DalekZec (EUNE)
: > [{quoted}](name=HeartVine,realm=OCE,application-id=yrc23zHg,discussion-id=0yKmdlpL,comment-id=0002,timestamp=2019-11-29T01:49:37.868+0000) > > You should only be getting the prompt to sort out your username if it *wasn't* unique across all regions already, so if you haven't had to sort it out you should be right on that. > > The reason a lot of people are complaining is because they have to change their username to update to a Riot account, and lots of people seem to have a "connection" to those usernames that I just don't personally understand. The username is literally just used to log in, I really don't get why people can't pick something different. > > As far as I understand the situation, any username that isn't unique will prompt *all* accounts using it to change until only one of them is left, at which point that account gets to retain the username, so it's not based on "most recent" or anything like that (this is why it's recommended to deal with any alt accounts players have on other regions first). I mixed up between login name and the Summoners name actually... Now to think of it, yeah I don't get it either. But I think it involves your summoner name too though. If it does, then the backlash is understandable.
> [{quoted}](name=DalekZec,realm=EUNE,application-id=yrc23zHg,discussion-id=0yKmdlpL,comment-id=00020000,timestamp=2019-11-29T07:01:57.671+0000) > > But I think it involves your summoner name too though. There's no connection to summoner names here (though some people do seem to be getting confused about that), it's purely a username issue. Summoner names will remain unaffected, allowing people to continue using their account for their selected region in LoL (without the need to change summoner name), the only real change is that those same accounts can (in future) be used to access other services from Riot (such as Legends of Runeterra and, presumably, Wild Rift, for example), and as a result needed to be grouped into a "global" pool (rather than the "regional" pools that have worked to date).
Mishli (NA)
: > [{quoted}](name=HeartVine,realm=OCE,application-id=yrc23zHg,discussion-id=x8YR3B1h,comment-id=0001,timestamp=2019-11-29T02:45:34.277+0000) > > To be clear, a "Username" is not the same as a "Summoner name" (or "display name"). The Username is the one used to log into the account alongside the password, is not used by players for any other purposes, and is not visible (even through 3rd party services) by other users. > > If you have used the same username for multiple accounts, you should leave the account you want to retain the username until last and change usernames for other accounts first, as that should allow your account to retain that username (so long as no one else has used it globally). the issue I am having is the other 2 accounts with the name that haven't played in over 2 years. I am trying to see if the "Inactive name" rule can be invoked so I may keep it. I understand I need to change my other account
> [{quoted}](name=Mishli,realm=NA,application-id=yrc23zHg,discussion-id=x8YR3B1h,comment-id=00010000,timestamp=2019-11-29T03:05:17.785+0000) > > the issue I am having is the other 2 accounts with the name that haven't played in over 2 years. I am trying to see if the "Inactive name" rule can be invoked so I may keep it. I understand I need to change my other account As far as I know, there is no system in place for "username decay" like there is with "summoner name decay", so *if* there were other players with the same username as your account has it wouldn't be a matter of "invoking" the name decay (and even then you'd still be waiting up to 6 months more). It really sounds like you're not understanding the clarification here, considering you're still referring to the username in ways that only apply to summoner names. As I said before, the username is used *only* for logging into the account, all other instances of any kind of "display name" are summoner names, which are *distinct* from usernames. So far as updating your account to a Riot account, you'll have to change your username if any other account has it globally, or wait until those other accounts have changed their usernames to be able to keep your current username (this is why you should start with any alts you don't want to keep the username on). So far as other Riot games go, I'd be more than willing to bet that it will either use your summoner name (as in LoL) and/or allow you to choose an "in-game" name per game (most likely the latter, due to restrictions on mobile games).
Mishli (NA)
: Does the riot account username check take into account inactivity?
To be clear, a "Username" is not the same as a "Summoner name" (or "display name"). The Username is the one used to log into the account alongside the password, is not used by players for any other purposes, and is not visible (even through 3rd party services) by other users. If you have used the same username for multiple accounts, you should leave the account you want to retain the username until last and change usernames for other accounts first, as that should allow your account to retain that username (so long as no one else has used it globally).
