: > [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=48dIpR1m,comment-id=00000001,timestamp=2019-12-12T07:11:35.710+0000) > > You're talking to people that thought that her having a nuke Q was balanced. I am sure that it is all about the Q being a Nuke and has absolutely nothing to do with that fact that the Q is the odd man out in the kit and functionally does nothing but help you stack tribute now. It's mana costs are insane for what it actually does.
Because it's an ability that shouldn't be on a champ like Yuumi, let alone in the game. Skillshots that directly follow your mouse movements are bs.
iiGazeii (NA)
: Her early game was always atrocious. The point of these changes were to put her strength into being an enchanter, not into an invulnerable poke mage. Her new E does more than double the healing of both her old E charges put together, on a shorter cooldown than a single charge, with an attack speed steroid as a cherry on top. Yuumi's utility and healing are way stronger, but she'll run out of mana if she doesn't come out to trigger her passive. Take Aery (Manaflow Band, Transcendence, Scorch) + (Shield Bash + Revitalize) + (CDR+AP+MR). Get Q level 1, but max it last. Max E first. Trigger your passive as often as you can without getting CC'd. Rush Athene's, then build every item that gives heal/shield power you can get your paws on.
You're talking to people that thought that her having a nuke Q was balanced.
: Well yes these champions can be strong but there kits are relatively simple take vayne for example passive move faster towards enemies q an ability that moves your character and empowers an auto w a passive that on third hit on an enemy deals percent health e a knock away that if pushes enemy into the wall stuns them r an attack speed and attack damage buff that when you q you go invis for a short amount of time. At times this champ can be unbearably strong if buffed but that goes for other champs. Now lets look at the newest champion Aphelios 5 weapons that he can switch from or hold for 50 auto attacks or q's. Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration. instead of leveling abilities. Calibrum the first weapon. Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains GLOBAL range. it also fires a bolt of energy to mark the target. each of his weapons have a passive and then a ult that changes based of the main weapon in hand. I will not list them all but this is the kind of overloaded kit present at the time. It has so much in it that reading all of it on the wiki takes a solid 15 minutes. https://leagueoflegends.fandom.com/wiki/Aphelios in comparison to darius passive auto attacks apply hemmorage a dot effect that stacks up to five times if at five stacks darius does extra damage q if hits on the axe side heal an amount based how many enemies hit. w an auto attack reset with a slow e a pull that comes with the passive of armor pen r based on the amount of stacks of hemmorage on a champion deal x amount of damage. if champion is killed by r darius auto attacks apply a full 5 stacks of hemorage for some sort of time.
Vayne's ult isn't that simple anymore. Now it also a reset mechanic where you get +3 seconds to the duration upon getting a kill or assist, as well as it also reducing her Tumble's cooldown by 50% turning her into a kiting machine. Darius used to be all about stacking up his passive and then ulting, and he struggled in teamfights. Now he can stack up his passive extremely quickly, has a heal, his passive also grants his AD AND he can instantly stack someone else after fully stacking his passive on his initial target, making him quick a competent teamfighter. Syndra is a product of item and rune changes breaking mages as a whole. {{item:3285}} makes it so that you get more burst+waveclear as well as 20% CDR, meaning she loses quite a bit of that counterplay that mages are supposed to have being spell downtimes. CDR as a whole is just too easy to acquire, thus breaking Syndra. It also doesn't help that Electrocute does far too much damage and almost everything she runs in her runes gives her more damage in some way shape or form. I'd argue that these "basic" champions you've listed are just as unhealthy as newer champions, especially since you selected atrocious examples.
LBmyBB (NA)
: Can we please stop creating overloaded champs?
Except then you realise that {{champion:67}} , {{champion:134}} and {{champion:122}} have been overloaded to oblivion and back, either directly or indirectly (or both).
Mártir (EUW)
: The Yuumi "Changes" are HORRIBLE. Her Winrate will fall to less that the current 39%.
Her win rate will increase, but they're completely in the wrong direction.
