Wuq (NA)
: Is it really your aim to get every champion to Mastery 7?
: What on earth could POSSIBLY justify Mastery 7 costing 6.5x as much as before?
Everyone seems to miss one huge fact when considering the cost of champion mastery with the new BE system: **We did not have to use IP to upgrade champion mastery.** Under the new system, we have to use the equivalent of IP to upgrade our mysteries, and the cost of getting each champion to mastery 7 costs more than buying the entire champion roster with BE.
SEKAI (OCE)
: And this is what we call the https://godshotspot.files.wordpress.com/2014/08/fast-easy-accounting-206-361-3950-helps-contractors-overcome-stockholm-syndrome-for-change-order-management.png .............. Your defence also has a couple flaws: 1. When it's between a possible skin shard or any other reward options and BE through first-time S rank chests or events, the BE is not "free". Because you lose the opportunity cost of all the other rewards (often typically reserved for real money purchases) you otherwise can not earn through sheer grinding. 2. If you withhold shards for discounts, your BE is simply not growing. Ultimately you will still disenchant most of your shards unless you're already some kind of whale which in that case you shouldn't even care what Riot has done to the IP/BE system anyway, this means the notion of discounts approaches negligibility for most players. 3. There is no way you can defend the new champion mastery 6 and 7's cost. It's a pure nerf, and a pretty heavy one that just raises the original price by like 6 times, for no reason. 4. The current BE system is only compared with the good o' IP when we say they're roughly equal in value, when in fact we also had a separate BE system which while limited it was still its own thing separated from IP. This means no matter how you look at it, player (grinding) resource has been devalued from the change. Now also factor in #1 and #3. 5. It still doesn't change the fact instead of gradual earning, periodic earning feels terrible for most players. 6. When you unlock a champ through shard, especially through the shard you get from leveling up which is the main way of earning your BE, this means instead of the discounted value you're paying for, what you're actually paying is the combined value of its labelled discount value AND and value you will get if you disenchant the shard; again, opportunity cost. This means it is NOT a "a major discount" at all. Now also factor in #2. I'm thinking you're probably just convincing yourself to accept it, tbh.
Just to respond to your points: 1. Yes, BE is free. Period. It doesn't matter how it is earned, it is a free currency that only requires us to invest our time into playing League of Legends. IP was the same exact way, but there was only one way to earn it (i.e. - playing matches). With BE there are multiple ways to earn the currency. Orange shards and other loot from from chest drops are entirely off-topic as this thread is entirely focused on BE. 2. You are right in that our BE will not grow if we do not disenchant shards. I'm holding on to some champion shards so that I can use them to upgrade mastery, and I have also used some to get the unlock discount (I will address this thoroughly in point 6). However, BE is only used to unlock champions and upgrade mastery level. Since runes are no longer a thing, we do not need free currency for anything else. In other words, **it doesn't really matter if your BE pool isn't growing if we're working on unlocking a specific champion**. If I get an Aurelion Sol shard, keep it to get the discount, and then grind another couple levels so I have enough BE to unlock Sol with the shard, what have I lost? See 6 for further discussion on that. 3. I never defended the increase in the cost of champion mastery, nor do I agree with the change. You and I feel the same way about this. 4. The issue with this point is we have to take into effect how this change ultimately affected our grinding methods. To earn IP you had to play lots of matches, and you could purchase IP boosts. That was the only way to earn IP. With the changes that preseason brought, we can earn BE - which now unlocks everything IP did - through grinding matches to level up, event rewards, Hextech chests from match ranking, and honor capsules. It is when you calculate all these sources of BE together that you would find that we earn more BE than we did IP in the long run. 5. I never said anything in the OP that disagrees with this point, and I actually suggested Riot do something to fix this flaw in the system. 6. I understand this point you are making, but when you look at the combined cost of the BE to unlock the champion at a discount with the BE you would have received for disenchanting the shard you are **still** coming out on top. I was just given a Braum shard with my glorious capsule at level 40. It normally costs 6300 to unlock Braum, but I paid 3050. The disenchant value for a 6300 champion is roughly 1100, but I cannot remember exactly. So when you combine the BE cost plus the potential of what the shard would have given me, it is still less than 6300. The point of my thread is that I'm trying to look at all aspects of the new currency system instead of *only* the negative. It is certainly far from perfect, but I'm starting to see the positives of it. I just got an Orianna shard today from a Hextech chest by getting an S- or better. That gave me more than the minimum reward from a capsule after leveling up, and I all had to do was play one match. I'm starting to see how we can possibly earn much more currency under the new system if we play our cards right. You can agree or disagree, but I'm starting to see how it can be done.
