: Guess The Champion!
Why does {{champion:62}} have 2 guns?
: That slight manacost increase didnt touch him at all...
I think that's what makes him a more crazy support. 2 Second stun + 300 dmg per person ultimate at level 6 is absolutely crazy, and his bases are high so all you really need is a bit of mana.
Keitron (NA)
: I dont play hecarim but they seemed to nerf him pretty hard for no reason while mundo and brand continue to dominate.
> [{quoted}](name=Keitron,realm=NA,application-id=3ErqAdtq,discussion-id=XoRsL3fY,comment-id=0004,timestamp=2015-11-25T04:23:27.978+0000) > > I dont play hecarim but they seemed to nerf him pretty hard for no reason while mundo and brand continue to dominate. They are nerfing Mundo's E and Q against monsters.
Mundo (NA)
: Mundo needs a Nerf.
E changes made it so that you don't have to rely on building {{item:3068}} to deal damage anymore. If you were any half competent, you would have probably rushed {{item:3065}} on most champions to make his Q significantly worse. Now, you can just max E second to get a ridiculous AD steroid and an AA that deals damage with _% max HP_ . Juggernaut items were a huge buff to him as well, everything about {{item:3742}} perfectly works with his kit. The MS bonus makes him nearly unkiteable, and the AA combined with empowered E hurts like crazy. Also it's basically a second {{item:3068}} in terms of stats. Before, a Mundo that fell behind would still be somewhat unkillable, but wouldn't be able to cause much harm with nothing but a Q spam. Now, he can easily chunk an ADC while chasing with much more stick power, while still stacking HP. Doesn't help that ADCs also stray away from {{item:3033}} {{item:3036}} as far as possible because they tend to stick to {{item:3031}} {{item:3087}} {{item:3046}} like before.
: Why Kog'Maw isn't Picked.
Or maybe ADCs in general are so strong that there isn't really even a difference between a late game like Kog's and someone like {{champion:236}} {{champion:51}} or {{champion:22}}. Why would you sacrifice a garbage early and mid game for a good late game when you can actually be relevant early and mid while still doing good or better than Kog because of items like {{item:3036}} which can shred tanks just as easily.
: > [{quoted}](name=Durzaka,realm=NA,application-id=mNBeEEkI,discussion-id=vX9KETUx,comment-id=0000,timestamp=2015-11-11T23:38:56.137+0000) > > You seem to forget that her W also gives her increased attack speed and movement speed from procing Harrier. Ok, but Kalista's has a bonus passive as well that deals more damage. This thread is purely about the sight aspect of the move though.
> [{quoted}](name=Wilderwolf,realm=NA,application-id=mNBeEEkI,discussion-id=vX9KETUx,comment-id=00000000,timestamp=2015-11-11T23:55:15.544+0000) > > Ok, but Kalista's has a bonus passive as well that deals more damage. This thread is purely about the sight aspect of the move though. Quinn's new W with % increase MS is a lot better now, Kallista W and Ashe E are more specific and broad in terms of sight but Quinn's W gives you a much wider, round area which has it's own proper advantages.
: Galio is OP and should be played more often
Galio is a good champ, but the problem directly relies in his ult. In a meta where champs with on-hit AA CC effects like {{champion:86}} and {{champion:58}} are popular, his ult is nothing more than a 0.5 second taunt that's immediately cancelled out. Even then, almost every champion has a CC ability that outranges his R radius that can cancel it. A few days ago I even played a game with Galio mid. I used my ult about 10 times that game, and NOT ONCE did I have a full length ult. Besides {{champion:20}}'s ult, it's probably one of the hardest to pull off ultimates in the game. Of course it has the potential to be game changing, but it's High Risk, usually Low reward. As a mid laner with 3 damaging abilites, having 2 of them as skill shots and the other as very unreliable, there is no incentive to play him over someone much safer like Annie, who is actually very much similar to him but scales better as well. He'll remain a niche pick for those times that your facing 3 APs to me. Imo, he should get a minor rework or a few tweaks that center him around jungle. I've tried it a couple of times and the sustain from W is not bad at all and ganks are almost always certain kill. It's either that or buff his AP ratios. Hell his Q got ninja nerfed by 0.1 AP one patch for absolutely no reason, he's been neglected for almost ever.
DoFr (NA)
: as a Nautilus jungle main, new jungle is absolute bonkers
I just want another funny ass start to a season like league of {{item:3071}} back in the day.
: "50%" ?
> [{quoted}](name=aliceandsven,realm=NA,application-id=3ErqAdtq,discussion-id=nZKOLI9L,comment-id=00030000,timestamp=2015-11-08T04:44:54.560+0000) > > "50%" > > ? If he wastes his ultimate on something like that, then all he really brings to a teamfight is his hard to land AoE stun, and maybe 1 kill.
