usul1202 (NA)
: I q supp/mid and am getting mid a good bit now. It feels weird having to prep my secondary role after so long...
What ELO? My brother is G1 and has hundred of games this season. He was doing support/fill but since he switched to support/mid he has gotten support every time. just looking at his ranked games he has 160 support games and 7 in each of the other roles. That means he's getting his main role over 85% of the time.
Socon (OCE)
: There will always be a least favourite or least played role. It doesnt have much to do with the role being bad. I think for a lot of people the main issue is the amount of flame and blame junglers recieve for macro that most likely links back to a mistake of the laners part anyway. There are also plenty of options for champions but they're not seen as "cool" so people dont pick them. Jungle remains one of the most important roles in the game and one that has the most impact throughout the entire game. Perhaps people just cant handle that kind of pressure.
The least played role disparity is really bad right now. It's fine when there is like a 10% gap between the most selected role and the least selected role. When the most selected role is 25%+ and the least selected role is 15% or less that gap starts to exceed 10% and we have an issue. I think the point of the thread (and the OP can correct me if I'm wrong) is that fill players like to have role diversity, when we get stuck with one specific role more than 50% of the time and/or two roles 80% of the time we see that as an issue in role diversity within the game. Yes, we can combat this by selecting a specific position 1/3 of our games to even things out but the point stands that role diversity could and should improve. Selecting exclusively fill this season on my main I have played 10 sup, 9 jg, 3 bot, 4 top and 1 mid games. I realize with secondary selections etc... this doesn't necessarily add up to 30% of all players choosing mid main role but it certainly feels that way to a fill main.
Anaphiel (NA)
: Runes Dumbed Down: The Loss of Options
I totally agree. I could just choose the same runes on every champion. The choice between keystones was not that big of a deal in most games. Now I almost have to have a separate page for every champion. Instead what I have resorted to is just using the pages provided and if my champion doesn't synergize well with comet too bad. I'm not going to waste my time setting up a new rune page every time I want to learn a new champion. I just want to play the game, I don't want to study for 1 hour, watch streams and read patch notes before I feel like I can queue up for a game. Sure this has resulted in me being unable to reach the ranks I have in the past. Honestly, it wouldn't bother me too much if it didn't make such a big difference in the game. Picking the wrong mastery in previous seasons was not as big of a problem.
: So is climbing based on skill or is based on whom you get as team mates?
It's a grind. If you've ever watched an unranked to challenger series you know that no matter how good you are you really have to grind some games to achieve the rank that you deserve.
: A. He's tanky B. He heals during it C. He collides head on, and isn't ported behind them, meaning he doesn't have the risk of popping into tower range randomly
Nyandere (NA)
: Yas Ulti is AoE. If he could hit them with the AoE while being outside of turret range it lets him. The fact that you can't control it is a bad thing, so they give him this small thing to help in that situation. If you think about the hitbox of it like a Malphite Ulti, it makes a lot more sense. If they remove it automatically doing it, and simply allow us to choose which side he goes (kinda like Kat's E) to that would HELP good Yasuo players, and hurt the already bad ones. If they simply make it so you go behind them in every case, then it's just stupid and clunky for an AoE ability. No champion should be made intentionally clunkier.
It would make more sense if it was consistent. IMO it should be single target to give it consistency, however, if it must be AOE it could have been go to closest point on closest target, if more than one target go as centered as possible between all targets. Instead we have it acting differently not only between single target and multi targets but also depending on where the turret is. This game needs more Keeping it Simple methodology, it's far too complex as is.
: Can we PLEASE be given the option to delete default rune pages
: Matchmaking at its finest
I don't know if the matchmaker is broken but I do wish they would show MMR.
: There are a lot of people in favor of it here...But keep in mind here is 500 people tops. Less people come here when nothing's wrong (to them) than when something *is* wrong. Riot would have to actually poll via the client, not the boards where in the past couple of months we have had dozens of cases of upvote-botting. I personally feel that bans weren't the way and that simply balancing the gamemode (like Riot's doing now) is sufficient, but that's just me.
