: Why does Warwick not have a Blood Moon skin?
Riot refuses to do 'obvious' skins. They'd rather release stuff like Dunkmaster Ivern or yet another Lux skin. When they announced skin variants at the end of last year I thought for sure we were getting a Candy Cane variant of Candy King Ivern for Snowdown.
Reav3 (NA)
: > [{quoted}](name=AbiwonKenabi,realm=NA,application-id=6kFXY1kR,discussion-id=aYgz5mUf,comment-id=0002,timestamp=2019-06-12T04:45:11.139+0000) > > Yeah, I like Qiyana's base splash, but even I can admit the background is garbo. I don't know why they made it an explosion, what purpose does that serve to support her theme/personality? The Battle Boss splash is great. The Goal was to sell her high moment, which we found through playing her and from playtests, was her Ult. The Splash is supposed to be right after she ults a wall and it explodes
idk man you guys really missed the mark with her base splash. Her in-game model is better comparatively.
: Keep in mind, Qiyana may have been rushed out early since China leaked her existence I believe. Possible the stories weren't ready yet. But just a theory, not positive.
Riot works pretty far in advance - Qiyana would have been in production for close to 12 months. If Riot had any good stuff prepared for Qiyana and Ixaocan it would have been >90% done by the time it got leaked. Fact of the matter is that Riot thought they could come up with some piss poor lore for Qiyana and Ixaocan, relocate a few Kumungu champs to Ixaocan and call it a day.
: Deceptive pricing in the store
They can't even say that it's based off the approximate value of all the stuff in the bundle because 200 Tokens is maybe worth ~750 RP, the Orbs would be 1k RP combined, the Summoner Icon would be 250 RP. That's 2k all together. The Arcade Pass itself couldn't possibly be worth 2650 RP unless it grants access to missions that unlock additional content and tokens. Riot is lying to their playerbase. To make matters worse, they completely excluded TFT from the event and Riot has spent the last 12 months nerfing every Jungler I enjoy out of the game so I have no incentive to play LoL.
Rioter Comments
Effwhy (OCE)
: TFT: Champion Pool Size.
Curious about 2 as well. I alter some of my comps to take out players who have units I want, but I don't think that they actually get added back into the pool.
: Not getting any progress on my LEC pass
Are they Rift Rivals games? They don't seem to work for the pass.
Zeref (NA)
: List of ALL Champions && their number of skins
tbh remake this list without counting World Championship Team Skins.
: Who is the biggest threat to Runeterra?
The shadow isles. Whatever the fuck created Pyke. Aurelion Sol if he ever escapes Targon's control.
: You mean these ones? https://i.gyazo.com/7d4b1efad79085e56e9aaca020f26c06.png They're all available for purchase to the best of my knowledge. You have to get the whole bundle if you want the Ruby one though.
Hopped on my smurf to make sure I couldn't just see them because I already owned them. https://i.gyazo.com/631f7625c79f0538f077aefab4afa52d.png They're 100% available for purchase.
: Lee sin variations/chromas on the Chinese server?
You mean these ones? https://i.gyazo.com/7d4b1efad79085e56e9aaca020f26c06.png They're all available for purchase to the best of my knowledge. You have to get the whole bundle if you want the Ruby one though.
Rioter Comments
: Missing Shaco Chroma
Yeah LPP... Yuck.
: That's like asking Riot to burn free floating cash https://giphy.com/gifs/reactiongifs-Kerg053G7ZJUQ
I mean, that would depend on the BE-to-OE conversion ratio. If the ratio is 1:10 it would take 10500 BE to get a 1350 RP skin (1:15 = 15750 BE, 1:20 = 21000 BE). How much BE does the average casual save up in a month? ~6-7k BE?