: I think Ravenous Hunter needs a nerf or rework and here is why
{{champion:55}} doesn't really run Ravenous most of the time. Ingenious/Relentless is better.
pwc2016 (NA)
: Jungle is by far the worst it has ever been
And yet I still have junglers who just unga bunga 1v1 me and kill me almost entirely with autos... At least, that's how it works with {{champion:141}} , {{champion:11}} , {{champion:245}} , {{champion:254}} , {{champion:64}} , {{champion:104}} , {{champion:60}} , {{champion:56}} , {{champion:107}} , {{champion:5}} , {{champion:121}} , {{champion:29}} . Wow, that's a lot of champions that can deal most (if not a lot) of their damage through TARGETED auto attacks initiated with the right click button and red buff (+Red smite). How about we address how toxic junglers are in regards to dueling (hopefully individually) and _then_ we can discuss XP changes. Except, the XP changes are kinda rendered null and void since camps spawn far more frequently...junglers are only ganking more now because individually they have not been addressed in terms of their dueling power. In reality, if junglers could not 1v1 you they would farm more, and find that it is really beneficial this season.
: It's a bug, and not a new one. If you restart the client, or your computer, it'll probably start working again.
It just starts doing it again every 2nd game. This needs to be addressed ASAP!
Rioter Comments
: > [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=04vfMrWZ,comment-id=0004,timestamp=2019-12-09T01:27:53.472+0000) > > Elaborate on how they're "Meta Whores". They only played old Aatrox when he was op and now claim they were "Aatrox mains" when they only played him for a month
Oooooh those guys (and like one possible gal)...Makes sense, they were obnoxious.
Crashyy (EUW)
: How to play against Akali top lane?
Spam ping your jungler.
: Idea for Buffing Aatrox (And no, this isn't because of that video)
> That combined with the **Meta Whores** who have been complaining that they want old Aatrox back, led me to this idea. Elaborate on how they're "Meta Whores".
: Please Riot to cease complains about your Game could you give us the WOW classic treatment ?
I'd be down for Legacy servers. I've been trying to advocate for them for years now...
: > [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=uxEOBPnW,comment-id=0003,timestamp=2019-12-08T14:20:04.687+0000) > > Conqueror, AP items being too good (and too homogenized), traditional supports not being as prevalent (allowing 2 mages to be run bot lane), his turrets giving him 1v3/2v3 potential, Stopwatch+Zhoyna's being too good of an item. > > It's a combination of a lot of things, but tl;dr: AP champions+items are a balance nightmare and bot lane is no longer traditional due to damage being more beneficial than utility (why run Braum supp when you can just run Xerath or Brand and oneshot people as a support). AP items are too good? like wtf, sanguine blade, GA, bloodthirster, death's dance, triforce, BC, steraks, IE, stormrazer; are you seriously going to play this game? The only overtuned AP items are void staff and gunblade.