: League of "LOL Nope"
Hate when people say, ''Ekko has a free button to just get out of any mistake''. Yeah, that's also the ability that contains 50% of his actual damage, on a high CD.
: Tryndamere has by far the stupidest kit I've ever seen in this game. It's not OP or anything, just downright stupid. I can't believe he hasn't received a full rework yet
Well timed ignite nullifies his ult. Split pushing is garbage in a meta with teleport. The only reason Tryndamere shits on you is because you don't give 2 shits about countering him at all. If you won't pick someone like {{champion:54}} who wrecks Trynd, which by all means is fine but then are negligent to building any sort of armor then you just deserve to lose. You aren't supposed to beat him in 1v1s. And if your ADC is dying in teamfights to Trynd then you are doing something wrong. But you want to know a champion who can do what he does, except can completely bully you out of lane no matter who you are, and is actually useful in a teamfight, with the strongest type of, but easy to use CC? {{champion:157}}
: Am I the only "Quinn Main" who is excited for her rework
Also a Quinn main here. I play her solely in ADC and have a decent win rate with her. Despite perceptions and the general consensus of her being a top laner, she actually functions extremely well in solo Q when played bot. She has a good early game, but basically becomes useless if she is too far behind to afford her items. If you build her around {{item:3031}} and {{item:3087}} you are basically a {{champion:91}} with extra MS while your ult is on. I'd say her most important asset to a team is her power to ridiculously capitalize on players pushing too far or being alone, and solo Q is notoriously infamous for doing just this. Click R and free 100% MS. E>AA>Q>R is enough to instantly kill most squishies in about 1 second. Unfortunately, this is the only thing that keeps her relevant late game as of now. For an ADC with 525 range, with an E that requires you to come into contact with your target, your only steroids are a, let's face it, unreliable AA modifier, giving you a mere 40% AS if you proc it. Taking a champ with the same role and similar range, {{champion:67}}, you end up with stealth, the most powerful form of damage in the game, (%hp true dmg.), a low CD AA modifier which also acts as a gap closer + escape, strong form of CC (Stun + knockback) and another huge AD steroid. What all of these ADCs can't do compared to Quinn, is double your MS while 3 shotting squishies with the click of a button. With the new change, you take out her ability to assassinate. You've heard it a million times, yes I know. But that's huge. Her assassination is to her like {{champion:22}} CC or {{champion:81}} poke. You are giving her the ability to roam much easier now, but all you're doing is somewhat reinforcing an already balanced early/mid game while gutting her late game completely. I seriously like some of RiotRepertoir's work so far, but this just doesn't sound too good.
: This is how it is in bronze too but worse
> [{quoted}](name=tommyagun,realm=NA,application-id=3ErqAdtq,discussion-id=n3f5kn7V,comment-id=0000,timestamp=2015-11-04T07:55:19.967+0000) > > This is how it is in bronze too but worse Not even close. Bronze is actually easy to carry by yourself, everyone has very poor mechanics and throws capitalizing on throws is simple. Silver is where in some games there's a huge disparity between your/their team and games just become impossible to win.
: > [{quoted}](name=Xiyador,realm=EUW,application-id=3ErqAdtq,discussion-id=mJKlgLeL,comment-id=0004,timestamp=2015-11-02T18:10:35.209+0000) > > the odd thing is, this one time i was playing ranked team with my friends and I was against a FULL TANK with only item not being a proper tank item is liandrys. HE went fucking 13/0. and he only died once. that was late game when we finally one a fucking teamfight. He was healing for bullshit amounts and carrying his teams teamfights. Plus, his q scales off of his health I believe? (correct me if im wrong) SO yeah, I wouldnt say mundo is entirely useless, but next season every tank will eventually be useless... It'll all be squishy v squishy Mundo Q scales of **your **health Mundo isn't really dangerous if the rest of his team is weak. He's not stupidly strong at peeling or fighting, his biggest strength is harassing skirmishing. Ergo if you ignore him and just peel him from your adc, but kill the rest of the team, you can then force him away / kill him with everyone. The key is to not focus him and hope you can kill him beyond the early game. A good mundo won't die unless you do some serious catching, and even then it's iffy.
