: You can predict using Cho Q...
> [{quoted}](name=saphireflame123,realm=NA,application-id=3ErqAdtq,discussion-id=mMAzqLGr,comment-id=000200000000000200000000000000000000,timestamp=2019-08-24T00:14:19.456+0000) > > You can predict using Cho Q... Maybe down there in silver 4 you can
: Allow me to introduce this thing called prediction/skillful placement/animation doesn't match up with hit box.
> [{quoted}](name=saphireflame123,realm=NA,application-id=3ErqAdtq,discussion-id=mMAzqLGr,comment-id=0002000000000002000000000000,timestamp=2019-08-23T02:56:34.277+0000) > > Allow me to introduce this thing called prediction/skillful placement/animation doesn't match up with hit box. Prediction works with a lot of skillshots, but not really Cho Q. It's just too slow, it's not meant to be consistent.
: >Not much Cho is gonna do either without flash ulting the adc. Press Q. Walk up to them. Press R. Or what about not being able to die while casually walking over to them and ults them?
> [{quoted}](name=saphireflame123,realm=NA,application-id=3ErqAdtq,discussion-id=mMAzqLGr,comment-id=00020000000000020000,timestamp=2019-08-23T02:10:51.854+0000) > > Press Q. Walk up to them. Press R. > > Or what about not being able to die while casually walking over to them and ults them? Are you aware that other champions have abilities, and can also move?
MeowGath (NA)
: As a Cho main, I'm saying it flat out... Cho is not ok. Sure he's got several counters and counterplay, he's pretty busted even with troll builds, but that's not the main point. Now, when it comes to a {{champion:31}} vs {{champion:126}} matchup, {{champion:126}} is gonna have a very rough time. Mainly because all the oversized Void Lobster has to do is get a {{item:3024}} (which results in about 102 Armor at 10 min with Conditioning, negating whatever lethality {{champion:126}} builds), stack minions whenever it's off cooldown (unless {{champion:126}} is within kill range), rush {{item:3083}} and as soon as {{champion:31}} hits 12 (11 if he has at least 7 stacks) he has enough health for {{item:3083}} to regenerate effectively ALL damage {{champion:126}} dishes out if {{champion:31}} doesn't die in a single fight, which is near impossible because {{champion:126}} doesn't just one-shot any champ with 3000+ health. As for {{champion:1}} and {{champion:45}}, I have no clue about how they match up p against {{champion:126}}
> [{quoted}](name=MeowGath,realm=NA,application-id=3ErqAdtq,discussion-id=mMAzqLGr,comment-id=000200000001,timestamp=2019-08-22T13:01:26.297+0000) > > As a Cho main, I'm saying it flat out... Cho is not ok. Sure he's got several counters and counterplay, he's pretty busted even with troll builds, but that's not the main point. > > Now, when it comes to a {{champion:31}} vs {{champion:126}} matchup, {{champion:126}} is gonna have a very rough time. Mainly because all the oversized Void Lobster has to do is get a {{item:3024}} (which results in about 102 Armor at 10 min with Conditioning, negating whatever lethality {{champion:126}} builds), stack minions whenever it's off cooldown (unless {{champion:126}} is within kill range), rush {{item:3083}} and as soon as {{champion:31}} hits 12 (11 if he has at least 7 stacks) he has enough health for {{item:3083}} to regenerate effectively ALL damage {{champion:126}} dishes out if {{champion:31}} doesn't die in a single fight, which is near impossible because {{champion:126}} doesn't just one-shot any champ with 3000+ health. > > As for {{champion:1}} and {{champion:45}}, I have no clue about how they match up p against {{champion:126}} Cho beating Jayce does not make Cho broken. He's a tier 5 champ and virtually unplayable into any sort of mobility past like gold
: If you watch an 8000 health cho-gath walk up to someone after pressing Q and one shots them with R, do you call that balanced? If a Veigar presses Q R against anyone and walks away with a kill, do you call that balanced? If an Annie gets her Passive ready and one shots someone with an R Q W,do you call that balanced?
> [{quoted}](name=saphireflame123,realm=NA,application-id=3ErqAdtq,discussion-id=mMAzqLGr,comment-id=000200000000,timestamp=2019-08-22T09:02:44.138+0000) > > If you watch an 8000 health cho-gath walk up to someone after pressing Q and one shots them with R, do you call that balanced? > > If a Veigar presses Q R against anyone and walks away with a kill, do you call that balanced? > > If an Annie gets her Passive ready and one shots someone with an R Q W,do you call that balanced? Uhhhh... Yes? I didn't say they were well designed. None of those champs are broken. It's pretty well agreed that Annie is nearly the worst mage in the game, and Veigar is lower middle tier at best. Not much Cho is gonna do either without flash ulting the adc. Sure they're unhealthy kits, but they're also quite bad.
: Comparing someone to broken champs doesn't make them suck. Its an unfair comparison. It means "this guy isn't OP", not "this guy sucks". He's fine, he can still do good. I've seen my fair share of Jayce's doing good lately.
> [{quoted}](name=saphireflame123,realm=NA,application-id=3ErqAdtq,discussion-id=mMAzqLGr,comment-id=0002,timestamp=2019-08-22T07:49:57.999+0000) > > Comparing someone to broken champs doesn't make them suck. Its an unfair comparison. It means "this guy isn't OP", not "this guy sucks". > > He's fine, he can still do good. I've seen my fair share of Jayce's doing good lately. Cho'Gath, Veigar and Annie are...broken? ....eh?
: Thank god, fuck Kindred. Edit: imagine thinking Kindred needs any buffs at all. If y'all actually knew how to play her y'all wouldn't be begging for buffs.
> [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=3ErqAdtq,discussion-id=LgsXAppG,comment-id=0000,timestamp=2019-08-20T22:16:19.600+0000) > > Thank god, fuck Kindred. > > Edit: imagine thinking Kindred needs any buffs at all. If y'all actually knew how to play her y'all wouldn't be begging for buffs. Wait they were going to BUFF KINDRED??? She's fucking busted as all hell anywhere above mid plat, why the fuck would she need a buff
Bazerka (NA)
: I'd assume (emphasizing the **assume** part here) that the team is taking their time in how they want to respond. Imo I'd rather receive a slow, but well thought out response than a quick and dirty one. Emotions tend to run high in situations like these, and no one wants to say something they might regret :)
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=eKtfBnRu,comment-id=0000,timestamp=2019-08-19T21:32:33.810+0000) > > I'd assume (emphasizing the **assume** part here) that the team is taking their time in how they want to respond. Imo I'd rather receive a slow, but well thought out response than a quick and dirty one. Emotions tend to run high in situations like these, and no one wants to say something they might regret :) Saying "Eternals" is something to regret :)
: Buying a {{item:3102}} to block Morgs Q. She pools under you and it pops your 3000G item. Gets snared Buying a {{item:3102}} She hits your adc. Procs arcane coment You get hit with comment and breaks your 3000g Item {{champion:27}} getting fed Youre the carry You're the target and dont want to be yEt'd Buying {{item:3102}} He throws his Goo on you slowing you and procing your 3000g Item and then flash flips you. You're an assassin looking to pick a target as {{champion:105}} The support uses {{item:3905}} Its undodgeable, reveals you and procs your 3000g Item. Yeh this item is really great. Its only countered by a few things... and few others like the hex items, and a bunch of tank items. And low Cd abilities... and stray aoe abilites... And ludens, just the most popular item in midlane. But I mean like... if karthus ults you... You get to be like... not hit. IF... he wasnt targeting you.
