Rioter Comments
Rioter Comments
: Leveling and Rewards - Early Impressions and Adjustments
I have a few things I want to say and this seems like the best place to say them. I hate loot boxes. Before in league, all of the RNG loot was just a bonus. I come from a time where there were no free skins/champs and no shard system, so that is how they were introduced to me. IP was always something you worked for. It was consistent. It always felt like you got what you earned/deserved. With the changes that have been made, consistency is gone. Imagine if your pay check was 200 dollars and your employer decided to give you instead a 1/4 chance to get 100 dollars and 3/4 do get 300. You will be making more money overall, but those weeks you get 100 are going to suck. It may suck enough to quit. Basically, what I liked more about the drip feed approach was that it was consistent.
Eedat (NA)
: This new system REALLY isnt friendly to older players.....
What I hate about the BE shop is that instead of creating things worth the price of being a BE sink, they just turned up the prices of cheap things.
Eedat (NA)
: This new system REALLY isnt friendly to older players.....
For wanting to show that they care about their veterans, they sure do a lot of things to piss off veterans.
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=,timestamp=2017-11-07T18:58:47.851+0000) > > I have resigned myself by this point. I made a few threads about possible changes, but what do I know. They were ignored earlier anyway and they would certainly be ignored a day before release patch. It just sucks that the extent Riot acknowledges pretty much anything is giving an icon or an emote. They are super lame. Anyway, to anyone reading this: have a good day. Um hello, how about the new exclusive Warwick skin coming out? You need like a huuuuuuge amount of Blue Essence for it, and it's a pretty good skin. Also, there's other great items you can buy with the BE next season. {{sticker:slayer-jinx-wink}} https://youtu.be/YuqBsdZz-1c https://youtu.be/s8xskg2qflI
> [{quoted}](name=HolyJellyMate,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=0004,timestamp=2017-11-07T20:55:55.070+0000) > > Um hello, how about the new exclusive Warwick skin coming out? You need like a huuuuuuge amount of Blue Essence for it, and it's a pretty good skin. Also, there's other great items you can buy with the BE next season. {{sticker:slayer-jinx-wink}} > > https://youtu.be/YuqBsdZz-1c > > https://youtu.be/s8xskg2qflI I am not really excited about a shop with artificially inflated prices. Especially considering it means that we'll never have a shop where they sell things that are worth a ton of IP. Urfwick is arguably worth it. I will admit though that the BE shop is a step in the right direction, albeit a small one. I also wish it wasn't tied to a specific skin for some champ I don't play. It will never see the light of day. Maybe if they had a skin for literally every champ, but even **I** think that is unreasonable. An icon definitely wouldn't be enough.
: Eww, no ty. I don't want people to have an accurate indicator of how much I over played this game. I can see people using it for toxicity in normals already.
> [{quoted}](name=Daddy Issues,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=0003,timestamp=2017-11-07T20:48:52.389+0000) > > Eww, no ty. I don't want people to have an accurate indicator of how much I over played this game. > > I can see people using it for toxicity in normals already. You shouldn't be ashamed, you should be proud!
Jamaree (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=000000000000000000010000,timestamp=2017-11-07T20:01:25.208+0000) > > What I mean is they don't have to go out of there way to positively reward veterans/me. Having levels apply retroactively seems neutral to me. It's something they already put the time into. I want Riot to correct that balance to at least bring it back to neutral. You seem hung up on the first thing I said, I am fleshing out what I meant and you are ignoring what I am saying. No, I'm asking, why does it matter or care besides loot? Like what will having a higher number do and if you only care about said number and not rewards wouldn't you want everyone on a level playing field?
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=0000000000000000000100000000,timestamp=2017-11-07T20:31:58.393+0000) > > No, I'm asking, why does it matter or care besides loot? Like what will having a higher number do and if you only care about said number and not rewards wouldn't you want everyone on a level playing field? I want it to be a level playing field when it comes to loot. And that's not because I care about the loot, I just know there is no way a system without loot would pass. Most people and Riot both want it that way, but I would gladly give up the rewards in exchange for a level I feel like I deserve. I feel like a non-insignificant purpose of an infinite level system is bragging rights. I care about having a high level because it is the first possible thing in league to show off dedication. I was upset when they did the same thing for champion mastery. So no, I would not want a level playing field. It feels like thousands of hours of playtime are just going to waste. It feels like Riot is just taking the easy route. I am kind of rambling/my thoughts are trailing off. sorry if I am not getting my message across.
NiamhNyx (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=000000000000000000000000,timestamp=2017-11-07T19:44:16.189+0000) > > If you read my other reply I already mentioned a system I came up with to just give levels visually. And that is just me, Riot could surely come up with something better than I did. I don't care about the rewards for leveling up, I have all the ip/skins/whatever I could want. I do care about my e-peen however. Ok, then what about all the people who are looking forward to the rewards so they can also have every champion? The world does not revolve around you mate, so the system will not be adjusted just to satisfy your entitled attitude.
