: This is embarrassing. We've been sitting here for months living with an underwhelming champion that's incredibly unhealthily balanced. We got teased with PBE buffs and had them pulled time and time again, after our champion got dumpstered consistently to the point of being deemed "unplayable", "troll" and "awful" by the general population I play with. As a Kindred enthusiast that has dumped literally every single second of time on Kindred the moment they got released, I'm _incredibly_ keen on seeing this data that suggests Kindred has a strong early game. It's obviously internal, but if this internal data is the same data that suggests Kha'Zix deserves a slap on the wrist albeit his ability to delete pretty much any solo target with absolutely zero counter play whatsoever, Camille takes patch upon patch to be tackled in a way that doesn't even solve her lingering issues, and Lee Sin gets hit on his ult, which has nothing to do with his unbelievably stupid ability to snowball a game ridiculously out of control with braindead effort pre-6, then I don't know what to think of you guys. It's hard to believe any of you play at a high level if you believe these current meta champions get slaps on the wrist when Kindred got completely pounded over and over and now they're "acceptable" when just about every champion in the jungle meta beats them in almost every way. When you pick Kindred, you doom yourself to playing a game of chess just to make sure you come out of the early game _anywhere near relevant_ while everyone else in the game is playing checkers, requiring way less risk for way more reward. Kindred doesn't have a chance toe to toe with the meta, and even junglers outside of the meta, their gank presence is squat without red buff (hence why I popularized ghost + stormraider's surge, to counter these issues, hell, I made Moon do it in LCS), and they only become relevant 25 minutes on when they actually have Hurricane complimented by a second item. Every other jungler doesn't need items to have effective pressure in duels and skirmishes, so I don't understand why Kindred has to be absolutely paper thin with zero combat power until they have Bloodrazor. You created a marksman jungler, and guess what? Not every marksman in the game has to scale into oblivion like a traditional AD Carry. Just look at Lucian, Urgot, and Graves, they're Marksmen that are played with a more armor penetration style build, which falls off a bit more later on than a traditionally crit-based Marksman. Why can't Kindred have this similar power curve? Every Rioter comment points at Early Game being stronger and Late Game being weaker, which could not be any more of the opposite. The funniest part is that in the Kindred vs Graves matchup, Graves outmatches Kindred in the early game _and_ in the late game, so this in itself is a hilarious statement against this perceived notion that Kindred has a "stronger" early game. Honestly, you guys at Riot have literally no idea what you're doing with Kindred. You can't change your statement over and over because you don't know what to do, just admit it. I'd be a lot happier knowing you can't balance Kindred properly than seeing you pussyfoot around the actual issue, taunting Kindred players with your ineptitude to find the right answers to the right problem. *Edit for more statements I want to make* Heck, you even have players like Valkrin that decided to go with a Redemption + Locket build on Kindred because they could work well enough with their marks to utilize this combo. This is a spit in the face for not only Kindred's identity, but for Marksmen as a whole. It's an honest joke that even Kindred even find themselves desiring such a ridiculous build over building traditional power, because they can't do anything with it. I remember back in the day, you made an argument for Kindred's defenses being too high. If that's the case, why does Graves still get to be as durable as he is? The comparison between Kindred and Graves gets brought up a lot because you managed to hit Graves right in the sweet spot for a Marksman jungler, but for some reason you guys have found yourselves completely lost and clueless with Kindred. Something needs to change, because they simply cannot work the way they are right now. Don't take this as if I'm trying to flame you. I'm just sick of seeing my favorite character go completely neglected because you guys just don't care enough to tackle their issues intelligently instead of consistently talking about it and doing nothing.
Grazer (OCE)
: An idea that would improve upon the Ruby Sightstone
I've never really thought that combat stats on sightstone is the way to go. You don't get a great deal of HP for the gold you spend. I'm sure some people would love an AD sightstone or something ({{champion:64}} mains) but I think upgrading the wards or sightstone active itself is smarter.
: love the idea i think it would give the support role a lot more diveristy. i know this has been suggested a couple times in a couple post (think someone mentioned it in the comments here as well) but what about upgrading sightstone into something to give you a certain kind of stat? ruby sightstone would be your health one, there could be a amour one, a magic resist one, ability power, cdr, and so on and to keep it from being abused from laners/junglers you could make it so to be able to upgrade it you need a support item. i really like the idea and i think it would give you more options depending on the current state of your team and the other team
> [{quoted}](name=iguy,realm=NA,application-id=3ErqAdtq,discussion-id=HuH2KHRA,comment-id=0005,timestamp=2015-08-15T17:12:06.704+0000) > > For Onyx, did you mean by, or to 20%. This is very important. To. I said 'to', and even repeated this in the thread. > [{quoted}](name=grumpyfrogy,realm=NA,application-id=3ErqAdtq,discussion-id=HuH2KHRA,comment-id=0006,timestamp=2015-08-15T17:19:03.803+0000) > > love the idea i think it would give the support role a lot more diveristy. > > i know this has been suggested a couple times in a couple post (think someone mentioned it in the comments here as well) but what about upgrading sightstone into something to give you a certain kind of stat? ruby sightstone would be your health one, there could be a amour one, a magic resist one, ability power, cdr, and so on and to keep it from being abused from laners/junglers you could make it so to be able to upgrade it you need a support item. > i really like the idea and i think it would give you more options depending on the current state of your team and the other team It _could_ certainly work but I don't think giving supports combat stats is the right way to go. The issue of there only being one 'good' upgrade would be considerably harder to deal with if it gave raw stats. On the other hand, the fact that Sightstone has health one particular champion very sad... {{champion:16}}
: Mabye it could regenerate wards?So supports wouldn't need to B all the time to recharge their wards.