> [{quoted}](name=Neekophile,realm=NA,application-id=3ErqAdtq,discussion-id=y4isMG81,comment-id=0001,timestamp=2019-08-20T01:43:59.677+0000) > > Buying a {{item:3102}} to block Morgs Q. > She pools under you and it pops your 3000G item. > Gets snared > > Buying a {{item:3102}} > She hits your adc. > Procs arcane coment > You get hit with comment and breaks your 3000g Item > > {{champion:27}} getting fed > Youre the carry > You're the target and dont want to be yEt'd > Buying {{item:3102}} > He throws his Goo on you slowing you and procing your 3000g Item > and then flash flips you. > > You're an assassin looking to pick a target as {{champion:105}} > The support uses {{item:3905}} > Its undodgeable, reveals you and procs your 3000g Item. > > Yeh this item is really great. Its only countered by a few things... and few others like the hex items, and a bunch of tank items. And low Cd abilities... and stray aoe abilites... And ludens, just the most popular item in midlane. > > But I mean like... if karthus ults you... You get to be like... not hit. IF... he wasnt targeting you. You are totally right though I do wanna add that I'm *pretty* sure Morgana W doesn't actually proc it.
: > [{quoted}](name=Reaversal,realm=NA,application-id=yrc23zHg,discussion-id=95cBn4Ua,comment-id=0003,timestamp=2019-08-18T18:00:34.630+0000) > > Riot saw that some bruisers were buying the previous Essence Reaver _(the one that had Shojin's passive originally)_. They were buying an item that gave a bunch of irrelevant stats and was thus largely inefficient on them for just that passive. > > I can't fathom why anyone would look at that scenario and then think "you know, maybe we should give that item actual bruiser stats so it'll be even better on them". How about we consider the opposite perspective, in the case of champions like {{champion:58}}, where it helped them actually not be useless? The issue is the abuse by jax and riven and a few others. But the new shojin is actually by far worse of an item than the old essence, even if it has hp and looks superficially like it gives better stats. In reality, the old essence reaver was more gold efficient and gave more of the stats a bruiser wanted. In the case of jax and yi, it gave the unseen bonus of giving them infinite mana sustain. In the case of riven, it gave her more damage for cheaper.
> [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=95cBn4Ua,comment-id=00030000,timestamp=2019-08-18T21:03:57.136+0000) > > How about we consider the opposite perspective, in the case of champions like {{champion:58}}, where it helped them actually not be useless? > > The issue is the abuse by jax and riven and a few others. But the new shojin is actually by far worse of an item than the old essence, even if it has hp and looks superficially like it gives better stats. In reality, the old essence reaver was more gold efficient and gave more of the stats a bruiser wanted. In the case of jax and yi, it gave the unseen bonus of giving them infinite mana sustain. In the case of riven, it gave her more damage for cheaper. The price is the main factor here. Shojin is what, 3400 gold? Essence was just 3000. Shojin isn't really any better than Essence Reaver was on these champions. Regardless, however, I don't think either should exist. It breaks certain champions. It's like Ezreal's Q's problems condensed into just an item, and it forces them to be balanced around it just like how the entire jungle's items need to be balanced around Ezreal abusing them every season.
PzyXo (EUW)
: I literally hate nothing in the game except adcs and AP assassins. I wish they didn't exist. these shits are just too op
> [{quoted}](name=PzyXo,realm=EUW,application-id=3ErqAdtq,discussion-id=QyUYuZtn,comment-id=0001,timestamp=2019-08-17T23:30:18.343+0000) > > I literally hate nothing in the game except adcs and AP assassins. I wish they didn't exist. these shits are just too op AP Assassins? There's not really many. I suppose LeBlanc and Ekko can be annoying, but who else is there, really? Diana is just a big statcheck meme, she's annoying as fuck but I wouldn't say she's played nearly enough to get on my nerves. Am I missing a couple? Did Fizz suddenly become strong again?
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=00010000,timestamp=2019-08-19T04:16:09.559+0000) > > For a simple champion, that's pretty high. High elo/skill level is where the more difficult champions are supposed to thrive the most. But when a simpler champion simply has the stats to ignore the versatility of those opponents, that's a problem. Isn't Yi generally considered pretty complex? Like once you get past the dumb bit of "hurr durr all he does is auto", that is.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=000100000002,timestamp=2019-08-19T04:34:34.461+0000) > > Isn't Yi generally considered pretty complex? Like once you get past the dumb bit of "hurr durr all he does is auto", that is. As someone with a lot of games on Yi, he's not "pretty complex", but he's nowhere near the brainless levels of Malphite, Volibear etc. He's mid tier at best for difficulty, with two fancy mechanics in Q dodging and W resetting/blocking. Most of his challenge comes from convincing your team not to afk while the enemy jungler 'unexpectedly' outganks a Yi early.
Tailypo (NA)
: > [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=ovAOcue1,comment-id=00050000,timestamp=2019-08-14T13:36:08.949+0000) > > Don't think anybody really complains or mentions Yi. He's a complete non factor. Yeah just ignore the yi folks. Tooooooooootal non factor that guy.
> [{quoted}](name=Tailypo,realm=NA,application-id=3ErqAdtq,discussion-id=ovAOcue1,comment-id=000500000000,timestamp=2019-08-14T15:23:26.873+0000) > > Yeah just ignore the yi folks. Tooooooooootal non factor that guy. 4% pickrate champ who sucks anywhere above gold. He's a non factor.
: Please add an option to remove EAternals from death recap
Tbf Tencent is probably the reason all of this awful shit is happening. Such a fucking scummy company
: Too many Master Yi complaints, gotta buff the champ that...oh wait yeah that Yi players all auto-ban anyway. Seriously any time I see a Jax ban I steal Yi or pick a counter to him xD
> [{quoted}](name=Beerstein,realm=NA,application-id=3ErqAdtq,discussion-id=ovAOcue1,comment-id=0005,timestamp=2019-08-14T02:17:05.748+0000) > > Too many Master Yi complaints, gotta buff the champ that...oh wait yeah that Yi players all auto-ban anyway. > > Seriously any time I see a Jax ban I steal Yi or pick a counter to him xD Don't think anybody really complains or mentions Yi. He's a complete non factor.