I don't think it has to do with boards/reddit vs internal polls and/or client wide polls. Their reasoning for removing bans wasn't because players overall didn't like it but because a small subset of players didn't like it. So in reality they probably knew the majority of players prefered bans based on how they introduced it's removal. "For players who just wanted to reroll for those champs, and didn’t care about having a perfectly balanced experience, it now felt like they were never available. Our goal isn’t to change what ARAM is to most players, and the bans almost took away the whole purpose of it to them. Finally it also adds another 30 seconds to “getting into game” time, which is something we want to keep quick for this mode." I think they got scared because they were actually going to lose players who were significantly invested into ARAM (ARAM only accounts) while on the other hand those players upset about losing bans were not likely to actually quit considering they played for many years without bans. I understand their reasoning on this and I am sure I would make the same decisions in their place but as someone who plays a significant amount of ARAM I would prefer ARAM with bans.
: Is there a reason, 5 years later, Yas can still ult other knockbacks?
His ult should be single target and/or it should not extend the duration of CC for targets beyond the first. It's too broken with things like Ori ult or Malphite ult.
Madjack01 (EUW)
: Poll: which rework did you vote for?
I feel like I could play any of those champions and perform fine with the exception of Shyvana. She just doesn't have a place as a bruiser and doesn't really fit as an assassin either. Feels so out of place with most team compositions. At least if I play the other champions I know my role and feel like their kits can accomplish the task that I've picked them for.
: I think you replied without reading
There is a difference between a "worlds" tournament and an invitational. Season 1 was more like an invitational.
: > [{quoted}](name=KrackProphet,realm=NA,application-id=9hBQwnEU,discussion-id=tivqqn40,comment-id=000100000000,timestamp=2018-10-28T17:55:17.226+0000) > > Season 1 did not have any representation from the dominate regions S2 to now. It doesn't count and never will. So if a new region comes along (Africa for example) and starts dominating, then would that make all previous seasons irrelevant?
No because every region is represented from season 2 onwards. If they had at least allowed the other regions to contend then season 1 might count
: if you had to complain about ONLY one champ, who would it be?
{{champion:105}} The ability to apply burst and get out is too high. Mainly I think the E CD needs to be doubled or possibly remove the ability to hop over walls with it.
: I'm not saying that they aren't, but they aren't great in the current meta, and they are not really good with Scuttle control, ... which seems to be the basis of this person's post.
After reading the OP I guess what I'm reading is that he or she would like to pick multiple different off meta jungle champions who don't seem to be strong since the scuttle changes. Maybe he or she wants to play zac or J4 who have struggled in the current state of the jungle but feels like he or she must pick rammus because of the current meta. Or maybe he or she just wants their current champion pool to be better. He or she feels like putting less emphasis on scuttle crab might both diversify the jungle and improve Master Yi's win rate at the same time. Well I don't want to put words in his or her mouth but I just wanted to point out there are different ways of interpreting what is being said in the OP.
Okuma (EUNE)
: What's your favorite champion/skin quote and why?
I love Poppy telling a joke. It's great.
: Why does it feel like supports are not respected?
I revel in the players around me who don't comprehend how hard I am carrying. Taric has always been the underappreciated support. Especially old Taric. Currently at least people can visually see that your ult is saving their life but previously you could carry a team fight by using your moves on the right people at the right time and they would flame you for being 0/3/12 and "doing nothing". One of the reasons Ivern rarely sees play is (IMHO) because people don't realize what you're actually doing and how much you're actually helping. People like to be appreciated so they play jungle champions that get more kills for themselves.
: C9 ACTUALLY HAS A CHANCE TO WIN WORLDS
Somewhat Ironic that the team that "wouldn't make worlds with this roster", changes one player and is now the best team in NA. Was Smoothie really that bad or is Zeyzal really that good?
: {{champion:37}} {{champion:6}} {{champion:83}} {{champion:99}} {{champion:14}} {{champion:111}} To be honest the first 3 are the ones I actively play, Sion and Naut I play occasionally. And whil I rarely play Lux i do love her. I play Sona an absolutely massive amount more than any others (1 mil Sona mastery, ~50k on my second most) Truth be told you could tell me I'm not allowed to play anyone other than Sona and I'd probably be fine. I would also have a really rough time were I never allowed to play Sona again.