{{item:3157}} : Straight up breaks AP champions in terms of gameplay (some worse than others). {{item:3285}} : Pretty much just a burstier pre-rework Morello's with better waveclear. {{item:3070}} + {{item:3003}} : Grants near infinite mana once purchased. {{item:3135}} : 40% magic penetration, and since the % magic pen. formula is slightly broken you end up dealing way too much damage once you purchase this item 2nd-4th. {{item:3152}} : 2500 gold for an item that grants mobility, burst damage, waveclear, poke, good health+AP and has amazing build components?! This item is nuts, especially on {{champion:85}}. {{item:3146}} : Dumb item, remove it. Its active is far too bursty and oppressive and its stats. + sustain passive make certain champions far too good for just one item ({{champion:55}} , {{champion:84, {{champion:85}} ), especially Kat, who is turned into the single best champion in the game post-Gunblade; making her nye impossible to balance with it still being in the game. {{item:3027}} : If we were in an even slightly slower meta this item would be busted. It grants insane stats, has a good build path and is honestly quite cheap for what it does. {{item:3802}} : Remove. This. Item. Grants far too much mana sustain and gives CDR. Whoever designed this and put it through to live servers single-handedly killed the skill of mana management for mages. {{item:3191}} : Far too effective for the amount of gold you spend. The only reason it's not _as_ bad is because AD champions are also overloaded pieces of-...garbage. {{item:3116}} : Healthy in theory, toxic on certain champions {{champion:69}} , {{champion:68}} , {{champion:63}}. Also it shouldn't grant 90 AP, it should only grant 75-80 AP. {{item:3089}} : The single best squishy killing item in the game. Granted, lethality is better for squishy killing. {{item:2420}} : You know how Zhoyna's has the best active in the game? What if you could purchase its active that's worth at least 2k gold for only 600 gold. That's Stopwatch. Also for some weird reason Riot still allows you to Stopwatch and then Zhoyna's straight after...which is beyond nonsensical. ----------------------------------------- The main problem I have with AP items is that they grant far too much CDR naturally, and they grant health on too many items. That's just the kicker for me, if AP items didn't turn your standard level 18 1.9k HP Syndra into a 2.7k off-tank I'd be fine with AP items. It doesn't help that certain cases, with the worst being {{item:3285}} , {{item:3157}} , {{item:3070}} , {{item:3802}} and {{item:3135}} , which all break mages in some way shape or form. It ALSO doesn't help that AP builds are incredibly one-dimensional and it's common to see the same items on your champion every single game. Wow, I built {{item:3285}} -> {{item:3157}} -> {{item:3135}} -> {{item:3089}} EPIC! The only AD item that's broken is {{item:3181}} as well as the lethality stat. which is obnoxiously silly. Shojin is gone now, so only {{item:3181}} is an insane...and {{item:3046}} .
: Can Heimerdinger be looked at?
> " I don't know exactly what's contributing to his stellar performance across 4 roles" Conqueror, AP items being too good (and too homogenized), traditional supports not being as prevalent (allowing 2 mages to be run bot lane), his turrets giving him 1v3/2v3 potential, Stopwatch+Zhoyna's being too good of an item. It's a combination of a lot of things, but tl;dr: AP champions+items are a balance nightmare and bot lane is no longer traditional due to damage being more beneficial than utility (why run Braum supp when you can just run Xerath or Brand and oneshot people as a support).
: thats usually how the boards work make a post about an issue and get downvoted to filth but someone else makes the same post a while later and everyone suddenly agrees its a problem
Literally me when I posted about skillshot hitboxes being jank. I got mass downvoted for saying that as skillshots are now they don't take much skill to hit...only for someone else to post about the same skillshots I mentioned as my examples, being Lux Q, Thresh Q, Naut Q, Pyke Q, Blitz Q and Morg Q, and they got mass upvoted. Gotta love the boards!
Mcsquzzy (NA)
: i miss the 43% attack speed page edit 41%
xWARx (NA)
: Revert Aatrox
Just bring back old Aatrox and make NewTrox his own Darkin champion. Done!
: Co-op vs AI matches are being overwhelmed with scripted accounts
It's actually terrifying just how good some of the scripts are too! Most "scripted accounts" I run into nowadays legitimately track your cursor movements, so that they follow you the entire game PERFECTLY, with no delay. Riot ignoring this is bs as it's scripting to the Nth degree.
: What's with Irelia right now?
People int on her. She's an amazing champion, it's just that your average player lacks anywhere near the macro and mechanics to pilot her.
: It's 1175. Hardly game breaking. That's a pretty common, even average distance for a root. Neeko's is 1000, instant, and lasts a hell of a lot longer. Morgana Q is 1175. Same speed, lasts a hell of a lot longer, same cooldown, Tbh though.... you might be on to something. People are complaining about adc Senna; Her W seems to be modeled after Morgana's Q, except it's actually got decent damage scaling, and potentially can pinball off other targets. Her W's Root duration would be a away to bring Senna into line as a support and away from adc. Reward Sennas who are fast cancellers, but punish Sennas who are slow to react after they root someone. Instead of scaling up to 2.25 second root, bring it down to a flat 1.5 Second root. Would leave her average damage intact, the functionality of her heals intact, but would diminish the returns and forgiveness for using her W and then "pausing."
