What happened to the Viktor changes? I thought they were planned for 9.19, no?
PowerOfDrainAge
Definitely not in 9.19, not sure beyond that, depends on whether testing of current direction shows promise or not.
Is it planned to be implemented as something only the Sona player can see?
PowerOfDrainAge
That's the plan yes. It's a spammable enough effect that there's not really much play for others around it in most circumstances. Doesn't pass that bar for adding additional visual noise to the screen as a result.
Hey Meddler please answer what you can. {{champion:19}} was recently touched on his W, the bonuses are still dropping due to targets being between him and his hunted target. To me this bug is too game breaking for WW to justify leaving him in this state. do you know if the team was unable to deal with the W at least? WW also suffers from other issues, but maybe a small buff to survivability would help him. Buffing his E or making his Q instantly heal vs with a delay could help him a lot. {{champion:102}} Can she have a QOL buff where she gains fury while dead? And scale with Elder dragon? These are not huge, but will make Shyvana feel a lot better. {{champion:50}}s Q spread is still too much, can we narrow it by 10 units or so, it can be compensated by a decreased % for additional Qs, but targets 150 units away will only get hit buy 2 maybe 3. Jungle EXP is in a horrible place. Red side is clearly too valuable, and ganking / leeching is too rewarding. Do you think reducing the re-spawn timers and moving some EXP to blue side would assist in increasing the overall EXP and punish gankers a bit without changing too much? Thanks
AIQ
Red side jungle - agreed, we'll be moving some XP around in preseason to even the sides out, likely combined with some other similar sized changes.
Hey Meddler o/ Any news about the Sona ammo bar? Did you manage to ping someone? What did they say?
DeathBurst
Yep, we've got it as a learning task for a new designer who's just started. We'll put it in for testing and, unless it feels poor to Sona players for some reason, get it into an upcoming patch.
About Shaco, is possible have any buff on E before 9.23/9.24? His state is pretty a joke right now, and since Lee can be buffed every 14 days, dont get why for shaco we must wait 4 months more.
DJBlackVoice
Shaco changes are still being worked on and likely close to PBE. 9.20 is still a possible ship date, though can't promise anything yet.
How's the Annie change in terms of winrate? I'm still mixed on the change because it's potentially too strong for her to be given free mobility.
rhintheminstrel
Her average win rate dropped a bit in both average and high MMR post patch. As usual with these sorts of changes though her playrate also spiked. Between less experienced Annie players playing her and need for people to learn the changes hard to say exactly where her balance currently is. Seems likely it's not dramatically higher or lower at the very least though.
Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **Clash** The recent test in Korea went well. Still on track as hoped towards the Global Beta later in the year as a result. Next up we've got some testing in a couple of regular sized regions, with EU West as a bit of a pre global beta miniboss to beat on the horizon. ---------------------------------------------------------------------------- **State of the Pro Meta going into Worlds** The next patch (9.19) is the one Worlds will be using. We'll be making some individual champ adjustments to outliers in it but aren't going to be doing anything that should majorly shake things up. We believe the pro meta's in a really good state overall, including state of game pacing and early conflict. Very excited to see what the clash of different regions in Worlds brings as a result. Some possible champs for small scale balance changes in 9.19 below. This isn't a list of champs definitely getting buffed or nerfed it's a list of champs we're currently assessing. Likely some get removed, possibly one or two get added. Buffs: Ashe, Blitzcrank, Cassiopeia, Fiora, Graves, Heimerdinger, Mordekaiser, Orianna, Ornn, Rek'Sai, Riven, Sion, Twisted Fate, Vayne, Veigar, Xin Zhao, Zac Nerfs: Gragas, Karma, Sejuani, Sylas, Tahm Kench, Yuumi, ---------------------------------------------------------------------------- **TFT PVE Drops** So far we think the revised PVE drop system in TFT is showing good promise but also needs some polishing. We believe it's doing a good job of reducing unfairness (mainly) while keeping a lot of variance of game experience. We're looking at adjustments to things like Spatula drop rate, how early players can get 4 cost units, whether we're now injecting a bit too much gold into the system, where on the battlefield drops fall etc. Expect to see changes to address a range of issues in 9.19 as a result. If there are particular issues you're feeling with the changes now's the ideal time to talk about them in terms of our ability to implement and test changes for the next patch. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
> [{quoted}](name=inuitmailman,realm=NA,application-id=6WpmgL9O,discussion-id=2glYE3HH,comment-id=000600000000,timestamp=2019-09-11T05:46:38.908+0000) > > Hey @Morgageddon, just a summoner here. I've had issues for the past 6 months or so with the game freezing right at 1;30 or 10 seconds into the game. Won't happen any other time but then. It used to also happen if i clicked the "all chat" buttons (enter and shift) but does not anymore. The aforementioned bug or glitch or whatever it is still does continue to happen at random but in about 80% of my games. If i don't get into window mode as soon as the game starts it will happen. Sometimes it will happen no matter what i do. This is obviously a huge issue because it can put me 2-4 levels behind depending on how fast i can sign out sign back into my PC and then back into the league game. I've not gotten help on this for 6 or so months from anyone nor seen it addressed. It's impossible to play ranked because of how far back it sets me and my team. I've installed, reinstalled, debugged, refreshed, wiped, bug fixed, hextech fixer, and anything else you could name. It must be some game glitch is the only conclusion i can come to. Please help me. Youre my only hope Morg. edit: Please.