> [{quoted}](name=NiamhNyx,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=0000000000000000000000000000,timestamp=2017-11-07T19:48:46.309+0000) > > Ok, then what about all the people who are looking forward to the rewards so they can also have every champion? The world does not revolve around you mate, so the system will not be adjusted just to satisfy your entitled attitude. I feel like you still misunderstand. Everything could be exactly the same, just at a higher number. Nobody would miss out on any rewards. And again, Riot could surely come up with something satisfactory for everyone, or at least more people than are satisfied now. Games revolve around their collective user base. I have as much of a voice as any other one person and I am exercising it.
Jamaree (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=0000000000000000,timestamp=2017-11-07T19:33:10.114+0000) > > I mean I don't need positive net acknowledgement. Right now it feels sort of like negative acknowledgement, since it feels like all the levels we should have in the new system are lost. If you don't need it said acknowledgement period, then why do you care you are losing out on levels?
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=00000000000000000001,timestamp=2017-11-07T19:48:22.356+0000) > > If you don't need it said acknowledgement period, then why do you care you are losing out on levels? What I mean is they don't have to go out of there way to positively reward veterans/me. Having levels apply retroactively seems neutral to me. It's something they already put the time into. I want Riot to correct that balance to at least bring it back to neutral. You seem hung up on the first thing I said, I am fleshing out what I meant and you are ignoring what I am saying.
NiamhNyx (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=0000000000000000,timestamp=2017-11-07T19:33:10.114+0000) > > I mean I don't need positive net acknowledgement. Right now it feels sort of like negative acknowledgement, since it feels like all the levels we should have in the new system are lost. Ahh yes and then you would complain about not getting the rewards from leveling up to where you are.
> [{quoted}](name=NiamhNyx,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=00000000000000000000,timestamp=2017-11-07T19:36:45.610+0000) > > Ahh yes and then you would complain about not getting the rewards from leveling up to where you are. If you read my other reply I already mentioned a system I came up with to just give levels visually. And that is just me, Riot could surely come up with something better than I did. I don't care about the rewards for leveling up, I have all the ip/skins/whatever I could want. I do care about my e-peen however.
Jamaree (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=00000000,timestamp=2017-11-07T19:19:40.421+0000) > > My main complaint was over having an infinite level system not apply retroactively. I already wrote out a system that would just visually give levels while not giving out rewards, so I won't go over it here. I don't explicitly *need* acknowledgement for being a veteran, but when Riot rolls out a system that is all about showing how much time you have devoted to league (infinite levels) it seems kind of silly not to. If you don't need it, why do you care?
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=000000000000,timestamp=2017-11-07T19:26:25.855+0000) > > If you don't need it, why do you care? I mean I don't need positive net acknowledgement. Right now it feels sort of like negative acknowledgement, since it feels like all the levels we should have in the new system are lost.
: > [{quoted}](name=Reelix,realm=EUW,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=0001,timestamp=2017-11-07T19:03:06.027+0000) > > Boohoo, I'm a veteran, i played this game before everyone else and i feel special and entitled to free stuff, wtf rito gems why u no give me free stuff? i play this game for so long?? > > Cmon dude stop crying, ur not special cus ur a ''league of legends'' veteran {{sticker:slayer-pantheon-popcorn}} while what you said negatively i agree with, i would never say it like you said it. i have been playing for 4 years and dont give a crap what us"veterans" get, im happy about the game so im going to play the game. why get free stuff just because i played longer then someone else,
> [{quoted}](name=DaenrysTargaryen,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=00010001,timestamp=2017-11-07T19:16:12.955+0000) > > while what you said negatively i agree with, i would never say it like you said it. i have been playing for 4 years and dont give a crap what us"veterans" get, im happy about the game so im going to play the game. why get free stuff just because i played longer then someone else, I can respect that. I typically have a similar attitude, so much so that I contest whenever a game tries to add gacha mechanics. After they put in rewards I can't help but play for rewards instead of for fun, so I quit. This is more a personal issue though. The reason I am upset kind of ties into this. It feels like veterans are getting their investment taken away from them by putting new players on equal footing when it comes to the infinite player level.
: The less you expect, the happier you'll be. {{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=NA Bagboy Brown,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=0002,timestamp=2017-11-07T19:09:43.431+0000) > > The less you expect, the happier you'll be. > > {{sticker:slayer-pantheon-thumbs}} FeelsBadMan
: What are the changes that you want?
> [{quoted}](name=Douglas Funnie,realm=NA,application-id=yrc23zHg,discussion-id=EXejV8gU,comment-id=0000,timestamp=2017-11-07T19:02:21.342+0000) > > What are the changes that you want? My main complaint was over having an infinite level system not apply retroactively. I already wrote out a system that would just visually give levels while not giving out rewards, so I won't go over it here. I don't explicitly *need* acknowledgement for being a veteran, but when Riot rolls out a system that is all about showing how much time you have devoted to league (infinite levels) it seems kind of silly not to.
Rioter Comments
: Uhh, no thanks, I don't want people to know how much I overplay this game.