Galiö (NA)
: Now feeling? I've been writing this for a little over two years now Haha.
> [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=lxArs0fz,comment-id=00010000,timestamp=2019-08-12T16:17:26.824+0000) > > Now feeling? I've been writing this for a little over two years now Haha. Same with me and my Swain :c and now they gutted him in exchange for a free ruby crystal after you spend a whole game stacking.
: Rengar sucks dick, wdym? He is literally pushed into toplane bcs of his passive and matchups in jngle... Losing to jng Rengar means that your team fucked up big time. (counter play is proper macro btw)
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=3ErqAdtq,discussion-id=tWNN0BEU,comment-id=0002,timestamp=2019-08-12T06:23:37.504+0000) > > Rengar sucks dick, wdym? He is literally pushed into toplane bcs of his passive and matchups in jngle... Losing to jng Rengar means that your team fucked up big time. > > (counter play is proper macro btw) While I'll agree that he isn't strong, that's not the poster's argument. The champ is toxic.
: > [{quoted}](name=UltimateShield13,realm=NA,application-id=yrc23zHg,discussion-id=29JdQyIg,comment-id=0002000000000000,timestamp=2019-08-08T22:37:01.166+0000) I mean, I don't really pay attention to either of the cursors in teamfights and never really have, because there's just more you need to be paying attention to. Obviously you have to tell who you're clicking on and such, but there's other ways to indicate that. I personally found the legacy cursor to be quite ugly and distracting, and I honestly prefer that cursors look like arrows and not weird ass artsy things, like a gauntlet/glove. Though, if its an issue with a divided community, I feel like the best way to solve it is with a community poll, where they let us pick a cursor to replace both the current one and the legacy one that incorporates what makes both cursors work and that will(hopefully) satisfy both parties.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=29JdQyIg,comment-id=00020000000000000000,timestamp=2019-08-08T22:43:33.628+0000) > > I mean, I don't really pay attention to either of the cursors in teamfights and never really have, because there's just more you need to be paying attention to. Obviously you have to tell who you're clicking on and such, but there's other ways to indicate that. > > I personally found the legacy cursor to be quite ugly and distracting, and I honestly prefer that cursors look like arrows and not weird ass artsy things, like a gauntlet/glove. > > Though, if its an issue with a divided community, I feel like the best way to solve it is with a community poll, where they let us pick a cursor to replace both the current one and the legacy one that incorporates what makes both cursors work and that will(hopefully) satisfy both parties. Or just fucking keep the 16kb cursor image in the game? It's not hard.
Leetri (EUW)
: A niche no one wanted, cause no one played him before the rework either.
> [{quoted}](name=Leetri,realm=EUW,application-id=3ErqAdtq,discussion-id=JVXoiX0n,comment-id=00020000000000000000,timestamp=2019-08-07T16:32:20.199+0000) > > A niche no one wanted, cause no one played him before the rework either. Low playrate doesn't make a champ inherently bad or badly designed. He was fun, had strengths and weaknesses and was fair. He kept a nice winrate too. He was extremely balanced. Just because a champion isn't super popular doesn't mean they need a rework. Look at Xerath, Swain, Ziggs etc
: Bruh you trolling? Old Galio was so ass.
> [{quoted}](name=Famous Gay Actor,realm=NA,application-id=3ErqAdtq,discussion-id=JVXoiX0n,comment-id=000200000000,timestamp=2019-08-07T15:27:53.959+0000) > > Bruh you trolling? Old Galio was so ass. He was a lovely champion who had his niche, and filled it perfectly as an ap counterpick that specialised even harder against dps mages.
: Game modes won't come back, here is why:
As much as I dislike DotA for its gameplay and such, if League had DotA's dev team (No, not the balance team, that change would be catastrophic and impossible to predict), we could've had such an amazing game with community support, modding, even something as basic as the steam market would be insane. But nooooo. "look at us, we got bought out by a Chinese mega corporation who doesn't give a fuck about anything except money".
: Some current thoughts about Mordekaiser.
Just one thing, he can actually change the direction of his E. You can fire it backwards but close to yourself and it'll push others away.
cabbysb (NA)
: Katarina absolutely, positively, does not need a damage buff in ARAM
Just wanna ask about "her ult... just shreds everything and everyone". What about the new runes gave her ult more damage lol?
: At this point its time to stop messing with Galio's numbers and give him a mini update already. It's clear Riot can't balance him without pro players sperging out and complaining like they always do.
> [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=JVXoiX0n,comment-id=0002,timestamp=2019-08-06T19:01:49.224+0000) > > At this point its time to stop messing with Galio's numbers and give him a mini update already. It's clear Riot can't balance him without pro players sperging out and complaining like they always do. Just revert. He was legit fine before. He was unpopular then and he's even more unpopular now, but at least he was playable.
: >Azir, Ezreal, Xayah, Kayle, Kai'sa, Corki and probably a few others that I'm not thinking of right now are really good at hitting you with a giant brick wall of damage at some time in the fight. What I find especially annoying about it is when they also function as executes. A couple of these champions are very good at hitting you with a fat kill button and denying you the opportunity to come back from their damage. At this point its Burst By Seconde (minus Kai'sa).
> [{quoted}](name=Fire Blaustoise,realm=EUW,application-id=3ErqAdtq,discussion-id=yGmrzEOF,comment-id=0002,timestamp=2019-08-03T00:06:34.517+0000) > > At this point its Burst By Seconde (minus Kai'sa). Nope, Kai'Sa has even more burst than most. Getting hit by a WQ Passive from her is instant death, and it can happen in under a second.
: Can we stop looking at TFT balance, and talk about how predatory buying Little Champs are?
Welcome to 2019 5 more years and this shit with be normalised, it's what the industry is working toward. Give it 10 and pay 2win will be totally normal too. Not to be all tin foil hat, but seriously,10-15 years from now it's going to be entirely cloud gaming and microtransactions. Gaming in general is going down a very terrible path.
Exin0 (EUNE)
: > [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=r4mug0Vr,comment-id=000700000000000000000000000000000000,timestamp=2019-07-31T21:46:24.426+0000) > > Besides your English being so awful that you're nearly impossible to understand, you also don't seem to actually be reading my responses. I've explained to you twice, the reasoning for why everybody is in the same match. Their team's combined mmr is as close to the enemy's combined mmr as was possible when the queue popped. It's usually within 200mmr of each other. > > The reason you see diamonds with silvers, is because in normal games they're not *actually* diamond; they still have a silver mmr. Uh personal attacks now? English isnt my native language and nobody teached me. You dont explain anything only stated how do you think it works. "Their team's combined mmr is as close to the enemy's combined mmr as was possible when the queue popped. It's usually within 200mmr of each other" - how do you know? do you have access to riot database or are you using crystal ball? Can you please show me individual mmr of all players in that particular game or how do you know they are in 200mmr range and not 2000?
