: Yuumi should not be played in bronze
I mean, I'm bronze and I'm not gonna stop playing Yuumi in bronze. She's my highest winrate champion, for one, so she can't be all bad in there.
LRayymond (EUW)
: > [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=0000,timestamp=2019-08-22T08:06:33.832+0000) > > Huh. This is the first complaint I've seen about Qiyana. I mean, most people don't play her because she's pretty terrible. ur bronze 1
> [{quoted}](name=LRayymond,realm=EUW,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=00000005,timestamp=2019-08-23T15:19:49.909+0000) > > ur bronze 1 False! I got demoted last night, i'm bronze 2!
Terozu (NA)
: https://pbs.twimg.com/media/CCHO1buVEAAjSAW.jpg I mean, considering it was solely a texture update, I'd call it fairly impressive.
> [{quoted}](name=Terozu,realm=NA,application-id=6kFXY1kR,discussion-id=qcJfU5kN,comment-id=0003000000000000,timestamp=2019-08-23T08:21:47.455+0000) > > https://pbs.twimg.com/media/CCHO1buVEAAjSAW.jpg > > I mean, considering it was solely a texture update, I'd call it fairly impressive. Oh, yeah, that's not bad. I think I mostly just have an issue with her hair. It's awkward and sits like a helmet
Terozu (NA)
: Lux already kinda did get it? When her ultimate was released they updated her VO and base skin.
> [{quoted}](name=Terozu,realm=NA,application-id=6kFXY1kR,discussion-id=qcJfU5kN,comment-id=00030000,timestamp=2019-08-23T08:11:36.503+0000) > > Lux already kinda did get it? > > When her ultimate was released they updated her VO and base skin. Oh, I knew about her VO, I didn't realise her base skin got updated. It still looks like crap, gj riot.
Camulos (OCE)
: Possible direction for a Hecarim visual update?
I mean, it's an interesting idea, but also really gross?? I don't think I'd like to see that thing in game.
Rioter Comments
Hi im 12 (EUNE)
: qiyana is fucking S tier in the hands of anyone even remotely competent on her, if you think otherwise it only shows us your ladder ranking and skill
> [{quoted}](name=Hi im 12,realm=EUNE,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=00000002,timestamp=2019-08-22T20:05:31.482+0000) > > qiyana is fucking S tier in the hands of anyone even remotely competent on her, if you think otherwise it only shows us your ladder ranking and skill I mean, I wouldn't know. I've literally only seen her in one of my games since she was released. And I assumed it was because she was bad that no one was playing her.
: > [{quoted}](name=Lapis,realm=OCE,application-id=yrc23zHg,discussion-id=jxK2Axwv,comment-id=00000000,timestamp=2019-08-22T11:57:32.642+0000) > > I think it was implied that pros could play on the regular server when they play soloQ, and then play their pro matches on the pro server? They can but they would have to learn 2 completely different metas. If a champion is really strong in soloQ but has been nerfed massively in pro server, and the other way round, it creates an unrealistic scenario for the pro and so they get much less practice
> [{quoted}](name=Cind3rkick,realm=EUW,application-id=yrc23zHg,discussion-id=jxK2Axwv,comment-id=000000000000,timestamp=2019-08-22T12:05:17.613+0000) > > They can but they would have to learn 2 completely different metas. If a champion is really strong in soloQ but has been nerfed massively in pro server, and the other way round, it creates an unrealistic scenario for the pro and so they get much less practice I mean, they're pros. They can probably adapt, it's kind of their job to.
: Ezreal Tier Visual Updates
I doubt we'll get one soon, but if we do, my money is on Lux to get it. Her base skin is really low quality compared to her more recent skins, it doesn't even look like the same champ
: And force pros to only play on the pro play server? With around 100 people on it total? Where rookie academy players have no clue at all about the different pro meta? Make it so that pro players can't even play soloQ?
> [{quoted}](name=Cind3rkick,realm=EUW,application-id=yrc23zHg,discussion-id=jxK2Axwv,comment-id=0000,timestamp=2019-08-22T10:56:16.695+0000) > > And force pros to only play on the pro play server? With around 100 people on it total? Where rookie academy players have no clue at all about the different pro meta? > Make it so that pro players can't even play soloQ? I think it was implied that pros could play on the regular server when they play soloQ, and then play their pro matches on the pro server?