DalekZec (EUNE)
: So...someone explain what's the fuss about the username change, please
You should only be getting the prompt to sort out your username if it *wasn't* unique across all regions already, so if you haven't had to sort it out you should be right on that. The reason a lot of people are complaining is because they have to change their username to update to a Riot account, and lots of people seem to have a "connection" to those usernames that I just don't personally understand. The username is literally just used to log in, I really don't get why people can't pick something different. As far as I understand the situation, any username that isn't unique will prompt *all* accounts using it to change until only one of them is left, at which point that account gets to retain the username, so it's not based on "most recent" or anything like that (this is why it's recommended to deal with any alt accounts players have on other regions first).
: why does riot insist on release patch notes then not actually releasing the patch?
As far as I'm aware, they release the patch notes on all regions at the same time as they do on OCE (when the OCE server goes down for patch maintenance), since that's the first time the patch becomes available, and information about every new change is made publically available at that point. There's really no point for them not to release the patch notes at that point, as it's pretty easy to open up the site for a different region and look on that.
: explain tribunal in your Terms of Service please
The Tribunal doesn't exist, so that specific part of the agreement is (most likely) null and void (everything else is still in full effect, though; refer to section 16.10 [scroll to the bottom]). It's just a remnant of when the Tribunal was actually being used, and there are a few possible reasons as to why it would still be in the ToU, such as being overlooked as the ToU is updated, or perhaps Riot is still exploring ways to bring the Tribunal back and doesn't want to cut that out yet.
: > [{quoted}](name=HeartVine,realm=OCE,application-id=yrc23zHg,discussion-id=F0eP5doo,comment-id=0006,timestamp=2019-11-10T04:21:44.620+0000) > > Whether or not the whole "burnt out" claim is true, it does come from data that shows there are many players who only show up for URF. If you're confused as to why that may be a bad thing, it messes with Riot's data regarding the consistency of the player base, as well as putting additional strain on infrastructure. During periods URF is running, and for some time after, Riot aren't able to keep track of how many *consistent* players the game is getting, because a shit tonne of people show up for URF *only* and then disappear afterwards, and there are some people who stop playing other modes for a significant time after URF finishes (I know several people who are like that). Plus, throughout all of that Riot are having to account for far more players than they usually have, and set up all the server infrastructure for that *just* because of this one mode, and end of the day the mode itself isn't generating any real profit like, for example, TFT (with Little Legends) and ARAM (with Skin Boosts). > > Bottom line is that Riot isn't going to be inclined to release a mode that consistently screws with their data and infrastructure while providing no real profit, and the only way for players who want more URF to actually convince Riot to release it more often (and, in particular, classic URF) is for them to actually become consistent players *for the overall game* rather than just the specific mode that isn't available ~95% of the time. Ultimately, you can complain and/or express your discontent with the situation, but the fact remains Riot isn't going to be inclined to change if you're being part of the very problem their talking about, whether their ultimate conclusion about *why* that is is accurate or not. https://i.pinimg.com/originals/af/ae/b0/afaeb0e4449690dba58a7c8840c55600.jpg Releasing RGM doesn't make people leave the game, Removing RGM make people leave the game. ^ one sentence correction to your misunderstanding/ also what riot doesn't understand as well.
> [{quoted}](name=RekSai CoffeeCo,realm=NA,application-id=yrc23zHg,discussion-id=F0eP5doo,comment-id=00060001,timestamp=2019-11-10T05:03:35.098+0000) > > https://i.pinimg.com/originals/af/ae/b0/afaeb0e4449690dba58a7c8840c55600.jpg > > > Releasing RGM doesn't make people leave the game, Removing RGM make people leave the game. > > ^ one sentence correction to your misunderstanding/ also what riot doesn't understand as well. I'm not even talking about whether "releasing/removing" specific modes "makes" people leave the game, I'm talking about the fact that the data that Riot sees comes from certain scenarios; specifically the fact that ***players only show up when URF is live and subsequently leave when it's not***, which fits pretty dam well into the idea that "removing modes makes players leave" far as I can tell, so I don't know what your point there is except to try and invalidate my post for no other reason than you disagreeing with some falsely inferred meaning...
: How many of you actually are burned out because of urf and don't like the regular game cause of urf?