Rioter Comments
: I doubt it won't be popular. Think about how many League players probably go to DoTA oto play AChess. Now think about if they didn't have to. There are a _ton_ of people who run off convenience and even more that have never even heard of this before.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=3N6tQeyu,comment-id=0002,timestamp=2019-06-10T17:52:00.335+0000) > > I doubt it won't be popular. > > Think about how many League players probably go to DoTA oto play AChess. > > Now think about if they didn't have to. There are a _ton_ of people who run off convenience and even more that have never even heard of this before. I honestly had the same thought. This game mode is just Riot taking back all their players from autochess.
: New champions reveals feel incredibly underwhelming because of the new reveal pages
I swear the format used to be vague teaser ---> full reveal like 2 weeks later. Now the teaser reveals quite a bit and we get the full reveal like 2 days later and it's all really generic. We used to get really cool reveal pages and extra content.
: Got reported because I said "keep calm, ff15 and report varus"
Soliciting reports is much more bannable than having a bad game fyi.
: Fiddlesticks Rework Concept Designs (Thank you @Kindlejack)
F has my vote or something between current Fiddlesticks (or K) and F.
Voli (EUW)
: PLEASE don't do this. None of the Volibear mains want a horror bear. We want our loving armored polar bear as close as possible to how he is right now. This concept should be saved for another champion. It was also mentioned that the writer of Silence of Damned specifically wrote about a specific state of Volibear that doesn't reflect his state in current League of Legends. It shouldn't be interpreted as his permanent form or how he would appear in game. That writer also isn't involved in Voli's update afaik. I also think posts like this are rather unempathic for the people that have played and loved Voli for years. You wouldn't want your main to be completely overhauled into something unrecognizable. Think about it.
I mean, I've been a Fiddle and Shaco enthusiast for years and I've wanted full-scale VGUs on them the whole time because that they are right now in comparison to what they have the potential to be is a fucking joke. Volibear is going to get a full scale rework because right now he's not even a champion and Riot's not going to compromise that for the sake of the 0.01% of the playerbase who 'main' him (and I was very generous to voli mains when I did that math btw).
Rioter Comments
: Is it just me or the Battle Academia event just came and went just like that?
It's like Riot had the skins ready for release then they decided a a few days before they got shipped to make it into an event and halfassed the shit out of it.
Néékö (NA)
: Am I the only one that's afraid of being a support main in this release? Pick off support kill it quick come back too the fight with free gold and stats... If your ahead just pick off any squishy, if not pick on supports(unless their smart and got tanky fast too live threw 7s of aloness..)
> [{quoted}](name=Néékö,realm=NA,application-id=yrc23zHg,discussion-id=EVYm9QAV,comment-id=0000,timestamp=2019-05-31T00:18:04.061+0000) > > Am I the only one that's afraid of being a support main in this release? > Pick off support kill it quick come back too the fight with free gold and stats... > > If your ahead just pick off any squishy, if not pick on supports(unless their smart and got tanky fast too live threw 7s of aloness..) My thought exactly. What can a Braum/Naut/Janna/Nami etc do 1v1? What can a team do without the peel from their support if they get engaged on now?
: Tbh I think Mord’s gonna be boring.
idk why people's first thought when they saw the new R was ulting the enemy adc. I immediately thought ult their support/tank and kill it in the Death Realm while your team engages on their now exposed backline. Mordekaiser won't be any more boring than any other Tank/Juggernaut.
