: I am talking about truth. I admire Korea players, particularly Faker, who keeps practicing so hard and is the true god, No.1 league player in the history. However, the sports society of Korea does not have a good reputation, and they even admitted it publicly. This is an serious concern.
Comparing soccer and olympics with league world championship, and trying to imply that there even would be a way to actually cheat? The referees in league function differently than in sports. There are no tough calls, there is no eye balling. The teams deal with their own arrangements and if you think that the korean teams will pay to ruin the other team's internet connections where they are staying? Please. Not to mention that China, the country that is trying to tie with Russia for the most corruption in their sports organizations, is the country you are trying to say would be hurt by Korea's impossible cheating. You don't like Korea. This is not a serious concern.
: Be aware that Korea has the tradition of bribing referees (they admitted bribing referees during World Cup 2002, similar things happened in the 2018 winter Olympics in Pyeongchang). They probably did not need to do so before as LCK dominated the world. However, this year, LPL is challenging their domination. We do want a fair tournament. Please make sure everything is fair. (Make sure referees are fair, equipments are fair, internet connections are fair and stable for all the teams) Thank you!!! Enjoy the worlds everyone.
Riot is an independent organization from the Korean Government and their sports organizations. Try not to bring nationalism into this, as every country the size of korea+ has at least some history with bribing.
: Aatrox: Yeah, consider Aatrox's tooltips a proof of concept that should still get some iteration. We're still getting a feel of what a good balance of information is. Bonus/Total AD: I totes agree! Currently, I'm leaning towards more of an iconography route to describe this. If you note the little Axe on Ezreal, maybe there's a tiny + or a chevron or similar next to it denoting "bonus". Or the inverse. We're still trying to figure out the best way to communicate this split. This same issue also applies to health scaling as well, though in far less frequency. And totally agreed that lots of champions (and items, and other things) need some updates.
Why not just a t or a b next to the ratio number? This "iconography" seems like a way to make it look fancy without real substance, they are way too big as well and are about looking pretty instead of telling me something I don't already know. If you want them just for looking pretty and making it just look better than the original, include them in the "in the moment" version to denote what ratio helps what, without showing the actual ratio number. Icons are redundant because they show the exact same information as the numbers and color, and are obviously just included because someone thought they'd look cool, with no other reason. Putting a + or omitting it or whatever is more vague and strange than actually typing the word bonus or total out and it damn near takes up the same space. The only way these icons are actually useful is if its in the 'in the moment' version, as the purpose for the non-detailed page is to show basic information. If you really want your tooltips to look pretty, why not include a small bar graph icon about the size of 1-2 lines that shows which is larger for the in the moment version, which are helpful at a glance and show pretty accurately even with a quarter of a second look which is larger.
: > [{quoted}](name=Mysticman89,realm=NA,application-id=A7LBtoKc,discussion-id=yIBUoyaP,comment-id=0004,timestamp=2018-07-12T18:15:32.645+0000) > > I generally like all the details (and so envision myself using that option), but it would be nice if all the details also showed the final result (e.g. "15 (+1.1)(+0.4)=94 physical damage" so I really have everything of interest on that single tool tip. > > edit: Also, if showing all the details was the default option (and the above isn't incorporated), could hitting shift with that option enabled show us the in-the-moment details? In the interim time to the full release we're not able to do that. Once everything is converted over in the new system, having shift be "flip between the two" is definitely a possibility.