> [{quoted}](name=MorganFreemanBot,realm=NA,application-id=3ErqAdtq,discussion-id=mJKlgLeL,comment-id=00040000,timestamp=2015-11-02T18:16:18.359+0000) > > Mundo Q scales of **your **health > > Mundo isn't really dangerous if the rest of his team is weak. He's not stupidly strong at peeling or fighting, his biggest strength is harassing skirmishing. Ergo if you ignore him and just peel him from your adc, but kill the rest of the team, you can then force him away / kill him with everyone. The key is to not focus him and hope you can kill him beyond the early game. A good mundo won't die unless you do some serious catching, and even then it's iffy. Try building him with {{item:3742}} and {{item:3748}}. The recent buff to his E made him much more than a Q spamming machine in team fights, his E amplified auto combined with a lot of health and Dead Man's on full stacks is stupid high damage, easily can take half health off of ADCs.
: Veigar lost an auto attack worth of damge in nerfs
I don't know, I completely curbstomped with Veigar a few games ago and nothing seemed to be different. His problem is being able to {{item:3010}} {{item:3070}} in lane purely because of his safety, and then scale beyond comprehension. As long as he's able to keep his safety while one hitting with W and R he will remain my go to mid.
: Riven is the Chuck Norris of League
Riven got extremely toxic in game, so she banned Riot.
: I thought All for One was for Fun
If it was just an ARAM game mode so many more champs would be viable, wouldn't have to worry about shit early game or whether one guy jungles or not, and if they combined it with URF then it would be a masterpiece.
: Theres a difference between "overpowered" and "unfun"
The reason why he's strong is because he's basically a hybrid. He will do just as much magic damage through {{item:3087}} and his E than physical. And that early into the game there really isn't an item that can be built to provide MR + Armor and an offensive boost to compete with his damage output. And even then he has so many defensive utilities (W, Shield, E to dodge) that it's nearly impossible to take an early lead on him. His kit is designed to serve as an AD Anti Mage, but is applicable in nearly every situation and synergizes amazingly with any AoE knock up champ.
Axxlon (NA)
: > [{quoted}](name=CppL,realm=EUW,application-id=3ErqAdtq,discussion-id=ot6wdXO2,comment-id=00010000,timestamp=2015-10-18T07:35:17.416+0000) > > competitive scene is like less than a 0.1% of all LOL community.If you balance game around that ,that would be fucked up. Except that's exactly what Riot does. Did you not know that or something?
> [{quoted}](name=Axxlon,realm=NA,application-id=3ErqAdtq,discussion-id=ot6wdXO2,comment-id=000100000002,timestamp=2015-10-18T10:38:40.361+0000) > > Except that's exactly what Riot does. > > Did you not know that or something? {{champion:28}}
: how is kassadin
He has a pretty decent kit ATM but he turned into more of an anti-mage than an assassin mage, which hurt his identity quite a bit. He seemed decent in a 1 for all game I played with him, so that's that.
: Is Kassidin a good buy?
: Funnest One for all you've played.
Rammus, just all build full tank and keep on taunting the same target.
: Veigar Nerfs on PBE
He'd need to have compensation in other areas. His ult would be horribly bland as it sort of is already.
MistaMac (EUNE)
: > [{quoted}](name=rexman189,realm=NA,application-id=3ErqAdtq,discussion-id=ZFIafXG7,comment-id=00130000,timestamp=2015-10-14T23:50:54.330+0000) > > ...overrated as hell spell shield... overrated spell shield vs Veigar I think you lost any credibility. With long ass cooldown which Veigar has it pretty much screws him enough to allow you to counterattack. And don't tell me your build has not a single defensive item because thats retarded Honorable mention: - {{item:3140}} into {{item:3139}} for AD - {{item:3157}} - {{item:3111}} pick one (+ optional boots) and steamroll through Veigar. As long as you can negate part of his burst in his midgame you are all set on lategame
> [{quoted}](name=MistaMac,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZFIafXG7,comment-id=001300000000,timestamp=2015-10-15T14:33:15.453+0000) > > overrated > > spell shield > > vs Veigar > > I think you lost any credibility. With long ass cooldown which Veigar has it pretty much screws him enough to allow you to counterattack. And don't tell me your build has not a single defensive item because thats retarded > > Honorable mention: > - {{item:3140}} into {{item:3139}} for AD > - {{item:3157}} > - {{item:3111}} > > pick one (+ optional boots) and steamroll through Veigar. As long as you can negate part of his burst in his midgame you are all set on lategame And you've just proved my point. ''Long ass CDs'', Veigar's max level Q has a 5 second CD and can easily pop the shield. The only long CDs here are Banshees (40 seconds without taking champion damage) and Mercurial (90 seconds). Zhonyas can't even be activated under stun and Merc treads are useless when his cage is past level 4 E.