: Hey! Morde's writer here. Appreciate you sharing your thoughts! A couple thoughts to share back. First, know that with any champion rework, we first seek to understand as deeply as possible what makes a champion great, what excites players about that champion, and what are the core essences that define who that champion is. From there, we set out to craft their place in wider Runeterra. Any change has the potential to be painful. Know that the folks on the team are all highly passionate players and story geeks to the Nth degree; no change was made lightly, and no expansion or shifted emphasis was done without heavy thought and robust discussion. One of the things I most appreciate about being at Riot is the space and time we give projects to do things as right as possible. Do we miss the mark sometimes? Well, to be human is to err. (Unless you're Mordekaiser. Then you just cease being human. :P) But I am grateful to have teams who are super passionate and knowledgeable all working to craft something to share that excites us and, we hope, the players that love this content. Onto some Morde specific thoughts: 1) Mordekaiser is an extremely accomplished necromancer - a soul of iron will and arcane power, and a warlord of deep intellect. Mordekaiser defied death by sheer force of will - a feat literally no other mortal on Runeterra had accomplished. The ghosts of the Shadow Isles are in the living realm because of a magical catastrophe; Mordekaiser _refused to accept the reality around him_. He gained necromantic powers in the death realm by listening to the maddening whispers of souls and *deciphering an unspoken language* over untold time, teaching himself Ochnun. (I barely learned some broken Spanish after 4 years of studying, so, uh, there's that.) Through those profane whispers, he also figured out how to speak across the veil of death and deceive mortals into thinking they could bring him back and bind him to their will - only to slaughter them all. Once returned, he didn't kill without a plan, despite what his enemies thought: > To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns. > However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond. Mordekaiser sought out more arcane knowledge about the dead and about spirits, growing his necromantic powers while doing what he did best in his first life - conquering - all to serve his bigger purpose. He also built an impossible physical monument to his power that has secrets yet untold. And all of that empowered him to harvest souls, grow his necromantic power, and build an army of spirits bound to his will. It takes a necromancer of some power to exert such control. Also, Mordekaiser's rebuke of death was so thorough that he learned how to forge his own afterlife and realm. He is a necromancer not bound to physical totems or phylacteries, but has managed to reject the very cycle of life and death that seemed his destiny. 2) Mordekaiser is the warlord that inspired the entire Noxian empire. Take a look at his quote: "Destiny. Domination. Deceit." You might find it maps to the Noxian / Trifarix principles of strength: "Vision, Might, Guile." Consciously or not, Mordekaiser's legacy spawned an entire culture that emulated his conquests and his philosophies. Yet to him, Noxians are a watered down imitation of his previous glory. At the same time, to every day Noxians, his legacy as a conqueror is of mythic proportions - legends so big, they are hard to believe as history. (A real world comparison is the Romulus and Remus mythos around the founding of Rome.) 3) Mordekaiser is an unstoppable threat and a major force that looms over Runeterra. His first return, when his necromantic powers were new, resulted in a massive period of tyrannical rule that took both betrayal from within and united enemies from without to stop him. Now, he has amassed an army of souls, collected powerful arcane knowledge, and has plans and machinations in place... 4) There was a lot of discussion that led to Morde no longer being associated with the Shadow Isles. It was not a decision we made lightly. In fact, I originally argued against it, but came to agree with our narrative lead and lead editor on why it is the stronger story choice. Ultimately, we made the call due to a number of factors: **Death magic and necromancers exist beyond the Shadow Isles.** Runeterra is a big place, with a long history. The Shadow Isles was just one (albeit enormous) cataclysmic event that caused a specific area of Runeterra to become frozen in time, and to have a very specific form of undeath permeate the land. Ultimately, Mordekaiser's old connection to Shadow Isles felt primarily driven by a feeling that we had to shoehorn him into our "ghost faction". In our current storytelling efforts, we're interested in expanding our factions out beyond some of those wide (and as a result flat) characterizations that were made in years past. Another great example of this is how Demacia is more than just "the good guys" faction, as seen in how they deal with their relationship to magic, brought to the forefront with Sylas and Lux's story (shameless comic plug here - go read it!). **Questions of geography / narrative complexity** In terms of our geography, Shadow Isles is far flung from where the Immortal Bastion is. (Yay, Runeterra Map!) While I loved the idea that it took taking Morde's remains across the world to prevent him from returning, ultimately it felt honoring Morde's connections to the Immortal Bastion yielded more rich storytelling space. It also simplified a narrative beat in his backstory, allowing me to zero in on his arc and agency, rather than a moment of denied choice where outside forces moved him, and then an outside cataclysm happened to bring him back. **I wanted Mordekaiser to shed all mortal weakness.