Whether or not the whole "burnt out" claim is true, it does come from data that shows there are many players who only show up for URF. If you're confused as to why that may be a bad thing, it messes with Riot's data regarding the consistency of the player base, as well as putting additional strain on infrastructure. During periods URF is running, and for some time after, Riot aren't able to keep track of how many *consistent* players the game is getting, because a shit tonne of people show up for URF *only* and then disappear afterwards, and there are some people who stop playing other modes for a significant time after URF finishes (I know several people who are like that). Plus, throughout all of that Riot are having to account for far more players than they usually have, and set up all the server infrastructure for that *just* because of this one mode, and end of the day the mode itself isn't generating any real profit like, for example, TFT (with Little Legends) and ARAM (with Skin Boosts). Bottom line is that Riot isn't going to be inclined to release a mode that consistently screws with their data and infrastructure while providing no real profit, and the only way for players who want more URF to actually convince Riot to release it more often (and, in particular, classic URF) is for them to actually become consistent players *for the overall game* rather than just the specific mode that isn't available ~95% of the time. Ultimately, you can complain and/or express your discontent with the situation, but the fact remains Riot isn't going to be inclined to change if you're being part of the very problem their talking about, whether their ultimate conclusion about *why* that is is accurate or not.
Rioter Comments
: Senna release time
Honestly, I was curious about when exactly Senna was set to be released, so I referred to the patch notes of a few different regions to pin down where the localised date changed from 11th to 10th (somewhere between Japan and Russia, FYI), and have pinned it down to a 6 hour period of 2-8am AEDT, roughly 7am-1pm PST or 3-9pm GMT.
: So Senna is a sup and Lucian is an ADC...
One of the things that makes Xayah and Rakan unique is their relationship, which is (quite intentionally) fantasised a fair bit, hence why they get certain empowered interactions with each other. Lucian and Senna don't have such a "fantasised" relationship, rather their's is more realistic and, more importantly, not as concrete due to the fact they've been separated for a considerable time. I think them having unique interactions with each other (possibly including unique recall animation) is fair, and quite expected, but it doesn't make so much thematic sense for them to have empowered interactions.
: "Hey Ive seen this one before"
: An idea to prevent URF related league fatigue
One of the major components of the "URF fatigue" is that players will find the "standard" game too slow and boring after playing URF for any significant amount of time. Adding in a "daily/weekly" limit isn't going to change the fact that there's a distinct, considerable difference that exists in the pace of URF compared to other modes.
: Ok that make's sense, thank you both for your help. {{summoner:31}} > [{quoted}](name=HeartVine,realm=OCE,application-id=yrc23zHg,discussion-id=pHxkq3Tl,comment-id=0002,timestamp=2019-11-03T00:53:06.460+0000) > > Being level 8 would mean it would take 8 months for the name to become available after the player's most recent match. Looking at certain 3rd party websites, you can find out how long an account has been inactive and when the expected "clean-up" date is, and in this case it seems you'd be good to go for a name change. With that in mind, it's also important to consider that a name from a banned account wont become available (at least not through the standard name decay systems, you can attempt to contact [Support](https://support.riotgames.com/hc/en-us/requests/new) and see if they're willing to help, but it's unlikely). Do you know of any of these 3rd party sites I could use?
> [{quoted}](name=GalaxyBandit18,realm=NA,application-id=yrc23zHg,discussion-id=pHxkq3Tl,comment-id=0003,timestamp=2019-11-03T19:16:15.716+0000) > > Ok that make's sense, thank you both for your help. {{summoner:31}} > > > Do you know of any of these 3rd party sites I could use? A quick search for "lol name checker" should give you some options, but personally I've been using https://lolnames.gg/en/
: STOP SAYING URF IS FOR FUN NOT WINING
#URF is for fun, not winning. It was made for the sole purpose of being a mode to screw around and have fun in, which is part of the reason it was originally released for April Fools. The reason that you get a select sub-group of "overpowered" champs showing up in URF is ***not*** because of any aspect of the mode itself, but because the community has got to a point where most players don't care about fun, and only care about completely destroying the enemy team. If people would stop being such try-hards, they might realise that it's ok to lose in a mode that was never supposed to be taken seriously, and then we might actually get some widespread champion diversity. {{sticker:slayer-pantheon-popcorn}}
: Who Do You Ban Most In URF And Why?
My two main bans in URF; {{champion:81}} - not fond of the Q cooldown reduction on-hit. {{champion:29}} - fucker is always showing up out of nowhere... Gonna be honest, I don't know why Yuumi is so popular. Every Yuumi I've encountered, ally or enemy, has seemed pretty fucking useless...