: 1) Buying a Banshee's Veil as a second or third item immediately makes it impossible for Veigar to kill you alone unless he has 1000+ AP, which he shouldn't if anyone on your team knows what they're doing, and even that happens after 30 minutes when literally any assassin could delete you just as well. 2) Protip: His rank 1 e doesn't stun you long enough to prevent you from just walking out of his W, unless you manage to get the stun cast around you, THEN walk into it. So just walk away, or even better walk towards him and murder him for daring to cast his E for anything other than saving himself or ganks in lane. 3) Play aggressive. I can see firsthand how hard silver/bronze finds this, but 75% of people in my shit elo will let me freefarm until I have a tear and a needlessly large rod, and then I can actually kill the enemy APs on my own. Pick a lane bully into him and get him out of lane at least once (killing or making him back, either way) before he has a tear, because that will just absolutely screw his entire laning phase. Riven mid isn't particularly popular otherwise, but it's nearly impossible to lose that as riven. If you absolutely have to be an AP mid, pick someone with reliable poke and better waveclear, like ziggs, xerath, or lux, and shove him under tower as soon as you can, because that will pretty much always prevent him from double killing minions with his q. 4) He's not like the juggernauts, or even most hypercarries, in that he isn't actually difficult to kill at any point in the game, being squishy as hell and immobile, with weak movespeed. He has a single self peel ability with a long cooldown, which is easily avoided by anyone with a dash or even a movespeed boost if he puts it around you (or god forbid he tries to put the hitbox directly on someone, that just doesn't work unless you are a potato), and does nothing if he puts it between you and him provided you're bright enough to not walk into it. If you're not mid and you're afraid of someone letting veigar get ahead, play someone that can reliably get to him, and do that in teamfights. Nocturne is a prime example, especially if you take an early Banshee's (as in, your first tank item after you get your jungle item and your single damage item) for the double spellshield. TL;DR: Don't be an idiot, he has a horribly abusable laning phase, is squishy with little defense, and has solid counterbuilding options regardless of how fed he is. Don't call for nerfs because you're too stupid to either counterpick him or change your build if he gets fed, as you should for literally any other champion in the game. People are just shocked because he isn't a subpar champion anymore and is actually moderately effective at what he does.
> [{quoted}](name=crazydanddgnat,realm=NA,application-id=3ErqAdtq,discussion-id=ZFIafXG7,comment-id=0013,timestamp=2015-10-14T22:46:43.962+0000) > > 1) Buying a Banshee's Veil as a second or third item immediately makes it impossible for Veigar to kill you alone unless he has 1000+ AP, which he shouldn't if anyone on your team knows what they're doing, and even that happens after 30 minutes when literally any assassin could delete you just as well. > > 2) Protip: His rank 1 e doesn't stun you long enough to prevent you from just walking out of his W, unless you manage to get the stun cast around you, THEN walk into it. So just walk away, or even better walk towards him and murder him for daring to cast his E for anything other than saving himself or ganks in lane. > > 3) Play aggressive. I can see firsthand how hard silver/bronze finds this, but 75% of people in my shit elo will let me freefarm until I have a tear and a needlessly large rod, and then I can actually kill the enemy APs on my own. Pick a lane bully into him and get him out of lane at least once (killing or making him back, either way) before he has a tear, because that will just absolutely screw his entire laning phase. Riven mid isn't particularly popular otherwise, but it's nearly impossible to lose that as riven. If you absolutely have to be an AP mid, pick someone with reliable poke and better waveclear, like ziggs, xerath, or lux, and shove him under tower as soon as you can, because that will pretty much always prevent him from double killing minions with his q. > > 4) He's not like the juggernauts, or even most hypercarries, in that he isn't actually difficult to kill at any point in the game, being squishy as hell and immobile, with weak movespeed. He has a single self peel ability with a long cooldown, which is easily avoided by anyone with a dash or even a movespeed boost if he puts it around you (or god forbid he tries to put the hitbox directly on someone, that just doesn't work unless you are a potato), and does nothing if he puts it between you and him provided you're bright enough to not walk into it. If you're not mid and you're afraid of someone letting veigar get ahead, play someone that can reliably get to him, and do that in teamfights. Nocturne is a prime example, especially if you take an early Banshee's (as in, your first tank item after you get your jungle item and your single damage item) for the double spellshield. > > TL;DR: > Don't be an idiot, he has a horribly abusable laning phase, is squishy with little defense, and has solid counterbuilding options regardless of how fed he is. Don't call for nerfs because you're too stupid to either counterpick him or change your build if he gets fed, as you should for literally any other champion in the game. People are just shocked because he isn't a subpar champion anymore and is actually moderately effective at what he does. 1. Going out of your way to spend 2700 gold on an item with no offensive benefit to give an overrated as hell spell shield is the best way to fuck up your game when around that time you should be buying Rabadons. 40 seconds to regenerate a shield that can be popped with any ability, WHILE ensuring you don't take any sort of champion damage as well is the most idiotic tactic there is. Absolutely no offensive benefit not only massively slows down you're build path, but reduces your damage while giving you a bit of tankiness. 2. Good Veigars don't even bother to use E in lane unless you are being ganked (in which it saves you completely unless you're pushed to their tower) or are ganking the mid laner. Late game it's one of the most powerful and reliable stuns because someone, no matter who, will be caught and killed in seconds. 3. You either choose between a lane bully or a long range caster, there is no champion that fills both those rolls in mid bar Ziggs, and Ziggs can't do anything against laners who just sit back and farm. Either way, he can just farm from turret with 1000 range Q and 900 range W with a tear, and he will always end up outscaling you. 4. Peel and positioning, if you and you're team can't provide that for you, chances are you shouldn't be playing any mid laner. There's a reason why he's involved in 25% of Worlds matches (Pick/ban)
: Biggest problem with riven.