So close to mine. I am pretty sure I'd pick the top 3 champions on this list. Lux I don't really play and the other two are somewhat similar and I'd prefer to have different playstyles.... I guess mine would be {{champion:37}} {{champion:83}} {{champion:1}} {{champion:19}} {{champion:21}} that's 5 and my last champ would probably be either Urgot or Sion or something like that although maybe Nidalee since I really like having that alternate play pattern compared to the rest on my list.
: > [{quoted}](name=wmbkryboy,realm=NA,application-id=9hBQwnEU,discussion-id=dgxZqgzF,comment-id=0007,timestamp=2018-10-16T05:12:24.818+0000) > > The problem is that except for the new and reworked champions it's all the same champions from previous worlds. There are just so many champions that Riot doesn't allow to be played on the worlds stage > > {{champion:86}} {{champion:83}} get nerfed fairly recently before worlds after Yorick had just barely seen a few games on the pro scene. > > These champions never get picked in worlds competition. {{champion:420}} {{champion:11}} {{champion:75}} {{champion:33}} {{champion:37}} {{champion:23}} {{champion:77}} {{champion:254}} {{champion:19}} {{champion:106}} {{champion:62}} {{champion:101}} {{champion:17}} {{champion:99}} {{champion:1}} > > I know maybe some of them were played at some point. I remember Wolf played Sona at some point for SKT last year. I have only been watching worlds since 2015 so I don't know if any of those champs were contestable picks in previous worlds but for the most part these champions have NEVER been viable. I understand that with 140 champions not every champion can be viable, however, over the years if one champion is neglected over and over again my personal opinion is that something needs to be done about that. I mean at some point every champion should have at least 1 win at worlds IMHO. Sona was meta for a good period of time back in like S3. I think she also came out at least once during the ardent censer meta. I thought Xerath was used as a counterpick to Azir at one point, but it might have been in domestic competition not world's. I know I saw a Nasus at world's in the past few years, and Vi was also meta at one point a few years back. The list of champs that have NEVER seen world's play is really small. I believe we're talking fewer than 5 champions, honestly. I know before this year Velkoz and Heimer were on that list, but they've been played now... it's a pity Sneaky hasn't brought out Quinn 'cause I think she's still on that list. If I had to guess, I think the list is Quinn, Wukong, Shako, and Illaoi(who I'm pretty sure made MSI or maybe All-Stars but not World's).
There is a difference between getting played once or even a handful of times at worlds like Teemo and actually being a viable pick rather than some troll pick that only works because one team is stronger and able to make a troll pick and get away with it. I wonder how different the list of champions that have never seen worlds play and champions that have never seen play in a winning match in worlds.
: Why does ARAM use the same champion pool for both teams?
I don't want both teams to have sona, and ziggs every game.
: Can we stop letting CertianlyT make champions?
Not every champ needs a "new thing". For example the "sleep" and "true invisibility" are essentially just stun that isn't affected by tenacity and invisibility that works under turrets. I understand why. It's a selling point for champion reworks and new champions. Hey, we are doing something new that has never been done before. There is this cool new mechanic. Sometimes it's just better to use the old mechanics so there is more consistency. The game is complicated enough as it is learning all of the champions let alone these special interactions.
: Getting real tired of people complaining about champ select
The problem is that except for the new and reworked champions it's all the same champions from previous worlds. There are just so many champions that Riot doesn't allow to be played on the worlds stage {{champion:86}} {{champion:83}} get nerfed fairly recently before worlds after Yorick had just barely seen a few games on the pro scene. These champions never get picked in worlds competition. {{champion:420}} {{champion:11}} {{champion:75}} {{champion:33}} {{champion:37}} {{champion:23}} {{champion:77}} {{champion:254}} {{champion:19}} {{champion:106}} {{champion:62}} {{champion:101}} {{champion:17}} {{champion:99}} {{champion:1}} I know maybe some of them were played at some point. I remember Wolf played Sona at some point for SKT last year. I have only been watching worlds since 2015 so I don't know if any of those champs were contestable picks in previous worlds but for the most part these champions have NEVER been viable. I understand that with 140 champions not every champion can be viable, however, over the years if one champion is neglected over and over again my personal opinion is that something needs to be done about that. I mean at some point every champion should have at least 1 win at worlds IMHO.