> [{quoted}](name=Daddy Issues,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0007,timestamp=2017-09-28T21:41:48.067+0000) > > Uhh, no thanks, I don't want people to know how much I overplay this game. Well you are getting at least an emote anyway. Lmao
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=000000010001000000000000,timestamp=2017-09-28T15:19:20.513+0000) > > Obviously I didn't play for level considering it didn't exist. All of those other things existing doesn't negate the fact that the new system is also about time spent. Like, you wouldn't say, "meh, loading screen boarders don't need to exist because we already got icons that represent our achievements." But riot also didnt give back mastery points for time spent playing champs or level 6 and 7 when 6 and 7 came out. Its sorta the same logic.
> [{quoted}](name=fallenreaper88,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0000000100010000000000000000,timestamp=2017-09-28T15:34:03.792+0000) > > But riot also didnt give back mastery points for time spent playing champs or level 6 and 7 when 6 and 7 came out. Its sorta the same logic. I was actually really mad about that too... It was wrong then and it's wrong now.
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0000000100010000,timestamp=2017-09-28T14:20:59.548+0000) > > An uncapped level isn't useless unless you view a numerical representation of your time played as useless. I don't think it's useless because I like to feed my ego. > > I think my main problem with the emote is that after 2500 hours, there is nothing to differinitiate between 2500 and 25000 for example. It is capped, unlike the leveling system designed to show off. 2500 hours is a huge amount of time on league even assuming you started in league though. Its roughly a full 12 days a year since season 1. 2 theres various other rewards youve gained playing league that show your time sent such as ranked rewards, team icons that are year marked, legacy skins(this ones weak), and youve played the game. Playing the game for a level and not enjoyment is sorta missing the point.
> [{quoted}](name=fallenreaper88,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=00000001000100000000,timestamp=2017-09-28T14:49:08.206+0000) > > 2500 hours is a huge amount of time on league even assuming you started in league though. Its roughly a full 12 days a year since season 1. 2 theres various other rewards youve gained playing league that show your time sent such as ranked rewards, team icons that are year marked, legacy skins(this ones weak), and youve played the game. Playing the game for a level and not enjoyment is sorta missing the point. Obviously I didn't play for level considering it didn't exist. All of those other things existing doesn't negate the fact that the new system is also about time spent. Like, you wouldn't say, "meh, loading screen boarders don't need to exist because we already got icons that represent our achievements."
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=00000001,timestamp=2017-09-27T13:36:20.241+0000) > > I really don't think this is enough. It is better than an icon at least, but I think the best place to represent a player's dedication to league would be in the leveling system specifically designed for it. why is a emote that will probably never be avalible again and shows your dedication worth less to you than a summoner level that means absolutely nothing post 30. Opponents cant see your summoner level. Its useless.
> [{quoted}](name=fallenreaper88,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=000000010001,timestamp=2017-09-27T22:36:03.778+0000) > > why is a emote that will probably never be avalible again and shows your dedication worth less to you than a summoner level that means absolutely nothing post 30. Opponents cant see your summoner level. Its useless. An uncapped level isn't useless unless you view a numerical representation of your time played as useless. I don't think it's useless because I like to feed my ego. I think my main problem with the emote is that after 2500 hours, there is nothing to differinitiate between 2500 and 25000 for example. It is capped, unlike the leveling system designed to show off.
Jikker (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=000500010000000000000000,timestamp=2017-09-27T16:49:31.022+0000) > > I don't see how veterans jumping to higher level devalues levels at all. They would be getting a level based on time already put into the game. It would be as if levels had existed since the start of the game rather than season 8. Because it was easier for the veteran to jump that far and their whole scaling with levels is different so it'll be much easier for them to reach higher levels while much harder for new players to reach said levels and the effort a new player puts in is degraded.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0005000100000000000000000001,timestamp=2017-09-27T17:23:53.030+0000) > > Because it was easier for the veteran to jump that far and their whole scaling with levels is different so it'll be much easier for them to reach higher levels while much harder for new players to reach said levels and the effort a new player puts in is degraded. Tbh in my head players always just got less levels than they would have earned if they actually played on the new leveling system since I always just figured they wouldn't add in first win of the day bonuses. Anyway, for clarification's sake let's just do a rundown of basically how I think things should go. Player x420NoScopex has played 4000 summoner's rift games. Due to their leveling system, after level 150 the difficulty for leveling up resets every 25 levels according to the FAQ. Riot finds the average amount of games to level up 25 times after level 150 under the new system. For our sake, let's say it's 100 games. 4000/100 = 40. Do the same thing for Twisted Treeline, Bots, and Dominion too I guess. Let's say that puts in another 5 levels. 40+5 = 45. Round to the nearest multiple of 25, in this case 50. If you are concerned this will inflate levels, keep in mind these players aren't getting their first wins of the days over multiple years factored in. They could also just round down if they wanted. Add this number to the base 30 and you get 80. In order to keep the account in line with rewards, it still levels as though it were level 30. It takes the exact same amount of experience for a normal account to get to 150 as it does for this account to reach 200. After that point, the accounts are basically indistinguishable due to the 25 level difficulty reset system. So what do you think? Sounds fair, right?