MrEly (NA)
: Devourer Mordekaiser
: Quicksilver Sash Build path
Would rather keep the uniqueness of items. ADs don't get a {{item:3157}} or {{item:3027}}
: Which champion is the hardest to play?
{{champion:268}} {{champion:64}}
Ant (NA)
: Malzahar should ignore unit collision with his own Voidlings
Unit collision in general is sometimes just cancerous. I've actually died top lane because I got stuck on a wall of about 12 caster minions and had to walk around, wasting a good 3 seconds and dying to a 2v1 with the jungler. Even pathing could use a bit of work. Too many stories to even explain the problem with that.
Pika310 (NA)
: Because 19/20 games she's played in high Elo, it's either top or mid lane. Her kit makes no sense in bot. Saying her role is marksman is like saying Zyra's role is mid or Blitz can't support because it's not listed as a role for him. It's narrow-minded and feeds into the propaganda and misconceptions that Riot attempts to feed us. Notice that every other person that has listed Quinn is this very thread right here, is referencing playing her in top lane. The evidence is right in front of your eyes, you just have to look.
> [{quoted}](name=Pika310,realm=NA,application-id=3ErqAdtq,discussion-id=yPt6ZtLd,comment-id=004e000000000000,timestamp=2015-10-12T23:36:57.513+0000) > > Because 19/20 games she's played in high Elo, it's either top or mid lane. Her kit makes no sense in bot. > > Saying her role is marksman is like saying Zyra's role is mid or Blitz can't support because it's not listed as a role for him. It's narrow-minded and feeds into the propaganda and misconceptions that Riot attempts to feed us. > > Notice that every other person that has listed Quinn is this very thread right here, is referencing playing her in top lane. The evidence is right in front of your eyes, you just have to look. Ok well, I play her in bot lane and do pretty good most of the time.
Pika310 (NA)
: You do realize Quinn is a top/mid laner, right? If the enemy Vayne is fed, that's your bot lane's fault, not yours since you weren't in that lane. Unless you Teleported in and fed the Vayne.
> [{quoted}](name=Pika310,realm=NA,application-id=3ErqAdtq,discussion-id=yPt6ZtLd,comment-id=004e0000,timestamp=2015-10-12T23:08:14.005+0000) > > You do realize Quinn is a top/mid laner, right? > > If the enemy Vayne is fed, that's your bot lane's fault, not yours since you weren't in that lane. Unless you Teleported in and fed the Vayne. Quinn's primary role is a marksman. I don't understand why you would think she's only viable as a top/mid laner.
: Youre only saying this because worlds made Veigar a popular pick in soloqueue recently. Why didnt you make this when the new changes to veigar were released? Everyone thought the champion was trash. So stop the QQ and be an innovator. Dont wait for pros at worlds to figure it out for you
> [{quoted}](name=PBnJ cu at LAN,realm=NA,application-id=3ErqAdtq,discussion-id=2LOoEpKZ,comment-id=000e,timestamp=2015-10-12T23:09:12.754+0000) > > Youre only saying this because worlds made Veigar a popular pick in soloqueue recently. > Why didnt you make this when the new changes to veigar were released? > Everyone thought the champion was trash. > > So stop the QQ and be an innovator. Dont wait for pros at worlds to figure it out for you Veigar was popular before worlds. ''Everyone'' was the small playerbase that mained him, being pissed off that he was reworked, which in then turn caused Riot to gradually buff him. If you haven't noticed, his most recent change came in 5.18, where he now also scales with assists and W comes down quicker.