: Riot, if you didn't remove game modes, you'd have almost about as many as Dota2
Maybe this would be viable on the NA server, but on lower population servers like here in OCE, it just wouldn't work. I remember when team-builder was a thing and queues were so long because of the lack of population that people just stopped using it. Sitting in the queue for three hours before giving up and doing something else was not an uncommon occurrence. I don't think I'm exaggerating when I say that having so many queues to split the playerbase into would kill league in this region.
: I don't really see the thread as a complaint about Qiyana per se, but the assassins (it just happened to be Qiyana in his match). AD assassins can just go all in with their kits and autoattacks and ignite and get a kill at lv2-3 because AD is more consistent aided with autoattacks. Poke champs have to constantly try to poke the enemy and wave clear, both with spells and cooldowns and mana starvation. You spend minutes trying to poke someone, because that's all you can do honestly, and then having that low hp someone just engage and kill you in seconds. I know that's how assassins are supposed to work, but thats why people complain, because there's little to no counterplay for that in mid if you pick an immobile mage, so the lane is mostly dominated by assassins and the mage role gets pushed out of it, and I'm sure people love when mages get pushed out of mid into support, right?
> [{quoted}](name=Ðeviruchi,realm=EUW,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=00000000,timestamp=2019-08-22T11:46:08.419+0000) > > I don't really see the thread as a complaint about Qiyana per se, but the assassins (it just happened to be Qiyana in his match). AD assassins can just go all in with their kits and autoattacks and ignite and get a kill at lv2-3 because AD is more consistent aided with autoattacks. Poke champs have to constantly try to poke the enemy and wave clear, both with spells and cooldowns and mana starvation. You spend minutes trying to poke someone, because that's all you can do honestly, and then having that low hp someone just engage and kill you in seconds. I know that's how assassins are supposed to work, but thats why people complain, because there's little to no counterplay for that in mid if you pick an immobile mage, so the lane is mostly dominated by assassins and the mage role gets pushed out of it, and I'm sure people love when mages get pushed out of mid into support, right? I mean, personally I do, because I'm a support main and I love having more variety in the champs I can play. But I get your point and agree with what you're saying. Assassins are personally why I'm too scared to play mid for more than one game at a time.
: > [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=H7fWVua4,comment-id=000200000000,timestamp=2019-08-22T11:07:49.158+0000) > > Objectively is a strong thing to claim when it seems that most of it is rooted in pure personal bias. From what I've seen, most people don't like her, they hate playing against her, therefore she is broken. But I'd welcome some facts and numbers to prove what I've seen wrong! dude, objective analysis of a champion takes into account what they can do when executed correctly, not what they can do when timmy 2x4 can't press R on time. so don't @ me with your personal bias 2 fingers gameplay. let's address the current slated nerf of her Q ap ratio. akali has a lvl 1 combo that no other champion has access to. it's a combo her opponents lose harder for attempting to run away from because of how her passive interacts with the lane. that combo doesn't stop being available to her unless you're a ranged matchup or you're a melee that can effectively threaten her which are so few in number due to her variety of mechanical approaches she can make for skirmishes and her item versatility. but this is just about her Q, which is what the patch notes are focusing on. Q-aa-Q, gives her bonus movespeed so that she can land those empowered auto's too, and she get's to Q you again and maybe get another empowered auto or if not just zone you the fuck out. camille doesn't get to do that, she get's to Q you and now she has to hope that you're stupid enough to fight her and give her passive and her second Q, akali just walks on her opponent and her mechanics grant her means to do extra dmg. which other kit get's to do what akali's Q and passive get to do? fiora? we can talk about her she needs a rework again. ezreal's q isn't aoe and costs mana. lee sin? line skill shot, not aeo, doesn't get magic movement speed to apply passive, it's the same individual spell in two portions as opposed to akali hitting you with two individual Q spells. this is just her Q. no one else get's stealth and resource regen for stealthing. strongest in game terrain scaling on her E. SICK execution potential on her ulti. but none of these other things are a problem, what is a problem is akali Q-aa-Q'd at lvl1 because i wanted to hit a minion.