It is really unnecessary to include the little AP/AD icons, they take up a lot of reading space and can be replaced with the actual amount added like 1.1(50)+1.4(25) in the different colors. The colors are standard at this point and pretty much everyone recognizes them as AP/AD, and new players will figure it out pretty quickly based on physical damage and magic damage being similar colors to AP/AD ratio numbers. One additional problem is the lack of a option in the client to enable details on always. I glance at the abilities quickly sometimes to see specific details and holding shift while doing that is a pain. Just a simple option in the interface options or whatever. Details should also show the final damage of the ability. Not the 50+12+50 or whatever, but just 112 around the end. You leave out details in the detail menu with your Ezreal version. Just because its on the normal screen doesn't mean it should be taken out of the more detailed version. Also, wording should be the same across both. Players when using the shift (I will not, I would really appreciate an option to have it on always) will most likely read part, want the details, then the wording is a bit different for no reason. It conveys the same information in the same space. This is a problem with Aatrox's version. Another thing, you are safe to include tear and mana cost reduction stuff in the information. For instance: ezreal Q being 28 mana and having 10% of that refunded equals 25.2 mana cost, and include in brackets the original cost like below. You can also include cooldown reduction on top of that. 3.3s (5.5s) 25 (28) Mana
Meddler (NA)
: Thanks. We'll look at Galio again today, not sure yet. One of the reasons for putting power into the Q in particular was to try and get back a bit of the old Galio playstyle, create a larger distinction between tank and AP builds. The passive by contrast doesn't help as much there, especially given it also requires him to be in melee range in the first place.
Old galio didn't really have much of a playstyle. I think this is poor focus. It is sad that a champion is entirely gone from the game, but we gained a lot from it. In the future, maybe if you wanted to bring back an old playstyle of a champion you introduce it as a new champion. Tweaking playstyles, as someone who has played for about 7 years now, is EXACTLY what angers players who main champions. If you create a playstyle, stick with it, unless it becomes unhealthy and treat it as so. Galio was perfectly fine before this (maybe a bit on the strong side) but shifting the champion itself so far over into being more of a mage than a tank is extremely frustrating for people who grew to like the new galio. No one was clamoring for old galio to come back and replace new galio. No one was saying that old galio was more fun to play (unless you are speaking more as a troll pick) Please, learn from mistakes. It is so frustrating to watch champions get shifted over from what players like about them simply to fit the whims of the design team. If you are to do this, it must come from the players who like the champion and would collectively enjoy the change. Learn from Rengar, learn from Kog'maw, learn from Ryze. I respect your efforts to get better at speaking to the community. Just try to remember you are making a game for the players, not yourselves. What you change has a profound impact on tens of thousands of players of a champion, and has the potential to really make a lot of people not want to play just because you few dozen people decided that the champion would be more "interesting" if you changed how it was played. I hope Riot at some point implements a better feedback system for players who stick to single champions so they can express what they like about the champion, to ensure this doesn't happen in the future. I played starcraft semi-competitively for 4 years at a very young age. I've WATCHED games die. This is exactly what blizzard was doing. Changing for the sake of change and the whims of people who are out numbered 10,000,000:1. I even 99% favor competitive play in balance but still am just confused on why your team is so adamant on continuing to do this with no prompt from the players themselves, you need bigger sample sizes. Your community is desperate to give you feedback. Just ask for it. In my opinion, if your playtest team was okay with these changes and champions like ivern (has utterly failed and become one of the most problematic champions ever made), champions like new mordekaiser, things like ardent censer. They are completely out of tune. It has to signal SOMETHING in you to want to change this completely? Your current approach clearly does not work as good as it should, and it is kind of disgusting that in Riot's seemingly infinite resources this problem exists.** You are better than this.** Rengar should be learned from. Complete failure on all sides all but took the champion AND fun out of the game and ended up never fixing the problems it had in the first place.
