Rebonack (NA)
: Riot seriously just needs to remove Phantom Hit and balance Rageblade as the hybrid answer to Whisper/Voidstaff.
Not a bad idea honestly. Though I think "On-Hit" should be a feature of Rageblade to some extent.
Big Tick (EUW)
: It is meant to be a straight up nerf. I have no problem with rageblade being viable but with the way it is right now, it is eliminating build diversity in champions and I would much rather they keep it nerfed, than balance champions around it. (RIP Kog'maw)
The thing is some champs that have rageblade users that aren't typical of the wider player base of that particular champion (like teemo, most people don't use rageblade but some regularly do) won't get balanced around rageblade nerfs, which sucks for the sake of the fun-ness of using Rageblade.
: too broken of an item. remove it so other attack speed items get more love. making all your effects go up that high with 1 item is broken.
Would you care to elaborate on attack speed items could be shown some love?
Rioter Comments
Meddler (NA)
: Thank you. We're currently expecting to ship Riven, Vayne and Yi changes in 9.10, with Vayne and Yi also impacted by the Rageblade reshaping. Work's showing promise, though would expect what's on PBE at present to be iterated on a bit more in some cases at least.
Is flat %15 Penetration (from scaling by level to %15 Penetration) really a sufficient compensatory reallocation of power from the Phantom Hit nerf, though? Rageblade is already an item you want to pick up 3rd or 4th on most champs which is late enough in the game that the penetration difference is minimal and dwindles to nothing, but the item itself has been significantly nerfed. I don't disagree that Phantom hit needed to be nerfed (as Riot say, to shift power away from the high synergy champs with on-hit effects in their kits to a more generic item) but isn't there a way of keeping the overall power of rageblade as well? More AD/AP? More %penetration? a %10 buff to the phantom hit, keeping the "every third" attack proc? I hope the balance team will look at Rageblade further because it's an extremely unique and fun item to use, and it doesn't have to be abusable to be that way. Thanks for your hard work connecting with the community.
: Scrap it completely and either leave Teemo alone or think about something else. These changes will destroy the champion, make him clunky to play and propably kill AP teemo while bringing back unkillable on hit cancer Teeto with guinsoo, mallet etc. You're just making another Kog'maw or Kai'sa at this point.
It's more like twitch honestly - but a horrific version.
: his camo stays infinitely if you dont move or stay in a bush, if i read it correctly
Right but the enemy can see you when they walk on yo uand they can annihilate you.
: Not sure I'm a big fan of you just turning his E into twitch Q. I actually don't see the difference, camouflage with attackspeed at end. I'd like for something unique to be added to it at the very least, like perhaps retaining full invisibility in bushes. The bush thing is kinda important since a huge part of teemo has been playing with and around bushes so far, making his stealth camo completely nullifies use inside a bush and just makes him more similar to so many other champs. While I haven't tried him my other complain is that his W+E combo seemingly would feel too tied together, kind of like pykes W. It seems you would just expect bonus MS while stealthed. Also his W is still a non-ability, could do more here. Also teemo has low range, giving him strong poison and burst promoted his in and out poke nature, if you reduce his burst in favor of attack speed he will in many ways have an insane overlap with twitch, where only his ult really makes him unique in play style. Idk, hope to see something more, I'm not against changing teemo per say considering both his W and E feel like non-abilities, but I really don't thing just giving him twitch Q and removing his burst is what does it for him. Id rather you double down on him being patient and strategic with traps and immobile stealth, which is a big part of his current design, rather than yet another slippery sustained damage dealer.
Yeah it's twitch Q but you don't get extra range with your ult, so you get annihilated. It also slows you down so you can be caught in vision feild so they can see you now - so it's pointless. horrid changes rito.
: The point of the changes are that his r should be less toxic (lol) and instead he should gain other strengths in order to make him more viable high elo
We know what the point is. Telling us that bad actions aren't arbitrary doesn't make them good actions. Hitler's actions had a "point" as well but no one's lauding them.
Riot Jag (NA)
: Teemo changes temporarily on PBE for early feedback
What's the point of more mushrooms if they suck? Reducing base and ratios guys what are you thinking?