** A big guiding star for me was the question, "what makes Morde metal and terrifying and unique?" How do we take "necromantic warlord" and push him to an 11? One answer that excited us - rather than having a physical weakness of his mortal remains, what if he shed just about everything that made him remotely human? To me, his title, "The Iron Revenant," served a lot of inspiration in this regard, and further cemented the pivot away from his remains being a major weakness or vulnerability. 5) For a character like Mordekaiser, who spans massive swaths of Runeterra's timeline and history, his story has large impacts on larger reaching histories and stories we are setting up to tell. Clarifying and focusing Mordekaiser's story in allows us to help make greater sense of many other characters and champs. Some stories are just subtle hints right now, breadcrumbs that I can't wait to explore more fully in other outlets than just Mordekaiser's bio. This leads to some more general thoughts in regards to writing for Riot and League: 6) A huge challenge of being a narrative writer on League of Legends is the space in which we get to tell the story of a champion. In game, the main narrative outlet is a champ's voiceover script - a very specific set of lines, with very tight gameplay constraints on length. It definitely has its strengths and weaknesses as a storytelling expression. Out of game, we have a champ's biography and color story. A bio is, by its nature, more summary than story, more exposition told as evocatively as possible than scene-driven in depth storytelling. Our color stories are also a very specific length, and are crafted to give a very specific snapshot of the champion in action. With a champ that's larger than life like Mordekaiser, this means that there's much that remains untold in full, many details that must be summarized, and TONS of story space that is ripe for deeper exploration in future storytelling endeavors. And honestly, that's part of the joy as well - leaving tantalizing questions for players to ask, to explore, to theorize, and to discover. For now, I have to leave Mordekaiser with his Bio, VO, and color story. But if players are excited to learn more about his history, I hope we'll have more opportunities to expand and explore as we continue to strive as a narrative team to help move Runeterra's events forward in time. Whew, this got quite long - apologies! I hope these thoughts were interesting, and helped to answer a bit of the question "why did his lore have to change?" as well as address some of your feelings that he isn't the epic, metal champ he was! Thanks for reading and caring about Mordekaiser, this game, and our world and story as much as you do, and sharing that with us. :)
TL;DR - We (Riot) made a shit decision, but we thought a lot about it beforehand. We knew the full weight of the decision. We knew it wasn't what the Mordekaiser mains, who only really played him for his Lore and Theme despite being a worthless champion for the best part of 9 years, wanted or liked. But we made it anyway.
: Because it's 2018 and if the literally most obvious idea is all you can come up with, you don't deserve to be on the skin concept team tbh
Yeah. Better shit out another 20 generic anime skins.
Rioter Comments
: Problems I have with Wukong and the technique of "Wuju Style"
The only way I can accept that what Wukong does is still Wuju, is if each weapon style is based off the movement of animals or something where Yi's Sword style could be based off the movement of, say, a snake and Wukong's staff style would be based off an animal with more erratic movement.
Nhika (NA)
: Hi Riot, I can't play utility champs in silver... here are some changes I'd like to see...
"I can't play utility champs in silver..." So don't. Riot's not gonna buff every champ you play and nerf everything else because you, a single player out of tens of millions, can't find success playing utility champions.
Rioter Comments
: It depends on the content type, but for this one, it's not easy. Some of the toggles are easier and a designer like me can make them, actually, but this one would've taken engineers (programmers) and given the size and complexity of the rest of the event, we couldn't have them work on this over the other things they absolutely had to do to ship the whole Trials event. That's always the frustrating/sad part about making games. We have a million great ideas but time and people are limited, so the Grand Idea always gets chiseled down into something we can actually make - and it's often nowhere near as good/epic as the original idea, but that's reality. :)
tbh just chuck us 300 Trials Tokens and we'll call it even.
