: TFT - 9.22 Set 2 PBE Change Log & Update
Red buff sounds way too strong, is it stacking or just 2% every auto?
: Void Nerf + kassadin Nerf + Reksai AS Nerf makes it unplayable imo
: Teamfight Tactics patch 9.19 notes
Titanic Hydra: 10% Max Health in a splash ⇒ 3% Max Health to target and adjacent enemies behind them. In PBE the tooltip is still 6%, and it still does 6% damage. Will it be 3% on live? There are ridiculous edge cases with hydra on 3star jayce.
: New Drop Mechanic In rare instances it's now possible to drop a full completed item instead of the two components separately. This seems worded weirdly. Does this mean that if, for example, Murk Wolves dropped Spatula/Recurve, it's possible that instead of dropping both, the game rolls another roll on top of that and decides to only drop the completed BotRK? Could see this being a potential Quality of Life nerf, as the player may need one of the decombined items to instead give themselves an item they actually want, although of course, maybe you high roll BotRK when you need your 9th blademaster. Or does it mean that in the hypothetical Spat/RB situation you could get Spat/BotRK, or BotRK/RB? Thank you for any clarification.
I think in cases when one minion would drop two or more items, the system will auto combine as many as possible before boxing.
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