I mean her W needs to be hit in some way shape or form, as does as her Q. Both abilities are outright disgusting and create this whole issue of scaling damage-orientated healer with CC and a global Shen ult that damages.
: > [{quoted}](name=KazKaz,realm=OCE,application-id=yrc23zHg,discussion-id=zPN8bMIA,comment-id=0006,timestamp=2019-12-01T06:18:09.665+0000) > > I just played a game with no mages...my god, towers were relevant, teamfights were engaging, people weren't getting onetapped from a full lane away and Zhoyna's wasn't being abused. Overall, a solid game! Em how exactly mages threaten turrets more than adc or fighters do?
> [{quoted}](name=Nyarlathοtep,realm=EUNE,application-id=yrc23zHg,discussion-id=zPN8bMIA,comment-id=00060000,timestamp=2019-12-01T21:27:18.584+0000) > > Em how exactly mages threaten turrets more than adc or fighters do? AP converts into magic damage, which is more effective against towers past like I think 150 AP.
: Nope. Only Q's Cast time is reduced by Bonus Attack speed, and Q is also affected by her Attack range (Her attack range is its initial attack range before the overshot)
Cool, so you were right! However, in this case her W's range is far too long and should be reduced.
Arcade Lulu (EUNE)
: Rengar is a fun champ
{{item:3157}}
: Her W doesn't scale with attack range. Only her Q does. Her win rate is fine as support. Ironically, Pyke is one of the reasons she is being successful as a Bot, giving her extra gold to itemize with.
I'm pretty sure her W range does scale with her passive though :/
: I had a game with no assassins...
I just played a game with no mages...my god, towers were relevant, teamfights were engaging, people weren't getting onetapped from a full lane away and Zhoyna's wasn't being abused. Overall, a solid game!
: Why are Pyke and Senna allowed to be exempt from the support changes?
Just revert Pyke's stupid R "Your Cut" buff. As for Senna remove Q's ability to apply on-hit effects, make W not scale with her attack range (but give it a slightly longer static range to compensate) and possibly hit her base AD.
: Unpopular opinion: Aphelios isnt as hard to play and master as riot thinks.
: Lucian Top has been a thing as a counter pick to Ganplank since S6 when Cabochard played it on EU LCS regular split against Steve I remember watching that game live. It has always been a marginal pick trash outside pro play on strict counter pick matchups. If you get to complain about that I can complain about Heimerding and Yasuo bot. But it's not a good anallogy, since those two are actually played.
Go for it tbh, Yas and Heim bot lane are gross, same to Shaco supp which is now meta.
DatPolak (NA)
: JG XP SUCKS THIS PATCH
Rito: jUSt pLAy eKkO gUYs! {{champion:245}}
: Ryze is much, much stronger atm. Vlad's laning is insanely weak and youre a fool not to punish it. The only champs he beats early destroy him level 6-12, or outscale entirely.
They're both disgusting, so they both deserve nerfs. Problem solved!
: I don't even find data of Lucian and Tristana Toplane Where have you seen it ?
Tristana top became a trend following that one LCS match. Lucian top has always been a thing. Also, Tristana mid needs to be gutted, it's just disgusting.
Voluug13 (NA)
: Its only good on Ryze tho, on Cassio she is too squishy to make use of the heal and basically no other mage can really use it beyond meme or troll builds. So its just a Ryze rune now lmfao
: How about just wanting a fair chance vs ranged? There's nothing fun or engaging about playing into a ranged as melee - only hardcore frustration, as you don't get to farm much or really play the game if they have half a brain. There needs to be counterplay of some sort, be it through new map mechanics or items. I don't mind getting counterpicked when it's melee vs melee, because it's usually a much fairer mathcup, with a far bigger chance of winning, than vs ranged. I.e. I can deal with winning or losing to a Darius just fine, as he has clear counterplay, and if I lose I usually know where I misstepped and that I had a chance. When dealing with Karma, Kennen, Quinn, etc etc, you just autolose the lane, unless they by some miracle are 1+ full divisions below you in skill, and even then, it can be a hard sell. They could buff Doran's shield to 80 HP over 8 sec and it still wouldn't matter in those matchups, as it's still based on missing health and not nearly enough, so you'll still be at like 40-60% health at best, and can't all-in easily either. For starters, they could remove the missing health condition when getting hit by ranged attacks. However, I also think extra hp regen on hit is a cheap way of solving it, and worse, it would be insanely hard to balance properly that way - as too much and ranged are useless, too little and melee are useless. But hey, at least klepto is gone...