: In season 3, you nerfed Nasus' sustain because he was too safe
What I find even funnier are the people saying ''He loses mana quickly in lane'' {{item:3010}} {{item:3070}} {{item:3028}} {{item:3165}}. There are so many goddamn options for him to choose from that it's just ridiculous. I've even seen a {{item:3010}} {{item:3070}} Veigar who just played passive up until 30 minutes and then proceeded to get a triple with the shit ton of scaling he got from not only AP farming but Seraphs and RoA as well. You can't even gank the fucker, his E is on a ridiculously low CD and all he has to do is put it around himself and you cant reach him. He is better than the only other true burst mage {{champion:134}} in ever single way
: Does new Fiora have a single counter?
Jax/Trynd can actually easily beat her, she pales in comparison to raw fighters, even Yi.
: Part of the reason why tank supports are dominating
Tank supports are dominating is because there's no actual way to nerf them without destroying their kits. Sona? Reduce numbers. Soraka? Reduce numbers. Janna? Nami? All the same. Tell me, how do you nerf a Thresh, or even a Leona? You just can't, unless you remove part of what makes their so powerful, their CC. And that completely slaughters the champion unless they were to get some sort of massive compensation in a different department, which would completely negate the idea of nerfing the champion in the first place. They should revert all support nerfs for champions like Janna and Sona if they want to see actual play again. But right now, that's the way it is.
darkdill (NA)
: List some "You can't win" matchups
{{champion:133}} vs. {{champion:67}} {{champion:16}} Seriously, as a Quinn main this is the worst lane I've ever had to face, not a single win. They are unkillable, you can't engage, and if you don't get fed early you lose late anyways. Doesn't even matter what support you have. I've played with Thresh, Leona, even Ali and Blitz but nothing can get them to die.
: After All That Has Evolved In This Game.. What Do You Miss The Most?
Surprised it hasn't been mentioned yet, but {{champion:86}} {{item:3068}} {{item:3068}} {{item:3068}} {{item:3068}} {{item:3068}} {{item:3068}} was the funniest shit I've ever seen in my life.
: Dyru's Abyssal Scepter
What about a Dyrus announcer voice pack? I would totally buy that xD
: Kindred is like a sock
You always jizz inside of them
: What if SKT won worlds
What if SKT wins using Fnatic skins, or vice versa?
Rioter Comments
: > [{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=AZnuYcNs,comment-id=0001,timestamp=2015-10-10T06:34:40.746+0000) > > Nobody likes playing against the toxic bullshit that is perma stealth. I dislike playing against champions that can instakill my entire team with one ability, can we delete galio?
> [{quoted}](name=Maya Fey,realm=NA,application-id=3ErqAdtq,discussion-id=AZnuYcNs,comment-id=00010000,timestamp=2015-10-10T06:37:40.940+0000) > > I dislike playing against champions that can instakill my entire team with one ability, can we delete galio? lmao half the champions in league have an ability that can cancel his ult. Mind you this is a champion who doesn't even have a gap closer.
WinBoat (NA)
: LOL you think I don't have a level 30 kid? 1V1 me? Pick Darius, better yet, pick Garen please and I'll pick Volibear and wipe the floor with you. I destroy people Volibear, Olaf's become laughable since Volibear's attack speed is just out of this world, especially late game, and if he's fed as shit during then which he probably is, he's gonna destroy. His strength is crazy. He don't need offensive items to do massive damage like he does. Vel Koz is not balanced while lane phase is going on. Low CD's, low mana cost, you will be spammed more than Karthus spamming you, but Vel Koz is worse with a knock up which is gonna hit you lots of times. Who says he's balanced? you and yourself? i better see 100 upvotes or you get no credit on that.
> [{quoted}](name=The Best EV3R NA,realm=NA,application-id=3ErqAdtq,discussion-id=i4mnTi5c,comment-id=0005000000000000,timestamp=2015-10-10T02:48:19.267+0000) > > LOL you think I don't have a level 30 kid? > > 1V1 me? Pick Darius, better yet, pick Garen please and I'll pick Volibear and wipe the floor with you. I destroy people Volibear, Olaf's become laughable since Volibear's attack speed is just out of this world, especially late game, and if he's fed as shit during then which he probably is, he's gonna destroy. His strength is crazy. He don't need offensive items to do massive damage like he does. > > Vel Koz is not balanced while lane phase is going on. Low CD's, low mana cost, you will be spammed more than Karthus spamming you, but Vel Koz is worse with a knock up which is gonna hit you lots of times. Who says he's balanced? you and yourself? i better see 100 upvotes or you get no credit on that. Since when does laning and laning only determine a champion's state of balance? Do you think Yorick is OP?
: Then there's Veigar, only now people knew he's a powerful champ when he was always like that and his popularity increased. Damn LCS sheeps.