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=H7fWVua4,comment-id=0002000000000000,timestamp=2019-08-22T11:32:38.361+0000) > > dude, objective analysis of a champion takes into account what they can do when executed correctly, not what they can do when timmy 2x4 can't press R on time. > so don't @ me with your personal bias 2 fingers gameplay. > > let's address the current slated nerf of her Q ap ratio. > akali has a lvl 1 combo that no other champion has access to. > it's a combo her opponents lose harder for attempting to run away from because of how her passive interacts with the lane. > that combo doesn't stop being available to her unless you're a ranged matchup or you're a melee that can effectively threaten her which are so few in number due to her variety of mechanical approaches she can make for skirmishes and her item versatility. > but this is just about her Q, which is what the patch notes are focusing on. > Q-aa-Q, gives her bonus movespeed so that she can land those empowered auto's too, and she get's to Q you again and maybe get another empowered auto or if not ust zone you the fuck out. > camille doesn't get to do that, she get's to Q you and now she has to hope that you're stupid enough to fight her and give her passive and her second Q, akali just walks on her opponent and her mechanics grant her means to do extra dmg. > which other kit get's to do what akali's Q and passive get to do? > fiora? we can talk about her she needs a rework again. > ezreal's q isn't aoe and costs mana. > lee sin? line skill shot, not aeo, doesn't get magic movement speed to apply passive, it's the same individual spell in two portions as opposed to akali hitting you with two individual Q spells. > > this is just her Q. > no one else get's stealth and resource regen for stealthing. > strongest in game terrain scaling on her E. > SICK execution potential on her ulti. > but none of these other things are a problem, what is a problem is akali Q-aa-Q'd at lvl1 because i wanted to hit a minion. Okay, you listed her kit. I asked for something objective. And what's objective is that even in challenger, where things are executed correctly, she's at a 52% winrate. Sure, that's above average, but it's not near levels of broken. And the fact of the matter is, the game SHOULDN'T be balanced around top levels of play. Why would you balance a game for a level that only 0.02% of players ever reach? That just leaves the game in a subpar state for the rest of the 99% of the players. Statistically that's a really bad decision.
: > [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=H7fWVua4,comment-id=000200000000,timestamp=2019-08-22T11:07:49.158+0000) > > Objectively is a strong thing to claim when it seems that most of it is rooted in pure personal bias. From what I've seen, most people don't like her, they hate playing against her, therefore she is broken. But I'd welcome some facts and numbers to prove what I've seen wrong! A champion who has 20-30% banrate despite a 47% winrate is fundamentally broken. Ranked players would rather waste a ban on akali despite the fact that it will actively hurt their own winrate because of how much they hate akali. This is after countless changes to try to salvage akali's current kit. Her banrate is completely unacceptable given how much riot has tried to improve her design and paints the picture of a champion's design that is broken beyond repair.
> [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=H7fWVua4,comment-id=0002000000000001,timestamp=2019-08-22T11:33:29.956+0000) > > A champion who has 20-30% banrate despite a 47% winrate is fundamentally broken. Ranked players would rather waste a ban on akali despite the fact that it will actively hurt their own winrate because of how much they hate akali. This is after countless changes to try to salvage akali's current kit. Her banrate is completely unacceptable given how much riot has tried to improve her design and paints the picture of a champion's design that is broken beyond repair. Being hated =/= being broken. She's annoying, sure, I'm not arguing against that.
: > [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=H7fWVua4,comment-id=0002,timestamp=2019-08-22T11:04:32.197+0000) > > Man, I feel so sorry for Akali mains. Everyone telling you your champ is broken while her winrate's in the gutter. Can't be fun!! she is objectively broken, she's just severely skill gated.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=H7fWVua4,comment-id=00020000,timestamp=2019-08-22T11:05:20.820+0000) > > she is objectively broken, she's just severely skill gated. Objectively is a strong thing to claim when it seems that most of it is rooted in pure personal bias. From what I've seen, most people don't like her, they hate playing against her, therefore she is broken. But I'd welcome some facts and numbers to prove what I've seen wrong!
: Akali nerf on patch 9.17 is very bad to her
Man, I feel so sorry for Akali mains. Everyone telling you your champ is broken while her winrate's in the gutter. Can't be fun!!
