: I think just for the sake of banning Yasuo, the fun sucker, it's worth it
I rarely got him in my games prior to bans being added.
Antenora (EUW)
: The game mode should have a ban phase. Some people find certain champions ruin the fun for them. I wonder why you're against bans..... Oh, could it be you're spamming a broken champion in NB? : ^)
I've been spamming Lux, check it out yourself. No I felt this mode was supposed to be a casual fun mode. If I queue up for it, I want to be able to pick whatever I want.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Greenjey (EUW)
: It's not much a problem with assassins (some like Zed are still op, i agree tho) but more like a problem with the AD itemisation in general. Ad champions have too much possibilities when you compare to ap casters and tanks. I mean that probably because your an adc main and you're probably biased but you forgot too mention that, since the season 6 changes adc can go in ANY lane without any problems and even jungle, that's evern more bullshit than the assassin meta. All of this because since the juggernaut + adc rework patch, the AD items got way more power and diversity than the tank or the AP items.
There is really on 4 ADs that stand out. Those being Corki, Ezreal, Graves and Quinn. Every other AD lives bottom side. Ezreal and Corki were already being played mid before the AD patch. They are safe picks against the assassins as they can farm from a safe distance and have an escape in their kit. Graves I think is a bit silly but when I think graves I'm thinking of a fighter than an actual ADC. I do think he is too strong. The range advantage is usually counted by low defence. He seems to ignore this rule. Quinn is a bit funny. I've played her in other lanes when I wasn't ADC that game, primarily top lane. I've always considered Quinn to be more of a top laner, an anti-fighter if you will. Personally I think Quinn is in an OK spot right now. Certainly annoying, but not unbeatable. I don't think the AP items themselves are a problem, more that AP mids just struggle to stand up to the assassins and fighters running around right now. The upcoming mage patch will be upon us in the future which will hopefully remedy any problems with the mages.
Ralanr (NA)
: You're wall analogy is flawed. A tank needs to draw aggro or focus, a simple wall doesn't do that (unless you hate walls with a passion). A tank is closer to a siege engine as they devote the most attention for the enemy army to take out. That's why tanks have high base damages but low scalings. If they couldn't be a threat, then they'd just be damage sponges and poor ones at that. And again, it is really easy to hurt a glass cannon. They are made of glass for a reason.
Alrighty, I'm coming around. I've been thinking about it and I guess with the AD changes perhaps the tank damage is justifiable. Everything dies so quickly now. If the tanks didn't deal much damage they would be glorified meat shields. I still have some concerns about Poppy and this Zz'Rot, Banner stuff though.
Ralanr (NA)
: On the top laners thing, it's because it doesn't take much to break a glass cannon.
Think of the AD as a siege weapon and the tank is a wall. The wall can take a few hits but without someone to defend the wall it crumbles. Now if we are talking fighters, so tanky enemies but ones who built damage, Darius, Garen, Fiora, Udyr, etc. They should be able to kill the AD, but not the wall, Naut, Poppy, Malphite, etc. You know?
GlockHammer (EUNE)
: Well to be fair, the main weakness of most ADC's is being caught alone. This is correct. Bear with me as I try to explain why: A shining example of this was some game I played like a week ago or so, I was playing Udyr (yeah I know scumbad me) and caught Kog'Maw all alone 4 times, and melted him like butter each time. On the flip side, each time he caught me with his support he melted me like butter , why? Because I couldn't interupt his dps since his support was interrupting me. (I lost that game btw). This is how more or less every adc works, since you build 0 resists and generally aren't so mobile, you need someone there to resist for you and keep you going or you simply melt, not only because the tank has damage but primarily because the tank has reliable cc that will shut you down. And this is how it should be. Consider this: If an ADC could solo duel a full tank/juggernaut/bruiser (very unlikely unless fed, vayne or kalista), would there really be any point in playing anything else but adc? On the contrary,, I feel adc are almost to strong considering how popular double and tripple adc comps are becoming and how strong they are proving to be. Aside from that I'm all for the extra bans. Edit: TLDR the reason you feel they are doing alot of damage is because you are playing a glasscannon with low hp and resist, hence the term. You kill fast, you die fast.