Riot Jag (NA)
: Teemo changes temporarily on PBE for early feedback
Please don't rework Teemo. He's fun as he is - If you want to attract other players to play a yordle with 'Shrooms give him a sister/girlfriend or something that does what you want this new champ to do. Thousands of OTP's love him the way he is.
Meddler (NA)
: We'll get a context post up on them soon (probably early next week at a guess). They're not that large though, just to avoid any assumptions around 'Riot's changing the whole jungle again'. Looking at how fast early leveling is (including where early XP comes from), mana regen and possibly the design of Runic Echoes.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=AAQmzoJh,comment-id=00080000,timestamp=2018-04-25T15:38:36.265+0000) > > We'll get a context post up on them soon (probably early next week at a guess). They're not that large though, just to avoid any assumptions around 'Riot's changing the whole jungle again'. Looking at how fast early leveling is (including where early XP comes from), mana regen and possibly the design of Runic Echoes. Yes JG levelling is ridiculously strong early - Why are they out leveling solo laners?
Infernape (EUW)
: It wouldn't be in the tooltip. Mid patch updates are made server side so the live tips won't make sense.
> [{quoted}](name=FurorDivinus27,realm=EUW,application-id=LqLKtMpN,discussion-id=T5KHKIty,comment-id=00010000,timestamp=2018-03-09T08:35:53.439+0000) > > It wouldn't be in the tooltip. Mid patch updates are made server side so the live tips won't make sense. It's not in our Patch notes either though - at least on OCE Client.
JMONA (NA)
: [GAMEPLAY] - Patch 8.5 - Spellthief's Edge line stopped rewarding gold unless dead.
So i got linked to this from xBlotter -> https://na.leagueoflegends.com/en/news/game-updates/patch/patch-85-notes#patch-mid-patch-updates It isn't updated on my client's patch notes and the toot tip in the items is also not updated. It's a little bit annoying that they didn't make this easy to find in the clients patch notes.
JMONA (NA)
: [GAMEPLAY] - Patch 8.5 - Spellthief's Edge line stopped rewarding gold unless dead.
I have also encountered this. I only noticed once i built eye of the watchers and i wasn't able to ward for ages, when to my horror i noticed i had only 32 Gold at like 10 minutes. Did Rito pull a sneaky one on us or...?
Meddler (NA)
: We're experimenting with some different directions, including melee/ranged splits, whether it should be a hybrid item or not, whether it should be a rush item or something that you pair with previously built on hit stuff, whether it should have a stat line that forces Adaptive stats to AP etc. One of our goals is to try and open it up to more users, without just buffing it even more for those it's already strong on. Not sure what the team's thoughts are on the current version on the PBE, it only went into testing a day or two ago (had different changes again before that). Will pick their brains and get some more thoughts in for Friday.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=NEyEiK8M,comment-id=00120000,timestamp=2018-03-07T17:18:31.137+0000) > > We're experimenting with some different directions, including melee/ranged splits, whether it should be a hybrid item or not, whether it should be a rush item or something that you pair with previously built on hit stuff, whether it should have a stat line that forces Adaptive stats to AP etc. One of our goals is to try and open it up to more users, without just buffing it even more for those it's already strong on. Not sure what the team's thoughts are on the current version on the PBE, it only went into testing a day or two ago (had different changes again before that). Will pick their brains and get some more thoughts in for Friday. Rageblade is one of the best items in the game for not being stale and generic. It has a wide range of champions who can but don't have to use this item, while being the cornerstone of entire builds in some cases. It's the epitome of long trade items that allow you to interact with opponents in teamfights, instead of the boring insta-burst interaction diana and khazix are getting away with. Please Riot, DO NOT SCREW THIS UP.
Rioter Comments
: Why cripple all other AD assassins by nerfing duskblade because it makes 1 champion too powerful you guys do this all the time. Hell you reworked the entire jungle because of 1 champ. The issue isn't the items or the jungle that has been good for 10 years, it's always one champ that can easily be changed in a single line of code instead of working in new items, changing old ones or completely altering the game because someone outsmarted a game mechanic. Honestly we wouldn't even need items if the champions were just balanced. It could be that simple make all champs relevant and base all their stat growth off of level and reduce or remove exp from other champ kills so minions and neutral monsters stay relevant and wow you have a balanced game that easily and all 140 some champs you have can instantly be used again and pro play isn't made up of the same 20 champs either picked or banned every single match. Wouldn't you like to see all the champs you guys worked so long on be useful again? Hint hint Poppy?