: Quinn Mains Need New Skins
Honestly, I'd prefer if they did something with the Ult (or just kit in general) that makes Valor more than a glorified taxi... Or, hell, even just change the fucking name to "Quinn and Valor" like it should be...
Jikker (NA)
: Just drink beer, it's better
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=AcBXenE1,comment-id=0001,timestamp=2019-11-02T22:03:46.417+0000) > > Just drink beer, it's better Bundy spiced rum is where it's at, mate.
: {{champion:30}} W: Wall of Pain doesn't even cause pain. {{champion:32}} Q: Bandage toss does in fact not toss a helpful bandage to heal wounds, it just flings a yordle corpse at the enemy. {{champion:22}} E: Hawkshot does not shoot a hawk as a projectile. Nor can you use it to hunt hawks. {{champion:51}} W: Yordle snap trap works on non-yordles {{champion:21}} E: Make it rain doesn't cause rain at all {{champion:68}} R: The Equalizer is neither a wrestling move nor a 50/50 gold split with the enemy team {{champion:14}} R: unstoppable onslaught stops on the first champion/wall it hits, very unimmersive. I could go on but riot fix your damn game this is unacceptable.
> [{quoted}](name=Spooky Skeleton,realm=EUW,application-id=yrc23zHg,discussion-id=GFwxGJlr,comment-id=000e,timestamp=2019-11-02T13:57:20.883+0000) > > {{champion:22}} E: Hawkshot does not shoot a hawk as a projectile. Nor can you use it to hunt hawks. I was under the impression that the model for "Hawkshot" *was* a hawk. {{sticker:sg-lux-2}}
: Please Riot: Name Changing and "Last Seen: NEVER"
Being level 8 would mean it would take 8 months for the name to become available after the player's most recent match. Looking at certain 3rd party websites, you can find out how long an account has been inactive and when the expected "clean-up" date is, and in this case it seems you'd be good to go for a name change. With that in mind, it's also important to consider that a name from a banned account wont become available (at least not through the standard name decay systems, you can attempt to contact [Support](https://support.riotgames.com/hc/en-us/requests/new) and see if they're willing to help, but it's unlikely).
: Why is Fiora allowed to "Cripple" me, but Darius with his "Crippling Strike" not?
Better question; Why is Teemo allowed to Blind, but Quinn and Valor with "***Blinding*** Assault" can't?
: In this case I will use it in the context as intended to avoid any confusion or misinterpretation. Condition means: what one thing must happen to achieve a win end state in a match 5v5 Summoner's Rift. I think you know what I meant but are dancing with words here. I apologize if there was a lack of clarity in my chosen grammar and prose.
> [{quoted}](name=CominTowardsYa,realm=NA,application-id=3ErqAdtq,discussion-id=1KuR82lW,comment-id=00050000,timestamp=2019-11-01T23:01:52.681+0000) > > Condition means: what one thing must happen to achieve a win end state in a match 5v5 Summoner's Rift. Could you please provide a link to the dictionary that definition came from? Can't seem to find it myself.
Jikker (NA)
: What did you do for Halloween?
: What are the conditions for winning a game? (5v5 Normal and Ranked)
If I'm not mistaken, you use of the word "condition" in this context would make it a verb, in which case we are looking to define condition as follows; > **Condition** *verb* > 1. Have a significant influence on or determine (the manner or outcome of something). > 2. Bring (something) into the desired state for use. Between the two definitions for "Condition" as a verb, the most relevant would be the first; to have a significant influence on, or determine. Considering that, we can reasonably conclude that, in the context you've used the phrase, a "win condition" is something that would *lead to* a victory(for example, securing Baron buff to siege the enemy), not necessarily being the *final act* of a victory (which, in this case, would be destroying the nexus).
Raoul (EUW)
: Remember back when URF was new, had no meta and everyone just played whacky stuff for fun?
: Does Riot Support even bother to read tickets???
