as an option) and it showed 52.2% pick rate with a 25% winrate and a 4.4% banrate. That's actually pretty sad that she has that high of a pick rate with that low of a winrate tbh.
xAcidik (NA)
: Buff Towers
I think the tier 1 turrets should be safer. Increase their damage or something. Make it so diving is more risky while still in lane phase. Honestly the stupid turret plating only made snowballing worse. Because now they get to bully you and get plate gold to snowball harder if they have priority.
: Easiest way to get rare gemstones?
Easiest way would be to buy the bundles during events and skin releases that include a guaranteed gemstone. That's a lot of money to spend though. The only other way is to hope you get lucky when opening chests/orbs/capsules.
: Prestige KD/A Kai'Sa skin coming to prestige shop?
I doubt it. I don't think any of the event prestige skins are gonna be in to prestige store. Which is unfortunate because that's the only event exclusive one I'm missing. They announced it far to late and for far to many tokens for me to be able to get it. ;_;
: Yuumi is too affectionate to be a cat
I've been meowed at, head-butted, and even walked on by cats begging for attention. They can be extremely affectionate, it just has to be on their terms. It's also usually with people they are more familiar and close to.
: I think once we see her in the LCS ppl might have a change of opinion?
I hope you're right. I hate people banning her from their own teammates. I think it's terribly toxic.
: This is because she is a high elo only champion. She requires high lvl of mechanics.
She is a hidden high skill champ. Her abilities appear simplistic, but in reality you have to manage between her passive and knowing when to and when not to be attached. On top of that you rely heavily on your teammates. That fact that people not playing her refuse to work with her contributes to part of the problem. Like the people who ban her from teammates because they have already decided she's bad without even trying to learn how to play alongside her. I believe her winrate will go up once people not only learn how to play as her, but also with her. People need to stop comparing her to Sona on top of it because she doesn't play anything like Sona.
: Yuumi Q just disappears sometimes
I had this happen for the first time to me today. I was so confused.
: Learning to be OP Support
It's not pointless to collapse if if it means preventing the enemy getting a kill even if it doesn't result in a kill. However you don't want to collapse if it means giving up more in your lane or if it could result in enemy getting multiple kills instead of just one. Deep wards are so you can track enemy jungle pathing. It also will let you know what side they're on so you can anticipate a gank and play safe. Warding by the jungle entrance is just as good though because you can see them coming sooner. However if you don't think you can even go that far out of your lane then just ward the bush. Completely a support item past second tier is uncommon, but if it's late game and you think you need the extra 4th ward or have nothing else to spend gold on then you can complete it.
fatelin (NA)
: Yuumi is busted.
"But yuumi is weak. Only 39% winrate after being hot fixed." Lul {{sticker:sg-miss-fortune}}
Kat XD (NA)
: Would you, as a new player, have continued playing this game if...
Having been new only a year and a couple months ago, I can say without a doubt that if it hadn't been for my friends I would have quit a long time ago. The client is buggy as hell and the community is super toxic especially in the new player experience where you find toxic smurfs who created new accounts because they got banned and flame you for being bad despite the fact you are still learning. The client doesn't exactly make muting obvious and my friend kinda forgot to mention that it was a thing. I only kept playing because of my friends. They made it fun for me and now that I'm past the new player/smurf community it is not nearly as bad. Client still sucks though. lol
: Max tokens without pay wall?
There will be more missions posted tomorrow and again on the 27th. https://na.leagueoflegends.com/en/news/game-updates/special-event/trials-begin
: > [{quoted}](name=theChibiTina,realm=NA,application-id=yrc23zHg,discussion-id=vPMIIsqW,comment-id=000100000000,timestamp=2019-05-18T03:35:21.172+0000) > > Sweet. Then I will switch to it after this game. :) yay!
> [{quoted}](name=Amor Omnia ,realm=NA,application-id=yrc23zHg,discussion-id=vPMIIsqW,comment-id=0001000000000000,timestamp=2019-05-18T03:37:41.389+0000) > > yay! Done! :D
: > [{quoted}](name=theChibiTina,realm=NA,application-id=yrc23zHg,discussion-id=vPMIIsqW,comment-id=0001,timestamp=2019-05-18T01:17:42.248+0000) > > The only reason I haven't equipped it is because I'm afraid the spawn ceremony from the icon will cancel out my house spawn ceremony. If someone can confirm or deny this please let me know because I would love to equip it. No it doesn't cancel out house spawn ceremony i think.