Gixia (NA)
: > [{quoted}](name=top very die,realm=NA,application-id=A7LBtoKc,discussion-id=24K8ORZQ,comment-id=0012000d000100000001,timestamp=2017-10-25T05:11:29.226+0000) > > This reduces the skill in jungling by reducing the amount of information that is possible to have, making complex decisions impossible due to lack of information, leading to safer paths and less interaction. Except it doesn't reduce the amount of information that is possible to have, it makes you have to actually work for that information. To imply that that information is just gone implies that you can never ever see the inside of the enemy jungle. > > Just because you say that it increases it because junglers need to be more risky, doesn't mean that is true. You know what good players do? They work together with their team to collectively obtain vision, often moving in groups of 2 or 3 to reduce the risk of any one player getting caught out. > Not take stupid risks and roll dice like some idiot in gold that plays with his elbows. There's a difference between a calculated risk and a stupid risk, and players who don't take any risk at all inevitably either lose the game to players who make calculated ones, or they let the game go to late game where it genuinely DOES become a case of rolling the dice, as late game teamfights are often able to swing in favour of either team. > Again, for clarity. Coming from a 2200 mmr jungler since season 4, Sorry to break it to you, but nobody is either impressed or intimidated by MMR claims made by a dummy account with no ranked games. > you have no idea what the fuck you are talking about. On the contrary, I know plenty. Since you only started in season 4, maybe you haven't yet figured this out, but I know the jungle undergoes drastic changes every single year. I know that every single year people come out to throw temper tantrums about how the jungle is ruined forever and the game is trash. I know that every single year all of those complaints wind up being overblown. I know that players who are actually good are fully capable of adapting to changes and will continue to prove their superiority over others. And lastly I know that people who complain the most about something being changed usually relied on things being the way they always were as a crutch to hide their own weaknesses and inability to adapt. > Finally, for even more clarity. Sorry, this doesn't effect your extremely low quality uninteractive terrible jungling in gold. This affects people who do this for a living. That's nice. Don't care. Oh dear somebody spare a penny for all the poor pro players, gonna be out on the streets with no team to play for because they're too bad at the game to adapt to changes the same way they've had to do for years and years and years. The people who do this for a living will adapt, as they always do, as is their job to do. Don't act like the pros are suddenly going to be fucked over and unable to play just because you will be.
It hurts so bad. It is so ridiculously sad someone like you exists. I'm very sorry for whoever has to interact with you. Good thing you've typed enough to at least let the lower Rioter's get the inclination you are absolutely clueless. That is what is important. Oh, and I've been playing for 6.5 years. I just reached 2200 in season 4 and peaked 2350 on kr server. I don't play on this server very much, and so I don't have a level 30 account for it. You don't know anything. You are worse at the game on every single possible level and aspect and lacking in knowledge that new players here have in half a year. Please keep pretending to know things, it is quite cute.
: I really do appreciate the creep score change! For someone who does love doing math to calculate the enemies gold, it means a lot to have consistency{{sticker:slayer-pantheon-thumbs}}
What the hell? How can you even say that. My god. Boards is so pathetic. Thank god Riot doesn't actually listen to these.
Basshead (NA)
: I disagree that tracking enemy junglers by cs score is a skill. How is doing math while pressing tab "tracking" the enemy jungler? You put 0 in-game effort or risk into gaining this information, why should you be able to deduce his early game route? The only reason why you got his cs number is because he showed on the map. I believe actual tracking should involve you poking your head in his jg to see if his camps are up or taken while using wards / vision plants.
Your enemy junglers don't even know what camps they have taken. Yet, there are people that play the game for a living that use this extensively and constantly as a fundamental part of jungling that has been in the game for years. "Poking your head around the jg" doesn't fucking happen when you actually play against decent players because it's incredibly risky and very likely to get you completely shit on or half your jungle taken on the other side. Yes, plat players don't punish you for doing this, congrats. Not everyone is bad. You don't use it. So be quiet. The reasoning for the change is complete nonsense. The reasoning for jungle timers at least had the reasoning of putting it in because 3rd party applications were doing it anyway.
: > [{quoted}](name=Midi Chapi,realm=EUW,application-id=A7LBtoKc,discussion-id=24K8ORZQ,comment-id=0012,timestamp=2017-10-24T22:28:34.608+0000) > Please, you really need to revert that, jungle tracking is a HUGE part of being a good jungler. I appreciate the other changes but this one is just perfectly reducing the skillcap of jungle. Is it though? If you see them show up top side with 9 cs you could assume they did raptors + red + scuttle. If anything I think this makes tracking more possible at all stages of the game. In mid game if you make a mental note of their cs, if they don't show up on the map again and they appear with +16 cs that would mean they cleared 4/6 of their camps, and if you are keeping up with their timers you could very well deduce what camps those most likely were.