> [{quoted}](name=Exin0,realm=EUNE,application-id=3ErqAdtq,discussion-id=r4mug0Vr,comment-id=0007000000000000000000000000000000000000,timestamp=2019-08-01T08:04:21.288+0000) > > Uh personal attacks now? English isnt my native language and nobody teached me. You dont explain anything only stated how do you think it works. > > "Their team's combined mmr is as close to the enemy's combined mmr as was possible when the queue popped. It's usually within 200mmr of each other" - how do you know? do you have access to riot database or are you using crystal ball? Can you please show me individual mmr of all players in that particular game or how do you know they are in 200mmr range and not 2000? We know these things through inferences, by looking at data that we've accumulated over years. Also, again, Riot have straight up said it themselves before many times.
: They're just going to hide the button for the TT queue. That's the way of the lazy, and noone is afraid to walk it!
> [{quoted}](name=Disulfiram,realm=EUW,application-id=yrc23zHg,discussion-id=LoljPctW,comment-id=0000,timestamp=2019-08-01T08:57:30.213+0000) > > They're just going to hide the button for the TT queue. > That's the way of the lazy, and noone is afraid to walk it! Quick question as I'm not an expert in the subject... If they do do that, what is the point of removing it anyway? How does it benefit them in any way, at all? Afaik it doesn't take any extra server bandwidth to have TT.
Hawt (NA)
: Have you seen the stats of play rate for each mode? Koreans have absolutely no interest in TT, near zero percent. Brazil barely at 1 percent. NA at 2.5 percent at best. Those stats are horrible. Riot sees TT like a waste of resources with that low play rate. I'm sorry for your lost, but TT play rate is too low to justify keeping the game mode as a permanent mode. I think TT has botting problem too. TT and Dominion could come back in a rotating game mode. That's assuming riot implements a rotating game mode, which could include past event game modes.
> [{quoted}](name=Hawt,realm=NA,application-id=yrc23zHg,discussion-id=rhfdVaUJ,comment-id=0000,timestamp=2019-07-31T18:10:20.696+0000) > > Have you seen the stats of play rate for each mode? Koreans have absolutely no interest in TT, near zero percent. Brazil barely at 1 percent. NA at 2.5 percent at best. Those stats are horrible. Riot sees TT like a waste of resources with that low play rate. I'm sorry for your lost, but TT play rate is too low to justify keeping the game mode as a permanent mode. I think TT has botting problem too. > > TT and Dominion could come back in a rotating game mode. That's assuming riot implements a rotating game mode, which could include past event game modes. Keeping twisted treeline in the game doesn't cost resources though.
Exin0 (EUNE)
: > [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=r4mug0Vr,comment-id=0007000000000000000000000000,timestamp=2019-07-30T20:55:49.494+0000) > > He's in these games because anybody can queue together, and because ranked and normal mmr are entirely separate, I literally just fucking told you. You told litterally nothing, you just stated you know how it works ant thats it and i ask you for explanation how or why OP has these games. Answer "because anybody can queue" and "separate mmr" so you dont know, you think you know. So i ask you again if you know how MM works please tell i just want simple clear explanation why he as silver has these players in game if its mmr thing show numbers, if its "duo" thing tell who is premade with who and how all these is reflected in opposite team to be on equal terms.
> [{quoted}](name=Exin0,realm=EUNE,application-id=3ErqAdtq,discussion-id=r4mug0Vr,comment-id=00070000000000000000000000000000,timestamp=2019-07-30T22:12:25.928+0000) > > You told litterally nothing, you just stated you know how it works ant thats it and i ask you for explanation how or why OP has these games. Answer "because anybody can queue" and "separate mmr" so you dont know, you think you know. So i ask you again if you know how MM works please tell i just want simple clear explanation why he as silver has these players in game if its mmr thing show numbers, if its "duo" thing tell who is premade with who and how all these is reflected in opposite team to be on equal terms. Besides your English being so awful that you're nearly impossible to understand, you also don't seem to actually be reading my responses. I've explained to you twice, the reasoning for why everybody is in the same match. Their team's combined mmr is as close to the enemy's combined mmr as was possible when the queue popped. It's usually within 200mmr of each other. The reason you see diamonds with silvers, is because in normal games they're not *actually* diamond; they still have a silver mmr.
Quîver (NA)
: If you want to view it like that, fine go ahead. But let me say this: 1) You don't have to spend money period. On anything to even play this game. It doesn't give anyone a better chance at winning if they spend money. It's beta so hold on to your money until its more balanced if that's what you want to do. 2) This is a FREE to play game. This isn't like waiting for a new triple A title to drop like cyberpunk, or a new COD. This is a long time investment you take with a company. You give them your time and feedback, and be apart of the growing community, and they take your ideas and feedback and make the game better. League has been out for 9 years now, it's still changing and being balanced. It's apart of the game. The game wouldn't be out for another 2-3 years if they waited until they thought it was balanced and stable enough, and even then when it was released they would still need to fix things because people would still be unhappy with certain aspects of the game... They can't please everybody but we should be happy they let us decide what we want to do with the game. 3) The good thing about it being free is you can choose to support them, for creating some really cool games. If you don't want to be apart of that you don't have to play, and you don't have to pay.
> [{quoted}](name=Quîver,realm=NA,application-id=RaE1aOE7,discussion-id=xIydyutW,comment-id=000100000000,timestamp=2019-07-30T20:31:31.616+0000) > > If you want to view it like that, fine go ahead. But let me say this: > > 1) You don't have to spend money period. On anything to even play this game. It doesn't give anyone a better chance at winning if they spend money. It's beta so hold on to your money until its more balanced if that's what you want to do. > > 2) This is a FREE to play game. This isn't like waiting for a new triple A title to drop like cyberpunk, or a new COD. This is a long time investment you take with a company. You give them your time and feedback, and be apart of the growing community, and they take your ideas and feedback and make the game better. League has been out for 9 years now, it's still changing and being balanced. It's apart of the game. The game wouldn't be out for another 2-3 years if they waited until they thought it was balanced and stable enough, and even then when it was released they would still need to fix things because people would still be unhappy with certain aspects of the game... They can't please everybody but we should be happy they let us decide what we want to do with the game. > > 3) The good thing about it being free is you can choose to support them, for creating some really cool games. If you don't want to be apart of that you don't have to play, and you don't have to pay. This type of person is literally why this shit keeps happening, and continues to get worse
Exin0 (EUNE)
: > [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=r4mug0Vr,comment-id=00070000000000000000,timestamp=2019-07-30T13:55:12.039+0000) > > No, it's pretty obvious that this is exactly how it is. Even if Riot hadn't come out and very clearly stated it multiple times, it's extremely easy to tell using the data that's openly available through their API, which every site like op.gg uses. Yet always when riot show some their data they are completely different from this sites data. They dont have some magical access to riot database they are just aproximating from what they get. But this wasnt about win, ban pick rates but about MMR that hidden number that is constantly changing and nobody knows how or why. Only clue about mmr we have is rank and even there can be huge discrepancy. But if you are so shure you know how it works pls look at OP´s last two games and explain me why in first game he is even put in that team and in second game why he one gold and three level 30 players are put against plat, gold, silv team? And these is simmilar thing in all his games as far i was looking, crazy difference. Probably best argument you can put is that low levels are smurfs with plat+ mmr, ok but then why is HE as silver put in this high "elo" games?