The Iceborn (EUNE)
: > [{quoted}](name=Whyte Lyon,realm=OCE,application-id=6kFXY1kR,discussion-id=A7ycvs6b,comment-id=0004,timestamp=2019-05-16T14:16:37.734+0000) > > But they're not. Just because items share the aesthetics or qualities that can be found in-universe, doesnt make them canonical without ever legitimately been mentioned. AFAIK, no item has been mentioned in official stories. > > I'm curious what convinced you they were ? That is not quite true.. Lore has now expanded to the map aswell. If you go to Freljord you will see that the Frostqueen's Claim is depicted. Seeker's Armguard used to belong to Lissandra, Sejuani now wears it as seen in her splash art. I can not Imagine that an Item like Deadmans Plate, Iceborn Gauntlet do not exist in lore...Blade of the ruined King is familiar to Yorick when buying it, he talks about it. Gargoyle Stoneplate is what Galio wears. There you go pal
> [{quoted}](name=The Iceborn,realm=EUNE,application-id=6kFXY1kR,discussion-id=A7ycvs6b,comment-id=00040000,timestamp=2019-05-16T14:50:53.980+0000) > > That is not quite true.. Lore has now expanded to the map aswell. If you go to Freljord you will see that the Frostqueen's Claim is depicted. Seeker's Armguard used to belong to Lissandra, Sejuani now wears it as seen in her splash art. I can not Imagine that an Item like Deadmans Plate, Iceborn Gauntlet do not exist in lore...Blade of the ruined King is familiar to Yorick when buying it, he talks about it. Gargoyle Stoneplate is what Galio wears. There you go pal dw about that guy I blacklisted him in FEK like 12 months ago because he just comes onto these forums to disagree with people.
: Team Liquid just beat G2 Esports.................. We can continue to watch this mediocre region. #feelsgoodman {{sticker:zombie-brand-clap}}
: If TL doesn't take a single game off G2 at MSI, I'm not watching a single game of LCS.
: He may be stabilizing finally, which is good, he's got to go further to shake the past strikeouts from his international reputation. It is a shame Xmithie just can't make plays with aggressive junglers like other pros can.
He's never had the mechanics for it. Never. Xmithie's entire schtick is that he's all macro and no mechanics. That was fine a few years ago, but nowadays (at least in KR, CN and EUW) having good macro is the baseline for competitive viability. Xmithie is just a remnant from a time where Junglers could get away with playing tanks and having good macro. He can't hold a candle to modern Junglers from most Major Regions.
: > [{quoted}](name=Itz D Exorcist ,realm=NA,application-id=9hBQwnEU,discussion-id=mrb108Ef,comment-id=00020000,timestamp=2019-05-13T12:24:15.136+0000) > > NA v NA is "competitive" but the problem is that NA has been a large disappointment since well, forever! on the International stage and yet, nothing happens other than Play-In stages at MSI/Worlds. NA gets buffed up as a "major" region when in reality it's 4th on a good day and 5th - maybe even the 7th best region more times than not. Not ALWAYS a disappointment. Most of the time? Sure. -TSM won 1st place at IEM. Same tournament the dominant GE Tigers participated in. The same GE Tigers that had PraY, GorillA, and Smeb. GE Tigers was by far the most dominant team in Korea 2015 Spring. They didn't lose a single match and went 14-2 total in their games. Impressive 1st place win that is always forgotten about. -CLG won 2nd place at MSI 2016. This one was less forgotten about but I haven't seen it talked about lately. -C9 won 4th place at worlds last year. People seem to play this one down due to their poor performance vs Fnatic. But let us not forget how they achieved the spot to actually play vs Fnatic in the first place. NA is not always terrible internationally. TL at MSI right now is probably one of the worst performances I have ever seen from an NA team on an international stage. But to be honest, I was not expecting TL to do well. The manner in which they swept TSM did not look like a testament to how good TL is. It looked more like a testament to how bad TSM played (TSM will look better in the Summer Split as they get more used to each other). I actually predicted TL to struggle vs Flash Wolves and PVB. I was wrong about them struggling vs PVB but still.... They aren't looking pretty. I also don't remember a single time Doublelift actually did well internationally either which drove me to be so pessimistic in regards to TL's performance. When TL comes back to NA, they aren't going to be the best team in the Summer Split. I am predicting 4th place.