Generally speaking, the only times an account jumps straight to a permanent ban is from 3rd party software, charge-back and compromise; and two of those can be resolved without much hassle. Trying to trigger a permanent ban as a first offence through chat use is practically impossible. Try responding to the ticket again, and make it clear that you bought the account and used it to Smurf (which, if you're using the term correctly there, would be the equivalent of intentionally losing games to tank mmr). Second response should haev them actually read the ticket properly and address the issue in question, plus a personalised response. First responses tend to be copy-paste type things, and the Support agents will sometimes skin the ticket for key words/phrases, which is probably why they've missed the stuff that would actually lead them to perma-ban the account.
delta5223 (OCE)
: Low priority queue infinite queue times
This is an issue that Riot is aware of, and they're working on a fix, as per the [Service Status](https://status.leagueoflegends.com/?en_AU#oce) page. Current recommendation is to submit a ticket to [Support](https://support.riotgames.com/hc/en-us/requests/new). The issue seems to be mainly affecting players in OCE, I haven't seen or heard about players from other regions experiencing the issue, so I'd recommend keeping an eye on the [OCE Boards](https://boards.oce.leagueoflegends.com/en/) for more information.
: Riot adds your Region to Legends of Runeterra. Which four champions are in it? GO!
I'd have to go with Demacia, peronally. Here are my picks; Lux; as is. Galio; Has Challenger + Regeneration, high health + low damage, levels up from killing challenged enemies. On level up, gains Overwhelm. Vayne; Moderate damage + health, stun on summon and level up. Gains Elusive on level up. Quinn; Moderate damage + health, level up when on field with Valor. On level up, both Quinn and Valor gain Challenger and equivalent damage/health boost.
: i read on wiki about senna's ult.
Meanwhile Braum: https://imgur.com/vjXpHrg
: > [{quoted}](name=HeartVine,realm=OCE,application-id=yrc23zHg,discussion-id=Ew017022,comment-id=0004000000000000000000000000,timestamp=2019-10-31T01:27:09.606+0000) > > So then, the system ***does*** revolve around a basis of "KDA = Feeding", despite your earlier staement that it doesn't. > > Good to know, no way most people would support such a system considering it would screw them over just for tilting. Okay glad you understand. Let me get slightly off my own topic but stay on yours; you say most people would not support this system because it may screw them over just for tilting. Do you like playing with tilters? Do you think tilters should play competitive games? Or maybe do you think they should play more casual games where tilt is less of an issue? As it stands right now anyone over level 30 with 20 champs can play ranked. you wanna play ranked? go ahead. nothing stopping you as long as you have level reqs and champ reqs. Do you personally think this is a good way to create a competitive league? Do you think college athletes tilt? What about professional E-Sports players playing live at worlds? Do they tilt? Isn't the point of COMPETITIVE play to be competitive, sportsmanlike, and maybe even skilled? Like... if a highschool football player is not skilled, and they tilt on field, and they break sportsmanlike conduct on the field, do you think they would get drafted into first seed college football?
> [{quoted}](name=Sorareborn1992,realm=NA,application-id=yrc23zHg,discussion-id=Ew017022,comment-id=00040000000000000000000000000000,timestamp=2019-10-31T01:32:36.332+0000) > > Do you think college athletes tilt? What about professional E-Sports players playing live at worlds? Do they tilt? You realise that *everyone* tilts from time to time, right? No matter how skilled they are, no matter how cool of a head they can keep most of the time, everyone tilts. Sometimes, things just get in your head, and you can't shake it no matter how hard you try, and you just need some time to cool off. Shit happens. This idea that "the pros don't tilt" is ridiculous.
: > [{quoted}](name=HeartVine,realm=OCE,application-id=yrc23zHg,discussion-id=Ew017022,comment-id=00040000000000000000,timestamp=2019-10-31T01:24:20.928+0000) > > So, please explain how this is ***not*** stating that "KDA = Feeding", because for the life of me I can't figure out how that's not the case... IDK but im not gonna argue with you about verbage. I described exactly what I meant as feeding in my above comment. Use that as your reference. I edited a comment to make you happy. LOW kda is different from feeding. 1.0 KDA might not be great but it might not be feeding. 0.37 KDA is feeding. Makes sense right?
> [{quoted}](name=Sorareborn1992,realm=NA,application-id=yrc23zHg,discussion-id=Ew017022,comment-id=000400000000000000000000,timestamp=2019-10-31T01:25:30.800+0000) > > IDK but im not gonna argue with you about verbage. I described exactly what I meant as feeding in my above comment. Use that as your reference. So then, the system ***does*** revolve around a basis of "KDA = Feeding", despite your earlier staement that it doesn't. Good to know, no way most people would support such a system considering it would screw them over just for tilting.