> [{quoted}](name=Exin0,realm=EUNE,application-id=3ErqAdtq,discussion-id=r4mug0Vr,comment-id=000700000000000000000000,timestamp=2019-07-30T14:51:52.681+0000) > > Yet always when riot show some their data they are completely different from this sites data. They dont have some magical access to riot database they are just aproximating from what they get. But this wasnt about win, ban pick rates but about MMR that hidden number that is constantly changing and nobody knows how or why. Only clue about mmr we have is rank and even there can be huge discrepancy. But if you are so shure you know how it works pls look at OP´s last two games and explain me why in first game he is even put in that team and in second game why he one gold and three level 30 players are put against plat, gold, silv team? And these is simmilar thing in all his games as far i was looking, crazy difference. Probably best argument you can put is that low levels are smurfs with plat+ mmr, ok but then why is HE as silver put in this high "elo" games? He's in these games because anybody can queue together, and because ranked and normal mmr are entirely separate, I literally just fucking told you.
u Pepega (NA)
: Nunu invis bug still a thing
Nah dude they fixed it like 3 times!! It still happens pretty much once a game. It's pretty stupid that they still haven't fixed it. On a side note, his snowball should be visible if in vision, even when he is not visible, because how it is now, is that it just *appears* almost right next to you by the time he's out of the side brush in midlane.
Quîver (NA)
: Yeah I agree. It sucks. But it's still in beta so we really can't expect everything to be perfect. Still a fun game, just gotta role with the punches for now sadly.
> [{quoted}](name=Quîver,realm=NA,application-id=RaE1aOE7,discussion-id=xIydyutW,comment-id=0001,timestamp=2019-07-30T06:10:42.848+0000) > > Yeah I agree. It sucks. But it's still in beta so we really can't expect everything to be perfect. Still a fun game, just gotta role with the punches for now sadly. Good thing they included a ranked mode and hundreds of dollars of microtransaction loot boxes for a beta.
Pxerkza (EUNE)
: literally every champion can be made op you are just experiencing the ones that are getting abused regularly gunslingers with hush/cursed blade and voli with blademaster/demon spatula these aren't the only champions that deal absurd damage aatrox 1 shots minim 3 units akali 1 shots regularly zed can reach a 1 tap status asol can 1 shot an entire team literally everything is op in the game if you can build it stop thinking that something is over the board just because you are losing to it gunslingers need nerfs sure but not on the onhit procs
> [{quoted}](name=Pxerkza,realm=EUNE,application-id=RaE1aOE7,discussion-id=hEMhTxEI,comment-id=0000,timestamp=2019-07-30T13:21:22.514+0000) > > literally every champion can be made op > you are just experiencing the ones that are getting abused regularly > > gunslingers with hush/cursed blade > and voli with blademaster/demon spatula > > these aren't the only champions that deal absurd damage > > aatrox 1 shots minim 3 units > akali 1 shots regularly > zed can reach a 1 tap status > asol can 1 shot an entire team > > literally everything is op in the game if you can build it > stop thinking that something is over the board just because you are losing to it > > gunslingers need nerfs sure but not on the onhit procs I'd agree though. Volibear with pretty much any on-hit buff is just instant win unless he gets cc'd to death (Since the game has literally no counter to cc for some reason), or the enemy has a Volibear with even more on hit effects. If he has Demon for example, nobody on your team gets to cast a spell at all, ever. If he has cursed blade, he's going to be shrinking on average, one time *per attack*. It's just crazy and abusive and needs to change.
Exin0 (EUNE)
: > [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=r4mug0Vr,comment-id=000700000000,timestamp=2019-07-30T08:38:54.035+0000) > > We totaly know that the queues have differents mmr. Riot communicated about that half a dozen times at least. Well its only logical that matchmaking searching in some spectrum and not for exact same mmr if it works as we though it work but my point is that mmr is hidden so until is revealed we cannot know how all this work in reality we can only speculate. And this is another thing rising red flag, why dont riot make mmr visible? if system works there is no point in hiding it a reveal can diffuse tons of frustration and toxicity but on other hand if system did not work or there is no mmr for normals at all and is all random pull ... .
> [{quoted}](name=Exin0,realm=EUNE,application-id=3ErqAdtq,discussion-id=r4mug0Vr,comment-id=0007000000000000,timestamp=2019-07-30T09:14:06.173+0000) > > Well its only logical that matchmaking searching in some spectrum and not for exact same mmr if it works as we though it work but my point is that mmr is hidden so until is revealed we cannot know how all this work in reality we can only speculate. And this is another thing rising red flag, why dont riot make mmr visible? if system works there is no point in hiding it a reveal can diffuse tons of frustration and toxicity but on other hand if system did not work or there is no mmr for normals at all and is all random pull ... . No, it's pretty obvious that this is exactly how it is. Even if Riot hadn't come out and very clearly stated it multiple times, it's extremely easy to tell using the data that's openly available through their API, which every site like op.gg uses.
Teh Song (NA)
: rank is not mmr, and ranked and norms have seperate mmr. You see those diamonds in your norms because you and those diamonds have the same mmr.
> [{quoted}](name=Teh Song,realm=NA,application-id=3ErqAdtq,discussion-id=r4mug0Vr,comment-id=0000,timestamp=2019-07-29T17:25:32.493+0000) > > rank is not mmr, and ranked and norms have seperate mmr. > You see those diamonds in your norms because you and those diamonds have the same mmr. I don't know why you're getting downvoted for literally saying exactly the reason for why it happens, which was *exactly* what the op wanted to know. Norms mmr and ranked mmr are just separate. Should they be? Probably not, but they are, and that's the reason why.
: Gone Almost 5 Years... Wow...