I'm picking up what you are putting down. You have to admit though, Kog is a little OP right now. I've been on both ends of it and all I can say is, "Woooo... get outplayed..." I guess with the AD changes perhaps the tank damage is justifiable. Everything dies so quickly now. If the tanks didn't deal much damage they would be glorified meat shields. I still have some concerns about Poppy and this Zz'Rot, Banner stuff though. The thing about the ADs in other lanes there. Ezreal and Corki were already being played mid before the AD patch. They are safe picks against the assassins as they can farm from a safe distance and have an escape in their kit Graves I think is a bit silly but when I think graves I'm thinking of a fighter than an actual ADC. I do think he is too strong. The range advantage is usually counted by low defence. He seems to ignore this rule. Quinn is a bit funny. I've played her in other lanes when I wasn't ADC that game, primarily top lane. I've always considered Quinn to be more of a top laner, an anti-fighter if you will. Personally I think Quinn is in an OK spot right now. Certainly annoying, but not unbeatable.
Nyhver (NA)
: They should fix items/kits to allow more outplay I agree Zed missing Q's/e's and still killing ADCs is kinda silly just how ADCs lategame 2-3 shotting zed is kinda silly
Speaking of kits, what's with the upcoming Talon nerf? Dispite what I've said about assassins, this nerf feels so undeserved. Well they are both glass cannons so it's fair he dies just as fast as the ADs do IMO. But proper shadow manipulation should keep you safe. This is what I mean by assassins should be tough to play. Just because you're an assassin doesn't mean you should be able to kill the enemy AD/Mid for free, you know?
: I call the current state of the game "the game of extremities". Take a sorta harsh factor, and multiply it by 1000. Tanks are now super tanky. DPS now deals tons of damage. Because of that, baiting becomes increasingly difficult. One death = even harsher costs than dying once botlane. For those who has played a good deal of botlane, you know what I'm talking about. The game is focused more on how quickly, not well, you mash buttons. If you are behind, you are super behind. If you are ahead, you are super ahead. In-betweens are rare, but eventually gets overridden by super ahead/behind by small mistakes. Slightly snowbally champs become very snowbally. Super snowbally champs spiral out of control the moment they get a tiny lead. What are turrets? Buildings for show? RIP strategy, or just hello extreme games? Looks like Rito wants to bring the "competitve experience" into normal games as well, to make sure everyone "has fun". Either way, I don't like it.
You reminded me of some things I forgot about, death timers and just how snowbally the game can be now. I have had some unrealistic comebacks because of crazy death timers. I had a game recently where we came back from a 12k deficit. We won, one teamfight and were able to end the game, we still had mid outer to take down but we had so much time that the three of us could just juggle aggro and end. Which brings me to the turrets.. Why can we do that? That's 4 turrets, 3 of them laser, and super minions we are pushing against...
4viator (NA)
: Adcs mid thoughts
ADCs mid can work but with trise of assassins, if you play an AD with not escape you are probably going to be put in the dumpster. Ezreal and Corki are hands down the best ADs for mid. Quinn is fairly good mid too, her ult makes roaming super easy. I play Lucian mid just for fun sometimes (never in ranked). He can do fairly well and bully the enemy laner fairly well. Just need to practice landing that Q in lane. Caitlyn can do fairly well mid, her long range, traps and E can keep you safe from ganks and all ins. If you're solid at Vayne you can play here mid too. Varus is more a mid laner than an ADC these days but mid is too unsafe for him right now. Graves could work but the lack of walls will make landing you Q somewhat difficult. He is much better TOP if you want to take him in a lane.
Rioter Comments
Trap Nap (NA)
: WOO MAN THIS ASSASSIN/SATED META SURE IS FUN.
Poske (EUNE)
: What I dont like About League of Legends at the moment as a veteran player
: "_______ is not unbalanced, you just cannot make mistakes against them."
Elfezen (NA)
: Linebacker Sion skin
I don't play Sion, nor do I play Gridiron. I don't really like him, nor do I really like the sport. But I would still buy this skin.
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Your Mate Steve

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