Mmm, autolosing the lane is my biggest issue with the whole melee vs ranged dilemma. ADCs and mages whinge about bruisers, assassins and tanks "oneshotting" them, meanwhile when they effectively turn the game down to easy mode by picking a ranged laner into a solo laner we're not allowed to whinge back. Seriously, just play Kennen top and you auto win the lane. Even if you're a terrible player you can still solo kill most players who are better than you simply by pressing R and running at them. Or how about just play Ryze and spam E->Q until you outfarm them by 30+ CS, outroam them, out CC your opponent AND outdamage your opponent. Sure, Darius insta-gibbing you when you get even remotely into melee range is bs, but that's how things have to be since ranged champions can still duel you even when they're in melee range of you, or worse, they disengage with their dedicated "you burnt Flash to engage on me so now it's back to waiting 5 minutes for your Flash to come back up and for the lane to be stonewalled again thanks to me pressing my one safety button". D.Shield's change is great and all....but ranged champions are still very much autowinning lanes, and so far my games of Season 10 have pretty much shown to me that ranged meta seems to be the thing (usually with the jungler being the only melee champ).
Anu3isII (EUNE)
: Besides the Doran's change (which is a significant buff), they removed Klepto, the main crutch of most lane bullies in Top Lane. Now they will no longer have a huge gold advantage, potions that boost their stats significantly and literally free wards. Klepto users will be much more easier to punish and set behind.
Great! That still doesn't help me combat their range advantage, pathing+positioning advantage and safety! Klepto being gone was a necessity as it broke top lane as a whole, now we need some actual game balance done to the lane.
: At least conqueror Ryze doesnt completely invalidate your champion pick the same way he does with phase rush. There is literally nothing an Aatrox or any other champion that relies on slows can do to a phase rush Ryze.
Conqueror Ryze is still absurd though...then again Ryze in general is due for a nerf or another rework :/
iiGazeii (NA)
: The Doran's Shield buff increased the healing by 60% if you're taking constant poke. 30 HP over 10 sec = 3 HPS 40 HP over 8 sec = 5 HPS It's quite substantial.
Yes, but I shouldn't NEED to take Doran's Shield EVERY game just to play against a ranged champion. Furthermore, creep aggro and creep block are still incredibly detrimental if you're playing a melee champion, and it's not uncommon for a single minion to change your entire pathing upon coming into contact with even one creep, and it's especially bad when you take walls into consideration. I agree that the D.Shield buff is nice, however, it is not enough to properly address how unfun and frustrating it is to face ranged champions in solo lanes as melee champions. There needs to be fixes done to creeps, tower plating, overall damage, resistances etc. moreso than just changing one item and being like "Hey, we're done!".
Rioter Comments
tehdef (NA)
: > [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=9dG4kEji,comment-id=000400000000,timestamp=2019-11-13T14:21:30.161+0000) > > I'd argue that lethality Zed is even more toxic and requires even less skill than BotrK Zed. All you do is purchase a Dirk, get kill your opponent once and then roflstomp. > > I also disagree with your stance on armour pen (or flatpen as you're choosing to call it) as lethality is far more unhealthy and just promotes degenerative game states. > > Also, I main assassins so I guess I know what I'm talking about > {{sticker:slayer-jinx-catface}} But you don't, because otherwise during worlds Zed would've been 100% ban rate, otherwise he would've roflstomped Worlds. Now see, I'm pretty sure that didn't happen. So I'm going to call "BS" on your statement that you have remotely any idea of what you're talking about.