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=00050001000000000000000000000000,timestamp=2017-09-27T17:30:19.255+0000) > > As I have already explained, it would just be a visual boost. You would be getting the rewards the same as someone who is level 30 and nothing would be lost. And you expect Riot to code that properly? They would need to individually code it for each account or generalize it. I'd rather just get a solid refund on my runes.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=000500010000000000000000000000000000,timestamp=2017-09-27T17:32:46.954+0000) > > And you expect Riot to code that properly? They would need to individually code it for each account or generalize it. > > I'd rather just get a solid refund on my runes. Yes, I think it is something Riot is capable of. And like I said, I have more IP than I know what to do with. We'll see how the BE store goes I guess.
Jikker (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=000500010000000000000000,timestamp=2017-09-27T16:49:31.022+0000) > > I don't see how veterans jumping to higher level devalues levels at all. They would be getting a level based on time already put into the game. It would be as if levels had existed since the start of the game rather than season 8. Because it was easier for the veteran to jump that far and their whole scaling with levels is different so it'll be much easier for them to reach higher levels while much harder for new players to reach said levels and the effort a new player puts in is degraded.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0005000100000000000000000001,timestamp=2017-09-27T17:23:53.030+0000) > > Because it was easier for the veteran to jump that far and their whole scaling with levels is different so it'll be much easier for them to reach higher levels while much harder for new players to reach said levels and the effort a new player puts in is degraded. Alright, I see what you mean now. If levels are given at a highly inflated rate it could devalue them to newer players. This is not something either of us want, after all the goal here is to create an accurate representation of dedication to the game. I think most people would be fine with getting objectively less levels than they deserve considering the alternative is no level boost at all. This means that if they took the number of games approach for example, people would be fine if Riot didn't take first wins of the day into account. This sounds fair, right?
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=000500010000000000000000,timestamp=2017-09-27T16:49:31.022+0000) > > I don't see how veterans jumping to higher level devalues levels at all. They would be getting a level based on time already put into the game. It would be as if levels had existed since the start of the game rather than season 8. Because Riot would need to retroactively grant those rewards at all levels. For some of us, that means we'll get almost nothing but trash. My bigger issue is the lack of refund. It is straight up because I spent time on it and Riot is trashing the IP I earned. As a whole, they're saying "investing in runes was a mistake." Players who bought a variety of runes before Season 7 will be losing out.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0005000100000000000000000000,timestamp=2017-09-27T17:20:58.284+0000) > > Because Riot would need to retroactively grant those rewards at all levels. For some of us, that means we'll get almost nothing but trash. > > My bigger issue is the lack of refund. It is straight up because I spent time on it and Riot is trashing the IP I earned. As a whole, they're saying "investing in runes was a mistake." Players who bought a variety of runes before Season 7 will be losing out. As I have already explained, it would just be a visual boost. You would be getting the rewards the same as someone who is level 30 and nothing would be lost.
Jikker (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0005000100000000,timestamp=2017-09-27T15:38:00.920+0000) > > I may have not made myself clear, but the bonus levels would be visual only. A level 30 player who levels up to 630 would be getting exactly the same rewards as the 630 to 1230. At a certain points the difficulty of leveling up resets. Once both accounts hit that point you wouldn't even be able to tell the difference between them, except that one is a higher level. It screws nothing up. Literally the only problem would be if they added in rewards that represent the level, as the example you have given. It still devalues the value of level 630 to a new player since you jumped right there
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=00050001000000000000,timestamp=2017-09-27T16:37:43.720+0000) > > It still devalues the value of level 630 to a new player since you jumped right there I don't see how veterans jumping to higher level devalues levels at all. They would be getting a level based on time already put into the game. It would be as if levels had existed since the start of the game rather than season 8.
: or, you know, instead of giving a head start at reaching a level most likely nobody will see AND significantly cutting down the rewards you could get, what about an actual thing?
> [{quoted}](name=BlueVestGuy,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0006,timestamp=2017-09-27T16:31:16.977+0000) > > or, you know, instead of giving a head start at reaching a level most likely nobody will see AND significantly cutting down the rewards you could get, what about an actual thing? It wouldn't cut down on rewards at all, as I have explained above. As for getting an actual thing, that would be fine too. No idea what that could be though. Personally, I like my levels idea since that is what it feels like we are getting snubbed of among other reasons.