inuitmailman
> [{quoted}](name=inuitmailman,realm=NA,application-id=6WpmgL9O,discussion-id=2glYE3HH,comment-id=0006000000000000,timestamp=2019-09-11T05:47:35.340+0000) > > edit: > Please. Hi Inuitmailman, Sounds like a form of hitching, whether RAM, HDD, or GPU hitching. Have you emailed tech support and provided there? Those logs (Dxdiag, Process List) would be needed as a starting point.
> # Intro The second comic by Riot Games and Marvel comes to a finale! The last issue of [LUX](https://universe.leagueoflegends.com/en_US/comic/lux/issue-5/0/) is here. There's not much happening, but it's still a deep dive into the lore. This was a fun series to do, but I don't think I'll post about every issue for the following Zed comic. Of course, I'll always be here, theorizing, but I'll leave the big threads for someone else, especially since my exam in linear algebra is coming up. As I said, the final issue revealed some interesting things we talked about the last time [here](https://boards.na.leagueoflegends.com/en/c/story-art/JxmnMEGY-spoilers-lux-issue-nr-4-feedback-discussion-and-questions) and also [here](https://boards.na.leagueoflegends.com/en/c/story-art/MGbnYxYu-lets-talk-about-the-big-armored-demacian-in-the-room). But I'm getting ahead of myself, so I should put a spoiler warning here: # **_~~Spoilers! Last warning!~~_**     > # Summary https://universe-meeps.leagueoflegends.com/v1/assets/images/comic-series/luxcomic/Luxcomic-issue-5-link.jpg The issue starts with the second-most awaited fight in popular culture (right after Cleganebowl): Garen vs Sylas. After some shittalk, Lux lets Garen know that his sword is dangerous if Sylas touches it, so he grabs a halberd from a guard instead. He knocks Sylas down with it, who in turn takes magic from another downed rebel and blasts Garen with it. Behind him, Jarvan appears and holds him in a stranglehold. As Sylas frees himself, the fight seems won: Sylas and the mages scatter and retreat. Lux, with her bloodied knife https://cdn.discordapp.com/emojis/611606335112347668.png?v=1 then follows Sylas and a group of refugees down in the sewers, but ultimately lets them go. We then cut between the burial of King Jarvan III and the escape of Sylas through the sewers and into the wild. Jarvan IV now promises to persecute all mages with a force never seen before. And true enough, the mageseekers are back with even more power. Cui Bono? Lux and Garen walk through the city and witness these incidents while discussing if it's "fair". Garen also reveals he was tasked by Jarvan with helping the mageseekers. Luxanna then has the idea to help the mageseekers in her position as Crownguard, but uses it as an excuse to take children out of the city. They lead her to a safe house in Dregbourne, where she finds a group of adult mages. Among them is the young girl from the first issue who was stopped by Garen. Lux proves to them she is a mage too and promises them a way out of the city. They leave through the sewers. In the meantime, Garen interrogates another boy found by the mageseekers. He also enters the sewers. The young mage gifts her staff to Lux, to remind her that she is a mage and a good person. When they reach the exit, they find it blocked by Sylas. The group turns around - only to find Garen behind them. A confrontation between siblings follows. Garen is clearly in denial, doesn't want to see that Lux is helping mages, but she then forces him to admit and say it. _His sister is a mage. And a Demacian._ In the end, Lux blows up the exit and Garen lets them flee. He reports back to Jarvan, even covering Lux. On the last panel, we see how Sylas regroups in the wild while we see Lux narrating to match the ending to the beginning. ---     > # People & Places _*~~Lux~~*_ https://universe-meeps.leagueoflegends.com/v1/assets/images/demacia-sketches/lux-demacia-sketch.jpg All in all, I'm fine with Lux' development over the course of this series. She started to take responsibility and stood up for what she is. As a wise man once said: _Let me give you some advice, mage. Never forget what you are. The rest of the world will not. Wear it like armor, and it can never be used to hurt you._ Her staff is now there to remind her that she is indeed a mage and a good Demacian. Luxanna also now arrived at what I think is her canon personality. With the end of this comic, **For Demacia** and **Last Light** we now have three instances where she helps others, especially those "afflicted" with magic. This is what she does, helping Demacians and teaching them to control their gift. I assume she's not going to change a lot until the end of the arc - actually she might have reached the end here. Even if the upcoming Novella carries her a little further, she has a lot of content. Not only is her basic setup finished (Sona and Lucian crying in the distance), but she also appears in _two_ additional stories, a 5-issue comic and an animation, and that's not even counting a possible appearance in the first-ever League Lore novella. ---- _*~~Garen~~*_ https://universe-meeps.leagueoflegends.com/v1/assets/images/demacia-sketches/garen-demacia-sketch.jpg