Worlds and SoloQ are two completely different gametypes lol. I never said he was good in the competitive scene.
: Kleptomancy
Top lane is literally just a Klepto-fest, that's why.
: Okay, fine, Riot. Take your TT away. But we need something in its place.
It's even worse for OCE cause we've eternally been stuck with Norms or ARAMs (outside of TFT) with access to TT ONLY on weekends prior to its removal. Riot's excuse is "the servers couldn't handle it", which is bogus.
: Is Pyke too strong a champion?
The champ makes at least 600g a kill just using his R as the finishing blow. That alone makes him nonsensically overpowered.
Weexazys (NA)
: RIP my klepto pocket picks that no one expects. {{sticker:sg-janna}}
I KNOW RIGHT, THEY'RE CATCHING ON!
Weexazys (NA)
: Well, at least until next season... {{sticker:sg-miss-fortune}}
Yeah, ik {{sticker:sg-ezreal}}
Paroe (NA)
: > [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=nvxteuKq,comment-id=0001000000010001000000010000,timestamp=2019-11-15T17:00:01.425+0000) > > You're completely forgetting about her 600 base auto attack range, the fact that Q procs on-hit effects and the fact that she is actually half decent at fighting 1v1 due to said healing, CC and auto range. > > Her E is honestly not as great as people say it is, it's just an added bonus. It's mainly her auto range and Q healing that make her busted. > Her W is also just an added bonus. It's still really good, but it pales in comparison to her other attributes. tbh try trinity force +glacial augment + approach velocity. Its a lot of fun and guranteed procs AND damage. A lot more fun than klepto at least.
That actually sounds like a pretty fun build. I might give that a try. Maybe even build Blade on top of it.
Ooduwa (NA)
: - Her range isn't a threat without stacks, and you aren't earning stacks as easily or rapidly in mid or top as she does in a support role. - She isn't decent at 1v1 unless she's way ahead. Her auto's are way to slow, cd's way too long. - She isn't busted. She gets caught out, it's over. Especially in a meta dominated by Naut, Blitz, and Leona. - It's not an insult. You legit sound as if you have no idea what you're doing. And your match history reflects that...
Wait, but my last actual matches on Senna I went 7/0 in lane and lost cause my team unfortunately couldn't play all too well that game. My other match I went 25/3 and hard carried. > She gets caught out, it's over. Especially in a meta dominated by Naut, Blitz, and Leona. Exactly why she's better in a solo lane. Thank you for proving my point. > She isn't decent at 1v1 unless she's way ahead. Her auto's are way to slow, cd's way too long. Not really. Her Q CD is fine and it functions as a partial auto animation cancel so you can auto->Q->auto and bypass her auto's long windup. Her autos aren't actually slow, they just take time to get used to.
Ooduwa (NA)
: ***
The moment you throw the ranked argument out there you've lost the battle.
KazKaz (OCE)
: > Even so, absent the inflation of your match against Bots Don't even factor that match in your calc. that's just nonsensical. Oh, and it's just one match so idk why you're so obsessed with this whole multiple bot game thing. > Grasp represents diminishing returns and is therefore trash. Grasp is a broken keystone, you should actually try it before ruling it out as trash. > Especially compared to the more conventional Aery, which actually allows you to support your team as intended. No, just no. She's not a support, let alone a marksman support. She's more like Ashe if anything, being a carry with built-in utility. Running her as anything but a carry (either pos 1 or 2) just seems like a waste. Aery is alright on her, but Sorcery sucks for her outside of Gathering Storm and MAYBE Null Orb. Meanwhile Inspiration helps alleviate her poor early game, as does Resolve. Then you just run Overheal+Alacrity/Bloodline as your secondary runes and suddenly you have what is essentially just Kayle meets Lucian 2.0. > Not only do stacks drop at a far higher rate in a duo lane, but she gets two champs to harass for mist as opposed to one. Read my reasoning. I can actually win my lane when I'm solo, without having to rely on another (likely) incompetent player who loses the lane despite my best efforts to win it. If you have lane control you have easier access to stacks. Furthermore, you say that by having two champions in the lane that that somehow means Senna will get more souls? Are you perhaps forgetting that the opposing bot laners aren't exactly going to let Senna do that consistently, she's going to get hard punished at some point, especially since it's hook meta down in the bot lane (as well as mage supports). Now, you run Senna mid lane...and suddenly you can actually not be in fear of misstepping once and getting CC'd to death. Due to this you can actually harass consistently as Senna with her 600 base auto attack range and you can farm souls from minions so long as you play the lane properly. Sure they drop less frequently, but to be quite honest with you, it's extremely easy to punish a support Senna for grabbing souls down in the bot lane.