Jikker (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=00050001,timestamp=2017-09-27T15:04:49.381+0000) > > Also, if it is too hard to calculate they can just give levels in tiers. People with hours or games between x and y get 50+ levels, between y and z another 50+ and so on. The rewards FAQ says, "One nuance to understand with this is that the difficulty won't increase in a straight line. Leveling will get a little bit tougher as you approach each milestone level (every 25 levels) and then it'll speed up again until you get closer to the next one." So if they go the tier route they just have to place people on a path that aligns with this system. > > > Looking at the FAQ again, it also says, "The new, uncapped leveling system is primarily aimed at giving you more goals to shoot for (and rewards for hitting them). With that in mind, we didn't think it made sense to start so many of you at a very high level. That would take the goals away from the very people this system is intended to support." My solution satisfies both Riot and veterans. And not only veterans I guess, but anyone who would get a head start even if it is a small one. Yeah but think about it -- what you're saying is make levels for veterans suddenly mean level 630=30. So....what about the people from level 30 that leveled up to 630? They got tons of rewards for it while the veteran got none yet the veteran is now at level 1000 and got there much easier than the guy starting from 30 while getting fewer rewards. If anything, your solution just screws up the whole system and makes levels even more meaningless. Let's say level 100 gets a special icon that says "100". Does that mean that veterans get the same icon at level 700? It doesn't work out at all! Just accept that you'll be level 30 and earning rewards right along with everyone else and you don't have some meaningless number attached to you that will devalue the meaning of the same number for someone that started lower than you. tl;dr - it would remove reward opportunities for veterans overall and would devalue higher level values for new players.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=000500010000,timestamp=2017-09-27T15:24:09.591+0000) > > Yeah but think about it -- what you're saying is make levels for veterans suddenly mean level 630=30. So....what about the people from level 30 that leveled up to 630? They got tons of rewards for it while the veteran got none yet the veteran is now at level 1000 and got there much easier than the guy starting from 30 while getting fewer rewards. If anything, your solution just screws up the whole system and makes levels even more meaningless. Let's say level 100 gets a special icon that says "100". Does that mean that veterans get the same icon at level 700? It doesn't work out at all! Just accept that you'll be level 30 and earning rewards right along with everyone else and you don't have some meaningless number attached to you that will devalue the meaning of the same number for someone that started lower than you. > > tl;dr - it would remove reward opportunities for veterans overall and would devalue higher level values for new players. Relevant FAQ quotes: "What about the 30 capsules new players get when leveling from 1 to 30? Aren't we missing out on those? No, because it will still take new players a long time to climb to level 30 and get the 30 capsules along the way. If you spend that time instead on your level 30 account, you'll get a bunch of capsules as well and you'll be well on your way toward unlocking one of the exclusive cosmetic rewards at the milestone levels." "Will leveling in the new system get slower the higher you climb? Yes, but it won't ever get much slower than it is now. The leveling curve will get slightly harder and slower as you go, but it stops getting tougher once you reach level 150. Basically, the climb from levels 151 to 175 will take exactly as long as the climb from levels 176 through 200. Even at this highest, toughest level (like the jump from level 199 to 200), the average number of games you'll have to play between levels will be somewhere between 15 and 25 games. It varies depending on how many games you've won with the First Win of the Day (which will soon give bonus XP) active. One nuance to understand with this is that the difficulty won't increase in a straight line. Leveling will get a little bit tougher as you approach each milestone level (every 25 levels) and then it'll speed up again until you get closer to the next one."
Jikker (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=00050001,timestamp=2017-09-27T15:04:49.381+0000) > > Also, if it is too hard to calculate they can just give levels in tiers. People with hours or games between x and y get 50+ levels, between y and z another 50+ and so on. The rewards FAQ says, "One nuance to understand with this is that the difficulty won't increase in a straight line. Leveling will get a little bit tougher as you approach each milestone level (every 25 levels) and then it'll speed up again until you get closer to the next one." So if they go the tier route they just have to place people on a path that aligns with this system. > > > Looking at the FAQ again, it also says, "The new, uncapped leveling system is primarily aimed at giving you more goals to shoot for (and rewards for hitting them). With that in mind, we didn't think it made sense to start so many of you at a very high level. That would take the goals away from the very people this system is intended to support." My solution satisfies both Riot and veterans. And not only veterans I guess, but anyone who would get a head start even if it is a small one. Yeah but think about it -- what you're saying is make levels for veterans suddenly mean level 630=30. So....what about the people from level 30 that leveled up to 630? They got tons of rewards for it while the veteran got none yet the veteran is now at level 1000 and got there much easier than the guy starting from 30 while getting fewer rewards. If anything, your solution just screws up the whole system and makes levels even more meaningless. Let's say level 100 gets a special icon that says "100". Does that mean that veterans get the same icon at level 700? It doesn't work out at all! Just accept that you'll be level 30 and earning rewards right along with everyone else and you don't have some meaningless number attached to you that will devalue the meaning of the same number for someone that started lower than you. tl;dr - it would remove reward opportunities for veterans overall and would devalue higher level values for new players.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=000500010000,timestamp=2017-09-27T15:24:09.591+0000) > > Yeah but think about it -- what you're saying is make levels for veterans suddenly mean level 630=30. So....what about the people from level 30 that leveled up to 630? They got tons of rewards for it while the veteran got none yet the veteran is now at level 1000 and got there much easier than the guy starting from 30 while getting fewer rewards. If anything, your solution just screws up the whole system and makes levels even more meaningless. Let's say level 100 gets a special icon that says "100". Does that mean that veterans get the same icon at level 700? It doesn't work out at all! Just accept that you'll be level 30 and earning rewards right along with everyone else and you don't have some meaningless number attached to you that will devalue the meaning of the same number for someone that started lower than you. > > tl;dr - it would remove reward opportunities for veterans overall and would devalue higher level values for new players. I may have not made myself clear, but the bonus levels would be visual only. A level 30 player who levels up to 630 would be getting exactly the same rewards as the 630 to 1230. At a certain points the difficulty of leveling up resets. Once both accounts hit that point you wouldn't even be able to tell the difference between them, except that one is a higher level. It screws nothing up. Literally the only problem would be if they added in rewards that represent the level, as the example you have given.