Any pros, analysts, casters, commentators etc literally meme how worthless the IEM Tourneys were.
: I must argue that Doublelift is a joke internationally. There was always a flop when he was on CLG and it went the same when he joined TSM. Even in 2017, the Ardent Censer and ADC meta he should have shined in, TSM fans rejoicing they had a "Group of Life" this year, got beat by the #3 seeds from China and EU. DLift succeeds in NA, but is easily outside top 10 internationally every year.
I'd argue that he was good last year at MSI and Worlds and he's doing okay at MSI at the moment. But TL never went deep enough into those tournaments (and likely won't make it deep into this year's MSI) to make a reasonable judgement. But honestly, TL was doomed this year when Jungle went away from Tank Junglers to Skirmish Junglers and exposed the fuck out of Xmithie.
: TL will probably be 3rd or 4th in the summer split. G2 is a significantly better team, they adapt better to multiple strats instead of just playing around bot, and they have better individual players in nearly every role except support. It is pathetic if you believe this iteration of TL is the best hope for NA. This is the worst international performance NA has ever done. The best is either TSM at IEM or C9 at worlds last year.
TSM in 2016 Summer Split was the last time a first seed from NA looked any good coming into International Competition. Right now NA has 2 endemic players who aren't a complete joke internationally - Licorice and Doublelift. They hold their own. They're **nothing special** when every other region has a player in that position who's just as good plus 4 other players on their team who are at that level on their respective roles. All NA ever achieved by importing players from EUW was stall out EUW completely overtaking NA. NA didn't improve in the meantime. Now EU players aren't willing to come to NA because they get paid similarly without having to relocate to a different continent. Like I said, I feel bad for Jensen, PoE, Bjergsen etc because they would really be something special right now if they stayed in EUW.
: Guys...I think I'm too calm about this overreacting. Is it just me or this what depression as a NA fan is defecting to?
Rioter Comments
Azca33 (NA)
: Watching MSI is Depressing for NA Fans
1. EUW has double NA's playerbase. 2. EUW SoloQ everyone tries hard (higher match quality). Based off my first point, EUW should theoretically have 2x as many good **native** players as NA. Because of point 2, EUW actually has like 3x as many good **native** players as NA. SoloQ is so much worse in NA that EUW players become worse players over the course of 1-3 seasons. Believe it or not, Bjergsen and Jensen would be even bigger beasts if they stayed in EUW playing EUW SoloQ and versing players like Perkz, Caps and Nukeduck week in, week out.
: Exhortation to vote for the ONE TRUE GOD.
If you haven't voted yet: 1. Read this Color Story about [Sejuani, Udyr and Volibear](https://universe.leagueoflegends.com/en_AU/story/silence-for-the-damned/). 2. Play Volibear in Practice Tool for 5 minutes. You will quickly see the contrast between how potentially awesome he could be, and how tragic his actual gameplay is by comparison. Volibear is one of the only champions in the game who still needs a Mordekaiser/Aatrox-level Full VGU.
Keyru (NA)
: Boards Moderation Discord Verification
: Reasons why I Feel that Fiddlesticks is in the most dire need to be voted in the Rework Poll
He's in need of a VGU but ultimately, a reworked Fiddlesticks would still do exactly what he does now, just in a way that has more skill expression and counter-play (e.g. Swain, Galio, Warwick etc). Volibear, on the other hand, needs a Mordekaiser/Aatrox-level rework where Riot basically needs to take one core aspect of his gameplay (either the lightning or the Q charge) and his lore and use those two things to build an entirely new kit around. I'd honestly scrap everything except his ult and look at a way to put the on-hit lightning on some other ability as a passive (e.g. mark someone with one ability, then proc it/every 3 auto attacks/stack up X number of attacks/abilities and every subsequent attack summons lightning). I'd actually really want to see fear become a more prominent part of Volibear's kit based off his new lore (the Udyr, Sejuani, Volibear short story).