> [{quoted}](name=Venichord,realm=NA,application-id=A7LBtoKc,discussion-id=YdirowFc,comment-id=00da,timestamp=2018-02-17T21:34:42.820+0000) > > Why cripple all other AD assassins by nerfing duskblade because it makes 1 champion too powerful you guys do this all the time. Hell you reworked the entire jungle because of 1 champ. The issue isn't the items or the jungle that has been good for 10 years, it's always one champ that can easily be changed in a single line of code instead of working in new items, changing old ones or completely altering the game because someone outsmarted a game mechanic. Honestly we wouldn't even need items if the champions were just balanced. It could be that simple make all champs relevant and base all their stat growth off of level and reduce or remove exp from other champ kills so minions and neutral monsters stay relevant and wow you have a balanced game that easily and all 140 some champs you have can instantly be used again and pro play isn't made up of the same 20 champs either picked or banned every single match. Wouldn't you like to see all the champs you guys worked so long on be useful again? Hint hint Poppy? What a truly, truly horrendous idea. Items don't exist for balance, they exist to give people the experience of making meaningful and impactful decisions in real time in a fluid environment. If you don't have items, you have generic and stale games with much less variance. Woeful idea.
Meddler (NA)
: Champs who deal sustained damage, want to be at least somewhat tanky and aren't served sufficiently by Grasp at present. Would expect Bruisers to be particularly drawn to it if it works out, definitely not a thing for bursty and squishy champs like assassins.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=K9zRyuEe,comment-id=00130000,timestamp=2018-01-10T16:31:40.478+0000) > > Champs who deal sustained damage, want to be at least somewhat tanky and aren't served sufficiently by Grasp at present. Would expect Bruisers to be particularly drawn to it if it works out, definitely not a thing for bursty and squishy champs like assassins. So, can you guys please not limit it's use to melee bruisers though? We miss FoB On-Hit Tanky Teemo, and Aery, Grasp, and Precision don't serve that purpose well.
Meddler (NA)
: Quick Gameplay Thoughts: January 10
Hello Meddler. Please, what is the update on the new Keystone you referenced in reply to a comment on the "Quick Gameplay Thoughts: December 13", in which you wrote: "They're not necessarily champs who'll want to be in resolve all the time, current thinking though is that they will want to be there sometimes and should have a keystone that meets their needs better than Grasp does though. We'll be doing some analysis today on exactly what we want to provide, for who, and how, now that we've decided to go with something independent of Grasp. My inclination's that it'll be a keystone for tanky, or at least somewhat tanky, damage dealers (not tanks) with a sustained damage pattern on both auto attacks and abilities. That's just an estimate at this point though." It sounds exciting to try. Thanks a lot.
: The highly mobile champs would just buy them too, and nothing would change.
> [{quoted}](name=SuperLuigiLXIV,realm=NA,application-id=3ErqAdtq,discussion-id=8E7a5KsF,comment-id=0000,timestamp=2017-11-29T17:56:23.039+0000) > > The highly mobile champs would just buy them too, and nothing would change. It reduces dash mobility's relative effectiveness slightly in that case, but your point is taken.
: Grasp of the Undying proc failing to trigger
Yeah i just used thresh with it and it tilted me that it didn't work. Is this a bug or???
Bârd (NA)
: "Runes Reforged" isn't a rework of runes. They've been scrapped entirely.
We could have had runes, masteries AND reforged. I'm sad that i'll lose so much customisability when they cancel runes.
Kr1sys (NA)
: Your new API policy is stupid, and will ruin sites like OP.gg
In fact, you should be able to label players based on algorithms and upload those labels on sites like op.gg . Player "X" dies 8 times before 20 consistently, therefore warn his teammates he feeds. You should be able to veto feeders and afkers so that they learn their lesson to not make it hard for their team.
: buy random shards in accessories at the store then u go to forge them to shards and then sell em and u get blue essence about 3-400 per each its expensive i know but u earn the ip back if u a good player and btw u have to go to crafting and looting to forge the random shards, then sell.. Gl hf all
Thank you. Why Rito couldn't explain this but you could... Thanks again.

ForTheCode

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