: I forgot to also say that I think leveling up is harder the higher up you go so if someone is over level 9,000, they are probably going to have a frustrating time to level up.
> [{quoted}](name=How Do You Meta,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0001,timestamp=2017-09-27T13:37:38.766+0000) > > I forgot to also say that I think leveling up is harder the higher up you go so if someone is over level 9,000, they are probably going to have a frustrating time to level up. I should have included you in my last reply. "Also, if it is too hard to calculate they can just give levels in tiers. People with hours or games between x and y get 50+ levels, between y and z another 50+ and so on. The rewards FAQ says, "One nuance to understand with this is that the difficulty won't increase in a straight line. Leveling will get a little bit tougher as you approach each milestone level (every 25 levels) and then it'll speed up again until you get closer to the next one." So if they go the tier route they just have to place people on a path that aligns with this system."
Voldymort (EUNE)
: >when half the community is under 13 just because they act like children, it doesn't mean they are! managed to find a 4 year old survey the community made https://www.reddit.com/r/leagueoflegends/comments/1aohu2/league_of_legends_players_age_survey/
> [{quoted}](name=Voldymort,realm=EUNE,application-id=yrc23zHg,discussion-id=mtbWghEi,comment-id=0004,timestamp=2017-09-27T07:09:57.721+0000) > > just because they act like children, it doesn't mean they are! > > managed to find a 4 year old survey the community made > > https://www.reddit.com/r/leagueoflegends/comments/1aohu2/league_of_legends_players_age_survey/ I wonder if they all kept playing or new people just rotated into their age slots.
Jikker (NA)
: I don't really see a need to. It would be difficult to calculate (i.e. they spent 670 hours playing, but how many were customs or bots instead of PvP?) and it's not the end of the world starting from level 30. Yeah a noob might pass you, but in the end, it's only really for gaining BE at level ups so you got all that IP already from your years of playing. Honestly, the lack of IP from runes is the bigger issue than starting at level 30.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0005,timestamp=2017-09-27T14:40:48.026+0000) > > I don't really see a need to. It would be difficult to calculate (i.e. they spent 670 hours playing, but how many were customs or bots instead of PvP?) and it's not the end of the world starting from level 30. Yeah a noob might pass you, but in the end, it's only really for gaining BE at level ups so you got all that IP already from your years of playing. Honestly, the lack of IP from runes is the bigger issue than starting at level 30. Also, if it is too hard to calculate they can just give levels in tiers. People with hours or games between x and y get 50+ levels, between y and z another 50+ and so on. The rewards FAQ says, "One nuance to understand with this is that the difficulty won't increase in a straight line. Leveling will get a little bit tougher as you approach each milestone level (every 25 levels) and then it'll speed up again until you get closer to the next one." So if they go the tier route they just have to place people on a path that aligns with this system. Looking at the FAQ again, it also says, "The new, uncapped leveling system is primarily aimed at giving you more goals to shoot for (and rewards for hitting them). With that in mind, we didn't think it made sense to start so many of you at a very high level. That would take the goals away from the very people this system is intended to support." My solution satisfies both Riot and veterans. And not only veterans I guess, but anyone who would get a head start even if it is a small one.
Jikker (NA)
: I don't really see a need to. It would be difficult to calculate (i.e. they spent 670 hours playing, but how many were customs or bots instead of PvP?) and it's not the end of the world starting from level 30. Yeah a noob might pass you, but in the end, it's only really for gaining BE at level ups so you got all that IP already from your years of playing. Honestly, the lack of IP from runes is the bigger issue than starting at level 30.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0005,timestamp=2017-09-27T14:40:48.026+0000) > > I don't really see a need to. It would be difficult to calculate (i.e. they spent 670 hours playing, but how many were customs or bots instead of PvP?) and it's not the end of the world starting from level 30. Yeah a noob might pass you, but in the end, it's only really for gaining BE at level ups so you got all that IP already from your years of playing. Honestly, the lack of IP from runes is the bigger issue than starting at level 30. I don't think it should matter what game mode it was, they were playing league. And no it's not the end of the world, but it is a slap in the face. The system isn't only for gaining BE. There are plenty of systems that could give BE without it being tied to an uncapped level. Funnily enough, I actually feel fine about the runes. In my head I got my moneys worth out of them. I don't think the free runes system they are implementing would have ever happened if it weren't for players like me who spent as much as we did. I am more upset that veterans aren't getting acknowledged for allowing Riot this opportunity through our investment. Some want to see this acknowledgement in the form of IP, but veterans already have more IP than they know what to do with anyway.