: my dude this is not real life you ok? its a video game where i should be able to be toxic
> [{quoted}](name=CopiluDeAur123,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=ATUK2dAg,comment-id=0000000000000000,timestamp=2019-08-22T10:31:38.444+0000) > > my dude this is not real life you ok? its a video game where i should be able to be toxic What are you on about? You're still interacting with real people with real feelings, and as such, you have to act like a person who is interacting with another person. Just because you're behind a screen doesn't give you the right to be toxic and I'm honestly baffled where you got the idea that you could.
: Possible idea for a champion?
Hmm. An interesting idea, but it seems to rely on enemy champions wanting to chase you. But I can't figure out why anyone would do that when this champ seems to not be a threat at all. It seems like this champ could be countered, unless I'm missing something, by just ignoring them.
Antenora (EUW)
: > [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=Lv0tHPLs,comment-id=00050000,timestamp=2019-08-22T10:12:15.828+0000) > > A fun fact about Yuumi is if the champion she is attached to is invisible, then she's invisible as well. However, she can still give your position away by using her Q, which is not invisible. I'm pretty sure if the enemy see's her dash animation while shes attaching they know she's attaching to a stealther
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=Lv0tHPLs,comment-id=000500000000,timestamp=2019-08-22T10:13:35.852+0000) > > I'm pretty sure if the enemy see's her dash animation while shes attaching they know she's attaching to a stealther Oh, yeah, that would do it! Sorry, I didn't think of that
Antenora (EUW)
: What pisses me off about Yuumi players is when I'm stealth and trying a gank/roam. She attaches to me and gives away my position.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=Lv0tHPLs,comment-id=0005,timestamp=2019-08-22T10:09:01.565+0000) > > What pisses me off about Yuumi players is when I'm stealth and trying a gank/roam. She attaches to me and gives away my position. A fun fact about Yuumi is if the champion she is attached to is invisible, then she's invisible as well. However, she can still give your position away by using her Q, which is not invisible.
: If there is one thing I could change on her kit is the molten shield. It makes no sense on someone who is supposed to explode people. It makes more sense on a tank but even then it's probably the worst ability in the game. The rest is fine
> [{quoted}](name=d4rkshock,realm=NA,application-id=A8FQeEA8,discussion-id=f9gE7dyT,comment-id=0000,timestamp=2019-08-22T09:03:03.090+0000) > > If there is one thing I could change on her kit is the molten shield. It makes no sense on someone who is supposed to explode people. It makes more sense on a tank but even then it's probably the worst ability in the game. The rest is fine Thematically it's weird, but I don't know if they could change it easily because that's how she mostly charges up her stun. It probably shouldn't be, but right now it's a very important part of her kit
JoelMord (NA)
: Anyone else here been unfairly banned?
You say you're unfairly banned and then go and list the reasons Riot was justified in banning you. Well done?
: Who else would love a yordle event?
I'd love a yordle event, but I think releasing 5 VGUs at once is expecting a bit much. I'm a sucker for more lore though!
Zhemaster23 (EUNE)
: What do you thunk of this situation?
Why would you flame a kid? That's just mean.
: Is it just me or is new Pantheon pretty well balanced for a new champion?
Yeah, I'd say so. His winrate is low, but that's normal for a new champion, I think.
: WOW RIOT THE TROLLS ARE WRECKING HAVOC TONIGHT AND YALL ARENT GONNA DO SHIT ABOUT IT ARE YOU
If these games just happened, wouldn't it make sense that none of these people are banned yet? I thought reports for trolling had to be manually reviewed.
: Qiyana insta-gibbed me twice @ lv3 within a minute, I love this damage creep meta so much man
Huh. This is the first complaint I've seen about Qiyana. I mean, most people don't play her because she's pretty terrible.
: Thoughts on this Perma Ban?
If you're at the point of nearing a permaban, you're on very thin ice. Reading these, yeah, that's definitely enough to push you over. Also, what Pantheon did doesn't matter. The only thing that matters is what you do, and your chat is unacceptable.
: Jayce MID is in a terrible state now, and he is unplayable as lower skill champs do more damage
Is Jayce supposed to be played mid? I thought he was a top laner.