This issue revealed the truth we were all looking for: Garen's sun-steel sword is indeed the source of magic, not Garen himself. Since we already saw heavy hints towards Morgana in the last issue, I think it's safe to say this magic came from Kayle. Swain also hints that they _carry_ it into battle. Garen also shows growth in this issue: He can't repress his memories anymore, he has to accept that his sister is a mage. And he does not only that, but also accepts her as Demacian and then lets them leave. Later, in **For Demacia** we see that he's still processing all of it, but he knows that Lux is loyal and will do everything _for Demacia_. He's not as far along his path as Lux is, but he also took an important step in this comic. Can't wait for that Novella to come around. ---- _*~~The Revolution~~*_ https://universe-meeps.leagueoflegends.com/v1/assets/images/turmoil_bg.jpg I think the revolution is far from over. We know that [Turmoil](https://universe.leagueoflegends.com/en_US/story/turmoil/) takes place around one month after Sylas broke out, so if you haven't read it, do so. One conclusion that we didn't know at the time is that the king in that story is actually Jarvan IV, since his father died here. It also means that Sylas is still active out there and recruiting like in his [color story](https://universe.leagueoflegends.com/en_US/story/sylas-color-story/). All in all I think this set up a nice foundation of the mage rebellion in Demacia for the writers to build upon. How King Jarvan the _fourth_ now deals with the rebellion should be an interesting topic. Someone should write a book about that, idk a short one, not really a novel but something like that maybe... ----     > # Where are the Demacian champions? That was a topic that [came up on the boards](https://boards.na.leagueoflegends.com/en/c/story-art/8WKhW6xX-where-are-the-demacian-champions) recently, and I hope we will find out in the future. - Lux, Sylas, Garen, Jarvan IV, and Xin Zhao all appear in the comic or the [Aftermath](https://universe.leagueoflegends.com/en_US/story/xinzhao-aftermath-story/) of it. So far, so good. - Shyvana, Galio, Kayle, and Morgana are all mentioned indirectly. Only Shyvana is a mystery, since the other three are _remain_ing inactive right now. Some of Jarvans comments indicate she left him? There are some issues that could be explored here, e.g. why Galio hasn't woken up with that many mages running around. Fingers crossed for the novella. - Quinn, Vayne, Fiora, Poppy, Sona, and Lucian are the Demacian champions that have nothing to do with the comic. I'll exclude Sona and Lucian since they are both missing parts of their lore, but these still are 4 champions we haven't heard anything of. Especially Quinn could be an effective weapon to the rebellion. Again: Fingers crossed for the novella. ----     > # Continuity issues I've seen some confusion with the continuity / timeline. As I tried to clarify that [before](https://boards.na.leagueoflegends.com/en/c/story-art/h8WdkUzW-demacia-timeline-garen-and-lux), I'll try that again with the new information we now have. The most important change from that post is that their ages in the comic are given with 19/25 ([Source](https://boards.na.leagueoflegends.com/en/c/story-art/AsE2ETod-spoilers-lux-issue-nr-1-feedback-discussion-and-questions?comment=0010).) Since Lux uses her wand in **For Demacia**, it must be after the comic. I've heard people say it must be before, since she is basically an exile now, but I do think she can return to Demacia and continue work with the Illuminators / Radiant Ones. Maybe she'll even found the order of the Radiant Ones? After all, they would do exactly what she is doing in this issue. Also, the scene from the first issue, where we saw the Great City of Demacia all but destroyed - when does that happen? We never saw it again in the comic, but it must be in the third issue, when she carries Garen to the infirmary of the sisters - after Sylas just blasted him with the magic of one of them. ----     > # Open Questions If you felt that the ending was not very satisfying, you'd be right! I was missing a climax too and furthermore, it (deliberately) left a lot of open questions. > Is Lux now forever exiled? How are they going to deal with the rebellion that basically just started? What about Quinn, Galio, Shyvana, Fiora, Poppy, everyone else? Who killed the king? What’s the agrarian economic policies of the feudal economy? Why haven't we heard anything about the Illuminators? What would Taric think about his own country? How did that advice from the envoy of the Arbormark turn out? Keep in mind that this is not the end of Demacian content, we should see a Novella soon (tm). In that regard, the comic did exactly what it was supposed to do: It pulled me even deeper into the lore (if that's even possible), give me more! ---- Thanks again for sticking with me through this series! I hope you enjoyed it as much as I did. Next up is Zed as well as the Novella! ######Did I tell you there is a Novella about Demacia coming?