Rioter Comments
: I'm not sure where OP pulled this quote from. And we need the community's help to correct things like this: > So far i havent seen those "more skin shards" in boxes, 0 skin shards from leveling up too. Skin shards from leveling up? That's not a thing. It's really harmful to upvote misinformation like this. To really understand about the orange essence nerfs, [here's a really detailed post about the orange essence nerfs](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/fRZopjhE-bring-back-the-old-value-of-orange-disenchant-riot?comment=0009) I made a while back on these boards. Please let us know how you feel about the explanation given there—I promise I'll pass on your feedback to the devs. Just do me a favor and make sure you read the post so your feedback is based on what we actually said about it!
It's posts like these that make me regret spending each and every dollar that I did on RP during the course of my account ownership. It's bad enough that Riot has completely changed the currency system to benefit their own wallet, but you guys continue to lie to us and try to make us second guess ourselves. This is called gaslighting, which is a behavior that occurs in abusive relationships. If Riot doesn't start making some positive changes then I might need to end my relationship with League of Legends.
Rioter Comments
: > [{quoted}](name=xX aZ3R0n Xx,realm=NA,application-id=yrc23zHg,discussion-id=TrHnTEEN,comment-id=000d00000000,timestamp=2017-11-26T17:20:11.059+0000) > > I am 30 IRL and my girlfriend is 19. > Fuck your math. By any chance did you fail math in school?
> [{quoted}](name=LordForrest,realm=NA,application-id=yrc23zHg,discussion-id=TrHnTEEN,comment-id=000d000000000000,timestamp=2017-11-27T12:00:38.850+0000) > > By any chance did you fail math in school? No, it was my best subject. If you do the equation given, my minimum age for dating would be 22 (30/2+7=22). So then... Fuck that math, I love my girlfriend.
: Vlad and Kat are absurdly overpowered right now.
Since when does Vlad do 900 damage with his Q? If Vlad is doing a lot of damage it's because you and your team fed him, not because he is a broken champion.
: And where are you getting the facts to back up the claim that the majority of players don’t like the changes?
: That doesn't at all fix the issue that he is a tank mid laner that one shots..
Never in my entire account ownership since Season 5 have I ever encountered a Vladimir that can one shot.
: I hope you're not buying bramble for vlad.
Well no, of course not. You're pretty much fucked if you're playing against Vlad top as a tank.
: Vlad really isnt fair to play against..
Grievous wounds OP {{item:3123}} {{item:3165}} {{item:3076}}
: How do I take less damage while laning as an ADC?
* Know your enemy's range, stay out of it. * Stay behind your minion wall if their poke can't pass through units. * Don't attempt to trade when the enemy has the minion advantage.
Rioter Comments
: > [{quoted}](name=Kinkou Order,realm=NA,application-id=yrc23zHg,discussion-id=TrHnTEEN,comment-id=000d,timestamp=2017-11-26T16:26:14.552+0000) > > Clearly you need to take her to the next level... or 2. > > That way she will be Level 18 and no one will really care. Nah fam still not okay. age/2 + 7 is the golden rule.
> [{quoted}](name=BlueRoseWarrior,realm=NA,application-id=yrc23zHg,discussion-id=TrHnTEEN,comment-id=000d0000,timestamp=2017-11-26T17:02:31.592+0000) > > age/2 + 7 is the golden rule. I am 30 IRL and my girlfriend is 19. Fuck your math.
: Can we have honoring enemies back?
Add a list of enemy players underneath the selection for honors witch check mark boxes. Pick who you want to send a little GG message to before clicking OK. Players might see something like *One of your opponents said GG* in the chat box.
EkyonKun (NA)
: Probably not the best game to display your lack of need for hexdrinker/nullifying orb. The enemy only had Blitzcrank for reliable magic damage, and he was building full support. They had Xin top and Yasuo mid. Other than that, I guess Udyr's R does some magic damage..?
Fine, here. I posted the one above because it happened right after I authored that post. https://imgur.com/a/zC0wa
: Any mages vs Ad Assassins mid should be a skill match up lane not an itemization lane...
https://i.imgur.com/rvFAyKm As a player who has Mastery 7 with Talon, I can tell you that I need neither of those things in order to get first blood as soon as I hit my level 2 spike and then steamroll and carry. In fact, I never take Nullifying Orb and I very rarely build Hexdrinker.