: Gold III Promo with a unranked player?
New players are frequently started way too high for their MMR. It's a problem that has been around for some time.
KlRlUS (NA)
: > [{quoted}](name=BeatleZzz,realm=NA,application-id=yrc23zHg,discussion-id=VEjTlFZt,comment-id=0003,timestamp=2018-10-09T16:46:04.504+0000) > > Your normal game MMR which you had before you did your provisionals affects your ranked starting rating. > It has absolutely NOTHING to do with how well you did in game. Don't listen to the people telling you it does. Your KDA and performance means nothing. > What's clear is that before you did your series, your friend had a higher normal MMR, probably because he was a better player, and got matched with 'better' players in normals (like golds, plats and diamonds, or other people who had MMR's that would correspond to those elos if it was ranked). IDk about that. I had some higher MMR in normals when levelling like https://imgur.com/btfVOZY https://imgur.com/TcZnVEu vs mostly plats and golds while getting unranked and silvers on my team. Went 6-4 in placements and got S3 yet MMR still stupid high. Even now when I do norms I'm mostly with mid-high golds and plats Even ARAM started me off like https://imgur.com/aWZdw1s By the time I got to silver tier promos I had shit like this https://imgur.com/AzV5ZuT with the enemy having people in Plat and Gold divisional promos due to MMR imbalance, yet just got into G5 after winning the promos Wouldnt my ranked be a lot higher then to start?
> [{quoted}](name=KlRlUS,realm=NA,application-id=yrc23zHg,discussion-id=VEjTlFZt,comment-id=00030000,timestamp=2018-10-09T17:11:08.624+0000) > > IDk about that. I had some higher MMR in normals when levelling like > https://imgur.com/btfVOZY > https://imgur.com/TcZnVEu > vs mostly plats and golds while getting unranked and silvers on my team. Went 6-4 in placements and got S3 yet MMR still stupid high. Even now when I do norms I'm mostly with mid-high golds and plats > > Even ARAM started me off like > https://imgur.com/aWZdw1s > > By the time I got to silver tier promos I had shit like this > https://imgur.com/AzV5ZuT > with the enemy having people in Plat and Gold divisional promos due to MMR imbalance, yet just got into G5 after winning the promos > > Wouldnt my ranked be a lot higher then to start? There are a lot of other factors to consider. For one thing you can't judge your MMR based on the opponents you face in a normal game. Many times you'll be up against platinum players who simply don't play enough normal games to have a high MMR for normals. Also in your example most likely the platinum 1 player on your team was duo with another player on your team such as possibly the other S5 player. This means that the enemy team was given two Platinum 5 players to even out the team's balance. There will be games where your MMR is the lowest on the team and others where you'll have the highest MMR on the team but ultimately they are balancing the teams and not the individual's MMR Situations like this is why I think MMR should be visible so that players wouldn't have to guess about why they are being matched with this person or that person.
Mukosa (NA)
: Exact same placement matches give different ranks
It's based on how well you were doing in your normal games prior to starting placements. They don't go by CS or any in game performance metrics. Wins and losses are the only thing that counts. The only explanation is that your friend started at a higher MMR so was placed higher than you when placements were finished.
Unker139 (NA)
: > [{quoted}](name=Get Ogre Here,realm=NA,application-id=3ErqAdtq,discussion-id=5tF3K47x,comment-id=0005,timestamp=2018-10-08T21:00:59.866+0000) > > People might be able to figure out the system and exploit it. There are some smart people out there and I don't think Riot wants to take that risk. This mostly. I used to be a judge for magic: the gathering in the early day of the pro tour and the players would calculate the impact of a match on their ranking to determine who should "win" to increase the chances of both qualifying for the pro tour. The other reason is that part of a good measurement of skill is that bias is removed. Let people play the game to win and see after what stats contribute the most to winning. When new medicine is tested, you get bad results if the people know if they are getting the real drug or a placebo. If riot is trying to figure out how to put skill into any calculation, making the calculation public will destroy any chance of making it workable.