I can see why you're biased though, you play Senna as a fully-fledged support, and not as a support who transitions into a position 2 carry. I mean if it's working for you keep doing it, I'm just trying to say that she's got potential in other roles as well, and she's rather effective in them.
Ooduwa (NA)
: - You were above average with her one or two times in Norms. Even so, absent the inflation of your match against Bots, you'd be carrying a below average KDA with her. - Grasp represents diminishing returns and is therefore trash. Especially compared to the more conventional Aery, which actually allows you to support your team as intended. - Quite easily? Stop the charade. Not only do stacks drop at a far higher rate in a duo lane, but she gets two champs to harass for mist as opposed to one. - You aren't doing anything special. Your overall performances are below average.
> Even so, absent the inflation of your match against Bots Don't even factor that match in your calc. that's just nonsensical. Oh, and it's just one match so idk why you're so obsessed with this whole multiple bot game thing. > Grasp represents diminishing returns and is therefore trash. Grasp is a broken keystone, you should actually try it before ruling it out as trash. > Especially compared to the more conventional Aery, which actually allows you to support your team as intended. No, just no. She's not a support, let alone a marksman support. She's more like Ashe if anything, being a carry with built-in utility. Running her as anything but a carry (either pos 1 or 2) just seems like a waste. Aery is alright on her, but Sorcery sucks for her outside of Gathering Storm and MAYBE Null Orb. Meanwhile Inspiration helps alleviate her poor early game, as does Resolve. Then you just run Overheal+Alacrity/Bloodline as your secondary runes and suddenly you have what is essentially just Kayle meets Lucian 2.0. > Not only do stacks drop at a far higher rate in a duo lane, but she gets two champs to harass for mist as opposed to one. Read my reasoning. I can actually win my lane when I'm solo, without having to rely on another (likely) incompetent player who loses the lane despite my best efforts to win it. If you have lane control you have easier access to stacks. Furthermore, you say that by having two champions in the lane that that somehow means Senna will get more souls? Are you perhaps forgetting that the opposing bot laners aren't exactly going to let Senna do that consistently, she's going to get hard punished at some point, especially since it's hook meta down in the bot lane (as well as mage supports). Now, you run Senna mid lane...and suddenly you can actually not be in fear of misstepping once and getting CC'd to death. Due to this you can actually harass consistently as Senna with her 600 base auto attack range and you can farm souls from minions so long as you play the lane properly. Sure they drop less frequently, but to be quite honest with you, it's extremely easy to punish a support Senna for grabbing souls down in the bot lane.
Ooduwa (NA)
: Her greatest strengths are her ability to avoid ganks with her E, the lockdown of her W if she's able to land it consistently, and her healing. In that order. You sound clueless tbh.
You're completely forgetting about her 600 base auto attack range, the fact that Q procs on-hit effects and the fact that she is actually half decent at fighting 1v1 due to said healing, CC and auto range. Her E is honestly not as great as people say it is, it's just an added bonus. It's mainly her auto range and Q healing that make her busted. Her W is also just an added bonus. It's still really good, but it pales in comparison to her other attributes. Also, again with the insults, they aren't really helping to strengthen your argument.
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KazKaz

Level 251 (OCE)
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