> [{quoted}](name=MoonMoon95,realm=NA,application-id=3ErqAdtq,discussion-id=Y0K8ENHL,comment-id=0000,timestamp=2015-10-09T19:27:02.492+0000) > > Then there's Veigar, only now people knew he's a powerful champ when he was always like that and his popularity increased. Damn LCS sheeps. Not always. He got a crap ton of safety buffs, and a better scaling late game.
Jungled (OCE)
: [CGC] Count to 1000 before a RED interrupts.
: to combo you, veigar needs to stun you. to stun you, veigar needs to play better than you. if he cant stun you, chances are he will probably die. thats how veigar looks to me. also, his stun range is still fairly low so if you WANT, you can just stay out of his range. thats the weakness of all low-ranged champions you see. try staying out of azirs range. also, i can see how his ultimate may feel depressing because if you build AP against him and own him, he still deals good damage to you. tho he doesnt deal too much damage to anyone else anymore so you can let your garen take care of him while you kill someone else and stay out of veigars range and cooldowns. i know playing against veigar requires some sort of brain and that its very rare for league players to use theirs, apparently, but then that doesnt mean its toxic.
> [{quoted}](name=CoNteMpT,realm=EUW,application-id=3ErqAdtq,discussion-id=WHrJ4umr,comment-id=00000000000100020000,timestamp=2015-10-08T07:05:05.524+0000) > > to combo you, veigar needs to stun you. to stun you, veigar needs to play better than you. if he cant stun you, chances are he will probably die. thats how veigar looks to me. also, his stun range is still fairly low so if you WANT, you can just stay out of his range. thats the weakness of all low-ranged champions you see. try staying out of azirs range. > > also, i can see how his ultimate may feel depressing because if you build AP against him and own him, he still deals good damage to you. tho he doesnt deal too much damage to anyone else anymore so you can let your garen take care of him while you kill someone else and stay out of veigars range and cooldowns. > > i know playing against veigar requires some sort of brain and that its very rare for league players to use theirs, apparently, but then that doesnt mean its toxic. Veigar stun has a range of 700 and that's just including it's cast range, that out ranges all normal champions' basic attacks and most spells. Sure you can stay out of his range. But you'll just spend your time getting zoned, he just has to land the stun around you and drop his W and most of your health is gone and he wins trades. Azir is a lot less worse considering you can predict his soldiers being made and dodge the line skill shot and just stay out of their attack radius. He doesn't have any hard CC apart from his slow. They aren't comparable. Calling it anything but toxic just proves you're bias. Getting clicked on by a champion doesn't require a brain to avoid, it's toxicity.
Sasogwa (EUW)
: > [{quoted}](name=rexman189,realm=NA,application-id=3ErqAdtq,discussion-id=8TbkLPuK,comment-id=0004000000000001,timestamp=2015-10-08T01:16:16.367+0000) > > No he can't, lmao. If you are still fighting him during Wither then you just deserve to lose. But If you play it properly no one in that list would lose, especially {{champion:2}} and {{champion:48}}. I'm curious, how exactly would you win with trundle once Nasus has some stacks? He outtrades you hard, until you ult and at that point he withers you. It's not like you have crazy outplay tools.
> [{quoted}](name=Sasogwa,realm=EUW,application-id=3ErqAdtq,discussion-id=8TbkLPuK,comment-id=00040000000000010000,timestamp=2015-10-08T02:38:32.081+0000) > > I'm curious, how exactly would you win with trundle once Nasus has some stacks? He outtrades you hard, until you ult and at that point he withers you. It's not like you have crazy outplay tools. You are very much underestimating Trundle. Wither at max level will only slow attack speed by 47.5% for 5 seconds (IIRC). Trundle's frozen domain increases attack speed by 80% for 8 seconds, Wither won't be doing as much as you think it will. And again, if Nasus tries to build tank Trundle will steal stats. Trundle has ridiculous Life Steal. And against a bruiser Trundle with {{item:3071}} {{item:3931}} {{item:3153}} {{item:3111}} {{item:3065}} {{item:3053}} as an example build, he'll get absolutely obliterated.
Jungled (OCE)
: [CGC] Count to 1000 before a RED interrupts.