It's possible that your account was stolen and actually sold to a mostly innocent person who had no idea. Nothing you can do about it, but it's still pretty upsetting for them if that's the case :c
: > [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=000700000000000000000000000000000000,timestamp=2019-07-23T20:29:18.900+0000) > > Being a stubborn moron doesn't make you right mate. Flash/Ignite it's universally better, and that's why it's universally the most picked. If your setup was better, more than 0.1% of non trolling players would take it. Every player is different and nothing is universal. That's why there are multiple summoner spells. I've used Flash/Ignite. I ran it all through season 2 and half of season 3. Then I started hating dying to Ignite. I felt it was cheap and unsportsmanlike. If I don't want it used against me, why would I use it against someone else? When I support, I don't want kills. When I don't, I'll earn my kills. Flash is something that hasn't been effective for me as Cleanse has. Why is it so difficult for you to grasp that not everyone has the same play style? You're essentially saying that because Michael Jordan was far and away the best basketball player of all time, every single basketball player in the world should wear the shoes he did. They worked for Michael, right? I guess they should also mirror his practice regimen. Who cares if you're a center with weak interior defense? You should be working on things in the priority Michael Jordan did, because he was the best. Defense should never be neglected; Michael was a great defender too. But it should never be a focal point, even if you're currently horrible at it, because it wasn't Michael's primary focus. You're saying that, because the feigned rout worked for the Mongols almost every single time, that every military should have used it. They're cavalry and you're primarily heavily armored infantry? So what? Feign retreat. The Mongols built an empire with this strategy, do you think you're too good to follow an empire that covered the majority of the known world? Fall in line, general. **Always** feigned retreat. Always. I'm not saying the spells I use are objectively better than every other spell. I'm saying they've worked best **for me**. Between the two of us, I'm the only one who's actually seen my games, so I'm fairly sure I'm the authority on this subject.
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=0007000000000000000000000000000000000000,timestamp=2019-07-24T00:48:31.806+0000) > > Every player is different and nothing is universal. That's why there are multiple summoner spells. I've used Flash/Ignite. I ran it all through season 2 and half of season 3. Then I started hating dying to Ignite. I felt it was cheap and unsportsmanlike. If I don't want it used against me, why would I use it against someone else? When I support, I don't want kills. When I don't, I'll earn my kills. Flash is something that hasn't been effective for me as Cleanse has. > > Why is it so difficult for you to grasp that not everyone has the same play style? You're essentially saying that because Michael Jordan was far and away the best basketball player of all time, every single basketball player in the world should wear the shoes he did. They worked for Michael, right? I guess they should also mirror his practice regimen. Who cares if you're a center with weak interior defense? You should be working on things in the priority Michael Jordan did, because he was the best. Defense should never be neglected; Michael was a great defender too. But it should never be a focal point, even if you're currently horrible at it, because it wasn't Michael's primary focus. > > You're saying that, because the feigned rout worked for the Mongols almost every single time, that every military should have used it. They're cavalry and you're primarily heavily armored infantry? So what? Feign retreat. The Mongols built an empire with this strategy, do you think you're too good to follow an empire that covered the majority of the known world? Fall in line, general. **Always** feigned retreat. Always. > > I'm not saying the spells I use are objectively better than every other spell. I'm saying they've worked best **for me**. Between the two of us, I'm the only one who's actually seen my games, so I'm fairly sure I'm the authority on this subject. And between the two of us, I'm the one who actually has any fucking clue how to play the game, so I'm the authority on balance. You're honestly just too idiotic to even bother arguing with though. There's a reason everyone's disagreeing with you in the comments. Everything you think is wrong, you are bad, and you should feel bad.
: > [{quoted}](name=Stwessed,realm=NA,application-id=3ErqAdtq,discussion-id=F8LBd3kc,comment-id=00020000,timestamp=2019-07-23T14:24:47.529+0000) > > Its actually very bad on Yi but i agree its very very strong on Riven/Jax/Renekton. Not really. A button that says you can’t hit me every 1 second is pretty dumb.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=F8LBd3kc,comment-id=000200000000,timestamp=2019-07-23T14:44:35.502+0000) > > Not really. A button that says you can’t hit me every 1 second is pretty dumb. Thing is with Yi is that you just want other items more. It's still great on him, and complete aids for sure, but Death's Dance and/or Steraks is better for on-hit, and if you're going crit you *really* need to be stacking it. It's a good item on him but I can't see it unless he's basically full build on-hit against a squishy team, and in that case he shouldn't be going on-hit in the first place.
: > [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=0007000000000000000000000000,timestamp=2019-07-23T05:36:02.384+0000) > > There's a very, very good reason why nobody takes that rune setup. > > It doesn't take a genius to figure out what that reason is. I'll leave you to it. I assume you mean summoner setup. Alright, let's analyze the alternatives, noting that I support almost every game (and when I don't, I still play in a supportive fashion during teamfights, as is my nature). {{summoner:21}} Well, this gets melted in 1-2 autos come mid game. It'd be nice in lane, but that's about it. It also helps against Ignite, but only for a brief period. It's still very possible to die to Ignite with Barrier if the timing works out. It might be good in a lane against, say, Teemo, but I play blind exclusively so I never know who I'm up against. I need to build wide. {{summoner:4}} I've already discussed the shortcomings of Flash, and I didn't even get into the way it encourages you to make stupid decisions because "Oh, I can always just Flash out of it!" Additionally, I pretty exclusively play one of two types of champion: A, agile, juke-happy champions who don't exactly need Flash to begin with, or B, tanks, in which case I intend to be the last one out of a fight anyway. This would be a waste. {{summoner:6}} Great if you're one of the thousands of people who chase kills exclusively. Okay for escaping, in certain rare situations. Also good for melee junglers. I'm neither of those things, and for escapes, I'd much rather have Cleanse on hand. Too many champions and items can slow you these days, and Ghost takes time to ramp up as it is. I get my movement speed from runes and items, I don't need anymore from Ghost. With my builds, I can literally outrun Ghost unless someone like Garen or Hecarim has taken it. {{summoner:7}} Ignite can also burn through this if you're low enough when it gets placed on you. It does help in duels a little, but I have Exhaust for this. Good for escapes? Sort of, but see above; it's even worse than Ghost when compared to Cleanse right now. Perhaps most importantly, two Heals in a single lane is often a duplication of effort. Unless you're on voice with your ADC, there's a very real chance you could both Heal at once, one of them being half wasted as a result. I'd rather Exhaust their ADC, whether we're going in or getting out. {{summoner:14}} (*≧▽≦)ノシ)) Let's put aside my pride for a moment. The fact that since level 18, I decided I'd never take pride in a cheap Ignite kill again. Is it useful? Yes. Is it useful for a support? Not so much. The best I can use it for is reducing the enemy ADC's lifesteal, and in that case there's a very real chance I take a kill from my ADC, which is bad. My goal is 0 kills by the end of the game. I rarely meet that goal, but I _definitely_ want to be below 10. Why would I take something that's apt to give me a kill my ADC should have? Additionally, it loses a LOT of its sting later on in the game, when Cleanse remains useful for getting rid of dangerous CC and the like. The next time you dash into a Veigar stun, remember the day you told Shingetsu that Cleanse was stupid. _(As a side note, the amount of poor souls whose day I've ruined by Cleansing this off me when I'm low... They literally just walk away when they drop it! I get off Scot free! They're so sure they got an easy kill and I just stroll away with 4 HP like nothing happened. I'm sorry, everyone!)_ {{summoner:11}} I have zero use for this most of the time. If I'm forced into the jungle, I do take it in place of Exhaust, even though I don't actually jungle. It's pretty necessary for steals and such. Other than that, I have zero use for Smite. Next. {{summoner:12}} Teleport is useful. I'm not going to say it's not. If I were to keep playing, this would probably be what I'd replace Exhaust with, if the meta continues to push true damage. However. As it stands _right now_, it's not more useful than either of my other spells for two reasons. First, I can't use it to directly help my team during teamfights, apart from scaring the enemy off when I start to port in. Second, I tend to build one of two ways: A health regen tank who pretty much never needs to back, or a hyperfast Qiyana, LeBlanc, Nidalee, etc. With homeguard, I can get from base to outer turret in roughly 9 seconds, give or take a few seconds depending on who I'm playing. Teleport cuts that to 5 seconds, but only every ~360 seconds. Sometimes I do think "If I had teleport...", but not near often enough to replace what I currently use. In conclusion, there's no alternative that's universally better for me than what I use. Thus, I can only conclude that either A, you don't know the reason yourself and you're simply assuming it's garbage because you, like everyone else, are following the streamers who never use it... or B, there isn't a reason and this is a really shallow attempt to make me look stupid when there's nothing about my logic that's lacking. Either way, you haven't convinced me I'm wrong.