: Let's talk Eternals
Well, Riot has stated, I believe in the FAQ? I'm not sure, but they've said that they hope to continue to add to and support Eternals in the future. If I interpreted it right, they DO hope to add more achievements in the future, and the three achievements we're going to get is only the start of what they hope to add. Now, Riot says a lot of things, and I don't know how creative they plan to get with the updated achievements, but yeah. EDIT: I found the source! https://nexus.leagueoflegends.com/en-au/2019/08/dev-exploring-eternals/ It says here: "We also want to support and expand upon this feature for years to come, and with so many champions to build and maintain Eternals for, the only way we could justify supporting the feature was to attach an RP price to it." Take that as you will, but yeah, it looks like they want to expand upon it in the future, and I'm guessing that means more achievements
Jenivie (NA)
: Qiyana's In-game portrait
Hmm, yeah, that's a good point. I'll give you an upvote, hopefully you get attention.
NY64 (NA)
: Why did Tahm get nerfed again?
I don't know much about Tahm, but I think it's a shame that he's not a support champion anymore. Could you suggest any changes that would let him support again?
: Should I spend time playing one of these champions?
Depends on what you think counts as worth it. If you want to win, Katarina would be your best bet there. Stay away from Akali, she's worthless. My personal bias is for Orianna though. She's fun to play.
: my champ or teammates?
I know you probably just want to complain, and that's fine. There's limited things you can do about bad teammates. If they're bad, they're bad! But you can help them out. The thing about Quinn is she's the super roamer. If you're dominating lane as Quinn, then you're in the perfect position to use your ult and go ease up the pressure on your teammates lanes. Even terrible teammates can be useful if you feed them a little!
: yep i am the 0.000006 percent toxic player
Lari (EUNE)
: We need a champ to counter the champ bellow
I don't play mid so i'm never against her, but isn't Akali really weak right now? At least her winrate is really low
Rioter Comments
: Any Good Name for a main Mount Targon and Bilgewater?
Who do you play? Just, champions from those regions? i'm a little confused. Anyway, Mount Bilgewater is a free name if you want it
: About Yuumi's W
I mean, that's not a problem with Yuumi, that's a problem with a troll. Trolls are always gonna find a way to troll.
xMayli (NA)
: Akali nerfs 9.17,Here we go again!
I don't play Akali but I do feel your pain. Have an upvote.
: > [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=Ioy5K0jj,comment-id=00080000,timestamp=2019-08-22T00:28:05.108+0000) > > No. If I wanted my teammates to not mean ANYTHING, then you know what I would do? Go and play a game where I didn't have a team. But the fact of the matter is, this is League of Legends, and I DO have a team, and they should mean something to the outcome of the game. > You know it already. if your team is uncarriable then that isn't a reason for a well performing individual player to lose the game. you have a team, they can either be anchors or wings and more often than not they are anchors.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=Ioy5K0jj,comment-id=000800000000,timestamp=2019-08-22T00:39:24.113+0000) > > if your team is uncarriable then that isn't a reason for a well performing individual player to lose the game. > you have a team, they can either be anchors or wings and more often than not they are anchors. I mean, it kinda is?? Four people should have more influence than one person, kinda by definition.
Ink Rose (NA)
: Mariachi Qiyana Skin Concept
: it's all nice and dandy to talk about this being a team game, but if you're team is unserviceable and you can't do anything about it then the game is piss poor. you know it already.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=Ioy5K0jj,comment-id=0008,timestamp=2019-08-21T13:15:44.541+0000) > > it's all nice and dandy to talk about this being a team game, but if you're team is unserviceable and you can't do anything about it then the game is piss poor. > you know it already. No. If I wanted my teammates to not mean ANYTHING, then you know what I would do? Go and play a game where I didn't have a team. But the fact of the matter is, this is League of Legends, and I DO have a team, and they should mean something to the outcome of the game. You know it already.