: Holy crap, a freaking Ontario university student may have found a way to stop cancer progression
>“I’m good at talking about science,” she said. {{sticker:zombie-brand-facepalm}}
Wuks (NA)
: Thank you, Boards Community. (& smol giveaway - Concluded!)
444 I'm thankful for wonderful champions, like {{champion:202}}
: Why is Zoe yanking out her eyeball in her splash?
Rioter Comments
: Lvl 40 Glorious Capsule is a Troll,They give u ~2k Blue essence, then charge 2500 BE to craft emote
Why does a cosmetic feature cost BE instead of OE? I though that was the standard so far.
: Didn't they say explicitely multiple time to disenchant your shards BEFORE the pre season hit? It was on the FAQ, they said it multiple time on boards, etc. But I agree it is weird to not just let the old shard with their previous value, tho as a programmer I can see how much of a stretch it is to do.
Champion shards. They never mentioned the change to orange shards before the nerf.
: Can people not compare Riot to EA everytime they don't give shit for free?
https://imgur.com/Oo9oouK I don't care about "free shit," but I do care about poor business ethics, lies, setting unrealistic expectations, and condescending replies to criticism.
: That's why every match will have {{champion:86}} {{champion:36}} {{champion:86}} {{champion:36}} {{champion:86}} {{champion:36}}
{{champion:154}} {{item:3065}} {{item:3083}}
Quepha (NA)
: > [{quoted}](name=xX aZ3R0n Xx,realm=NA,application-id=3ErqAdtq,discussion-id=lKdArWld,comment-id=,timestamp=2017-11-18T03:07:09.553+0000) > > * We receive BE at a slower rate than we received IP if we play multiple matches a day You have to play on the level of a full-time streamer for this to happen, something like 16 matches per day ON AVERAGE. That means for every day you don't play for 8 hours straight, the next day you need to play for even longer than that. It's very clear from your match history that you are well below that level of playtime and your BE income will benefit a great deal from the new system. > * The disenchant value for Orange Shards has been cut by 50%, but we receive them at the same rate OK, although it's difficult to tell the total effect of this as hextech chests also have a chance of granting a second chest. > * The cost to upgrade to Mastery 6/7 has been increased by 650% for absolutely no reason at all The reason was that the amount of BE players receive was increased to more than 6.5x previous. > * The BE Emporium is a sandtrap that is meant to tempt players with large currency pools to deplete their reserves It was advertised and presented as a way to give old players SOMETHING to do with their essence because they had literally nothing to spend it on. It also offers mystery champion unlocks at objectively better prices than players have ever seen before which helps out newer players. I would grant you 1 decent point and 3 that appear to be borderline intentional misinformation.
1. It takes about 5 hours and 45 minutes of match time to get the XP to level up after the FWOTD. That's very easy for me to do on my weekends. 2. There is no justification for decreasing the disenchant value of Orange Shards by 50% *unless* we get the shards twice as often. 3. Under the old Hextech Crafting system, BE was a side currency that we used to upgrade Champion Mastery. Now, we are essentially using IP to upgrade our Champion Mastery levels, and this is a huge difference that will cost us lots of currency over time. 4. If you can't see the BE Emporium as the trap that it is then all I can see is wait a few months when you aren't able to afford as much content with BE as you were able to buy with IP. Just remember that someone told you so.
: Warmogs in Ascension
Manaless tanks have a HUGE advantage over other champions once they build {{item:3083}}
Rioter Comments
Rioter Comments
GigglesO (NA)
: > [{quoted}](name=xX aZ3R0n Xx,realm=NA,application-id=3ErqAdtq,discussion-id=31NITyAU,comment-id=0010,timestamp=2017-11-15T18:21:41.704+0000) > > 5 seasons? I've only been playing since S5 and I only have about 30 champions left to unlock. You may have forgotten that the older players paid 6300 for more of the champs. We didn’t have this every time a new champ comes out one gets reduced. I also purchased every single rune including Christmas and Halloween runes, which took up a lot of IP budget.
Yeah, runes. Like the tier 1 and 2 runes I bought at full price and got zero compensation for. And those energy regen runes that worked so well on all those energy champs out there. And the max health runes that I bought for maybe one or two champions who could actually benefit from them. And attack speed runes and quints for every slot possible because Movement Speed Jhin is perfection. Still have only 30 champions left to unlock. IP boosts were great during the bonus IP weekends for 5 man premades.