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=00070000000000000000000000000000,timestamp=2019-07-23T06:09:32.474+0000) > > I assume you mean summoner setup. Alright, let's analyze the alternatives, noting that I support almost every game (and when I don't, I still play in a supportive fashion during teamfights, as is my nature). > > {{summoner:21}} Well, this gets melted in 1-2 autos come mid game. It'd be nice in lane, but that's about it. It also helps against Ignite, but only for a brief period. It's still very possible to die to Ignite with Barrier if the timing works out. It might be good in a lane against, say, Teemo, but I play blind exclusively so I never know who I'm up against. I need to build wide. > > {{summoner:4}} I've already discussed the shortcomings of Flash, and I didn't even get into the way it encourages you to make stupid decisions because "Oh, I can always just Flash out of it!" Additionally, I pretty exclusively play one of two types of champion: A, agile, juke-happy champions who don't exactly need Flash to begin with, or B, tanks, in which case I intend to be the last one out of a fight anyway. This would be a waste. > > {{summoner:6}} Great if you're one of the thousands of people who chase kills exclusively. Okay for escaping, in certain rare situations. Also good for melee junglers. I'm neither of those things, and for escapes, I'd much rather have Cleanse on hand. Too many champions and items can slow you these days, and Ghost takes time to ramp up as it is. I get my movement speed from runes and items, I don't need anymore from Ghost. With my builds, I can literally outrun Ghost unless someone like Garen or Hecarim has taken it. > > {{summoner:7}} Ignite can also burn through this if you're low enough when it gets placed on you. It does help in duels a little, but I have Exhaust for this. Good for escapes? Sort of, but see above; it's even worse than Ghost when compared to Cleanse right now. Perhaps most importantly, two Heals in a single lane is often a duplication of effort. Unless you're on voice with your ADC, there's a very real chance you could both Heal at once, one of them being half wasted as a result. I'd rather Exhaust their ADC, whether we're going in or getting out. > > {{summoner:14}} (*≧▽≦)ノシ)) Let's put aside my pride for a moment. The fact that since level 18, I decided I'd never take pride in a cheap Ignite kill again. Is it useful? Yes. Is it useful for a support? Not so much. The best I can use it for is reducing the enemy ADC's lifesteal, and in that case there's a very real chance I take a kill from my ADC, which is bad. My goal is 0 kills by the end of the game. I rarely meet that goal, but I _definitely_ want to be below 10. Why would I take something that's apt to give me a kill my ADC should have? Additionally, it loses a LOT of its sting later on in the game, when Cleanse remains useful for getting rid of dangerous CC and the like. The next time you dash into a Veigar stun, remember the day you told Shingetsu that Cleanse was stupid. > > _(As a side note, the amount of poor souls whose day I've ruined by Cleansing this off me when I'm low... They literally just walk away when they drop it! I get off Scot free! They're so sure they got an easy kill and I just stroll away with 4 HP like nothing happened. I'm sorry, everyone!)_ > > {{summoner:11}} I have zero use for this most of the time. If I'm forced into the jungle, I do take it in place of Exhaust, even though I don't actually jungle. It's pretty necessary for steals and such. Other than that, I have zero use for Smite. Next. > > {{summoner:12}} Teleport is useful. I'm not going to say it's not. If I were to keep playing, this would probably be what I'd replace Exhaust with, if the meta continues to push true damage. However. As it stands _right now_, it's not more useful than either of my other spells for two reasons. First, I can't use it to directly help my team during teamfights, apart from scaring the enemy off when I start to port in. Second, I tend to build one of two ways: A health regen tank who pretty much never needs to back, or a hyperfast Qiyana, LeBlanc, Nidalee, etc. With homeguard, I can get from base to outer turret in roughly 9 seconds, give or take a few seconds depending on who I'm playing. Teleport cuts that to 5 seconds, but only every ~360 seconds. Sometimes I do think "If I had teleport...", but not near often enough to replace what I currently use. > > In conclusion, there's no alternative that's universally better for me than what I use. Thus, I can only conclude that either A, you don't know the reason yourself and you're simply assuming it's garbage because you, like everyone else, are following the streamers who never use it... or B, there isn't a reason and this is a really shallow attempt to make me look stupid when there's nothing about my logic that's lacking. > > Either way, you haven't convinced me I'm wrong. Being a stubborn moron doesn't make you right mate. Flash/Ignite it's universally better, and that's why it's universally the most picked. If your setup was better, more than 0.1% of non trolling players would take it.
: > [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=00070000000000000000,timestamp=2019-07-23T02:27:30.735+0000) > > Idk man I don't think bronze ranked normal players who pick troll summoner spells are going to have good opinions on balance 1. I don't have a rank. OP.GG registers it as Bronze because it was the lowest rank during those seasons and I never actually did placements. My matchmaking tends to include Silver and low Gold players, so Bronze is probably a bit of an understatement, but it's all low elo so it's splitting hairs at that point. 2. My spells aren't troll picks at all. I take Exhaust to protect my teammates, turn duels, and shut down dangerous ults like Zed or Yasuo. I take Cleanse to keep myself from dying to cheap Ignites under tower and during early duels, clear CC that will mean my death, and get rid of certain deadly abilities (such as Urgot R). Please tell me where my logic is flawed. Why do you consider them troll picks? Is it truly because of flawed logic, or do you simply think that anything LCS players don't do shouldn't be done? They should just get rid of Exhaust and Cleanse, then. Just give us all Flash and Ignite automatically.