Hawt (NA)
: > [{quoted}](name=Lapis,realm=OCE,application-id=yrc23zHg,discussion-id=vfIALibc,comment-id=0002,timestamp=2019-08-21T09:01:30.401+0000) > > I haven't been on HoTS lately to check, but does it still do that thing where you queue forever for a ranked game, and then if someone dodges it takes you out of the queue entirely? That happened to me after being in the queue for an hour and a half, and I got so annoyed I haven't played it since. It is a fun game though. I don't know about that, but I was reading the forums and reddit. Apparently it takes an absurd amount of time to get your placement matches done in that game. The time in queue is like 40 to over an hour for new players. That's cause there aren't that many new players joining so the match maker for new players doing their placements takes a very long time. The queues outside US are even worst. Koreans have completely abandon the game. There is also that problem with DC and unable to reconnect after. Apparently, the developers never fixed that network bug. The problem is Hots is built on SC2 engine. In a pvp match in sc2, a player that gets dc normally loses and therefore there wasn't much incentive to allow a reconnect to a match that is already a loss. In sc2, a dc would give the player who didn't get dc a huge advantage, which normally is too great to overcome. Here is a recent thread about on their forum. https://us.forums.blizzard.com/en/heroes/t/reconnecting-over-and-over-disconnect-bug/25107/69 That thread was posted two days ago.
> [{quoted}](name=Hawt,realm=NA,application-id=yrc23zHg,discussion-id=vfIALibc,comment-id=00020000,timestamp=2019-08-21T09:20:52.750+0000) > > I don't know about that, but I was reading the forums and reddit. Apparently it takes an absurd amount of time to get your placement matches done in that game. The time in queue is like 40 to over an hour for new players. That's cause there aren't that many new players joining so the match maker for new players doing their placements takes a very long time. The queues outside US are even worst. Koreans have completely abandon the game. Yeah, i'm in OCE, my experience with queues are... bad.
: Why I've decided to return to Heroes of the Storm
I haven't been on HoTS lately to check, but does it still do that thing where you queue forever for a ranked game, and then if someone dodges it takes you out of the queue entirely? That happened to me after being in the queue for an hour and a half, and I got so annoyed I haven't played it since. It is a fun game though.
: Tbh I wish there was an option that would allow players to disable the in-game chat in their settings, that way they wouldn't have to constantly mute everyone from the start. Either way, the chat is useless. If you mute people they can still see what you type, meanwhile you can't see what they type. And if we're being honest most people communicate through pings anyway. That said people mainly use the chat for flaming.
> [{quoted}](name=Yautja wannabe,realm=NA,application-id=3ErqAdtq,discussion-id=fyy3UeU3,comment-id=0003,timestamp=2019-08-21T07:59:29.423+0000) > > Tbh I wish there was an option that would allow players to disable the in-game chat in their settings, that way they wouldn't have to constantly mute everyone from the start. Either way, the chat is useless. If you mute people they can still see what you type, meanwhile you can't see what they type. And if we're being honest most people communicate through pings anyway. That said people mainly use the chat for flaming. Check your settings again, it's a recent addition http://prntscr.com/ovgyr4 Uncheck this and you can't see anything
: Is muting chat ok?
It's absolutely okay! There's even an option in the settings to turn chat off by default now.
en2que (EUW)
: Why does qiyana have a ult that is more appropiate for a tank than an assassin?
I don't see anything wrong with letting an assassin have some utility. Let them actually contribute for once. And it's not like she's broken because of it or anything, Qiyana's pretty weak, isn't she?
: > [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=Ioy5K0jj,comment-id=,timestamp=2019-08-20T08:25:06.270+0000) > > When every lane is doing badly, and the jungler manages to get 24 kills and carry all his teammates to victory, I just don't think it's right? This is supposed to be a team game, isn't it? But it just comes down to who has that ONE guy on their team and it's frustrating If a team is ahead by 24 kills, that team probably deserves to win.
> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=Ioy5K0jj,comment-id=0004,timestamp=2019-08-20T10:10:33.734+0000) > > If a team is ahead by 24 kills, that team probably deserves to win. I agree, if a TEAM is ahead by 24 kills. In the instance I'm using as an example, the team was ahead by three kills. One team had 35 kills. The other had 38 kills. 24 of those kills were on the jungler.
Antenora (EUW)
: I disagree. If you are good enough to 1v9 then you should be able to.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=Ioy5K0jj,comment-id=0003,timestamp=2019-08-20T09:57:08.847+0000) > > I disagree. > > If you are good enough to 1v9 then you should be able to. Fair point. Counterpoint: If you are good enough to 1v9, you should not be playing with these people.
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Lapis

Level 132 (OCE)
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