> [{quoted}](name=Amor Omnia ,realm=NA,application-id=yrc23zHg,discussion-id=vPMIIsqW,comment-id=00010000,timestamp=2019-05-18T01:27:24.690+0000) > > No it doesn't cancel out house spawn ceremony i think. Sweet. Then I will switch to it after this game. :)
: I counted the number of friends who are putting on Rainbow Fluft icon
The only reason I haven't equipped it is because I'm afraid the spawn ceremony from the icon will cancel out my house spawn ceremony. If someone can confirm or deny this please let me know because I would love to equip it.
Saezio (EUNE)
: Yuumi Thoughts
I take either heal/ignite or exhaust/ignite situationally depending on if my ADC takes TP, barrier, or heal. Keystone I've been taking aery. I've been building her AP instead of normal enchanter because it gives damage on her Q and R as well as gives tons of shared adaptive force to your ally with w. Boots depend on if I want sorc shoes or another AP item. I find the late game damage between you and your ally is insane this way. Edit: Rest of Runes I take are Aery>Manaflow>trans>gathering storm, Resolve: Font of life>revitalize. Skill max order Q>W>E. I don't max W first because before mid game, you don't really have enough AP yet to have it worth being maxed. Late game you share a lot though. I've had it at 160+ Adaptive Force turning my ally into a monster.
: Yuumi - A Statistical Analysis vs Sona ("Is Yuumi actually a worse Sona?")
The only reason I can see her being worse than sona besides her heal being weaker is that she is more difficult to play and doesn't take hits for your ADC. She is heavily teamfight reliant and sona can be effective just by face rolling your keyboard since the only ability that requires you to aim is her ult. People just don't know how to work around Yuumi.
: > [{quoted}](name=theChibiTina,realm=NA,application-id=yrc23zHg,discussion-id=6ddlp2ib,comment-id=0002,timestamp=2019-05-15T05:56:47.102+0000) > > I find her to be pretty good late game, but laning phase is very difficult. Early game she is really weak and burns through mana. Me and my friend are working on finding out the best way to play around her extremely weak early. Then what's the point? I'm supposed to help my carry in lane phase, not be yet another mouth to feed.
> [{quoted}](name=SpecterVonBaren,realm=NA,application-id=yrc23zHg,discussion-id=6ddlp2ib,comment-id=00020000,timestamp=2019-05-15T10:22:52.610+0000) > > Then what's the point? I'm supposed to help my carry in lane phase, not be yet another mouth to feed. The point is to change how you lane. You and your ADC need to play safer. This is a champ that you play for the late game with. Not all champions are early game monsters like everyone seems to want the game to be. Why must everything be an early game snowball fest. There is nothing wrong with a scaling team. This is why I felt she was going to be not so good in solo-queue. She's very team reliant and late game.
: > [{quoted}](name=theChibiTina,realm=NA,application-id=yrc23zHg,discussion-id=R5Yd44ZE,comment-id=000300000002,timestamp=2019-05-15T05:53:11.926+0000) > > I actually tried building seraph's as well. Mostly because she burns through mana and the shield is helpful if your ally dies because she is super squishy. Like squishier than Sona squishy. Mikael's mostly to help with CC on the ally you're attached to, but is a situational pick. Can't say if this is the same reasoning for the other person though. Just use GLP. Trust.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=R5Yd44ZE,comment-id=0003000000020000,timestamp=2019-05-15T06:00:03.704+0000) > > Just use GLP. Trust. I might give it a try. I'm still testing builds, so next time I'll try that instead of seraph's. Our biggest issue though is figuring out how to get through her super weak early game though. Me and my friend agree she's good late, but we need to adapt laning phase to account for the weaknesses she has.
Shine360 (NA)
: Yuumi bad?