: Emotes and borders are worthless. Riot is basically giving veterans socks and underwear for christmas. Or apples for Halloween. Pick your holiday.
> [{quoted}](name=KrazyKavy,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0002,timestamp=2017-09-27T14:20:10.738+0000) > > Emotes and borders are worthless. Riot is basically giving veterans socks and underwear for christmas. Or apples for Halloween. Pick your holiday. Totally agree they aren't doing enough. My suggestion is the best solution I have heard. I think Riot Cactopus said something about seeing your past seasons rankings on your profile, but there are a few problems I see with this. One is I think the rewards should not be tied to player skill level, just dedication. Rewards already exist for player skill level. Another one is I am pretty sure we used to be able to do this already back before they started messing with the client. I might be wrong about this, I know you used to be able to see things from past seasons but maybe it just showed your stats. It would be kind of silly to take something away just to give it back as a reward.
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=00010000,timestamp=2017-09-27T13:47:32.296+0000) > > Which is why they should just upgrade veterans visually. It would be like you were leveling a 30 account, but the number would just be much higher. They should really give a border trim indefinitely tbh.
> [{quoted}](name=How Do You Meta,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=000100000000,timestamp=2017-09-27T14:01:09.035+0000) > > They should really give a border trim indefinitely tbh. Or at least something more than an emote. I don't like BMing, so I don't emote a lot and would hardly ever see it. Lol.
: I forgot to also say that I think leveling up is harder the higher up you go so if someone is over level 9,000, they are probably going to have a frustrating time to level up.
> [{quoted}](name=How Do You Meta,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0001,timestamp=2017-09-27T13:37:38.766+0000) > > I forgot to also say that I think leveling up is harder the higher up you go so if someone is over level 9,000, they are probably going to have a frustrating time to level up. Which is why they should just upgrade veterans visually. It would be like you were leveling a 30 account, but the number would just be much higher.
: Theyre giving vetrans an emote based on amount of time played.
> [{quoted}](name=fallenreaper88,realm=NA,application-id=yrc23zHg,discussion-id=icdUE4xp,comment-id=0000,timestamp=2017-09-27T13:28:16.611+0000) > > Theyre giving vetrans an emote based on amount of time played. I really don't think this is enough. It is better than an icon at least, but I think the best place to represent a player's dedication to league would be in the leveling system specifically designed for it.
Rioter Comments
xKumei (NA)
: I am upset that player level is not going to apply retroactively.
I would be happy if they just did a simple numbers boost. They wouldn't even have to change their rewards structure at all. Say instead of starting at 30, you start at 330. Rewards you'd normally get at 75 and 150 you'd instead get at 375 and 450. It's an easy fix.
: If playing the game this whole time as a wast of your time then stop playing.
> [{quoted}](name=GlobDaBlob,realm=NA,application-id=yrc23zHg,discussion-id=Q2fFaxgj,comment-id=0004,timestamp=2017-09-21T14:55:46.242+0000) > > If playing the game this whole time as a wast of your time then stop playing. Way to ignore everything I have been saying.
: I'm not really because we get bonus loots out of the deal. witht he shop changing up they can't just be giving us all the free shit lol
> [{quoted}](name=TheRiddum,realm=NA,application-id=yrc23zHg,discussion-id=Q2fFaxgj,comment-id=0003,timestamp=2017-09-21T14:18:50.157+0000) > > I'm not really because we get bonus loots out of the deal. witht he shop changing up they can't just be giving us all the free shit lol From what I have read, leveling will get harder each couple of levels but then drop back down to the base level after a certain amount. I don't see why they can't just do basically what they did between level 1 and 30 accounts. Just have the people who have spent certain amounts of hours start at different levels where the amount of exp to get to the next level is the same.
MysterQ (NA)
: > [{quoted}](name=xKumei,realm=NA,application-id=yrc23zHg,discussion-id=Q2fFaxgj,comment-id=00020000,timestamp=2017-09-21T13:50:13.597+0000) > > Part of the point of an uncapped level system is to show off... If you are only playing this game to show off, then yes you are wasting your time.
> [{quoted}](name=MysterQ,realm=NA,application-id=yrc23zHg,discussion-id=Q2fFaxgj,comment-id=000200000000,timestamp=2017-09-21T14:06:18.519+0000) > > If you are only playing this game to show off, then yes you are wasting your time. I am not playing to show off, I am saying if they are going to put a system in place that is designed to show your dedication to League of Legends you shouldn't ignore 8 years of that dedication.
MysterQ (NA)
: Get over it. You played the game for fun not to show off.