: > [{quoted}](name=HeartVine,realm=OCE,application-id=yrc23zHg,discussion-id=Ew017022,comment-id=000400000000,timestamp=2019-10-31T01:20:59.839+0000) > > And yet, this entire system you've suggested seems to be based around an idea of "KDA = feeding". a less than 1 KDA something like 1-9-2 is feeding. a 1.0 KDA something like 5-15-10 isnt great, but isnt necessarily feeding. A very positive KDA something like 7-2-10 is obviously great. Hopefully this makes sense to you.
> [{quoted}](name=Sorareborn1992,realm=NA,application-id=yrc23zHg,discussion-id=Ew017022,comment-id=0004000000000000,timestamp=2019-10-31T01:23:01.207+0000) > > a less than 1 KDA something like 1-9-2 is feeding. So, please explain how this is ***not*** stating that "KDA = Feeding", because for the life of me I can't figure out how that's not the case...
: > [{quoted}](name=HeartVine,realm=OCE,application-id=yrc23zHg,discussion-id=Ew017022,comment-id=0004,timestamp=2019-10-31T01:16:37.182+0000) > > By implementing such a system, you'd basically be screwing over every player in iron-gold. Not everyone is a great player, people have bad games, they get tilted, sometimes that carries over multiple games; and looking at your match history it seems you are no exception. A system like this would probably hit you just as much as most players in gold/silver. Not necessarily. Low KDA is different from feeding. Even in low ELO players can go 5-15-10. Sure the player had 15 deaths, but they also participated in 10 kills + 5 last hits for a 1.0 KDA. Just because you are low elo does not mean that your KDA is bad. And the theory can be tweaked per elo. Its not like diamond player KDA needs to be directly comparable to Iron KDA. I'm sure the software engineers could easily devise such a strategy per elo/rank.
> [{quoted}](name=Sorareborn1992,realm=NA,application-id=yrc23zHg,discussion-id=Ew017022,comment-id=00040000,timestamp=2019-10-31T01:19:11.897+0000) > > KDA is different from feeding. And yet, this entire system you've suggested seems to be based around an idea of "KDA = feeding".
: Remove report feature; Auto-suspend feeders.
By implementing such a system, you'd basically be screwing over every player in iron-gold. Not everyone is a great player, people have bad games, they get tilted, sometimes that carries over multiple games; and looking at your match history it seems you are no exception. A system like this would probably hit you just as much as most players in gold/silver.
: Senna TOP?
\*literally any marksmen top\* https://i.imgur.com/4ZemdL6.jpg
: Pentakill, KD/A and now True Damage
Allow me to introduce you to: #Airbourne Quinn (vocals), Azir (Massive rocking Keytar in place of his staff), Xayah/Rakan (Guitar/Bass), and Swain (on the drums [give him a wicked prosthetic arm ***or*** make him a one-handed drummer as an homage to Rick Allen (Def Leppard)]). Some variation of Rock would probably work well.
Picka (EUNE)
: Will i get the 10 year rewards if i was suspended
So long as you complete the missions (each on is "play one game") ***before*** [November 19th](https://support.riotgames.com/hc/en-us/articles/360036377774-Let-s-Celebrate-10-Years-of-League-) you should be fine. No honour/behaviour requirements to be eligible.
: Can we get the option in the board settings to turn on a profanity filter for the boards?
Honestly, an opt-out profanity filter for the boards would be great, in my opinion. Could allow everyone to choose whether they want to view filtered terms, and could even make it easier for people to discuss chat-bans when they've used terms that are filtered out on the boards. Definitely seems like an option worth considering, if it's possible with the platform. Then again, with all the new games coming, there will probably be new boards made for them (after all, this is the "League of Legends" website). Might be a good time (for Riot and volunteers) to look at formats that allow for more features, like an opt-out profanity filter.
Rioter Comments
Felbhu (NA)
: Splitpushers in URF tryharding to win just kills the fun of this mode.
URF doesn't have all champs unlocked, it's just had the "all random" pick type changed for a "blind + ban" style, which allows you to choose from your available champion pool (owned + free rotation).