GigglesO (NA)
: It took me 5 seasons to grind out all of the champs...
5 seasons? I've only been playing since S5 and I only have about 30 champions left to unlock.
: Hey ToxicShaco, I see that you're actually only level 21. I've got good news for ya. We redesigned the 1–30 leveling curve specifically to give out more BE overall, and [we even published the EXACT numbers to prove it](https://boards.na.leagueoflegends.com/en/c/developer-corner/hAaYMrEs-leveling-and-rewards-early-impressions-and-adjustments). Once you check out the post, you'll see charts that show you exactly how much BE each level up to 30 will give out, along with estimates of how many games it'll take you to get there. We also showed in that post how we also made leveling 1–30 faster in the new system. So the change actually is a win-win for you. We're going to spread the information in this post a lot more widely so more folks like you can see for themselves how the new system is better. Sorry about the confusion!
I did the numbers myself and found that people who play many games a day actually earned more under the old IP system than under the new BE system. Basically, I did some division to get the average amount of XP and IP earned per second, then figured out how many seconds it would take to get enough XP to level up at my current level minus the 575 FWOTD. Then I multiplied the seconds played by the average IP gained per second (IP/sec for a win + IP/sec for a loss divided by 2) and added a 150 IP FWOTD bonus to figure out how much IP would have been earned in the amount of gameplay it would take to earn the level up capsule. Assuming the lowest reward per capsule is 810 BE, we actually earned more under the old IP system if we actually played that many games every single day. Not by a small margin, either; With the formula I mentioned above I would have earned 367 more IP than BE if I got an 810 BE capsule, which I have already received one of already. tl;dr The people who play League the most are getting royally fucked under this new system.
: Yeah, I think that the new system feeling different or worse is good feedback which we are watching carefully. But I'm also seeing this perception that the new system is giving you less currency - and that's not true. It's difficult to have a conversation about how the system feels when not everyone has the right facts.
Here are some facts: I did the math between how much experience we earn per second and how much influence points we were earning per second. Then I was able to divide the amount of XP needed to level up to my next level (minus a 575 bonus for FWOTD) by how many XP earned per second. Then I multiplied the amount of seconds it would take to level up by how much IP on average we earned per second (win rate plus loss rate divided by two), and I discovered the following: If I grind out one level per day, I would earn just over 350 more IP from the amount of time I played matches than I would have gotten from BE in a leveling capsule. This is assuming the lowest possible reward which is now 810 BE. Since the amount of XP needed increases with each level, we are earning even less BE as we level up higher than we would have earned in IP. tl;dr NO RIOT, our perception is NOT wrong, our facts are RIGHT, it is YOUR facts that are WRONG. WE ARE EARNING LESS CURRENCY UNDER THE NEW SYSTEM.
: ##Edit: Even if you disagree with the reasoning below, don't downvote me too much! I want more people to see our honest response to this question. This orange essence thing is a spicy one but I'll take my best shot at addressing it. The most honest answer it comes down to is that we wanna be able to spread out orange essence type loot and rewards across multiple systems without having to take an additional huge revenue hit at the same time that we're making runes free. I'll explain what I mean. Basically, when we first started giving out skins and stuff through the loot system, the only way you could get it was by 1) paying for it or 2) earning it through the mastery chests. Going into 2018 you're also gonna get skin content through things like events and honor (lets call them "orange shards" since we're really talking about anything that can be disenchanted into orange essence). We lowered the disenchant rate on shards, and we're giving out more shards. So that's what I mean by spreading it across multiple systems. I think we'll actually have to wait and see whether players feel that the additional shards from the other systems make up for the disenchant rate changes. Preseason shipped with some other upgrades to loot like bad luck protection and chances for double drops in chests, and I think we'll have to wait and see how that feels for players before we'll know. Now, there's another question implied here, which I think also bears addressing: **"Why can't Riot just give us more orange essence and more shards?"** The answer is that we make money on League through RP sales, and we want to be really responsible about how much we cut into RP sales when giving away stuff. Giving away skins and cosmetics through our in-games systems is something we have to manage really carefully—if it becomes to easy to earn orange essence and shards, RP sales would go down a lot (why pay for it when you can just get skins for free?). Even though League is free to play, we do need to make money and manage it responsibly so we can reinvest it back into the game. That's why making cosmetics too easy to get for free would be irresponsible for us, as a business. I know it's hard to get excited about an explanation like this, but I hope it makes sense! ##ONE MORE LONGISH EDIT TO CLARIFY A POINT: **I don't want to make the promise that the orange essence amounts you get will “even out” or be the same as before.** There’s way too much variance in the rates that people get OE from mastery and all the other systems for us to say that with a straight face. And the truth is the nerf to OE disenchant rates was significant. It’s more than we reigned it in to give ourselves wiggle room with these other systems. And honestly, the revenue hit from making runes free was a factor we considered as part of that. The goal is to make rewards systems that feel meaningful, rather than just constantly increasing the amount of stuff we give out every year because player expectations keep rising. It feels icky when we start talking about protecting revenue and budgets and shit, but we’re open to feedback on this stuff. I see basically no one talking about the double drops or bad luck protection that we already added to the system, so I wanna wait for a while for people to get used to the changes.