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=000700000000000000000000,timestamp=2019-07-23T02:35:40.689+0000) > > 1. I don't have a rank. OP.GG registers it as Bronze because it was the lowest rank during those seasons and I never actually did placements. My matchmaking tends to include Silver and low Gold players, so Bronze is probably a bit of an understatement, but it's all low elo so it's splitting hairs at that point. > > 2. My spells aren't troll picks at all. I take Exhaust to protect my teammates, turn duels, and shut down dangerous ults like Zed or Yasuo. I take Cleanse to keep myself from dying to cheap Ignites under tower and during early duels, clear CC that will mean my death, and get rid of certain deadly abilities (such as Urgot R). > > Please tell me where my logic is flawed. Why do you consider them troll picks? Is it truly because of flawed logic, or do you simply think that anything LCS players don't do shouldn't be done? They should just get rid of Exhaust and Cleanse, then. Just give us all Flash and Ignite automatically. There's a very, very good reason why nobody takes that rune setup. It doesn't take a genius to figure out what that reason is. I'll leave you to it.
: > [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=000700000000,timestamp=2019-07-22T05:20:35.979+0000) > > Wouldn't say you're really an authority on this, since your account just plays normal games with cleanse and exhaust. Is there some kind of problem with normal games? If normal games aren't worth anything, they should remove normal and force ranked. > Is it botted? Certainly looks like it. Botted? > Triumph doesn't sustain people. If triumph procs twice, they would've won without it anyway. Then either way, they're doing too much damage too quickly, as my original point states.
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=0007000000000000,timestamp=2019-07-22T05:27:02.732+0000) > > Is there some kind of problem with normal games? If normal games aren't worth anything, they should remove normal and force ranked. > > Botted? > > Then either way, they're doing too much damage too quickly, as my original point states. Idk man I don't think bronze ranked normal players who pick troll summoner spells are going to have good opinions on balance
: I have never seen any melee champions take glacial augment. Maybe it's because I'm in gold, or the fact that it's already a lesser chosen rune, but seriously, never, ever, ever, have I seen a melee champion use it.
> [{quoted}](name=Tuition Fee,realm=NA,application-id=3ErqAdtq,discussion-id=RYqFm25v,comment-id=0001,timestamp=2019-07-21T20:36:00.857+0000) > > I have never seen any melee champions take glacial augment. > Maybe it's because I'm in gold, or the fact that it's already a lesser chosen rune, but seriously, never, ever, ever, have I seen a melee champion use it. Yeah I think only Tahm did, and I've seen a Pyke take it once. It's pretty bad on melee.
: > [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=0007,timestamp=2019-07-21T12:36:48.933+0000) > > Just as a side note, but I do want to ask in what world that Zed and Darius build lifesteal? > > Yi doesn't usually either but I suppose he can in certain cases. Agree on Yasuo though, but I think his healing is mostly from Ravenous Hunter still incorrectly treating his Q and Shiv as single target. They're worse in that they don't even need lifesteal; once they get a couple items, they can reliably kill enemies so fast that Triumph alone is usually enough to sustain them through teamfights without fear. Zed may not even need that if a particular player is good at staying out of harm's way. The only real counterplay against Zed is to jump on him with dashes, hard CC, and at LEAST one teammate.
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=AMbfsp11,comment-id=00070000,timestamp=2019-07-21T22:19:56.674+0000) > > They're worse in that they don't even need lifesteal; once they get a couple items, they can reliably kill enemies so fast that Triumph alone is usually enough to sustain them through teamfights without fear. Zed may not even need that if a particular player is good at staying out of harm's way. The only real counterplay against Zed is to jump on him with dashes, hard CC, and at LEAST one teammate. Wouldn't say you're really an authority on this, since your account just plays normal games with cleanse and exhaust. Is it botted? Certainly looks like it. Triumph doesn't sustain people. If triumph procs twice, they would've won without it anyway.
: No. No really, the game is stupid.
Just as a side note, but I do want to ask in what world that Zed and Darius build lifesteal? Yi doesn't usually either but I suppose he can in certain cases. Agree on Yasuo though, but I think his healing is mostly from Ravenous Hunter still incorrectly treating his Q and Shiv as single target.
Antenora (EUW)
: > [{quoted}](name=DontTypeJustPlay,realm=NA,application-id=3ErqAdtq,discussion-id=wP57jz79,comment-id=,timestamp=2019-07-20T14:28:16.032+0000) > > She has complete access to all dps defensive items and dps offensive items. There is no possible way to itemize against her, especially as a tank. This normally wouldn't be a problem if she was exactly like vayne and could actually die (except vayne has perma invis now for some reason had to pump out that legendary skin). Not permanent at all.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=wP57jz79,comment-id=0008,timestamp=2019-07-20T17:05:43.548+0000) > > Not permanent at all. Yeah it's pretty much fucking permanent.
rujitra (NA)
: > [{quoted}](name=Sucction,realm=OCE,application-id=yrc23zHg,discussion-id=oXeKrYPb,comment-id=00000000,timestamp=2019-07-19T23:52:59.952+0000) > > No, it isn't. Some people have just their *account* crashing games, and switching accounts on the exact same installation makes it work. To put it quite bluntly, there is absolutely no way this could be the case.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=oXeKrYPb,comment-id=000000000000,timestamp=2019-07-19T23:55:36.146+0000) > > To put it quite bluntly, there is absolutely no way this could be the case. Although I agree that it makes almost no sense at all, it is the case for somebody, and it was bad enough that their Reddit post reached front page of the lol subreddit.
: He's balanced out by the fact that most of his damage is in the form of skillshots, which require the player to aim and lead targets. It's not like with people like Kha'zix who can just delete you with 3 buttons. You also have to remember that he's still an ADC, which means assassins can still counter him, despite Ez having a built-in flash in his kit.
> [{quoted}](name=RainXBlade,realm=NA,application-id=3ErqAdtq,discussion-id=kPurh3tH,comment-id=0005,timestamp=2019-07-18T17:29:26.250+0000) > > He's balanced out by the fact that most of his damage is in the form of skillshots, which require the player to aim and lead targets. It's not like with people like Kha'zix who can just delete you with 3 buttons. > > You also have to remember that he's still an ADC, which means assassins can still counter him, despite Ez having a built-in flash in his kit. Assassins can't really counter him, because he builds gauntlet very early on, and can even opt into hourglass later if he's feeling extra %%%%y.
rujitra (NA)
: Because the problem is one you can fix by repairing or repatching your client using the repair tool provided by Riot Support. It was your choice to continue attempting matchmade games when you knew you potentially had a client issue. Riot cannot fix your client once it's corrupted - only you can by taking steps to repair it.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=oXeKrYPb,comment-id=0000,timestamp=2019-07-19T20:56:32.167+0000) > > Because the problem is one you can fix by repairing or repatching your client using the repair tool provided by Riot Support. > > It was your choice to continue attempting matchmade games when you knew you potentially had a client issue. Riot cannot fix your client once it's corrupted - only you can by taking steps to repair it. No, it isn't. Some people have just their *account* crashing games, and switching accounts on the exact same installation makes it work.
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Sucction

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