Winning increases your MMR and losing decreases it. I mean there isn't really an exploit to it. Streaks have a greater impact, that is general knowledge. People want to know why they are going up against silver 2-3 players for their Bronze 1 promotion games. IMO MMR should be visible.
: What is the Purpose of Hiding Our MMR and How the System Works?
MMR should be published, it would remove a lot of frustration with the system to know that at least your MMR is going up even if you lose promos 3 or 4 times in a row.
: League could learn something from hots
I think a 5 game minimum would be nice.
: Improving Report Feedback
Really, Really good idea.
: > [{quoted}](name=wmbkryboy,realm=NA,application-id=3ErqAdtq,discussion-id=EIbQEQdy,comment-id=00030000000200010000,timestamp=2018-10-02T18:32:03.870+0000) > > I totally agree, as someone who plays a lot of tanks it is much easier to itemize against AP. Usually I just need 1 MR item and I'm fine for 5+ seconds against AP like {{champion:38}} {{champion:13}} {{champion:90}} {{champion:115}} but even if my build is {{item:3075}} {{item:3068}} {{item:3143}} I still die in 3 seconds to {{champion:222}} {{champion:157}} {{champion:23}} {{champion:24}} That's not true for Jinx. It would be true for Kai'Sa, but not because of armor pen. She's in the same realm as Jax. The problem with the other 3 champs is the amount of true and/or mixed damage, not armor pen. Those three don't even build armor pen. Stacking armor is fairly useless against Jax. The only real way to duel Jax late game is with an attack speed slow. You can't really build MR against a handful of AP champions either. Off the top of my head, Evelynn will shred you down to base MR from 170-200.
The only one I can think of off the top of my head is {{champion:69}} that might kill a tank almost as quickly as an ADC. Eve can't burst a high health champion very easily. She can take out squishy champions no problem with ultimate but 1v1 against a tank the tank will probably just walk away. I'm not specifically talking about lethality or stacking armor pen. I'm just talking about how as a tank player it's so much easier to itemize against Ability Power Champions and still do your job than it is to itemize against Attack Damage Champions because no matter how much armor you have it still only takes a couple of seconds to die. 3-4 crits with IE, or true damage or mixed damage or whatever it is we just melt too easily.
DeusVult (NA)
: From an outside perspective (I pretty much only play tanks) AD have a far better time stacking penetration. Their items are cheaper, have better build components, and at full build have more penetration. {{item:3134}} is an 1100g, builds into {{item:3147}} {{item:3142}} (people dont build {{item:3814}} ) which gives 39 lethality. Those champs can also build {{item:3071}} for 24% armor shred, but more importantly 20% CDR, {{item:3035}} for 1300g, and finish into {{item:3036}} for 35% armor pen. At double lethality, they deal close to true damage to anyone with 0 armor items, add BC and they deal near true to people with 1-2 armor items, and at all 4 they deal true damage to everyone who doesnt have 3+ armor items, and they still deal great damage against that person. Compound this with most AD champs who go lethality dont have mana, so they dont have to postpone damage for some sort of sustainment item. And they double dip on this because they deal this extra damage on autos as well as skills, while 90% of AP champs dont. Also the only armor items that people can build when going damage are {{item:3026}} {{item:3157}} , the first of which is a horrible rush, and the second postpones your damage and lane mana sustainment that 90% of mages need. Compare this with AP pen and how to build against it. AP get 3 total pen items {{item:3020}} {{item:3165}} {{item:3135}} Sorcs + obliv orb (morellos component for 1500g) gives 30 MR pen. but rushing double pen items means that you have no defenses and no mana sustainment. So it only works on rumble. Void staff costs 2650g, only 150 less than a completed upgrade of the LW line, but it has no early component. And unlike trying to counter build AD items, AD/MR items that people can build are far more prevalent. {{item:3155}} is one of the most efficient items in the game. {{item:3140}} {{item:3139}} {{item:3111}} {{item:3102}} are all options that people regularly go for.