: Think of it like this, you're offered a free soda. The choices are Coke, Pepsi, Dr Pepper, or an RC Cola. One of these is pretty low quality and shouldn't be considered a soda.
> [{quoted}](name=General Esdeath ,realm=NA,application-id=yrc23zHg,discussion-id=jynUsl0L,comment-id=0015,timestamp=2019-10-29T00:13:40.819+0000) > > Think of it like this, you're offered a free soda. The choices are Coke, Pepsi, Dr Pepper, or an RC Cola. > > One of these is pretty low quality and shouldn't be considered a soda. Terrible analogy. For one thing, you're stating that *there's a choice* of which one you get, which doesn't translate very well to randomised content. For another thing, *free* is *free*. Does it really matter if the one you get is not, in your own opinion, as good as the other potential options? You're getting shit for nothing, be happy about that, because there was never any obligation for Riot to give you *anything*, let alone 11 days of great rewards.
PAX Wolf (EUW)
: > [{quoted}](name=Zyzzor,realm=NA,application-id=yrc23zHg,discussion-id=UJNxJP6F,comment-id=00010000,timestamp=2019-10-28T03:24:09.121+0000) > > "Idiots in NA", probably because it states October 28th PDT time. Just to help clarify, for you in case understanding time is hard for you. > > "WHEN IS URF COMING BACK? > We've already committed to bringing back game modes in various posts in the last year, so we are excited to be bringing URF back during our 10 Year Celebration! URF resumes on October 28th at 4:00 PM PDT and ends on November 8th." ye but i its alredy 4 PM PDT and its still not here so the guy that say we have to wait for u idiots is right
> [{quoted}](name=PAX Wolf,realm=EUW,application-id=yrc23zHg,discussion-id=UJNxJP6F,comment-id=000100000000,timestamp=2019-10-28T13:39:00.979+0000) > > ye but i its alredy 4 PM PDT and its still not here so the guy that say we have to wait for u idiots is right Don't know what you're on about, considering it's about 7am 28th PDT as I'm writing this.
: which was 14 min ago right?
> [{quoted}](name=Phantomcookie2,realm=EUNE,application-id=3ErqAdtq,discussion-id=0dqTYFTX,comment-id=00000000,timestamp=2019-10-28T11:15:04.250+0000) > > which was 14 min ago > right? GMT was 11 ***AM*** at that point, as far as I'm aware, whereas URF should be available at 11***PM*** (or "23:00" if you're using 24 hour format).
: URF DELAY?
URF will be available at 4pm 28th PDT, which should put it at about 11pm UTC/GMT, as per the "Let's Celebrate 10 Years" Support page; https://support.riotgames.com/hc/en-us/articles/360036377774-Let-s-Celebrate-10-Years-of-League-
: The non-epic club
While Riot are at it, they can give Quinn and Valor a proper kit that actually reflects their thematic values, and makes Valor more than a glorified taxi, and get around to changing the name to what it was originally meant to be.
: Give this man a medal!
Riot should add their name to the Wall of Summoners at the NA office (whichever one it's in).
: where is urf??
URF will be available at 4pm 28th PDT, which should put it at around 11pm UTC/GMT, as per the "Let's Celebrate 10 Years" Support page; https://support.riotgames.com/hc/en-us/articles/360036377774-Let-s-Celebrate-10-Years-of-League-
: So we in EUNE will have URF in 10 am as it seems :/{{champion:32}} {{sticker:slayer-jinx-unamused}}
> [{quoted}](name=SückedUrSoulOOF,realm=EUNE,application-id=yrc23zHg,discussion-id=UJNxJP6F,comment-id=0004,timestamp=2019-10-28T06:07:35.362+0000) > > So we in EUNE will have URF in 10 am as it seems :/{{champion:32}} {{sticker:slayer-jinx-unamused}} For UTC/GMT, URF should be available at about 11pm.
: what time is urf enabled?
URF will be available at 4pm on the 28th PDT, which should put it at about 11pm UTC, as per the "Let's Celebrate 10 Years" Support page; https://support.riotgames.com/hc/en-us/articles/360036377774-Let-s-Celebrate-10-Years-of-League-
: When it's Oct. 28, but you're European
https://imgur.com/gallery/gFWjNM7
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