: > [{quoted}](name=Gixia,realm=NA,application-id=A7LBtoKc,discussion-id=24K8ORZQ,comment-id=0012000d00010000,timestamp=2017-10-25T04:26:29.792+0000) > > I... legit can't tell if you're being very dumb or very sarcastic. > > It's like people don't even read what they're responding to. > > That's nice. Just gonna quote myself again. The ONLY reason the buff timers didnt break the game was because you dont get the timer unless you had vision of the camp when it was killed, you dont get the timer when your enemies kill their buffs. Keeping track of enemy jungle CS is a HUGE part of planning your own route when you can calculate what camps they have killed. Its also a VERY big part in competetive where keeping track of the enemy jungler to prevent ganks is important. I dont think you realize how big of a change this is. What 'Focus Him Plox' meant with ''How am I supposed to know whether the jungler has cleared wolfs blue red, krugs blue red, wraiths blue red, if all of them are 12 cs....'' is that wolfs + blue + red = 5 cs atm but wraiths + blue + red = 8 cs, changing this to 12 cs on both instances would remove my ability to calculate what camps my opponent has killed and by doing so removing my ability to predict where he is going completely.
Don't bother, he is an idiot. Has no clue what he is talking about. Classic boards. Holy fuck.
Gixia (NA)
: > [{quoted}](name=Focus Him Plox,realm=EUW,application-id=A7LBtoKc,discussion-id=24K8ORZQ,comment-id=0012000d0001,timestamp=2017-10-25T04:06:04.252+0000) > > How am I supposed to know whether the jungler has cleared wolfs blue red, krugs blue red, wraiths blue red, if all of them are 12 cs.... I... legit can't tell if you're being very dumb or very sarcastic. > [{quoted}](name=Gixia,realm=NA,application-id=A7LBtoKc,discussion-id=24K8ORZQ,comment-id=0012000d,timestamp=2017-10-25T00:57:01.453+0000) > > If you can't track the enemy jungler by their creep score, that means you need to be more reliant on deep vision and invades, It's like people don't even read what they're responding to. > It is fundamental to being a jungler and just because you don't use it as you think it is not fundamental and you don't strive to improve and learn the depths and ceiling to the game doesn't mean others don't think it is crucial to have within the game and I certainly don't think dumbing the game down is a good way to go. That's nice. Just gonna quote myself again. > This just brings back to mind all the conversations about how buff timers were gonna ruin the jungle and then, surprise surprise, they didn't.
You have no clue what the fuck you are talking about. Please don't enter a conversation you are not prepared to have. You don't need to count cs because you don't play against junglers that path anywhere near correctly or optimally, they don't even know what camps are up. This reduces the skill in jungling by reducing the amount of information that is possible to have, making complex decisions impossible due to lack of information, leading to safer paths and less interaction. Just because you say that it increases it because junglers need to be more risky, doesn't mean that is true. You know what good players do? Not take stupid risks and roll dice like some idiot in gold that plays with his elbows. Why am I even asking you this, you have no idea what good players do. I should be asking you why you even feel like you are anywhere near knowledgeable enough to talk about this, you can't even handle creep waves for fucks sake. Every single thing you have said is so ridiculous it isn't even funny for me, it went 2 tiers below wrong into the realm of funny and back down again into sad and triggering. Please stop. Again, for clarity. Coming from a 2200 mmr jungler since season 4, you have no idea what the fuck you are talking about. Shut up. Sorry to be mean but I hope to god a rioter doesn't read what you posted and think you are anything but unequivocally wrong in every way. Finally, for even more clarity. Sorry, this doesn't effect your extremely low quality uninteractive terrible jungling in gold. This affects people who do this for a living. Stop talking. You are woefully unqualified to even understand what the change means for paths in general because you have no idea how pathing even works.

top very die

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