> [{quoted}](name=MysterQ,realm=NA,application-id=yrc23zHg,discussion-id=Q2fFaxgj,comment-id=0002,timestamp=2017-09-21T13:46:27.956+0000) > > Get over it. > > You played the game for fun not to show off. Part of the point of an uncapped level system is to show off...
: 54367 riot likes to fu ck over it's older players. I had well over 1k honors, where the fuck is my acknowledgement for that too. riots obvious contempt for it's own player base is why I refuse to ever give those as sholes money
> [{quoted}](name=alaskaneagle,realm=NA,application-id=yrc23zHg,discussion-id=Q2fFaxgj,comment-id=0000,timestamp=2017-09-21T13:23:11.092+0000) > > 54367 > > riot likes to fu ck over it's older players. I had well over 1k honors, where the fuck is my acknowledgement for that too. riots obvious contempt for it's own player base is why I refuse to ever give those as sholes money I agree that Riot needs to do better. I mean in your case they literally pulled the icon trick on you. Personally I have given them a few hundred dollars. My brother has given them over a thousand. I love league and I don't regret the money I spent. I care a lot about the game and that is why it hurts to not see a return on player investment in the form of retroactive levels.
Rioter Comments
Rioter Comments
Rioter Comments
: Frequently Asked Questions About the Upcoming Leveling and Rewards Changes
>When you introduce uncapped leveling, why we don't start current players past level 30? The new, uncapped leveling system is primarily aimed at giving you more goals to shoot for (and rewards for hitting them). With that in mind, we didn't think it made sense to start so many of you at a very high level. That would take the goals away from the very people this system is intended to support. >That said, we've been paying attention to your feedback on this point. A lot of you have pointed out that folks who've been playing since the earliest seasons don't have a good way to express that—that seems to be a big part of the reason that some of you are asking for a head start in the leveling system. So we're looking into work on the profile page that'll let you show other players when you started playing League (including all your previous ranked badges). We're hoping to ship that by the end of this year or the beginning of early next year. >We're also planning to give out exclusive emotes based on how many hours you've put into since the beginning of League. Playing 500 hours gets you the Defender of the League emote, 1,500 hours gets you the Champion of the League emote, and 2,500 hours gets you the ultra-rare Conqueror of the League emote. Oh yay, now my friends can see that I was gold in season 3. Thanks Riot! /s But seriously, having a higher level is ** WAY BETTER** than the rewards you are giving. I care so much more about the level then I do about some skins and emotes. If anything they are just going to be a reminder about how screwed over I feel. The level is literally the only thing I care about. What you are doing is not enough and I am disappointed.
Rioter Comments
: As I said before: Fairness is nothing some IP will change. And as I mentioned as well - the game has made ALOT of progress since its early days and yes - because of that new players are treated a little better/have an easier time getting started! The Veterans are the ones that made that possible and delivered the data leading to these improovments! OFC.. you could be happy now you were part of this changes and made them possible, showing your loyality to game with all those icons and skins you collected over the years... but... idk. So.. once again.. what do you guys want?!? You're already getting some neat content within the BE shop. You'll get some future content made for long term players. Or do you actually want Riot to not make progress and treat new players the same way as the old ones, despite the fact they can be different? ---------------------------------------- As Sidenote... what exactly makes a Veteran a Veteran besides owning (nearly) everythng? Lel... Randomdude97 playing since Season4 is not exactly what I'd call a Veteran... Hell I'd not even call my selfe a Veteran (AND I own everything) because I'm only playing since season 2.
> [{quoted}](name=Titanium70,realm=EUW,application-id=3ErqAdtq,discussion-id=o1hsbxt5,comment-id=001000000000,timestamp=2017-09-05T22:19:17.585+0000) > > As I said before: Fairness is nothing some IP will change. > And as I mentioned as well - the game has made ALOT of progress since its early days and yes - because of that new players are treated a little better/have an easier time getting started! The Veterans are the ones that made that possible and delivered the data leading to these improovments! > > OFC.. you could be happy now you were part of this changes and made them possible, showing your loyality to game with all those icons and skins you collected over the years... but... idk. > > So.. once again.. what do you guys want?!? > You're already getting some neat content within the BE shop. > You'll get some future content made for long term players. > > Or do you actually want Riot to not make progress and treat new players the same way as the old ones, despite the fact they can be different? > > ---------------------------------------- > > As Sidenote... what exactly makes a Veteran a Veteran besides owning (nearly) everythng? Lel... > Randomdude97 playing since Season4 is not exactly what I'd call a Veteran... Hell I'd not even call my selfe a Veteran (AND I own everything) because I'm only playing since season 2. I'd call you a veteran. Season two was a long time ago.
Engelin (NA)
: Click the gear icon in the top-right of the client, click block list, add player to block list
> [{quoted}](name=Engelin,realm=NA,application-id=yrc23zHg,discussion-id=bouuwPEv,comment-id=0000,timestamp=2017-09-05T13:18:30.037+0000) > > Click the gear icon in the top-right of the client, click block list, add player to block list Thanks! You think it would be more intuitive.
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xKumei

Level 31 (NA)
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