I totally agree, as someone who plays a lot of tanks it is much easier to itemize against AP. Usually I just need 1 MR item and I'm fine for 5+ seconds against AP like {{champion:38}} {{champion:13}} {{champion:90}} {{champion:115}} but even if my build is {{item:3075}} {{item:3068}} {{item:3143}} I still die in 3 seconds to {{champion:222}} {{champion:157}} {{champion:23}} {{champion:24}}
: Champion Classes: Summarized
This is Riot's classification of "tanks". It's their game and it's their prerogative to classify things as they wish. However, the fact that the word "tank" is used in numerous games and rarely includes crowd control as a requirement for "tanks" leads to a LOT of confusion. Anyone coming from other games to LOL automatically thinks of Mundo, Garen, Darius etc... as "tanks". Why? Because they are durable, have high health and deal tons of damage. Literally think about what a tank is. In combat it is a durable vehicle that literally has a cannon. Riot believes a "tank" has CC but not very much damage..... tell that to anyone who has seen the destructive power of an actual tank. Anyway, the term tank in mmo games started with games that actually had tanks in them. Honestly, they need to change the "juggernaut" class to the "tank" class (to make it more in line with other mmo games) and reclassify the "tanks" as "utility" or something more fitting.
: HIde The Win Stats
They changed it so that the esports home page doesn't include the games that are completed. I prefered it the old way. It's a minor annoyance to have to click on the "schedule" page to find out the results. I certainly understand and sympathize with those who don't want the results spoiled but I personally prefer the other way.
: I really feel like Fizz might be too strong right now
he doesn't get played much at my ELO but I totally agree, he's way too strong.
: > [{quoted}](name=wmbkryboy,realm=NA,application-id=3ErqAdtq,discussion-id=i6w5a9vo,comment-id=00000000,timestamp=2018-10-01T00:37:31.820+0000) > > What I'm saying is that I don't trust their metrics. This isn't a statistic they can pull from someone's match history or profile the way they get their other statistics. > > When people said top was least desired I was RARELY getting placed top. This was true of all of my friends who play "fill". It may have been true in some very small segment of the population but the vast majority of the NA server (bronze - gold which is like 90% of all players) it was not. Additionally I can also tell you from blind pick that top has never been the least desired role. There is no way league of graphs can keep statistics like this in blind pick. Can't you pull what people queue for through the API?
I'm not sure. If they can, then the question would be how do they weigh secondary choices against primary choices because while people may have chosen top primary less often than support primary there were enough people choosing it secondarily so that those of us who chose "fill" were given support at the same rate even though top primary was selected less often.
: Top lane being the least desired role was from early on in the season and league of graphs backed up those claims. That being said, role distribution changed a lot throughout the season so top lane is no longer the least desired role (it is tied for most popular with mid in bronze na and just slightly behind mid in bronze globally). Also, you don't have to go by anyone's experience, league of graphs gives the most popular and least popular roles based off of servers and elo range.
What I'm saying is that I don't trust their metrics (if their metrics ever showed support as more desirable than top which I doubt was ever the case but people claimed it was). This isn't a statistic they can pull from someone's match history or profile the way they get their other statistics. When people said top was least desired I was RARELY getting placed top. This was true of all of my friends who play "fill". It may have been true in some very small segment of the population but the vast majority of the NA server (bronze - gold which is like 90% of all players) it was not. Additionally I can also tell you from blind pick that top has never been the least desired role. There is no way league of graphs can keep statistics like this in blind pick.
Rioter Comments
: 1 Game, 7 Bots, 3 Players | Coop vs AI News
I have noticed this lately as well. It turns a 20-30 min bot game into a 40-50 minute ordeal. I appreciate making the bots a little more challenging.... when I want a challenge but there are times where I just want to get my first win of the day bonus in a timely manner. Additionally as you mentioned I could be trying a build or champion that I have never tried before. I don't like playing "beginner" games and would prefer to play "intermediate", however, this is a real issue that people would use 3rd party programs. Edited to say one game recently I queued up with a friend and it was the two of us against intermediate bots with 3 feeders on the team. We won eventually but it took a long time. Luckily he was playing a champ he was familiar with otherwise we could have lost. I'm still trying to learn nidalee and so I'm pretty bad with her.

wmbkryboy

Level 33 (NA)
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