Annoxis (EUW)
: That is interesting. I remember a Rioter saying before that they wouldn't start a VGU on a champion if they didn't have a strong direction for it. If Riot is doing this, it either means : - They have a solid direction for each of these, and decided that community involvement was interesting to see which should be prioritized. It also means that we may choosing the order of the next 5 VGU instead of only the next ones. - They have enough experience with VGU and thrust in their creative process for choosing a character, then finding what would work with it for a VGU. I am curious for which it is.
I mean, these aren't Mordekaiser/Aatrox-level reworks by a long shot unless they pick Volibear. Riot have proved to be more than capable of doing Warwick/Galio-level reworks (what fiddle/shyv/nocturne/mundo would be getting) where the kits do the same thing (E.g. Warwick chases, can drain tank, kept his old Q for the most part, and kept his R suppress) but the kits have more skill expression available as well as counterplay.
: Which pick is the "lore" pick Volibear right? Mundo, Fiddlesticks and Nocturne are disconnected from most of the champion pool and are likely to stay that way... Or because Volibear has already got his "lore VGU" of sorts being featured in stories so recently should I pick one of those disconnected champs so that they can find a place. I don't play any of these champs or necessary like their lore atm so that's my only motivation. Can we reach a consensus and use our powers to influence the game in our own selfish way that would make Gameplay roll over in their graves? (Edit: Went with Fiddlesticks he's the only champ that has no place whatsoever in the lore and never interacted with another champion)
A few months ago I would have voted for Fiddlesticks because his gameplay has a lot of potential based off his theme (not so much his lore per se). After the Volibear lore update, his kit became so fucking tragic by contrast. If Riot does it right, Volibear could be one of my favourite champions in the game. Sadly I feel like a lot of people will vote Mundo/Nocturne even though they've had quite a bit of time in the lime light over the last few years whereas Volibear and Fiddlesticks have been troll picks since season 2 (Fiddle was abused as a Support a few times but that more to do with the instant, point-and-click hard CC on his Q - even more reason for him to get a VGU).
: Protecting children from abusive games act.
Surely the law would only be able to target games rated for minors. It's more likely that the game's ESRB rating would change than Riot getting rid of loot boxes.
: Gonna take a look at this tomorrow and see if something strange is going on.
> [{quoted}](name=Riot MoreChrono,realm=NA,application-id=yrc23zHg,discussion-id=Eak7Kd7P,comment-id=002a,timestamp=2019-05-06T03:46:53.698+0000) > > Gonna take a look at this tomorrow and see if something strange is going on. inb4 generic response about how it's unfortunate and than matchmaking isn't always 100% accurate Meanwhile people are absolutely sandbagging thousands of games across the world because a couple of seasons Riot decided they'd fuck with the Ranked system and let players climb with a negative win rate.
: Popular Champions Getting Skins: They aren't Riot's favorites.
The biggest issue with Riot's skin team is that they're way too fucking rigid in their plans. You have champs like Rek'sai who haven't received a skin in years finally become meta again and Riot doesn't take advantage of this by releasing a skin for them while there's still a decent amount of people who care enough about the champion to make it profitable. Riot end up resorting to releasing skins for champions like Ezreal/MF/Ahri/Lux/Vayne who people will play regardless of how useless they are at the time.
: Why can you not interrupt Jarvan E,Q?
So here's the thing with Jarvan E -> Q. A lot of CC can actually disrupt it (primarily knock ups/backs). However, Jarvan can also time his E -> Q so that he Q's right before he's hit by CC, then the movement that occurs when his Q hits his E overrides the CC (all types of CC). TL;DR - CC him _**during his Q - > E dash**_ or he will time his E -> Q combo so that it overrides your incoming CC.
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