I find her to be pretty good late game, but laning phase is very difficult. Early game she is really weak and burns through mana. Me and my friend are working on finding out the best way to play around her extremely weak early.
: > [{quoted}](name=MasterLico,realm=NA,application-id=yrc23zHg,discussion-id=R5Yd44ZE,comment-id=0003,timestamp=2019-05-14T16:39:52.244+0000) > > {{item:3158}} {{item:3048}} {{item:3107}} {{item:3222}} {{item:3504}} {{item:3174}} It's too bad Athene's removes Harmony from Mikael's. Interesting build, even if I don't understand the Seraph's choice. Also, you're missing your ward item.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=R5Yd44ZE,comment-id=00030000,timestamp=2019-05-14T16:48:17.261+0000) > > It's too bad Athene's removes Harmony from Mikael's. Interesting build, even if I don't understand the Seraph's choice. Also, you're missing your ward item. I actually tried building seraph's as well. Mostly because she burns through mana and the shield is helpful if your ally dies because she is super squishy. Like squishier than Sona squishy. Mikael's mostly to help with CC on the ally you're attached to, but is a situational pick. Can't say if this is the same reasoning for the other person though.
: Trials Update: Week One
I only wish we could see the trackers so we could know how close it was. Somehow I have this nagging feeling that we only won by a hair. But this is fun so let's keep working hard. Hopefully everyone just continues to have fun. :D <3
: Can we get larger emote wheels and smart ping wheels
To many good emotes and useful pings and not enough slots make me sad because I have to make super hard decisions on which emotes and pings I want more. {{sticker:sg-janna}}
: > [{quoted}](name=theChibiTina,realm=NA,application-id=3ErqAdtq,discussion-id=P2iA81NO,comment-id=0007,timestamp=2019-05-11T00:15:31.347+0000) > > Honestly the only reason shyvana isn't doing well is because Jungle is bad for hard farming junglers right now. If they can't gank extensively to snowball their laners, they don't do well right now. Early game, heavy gank junglers and junglers that can funnel are what's meta right now. Shyvana doesn't really do either of those. She doesn't have a lot of gank potential before level 6, so the only thing she has going for her right now is that she's good at taking dragons, but even that doesn't help if the enemy lanes are being snowballed and they keep vision on dragon pit to come and knock you out if you dare to show up there. Late game junglers just don't function well right now because of all the jungle nerfs. Shyvana does well vs tanks. When tanks come back into the meta again then Shyvana also shines.
I wish tanks would be meta again. I would love to have more defensive options. I'm sick of there being nothing, but damage.
: > [{quoted}](name=theChibiTina,realm=NA,application-id=3ErqAdtq,discussion-id=P2iA81NO,comment-id=0007,timestamp=2019-05-11T00:15:31.347+0000) > > Honestly the only reason shyvana isn't doing well is because Jungle is bad for hard farming junglers right now. With how Riot's running the game, this isn't a "right now" thing. This is indefinite. Also, Karthus jg is doing fine. Nunu jg is doing fine (in solo queue). It's not hard and fast farming that's down right now. It's just Shyvanna.
Nunu jg is doing well because his snowball is a fantastic ganking tool. Karthus jg is doing okay at best and the best thing he has going for him is at level 6 he can pretty much gank all lanes at once. lol. Karthus and Shyvana are both sitting at roughly a 50% winrate and Karthus actually loses to shyvana having only a 47% winrate into her.
: Let’s stop kidding ourselves: Shyvana needs a full scale update the most - and it’s not even close.
Honestly the only reason shyvana isn't doing well is because Jungle is bad for hard farming junglers right now. If they can't gank extensively to snowball their laners, they don't do well right now. Early game, heavy gank junglers and junglers that can funnel are what's meta right now. Shyvana doesn't really do either of those. She doesn't have a lot of gank potential before level 6, so the only thing she has going for her right now is that she's good at taking dragons, but even that doesn't help if the enemy lanes are being snowballed and they keep vision on dragon pit to come and knock you out if you dare to show up there. Late game junglers just don't function well right now because of all the jungle nerfs.
Potats (EUNE)
: Ultimate Skin
I think a top laner should get it. We already have a jungler, 2 adc, a supp, and a mid/supp. I don't play top and don't even like playing top, but I think it's only fair.