What revenue hit did Riot get from making runes free? I had to farm enough IP to get runes I ended up not even using (energy regen) and still bought RP for skins and other content. Runes never cost RP, and the hardcore players and veterans were always willing to grind it out in order to have an equal footing in the Rift. So again, what revenue hit does Riot really get by changing the runes and mastery system?
Xavanic (NA)
: We did, you just werent keeping up with their posts
Link please? Also, why did we get a warning in the client about disenchanting blue shards but not orange shards?
Rioter Comments
: ##Edit: Even if you disagree with the reasoning below, don't downvote me too much! I want more people to see our honest response to this question. This orange essence thing is a spicy one but I'll take my best shot at addressing it. The most honest answer it comes down to is that we wanna be able to spread out orange essence type loot and rewards across multiple systems without having to take an additional huge revenue hit at the same time that we're making runes free. I'll explain what I mean. Basically, when we first started giving out skins and stuff through the loot system, the only way you could get it was by 1) paying for it or 2) earning it through the mastery chests. Going into 2018 you're also gonna get skin content through things like events and honor (lets call them "orange shards" since we're really talking about anything that can be disenchanted into orange essence). We lowered the disenchant rate on shards, and we're giving out more shards. So that's what I mean by spreading it across multiple systems. I think we'll actually have to wait and see whether players feel that the additional shards from the other systems make up for the disenchant rate changes. Preseason shipped with some other upgrades to loot like bad luck protection and chances for double drops in chests, and I think we'll have to wait and see how that feels for players before we'll know. Now, there's another question implied here, which I think also bears addressing: **"Why can't Riot just give us more orange essence and more shards?"** The answer is that we make money on League through RP sales, and we want to be really responsible about how much we cut into RP sales when giving away stuff. Giving away skins and cosmetics through our in-games systems is something we have to manage really carefully—if it becomes to easy to earn orange essence and shards, RP sales would go down a lot (why pay for it when you can just get skins for free?). Even though League is free to play, we do need to make money and manage it responsibly so we can reinvest it back into the game. That's why making cosmetics too easy to get for free would be irresponsible for us, as a business. I know it's hard to get excited about an explanation like this, but I hope it makes sense! ##ONE MORE LONGISH EDIT TO CLARIFY A POINT: **I don't want to make the promise that the orange essence amounts you get will “even out” or be the same as before.** There’s way too much variance in the rates that people get OE from mastery and all the other systems for us to say that with a straight face. And the truth is the nerf to OE disenchant rates was significant. It’s more than we reigned it in to give ourselves wiggle room with these other systems. And honestly, the revenue hit from making runes free was a factor we considered as part of that. The goal is to make rewards systems that feel meaningful, rather than just constantly increasing the amount of stuff we give out every year because player expectations keep rising. It feels icky when we start talking about protecting revenue and budgets and shit, but we’re open to feedback on this stuff. I see basically no one talking about the double drops or bad luck protection that we already added to the system, so I wanna wait for a while for people to get used to the changes.
If the disenchant value for orange shards is reduced by 50% then we should be receiving twice as many shards. That certainly isn't the case right now, which means that the only acceptable reason why Riot is nerfing the disenchant value right now is to reduce the amount of free skins we get in an attempt to increase RP sales.
: What does the S stand for
S is the rating of perfection... Therefore, S = FOUR! {{champion:202}}
: I agree. I'd say don't disable warmogs, just either cancel the healing altogether (for warmogs only) on the ascended or massively increase the cooldown of warmogs heart. That way, you'd still be pressured to target him but it gives a window to get some damage to stick. I'd prefer disabling the passive for ascendeds altogether, but would like it as an item for the non-ascendeds.