44 #3Refunds#NerfVayne#NerfJuggernauts#LoreNeedsImprovements That should keep them out long enough
: you see, veigar is absolutely healthy and abilities like his stun and ultimate are powerful and its good that they are powerful. he can kill you and if he plays perfect, there is not super much you can do, as with most champions who are being played perfect. tho if he doesnt play perfect he gets punished and becomes increasingly easier to punish again. that is what healthyness is all about. "counterplay" doesnt always have to be straight up obvious and veigar has enough counterplay. same as olaf. they are actually both very healthy and balanced champions, even tho i think olaf actually falls off too hard when behind as he has absolutely zero comeback mechanics. but even thats okay, because if he is played properly, he shouldnt fall behind ever. basically, if you fall behind with a champ as powerful as olaf, you deserve to lose and its okay. with cassio, i agree that her ultimate has too strong of an effect for an almost instant cast with no proper windup. tho this falls into an entirely different cathegory than veigar and olaf. it falls more into the cathegory of ekko and zed and fizz and lee sin and all these other champions who have so much in their kit that can be used offensively aswell as defensively so even if they play horrible and make mistakes to no end, they are still very hard to kill because their kit forgives so many mistakes. i think, killing someone with one button is much less unhealthy or even not unhealthy at all if there are certain conditions to be met which can be avoided by the enemy. that is a part of skill and is very important. on the other hand, being able to avoid getting killed with one button no matter what is absolutely not healthy, especially if its on a relatively low cooldown (similar to enemy champions offensive cooldowns). for example, whenever lee sin makes a really horrible mistake that no one should survive and that he cant even escape with his ward jump, he can still kick you away and basically no champion in the game is able to catch up to him afterwards. there is no condition for him to use this ability and its cooldown is so low that if he recalls and gets back on the map, it will be up again. same with ekko. he facechecks and overextends but he presses one button and its all okay. its absolutely okay if an ability has very strong defensive capabilities but it either has to have an extraordinary long cooldown or no offensive capabilities. for example, jannas ultimate is purely defensive and even if its possible to flash-ult enemies into your team, it doesnt actually deal its healing in damage.
> [{quoted}](name=CoNteMpT,realm=EUW,application-id=3ErqAdtq,discussion-id=WHrJ4umr,comment-id=000000000001,timestamp=2015-10-07T19:49:40.589+0000) > > you see, veigar is absolutely healthy and abilities like his stun and ultimate are powerful and its good that they are powerful. he can kill you and if he plays perfect, there is not super much you can do, as with most champions who are being played perfect. > > tho if he doesnt play perfect he gets punished and becomes increasingly easier to punish again. that is what healthyness is all about. > > "counterplay" doesnt always have to be straight up obvious and veigar has enough counterplay. same as olaf. they are actually both very healthy and balanced champions, even tho i think olaf actually falls off too hard when behind as he has absolutely zero comeback mechanics. but even thats okay, because if he is played properly, he shouldnt fall behind ever. > basically, if you fall behind with a champ as powerful as olaf, you deserve to lose and its okay. > > with cassio, i agree that her ultimate has too strong of an effect for an almost instant cast with no proper windup. > > tho this falls into an entirely different cathegory than veigar and olaf. it falls more into the cathegory of ekko and zed and fizz and lee sin and all these other champions who have so much in their kit that can be used offensively aswell as defensively so even if they play horrible and make mistakes to no end, they are still very hard to kill because their kit forgives so many mistakes. > > i think, killing someone with one button is much less unhealthy or even not unhealthy at all if there are certain conditions to be met which can be avoided by the enemy. that is a part of skill and is very important. > > on the other hand, being able to avoid getting killed with one button no matter what is absolutely not healthy, especially if its on a relatively low cooldown (similar to enemy champions offensive cooldowns). > > for example, whenever lee sin makes a really horrible mistake that no one should survive and that he cant even escape with his ward jump, he can still kick you away and basically no champion in the game is able to catch up to him afterwards. there is no condition for him to use this ability and its cooldown is so low that if he recalls and gets back on the map, it will be up again. > > same with ekko. he facechecks and overextends but he presses one button and its all okay. its absolutely okay if an ability has very strong defensive capabilities but it either has to have an extraordinary long cooldown or no offensive capabilities. for example, jannas ultimate is purely defensive and even if its possible to flash-ult enemies into your team, it doesnt actually deal its healing in damage. You don't need to play perfect with Veigar, sorry. If you can point at an area around your opponent and click E, you have already set your opponent inside of a small area with little room to move. Old Veigar had much longer CDs and higher mana costs, you were punished for misusing abilities. You also couldn't farm up as safely and stack up on as much extra AP. He was always High risk High reward, you did a crap ton of damage at the cost of putting yourself right in front of the enemy. Get caught and you die. But he's gotten so many safety buffs while keeping his damage, and he's lost so many restrictions on his laning phase that you can't really force him to play in your favor. He's the mid lane version of Nasus with how stupidly and quickly he scales with extra AP. Leave him for a second and he's already got the edge above you, and there is nothing you can really do about it. His ult has been the most toxic ability in the game since it's release. It was just left on a mid laner who had so many exploitable flaws that he was a negligible pick. Any champion that can't build {{item:3157}} has absolutely no way of playing around his ultimate, and even then, if you get caught in his E you better pray to god he doesn't happen to hover and click R onto you.
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thePandev

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