PaladinNO (EUNE)
: I'm just waiting for a Hextech skin that I even want. There were a couple of things (Hextech Annie, Neo-PAX Sivir and the Hextech ward), but fortune has been with me in that. I have 14 Gemstones, and never found anything to spend them on. And with skins like Hextech Malzahar (which I mistake for the Classic skin) and Jarvan IV...they won't be spent either. Hextech Kog'Maw is tempting, but I already got Battlecast Kog. Oh well, I'll just have to wait. :)
I feel you there. I'm just saving up for the malzahar one because of strategic reasons. The w is hard to see on blue side minions, so if you're red side it gives you a slight advantage. Other than that, I already have skins I like for most of the champions.
: GO GO, LETS GO, LETS GO, FACELESS!
Pretty sure Faker would fall under Warband. He hated when the meta shifted.
PaladinNO (EUNE)
: It does. :) Gemstones are included at every 50 levels, starting at level 150.
Welp. Guess it's time to grind out to level 800 for that juicy hextech skin. lmao.
: You started off so good. Then ended so condescending
I removed the last part. Sorry. I love Ezreal and all, but still a little salty he's getting another skin. >.>
Ayzev (EUW)
: That reason being that it's a summoner spell you're using, not an item active.
Yes and no. Smite is a summoner spell itself, but the slowing/chilling smite is because of an item. So I guess it really depends on how you look at it. Riot at this point in time though is seeing it as the summoner spell though, so it doesn't matter.
: > [{quoted}](name=theChibiTina,realm=NA,application-id=yrc23zHg,discussion-id=3pnhMogF,comment-id=000500000000,timestamp=2019-05-05T22:37:08.021+0000) > > I used to main Zyra in both. Lately I play Lux, Soraka, and either Rakan or Thresh in support and Morgana, Syndra, and Oriana or Neeko are my favorite mid laners right now. (Super excited about Yuumi though.) OMG I KNOW RIGHT? I wanna do a yummi trist or yummi fizz or something dumb so bad. Why morg mid and not support? Like I get playing her mid (shes my main counter to fizz) but why not supp with her too?
> [{quoted}](name=Red Mage FTS,realm=NA,application-id=yrc23zHg,discussion-id=3pnhMogF,comment-id=0005000000000000,timestamp=2019-05-05T23:30:15.914+0000) > > OMG I KNOW RIGHT? I wanna do a yummi trist or yummi fizz or something dumb so bad. > > Why morg mid and not support? Like I get playing her mid (shes my main counter to fizz) but why not supp with her too? I play her in support occasionally, but I don't find her necessary lately. I mostly only play her support as a counterpick right now and with mages and enchanters being more common than hook/tank champs right now (especially in my elo other than pyke) I find that lux and soraka are just as reliable. Plus lux and soraka both have more they can do. Lux has the potential to root two people if it's lined up right instead of one and her E damage is more reliable than Morg's W damage as it's easier to get off the full damage. Soraka I was never doing E max. I was doing Q max so I can poke while healing myself and my ally. Plus you only really need one point in E with that build for the silence rather than to damage with E. Like you can silence pyke mid hook, you can cancel MF or Kat ult, and it's good against anything with a channel or to silence someone who has to basically be right on top of you.
Rioter Comments
donbobi (EUNE)
: I think so...
And here I was thinking I got lucky and was special. Darn. Still the first of my friends to hit 200 so I guess that's something. lol. Congrats on 200 btw. :D
: > Main role: supp/mid Do you use the same champs for both roles? can I ask your rotation?
> [{quoted}](name=Red Mage FTS,realm=NA,application-id=yrc23zHg,discussion-id=3pnhMogF,comment-id=00050000,timestamp=2019-05-05T22:33:11.679+0000) > > Do you use the same champs for both roles? can I ask your rotation? I used to main Zyra in both. Lately I play Lux, Soraka, and either Rakan or Thresh in support and Morgana, Syndra, and Oriana or Neeko are my favorite mid laners right now. (Super excited about Yuumi though.)
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theChibiTina

Level 234 (NA)
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