> [{quoted}](name=PeanutButterJely,realm=EUNE,application-id=3ErqAdtq,discussion-id=HuH2KHRA,comment-id=0004,timestamp=2015-08-15T16:17:12.336+0000) > > Mabye it could regenerate wards?So supports wouldn't need to B all the time to recharge their wards. That's a decent idea too.
: A reason to build a higher level sightstone might be nice, but truth is it would be just like the different enchants/blade combinations for junglers. There will be one that is superior to all others (increased vision area, for example) and would be the only one built. There aren't reasons to have the other "enchants" so it would just be wasted coding. Like poacher's knife or essence reaver, they would just be wasted item code. As we have it right now, adding the little bit of health it has is an alright option to upgrade your sightstone to. It doesn't make it an overpowered option for someone trying to scale their percent health, but does provide a little resistance from dying in the late game.
> [{quoted}](name=Chazrek,realm=NA,application-id=3ErqAdtq,discussion-id=HuH2KHRA,comment-id=0002,timestamp=2015-08-15T15:15:41.055+0000) > > A reason to build a higher level sightstone might be nice, but truth is it would be just like the different enchants/blade combinations for junglers. There will be one that is superior to all others (increased vision area, for example) and would be the only one built. There aren't reasons to have the other "enchants" so it would just be wasted coding. Like poacher's knife or essence reaver, they would just be wasted item code. As we have it right now, adding the little bit of health it has is an alright option to upgrade your sightstone to. It doesn't make it an overpowered option for someone trying to scale their percent health, but does provide a little resistance from dying in the late game. But all four jungle enchantments are used, three of the four jungle blades are used. That's not wasted code. Different champions and playstyles would, ideally, mean different enchantments for the Sightstone. The Ruby Sightstone would be entirely wasted code itself if it wasn't build out of the normal Sightstone. People don't buy it because it's useful or good, they buy it when there's literally nothing else to buy. I think my idea would prevent that, and for supports and other champions where Sightstone is built, it'd add a more interesting layer of when to upgrade your Sightstone.
Celosar (NA)
: Someone suggested something like this a little while back but they would give combat stats. For good reason it was pretty much shot down by everyone immediately, however, I think this would be much more balanced though I believe most people would inevitably just buy the same one once someone said anything to the effect of "blue sightstone is the best!!" Still, I dig it.
> [{quoted}](name=Celosar,realm=NA,application-id=3ErqAdtq,discussion-id=HuH2KHRA,comment-id=0001,timestamp=2015-08-15T14:44:16.645+0000) > > Someone suggested something like this a little while back but they would give combat stats. For good reason it was pretty much shot down by everyone immediately, however, I think this would be much more balanced though I believe most people would inevitably just buy the same one once someone said anything to the effect of "blue sightstone is the best!!" > > Still, I dig it. Like boot enchantments, these could be balanced with slight nerfs/buffs or possibly even cost changes so that all of them are on roughly equal standing. Possibly a sightstone that can be warded from further away would be better for squishy supports that can put themselves at less risk, whereas sightstones that last longer or cover a larger area might be better for tankier supports... or Lee Sin.
: My ideas for the Miss Fortune follow up buffs.
Please no. MF doesn't need any more buffs. I don't want my main to become FoTM.
: That would actually be really cool.
> [{quoted}](name=Prospector Pete,realm=NA,application-id=3ErqAdtq,discussion-id=HuH2KHRA,comment-id=0000,timestamp=2015-08-15T14:25:18.960+0000) > > That would actually be really cool. Thank you.{{champion:119}}
  Rioter Comments
: "gg no re"
The trick is to say 'no re' after you lose.
jenmeyer (NA)
: Support Remilia and other female players
People can be assholes. Remilia gets hate and support alike, and a great deal of both. I've seen a ton more support for Remilia than I have hate, Twitch chat aside. Being a guy who identifies as female would be _very_ difficult for her, though. I would imagine part of the reason why she doesn't want to be in the LCS is because of all the attention she gets. In any case, I wish her all the best. EDIT: To be honest, I think people should support Remilia if they like her, instead of supporting her because she happens to identify as female. It's a poor way of going about it - discounting the fact that she's a transgender, you're still giving females a spotlight just because they're female. It's almost inherently sexist to consider them more "special." {{champion:20}} Just my two cents.
: How do I get my champion concepts acknowledged by other people? :s

Grazer

Level 30 (OCE)
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