The issue is that there are champions that don't use mana who can simply recall to shop or find a safe place, and then they restore all of their health without having to die. So then, tank champions who can benefit from Warmog's who also don't have a mana bar have a major advantage over other types of champions in Ascension right now, especially now that they can go back to shop and buy.
Rioter Comments
Randaru (EUW)
: You better try Phase Rush-Celerity-Gathering Storm. Pretty decent. You actually deal 1k dmg at lvl 17 with BC only. The only problem is laning phase. Because you basically lose all ins against tanks and Renekton-Urgot-Yorick (Never happened before tho but I guess we can't do a shit about it. I believe they just need to nerf resolve keystones they're just way too broken on tanks) Yeah weird stuff but having extra MS doesn't help in fight. What is the point to chase ur opponent down with new fancy stuff if you can't kill him : D I take secondary Demolishing + Conditioning. Huge dmg burst against turrets and 15-10 armor/resist at minute 10. Feels quite good. Still hope they return Fervor of Battle back but there's no chance.
Level 17!?!?!? Players are asking Riot for ff @ 10 and you suggest that anyone can outlast the enemy team until they hit 17?????
Rioter Comments
: Rito Plz
*drops mic*
: So uh it's november 9th I'd just like to say you told us so
Phazanor (NA)
: Don't forget the Runes "Refund" scam... I've never been so pissed at a game.
Totally with you on that. It's a huge slap in the face to give the players so little back in all that we spent on runes and rune pages. No consideration for those of us who paid full price for tier 1 and 2 runes. I honestly would rather they gave us nothing than insult the veteran players with such a pathetic return on our investment.
: > 3,950 BE - Mystery Champions (guaranteed to be a champion you don't already own) this should fix your problem though. looks a lot cheaper than what you will pay full price for the champions youre still missing. just keep like 50k blue essence on hand to immediately buy new champions when theyre released. youre going to be set for a year or so, + whatever blue essence you earn in the meantime. screw that urfwick skin. its ugly. im just gonna buy myself a couple chromas, a few bits here and there and keep a healthy cushion of blue essence to get future champions.
That shop is a limited time thing, so the ability to purchase a unique mystery champion at that price will not always be available.
: What you are forgeting about is that you start at lvl 30 150-30 = 120 chest with ~1.5 shards each You are ensured to get arround 180 champion shards on your way to lvl 150, with 180 shards you can get 60 champions if you craft them with their shard or arround 45 if you just disenchant everything and buy them with blue essence. The new system beneficts you if you are new (everyone is new since we start al lvl 30) and if you are smart (sadly not everyone is smart)
How does a random drop system help me to unlock a specific champion that is brand new after getting to the peak of the leveling curve and all of my BE is gone from unlocking champions and chromas?
: I made an error. Disenchant values are changing because they're currently based on the RP value of the champ, not the IP value. So when you disenchant on the new system, you won't be getting 6.5 the essence, you'll be getting a fraction of their IP cost. In the FAQ, they said that in the current system, you get 1/3 (33%) of a champion's unlock value in Blue Essence when you disenchant, and with the new system it will drop to 1/5 (20%), but in general, you'll still get a larger chunk of Blue Essence/IP in the new system. Here's the math: Tristana currently is 585 RP. In the current Hextech sytem, a shard of her will cost 285 BE to unlock her. If you disenchant Tristana, you get 195 BE. That's exactly 33.33333333% of her RP cost in BE. So let's go to IP, since the new Blue Essence system is based around a champion's IP value and not their RP value. Tristana currently costs 1350 IP. 20% of that value is 270. This means that when you disenchant a Tristana shard in the new system, you'll get 270 IP/BE. A common game generally grants around 70 IP in the current system. So it would take roughly 4 games to equal the IP/BE you'd get for your Tristana shard in the new system. What this is not accounting for is what the inherent value of a chest will be on level up. If it's based around a 6300 IP shard, this would mean that you'd get multiple champion shards if you pulled Tristana, which would only increase the quantity of IP/BE you'll be getting, and you might even get flat IP/BE to make up the difference.
So the math that really matters is that under the current system the disenchant value is 33% of the unlock cost and under the new system we will only get 20% of the unlock cost. You will need to disenchant 5 champion shards of one tier (450, 1350, 3150, etc) in order to unlock one champion.
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xX aZ3R0n Xx

Level 41 (NA)
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