LordRedStone Nr1
> This was a fun series to do, but I don't think I'll post about every issue for the following Zed comic. {{champion:238}} "Do not deny me."
Class: Ranger & Assassin Origin: Void Ability: Kai’Sa dashes past the furthest enemy, gaining a shield and a lot of attack speed for a few seconds. Cost: 5 The next champion to be added to Teamfight Tactics is none other than the daughter of the void, Kai’Sa. She’ll be warping in as a Legendary 5 cost unit and opening quite a few new build possibilities since she is a Void Assassin Ranger! A triple hitter to enable more unique builds. She can be the carry in an end game Ranger & Brawler build, or a safer Assassin while you chase the 9 Assassin dream. Lots of possibilities. Kai’Sa’s base AD is lower, but she comes equipped with the highest base attack speed in the game. Perfect for stacking a Guinsoo’s or procing that Stattik Shiv as quick as possible in the end game. Her ultimate also allows her to jump around the map quickly and avoid dangerous situations. No longer are rangers locked into the corner! Kai’Sa comes with an additional change to the Void trait. We’re happy with the true damage as a counter to strong defense, but it’s a little too easy to get it going in the early game with 3 low cost units. Because of this we’re shifting Void to work like Imperial. (2): One of your Void units does true damage (4): All of your Void units do true damage This should allow void to not quite be so dominate early, but still be a viable option to scale into late game. Look forward to Kai’Sa coming in patch 9.19, and give her a try on PBE today! https://imgur.com/a/0PLKaTT
> [{quoted}](name=Jaredan,realm=NA,application-id=6kFXY1kR,discussion-id=XWm3YEzt,comment-id=000000000001,timestamp=2019-09-09T20:35:24.198+0000) > > One of my faves. did you write it? if yes, you did a damn good job. if not, tell the person I said he/she did a damn good job
TheMan292
> [{quoted}](name=TheMan292,realm=NA,application-id=6kFXY1kR,discussion-id=XWm3YEzt,comment-id=0000000000010000,timestamp=2019-09-09T20:45:18.585+0000) > > did you write it? if yes, you did a damn good job. if not, tell the person I said he/she did a damn good job Nope, not me! That was WAAAAARGHBOBO.
> [{quoted}](name=Crimson Zeppelin,realm=NA,application-id=6kFXY1kR,discussion-id=XWm3YEzt,comment-id=0000,timestamp=2019-08-30T21:40:59.265+0000) > > Yeah that story was...something wasn't it. Something I never read before in Riot's lore. > We were introduced into something really horrible and detailed in narrative,** but we have no damn clue how Volibear looks like.** > > I bet people just want to see what the hell he is at this point and the suspense is killing me. really it was quite unique. it was eldritch horror but with warrior culture aspects. it was a combination you just plain dont see
TheMan292
> [{quoted}](name=TheMan292,realm=NA,application-id=6kFXY1kR,discussion-id=XWm3YEzt,comment-id=00000000,timestamp=2019-08-31T00:53:48.926+0000) > > really it was quite unique. it was eldritch horror but with warrior culture aspects. it was a combination you just plain dont see One of my faves.
Currently during the whole mage revolution, only 4 champions (Lux, Sylas, Garen, and Jarven) have appeared with two others being hinted at. (Kayle and Morgana) I know it's suppose to be the story of Lux and Sylas, but it's weird how every other Demacian champion is missing and unaccounted for. You'd expect champions like Xin Zhao (The Lightshield's Steward), Vayne (Who hates black magic, or magic in general), Shvyana (Who is an Elite Guard) or Galio (Who gets awaken by magic) to make some type of appearance or mention. While some can be explained like Fiora caring too much about her house's reputation to bother helping out. Vayne was last spoted in the Freljord and was injured.
FallingMeteor
You might find the short story, Aftermath, somewhat interesting - it really focuses on Xin Zhao during the current Demacian upheaval. https://universe.leagueoflegends.com/en_US/story/xinzhao-aftermath-story/
Whats usually the cause to those spikes in reonnects or something that drops down to normal levels on its own before you guys do anything?
Aatrox Airlines
> [{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=6WpmgL9O,discussion-id=2glYE3HH,comment-id=0006,timestamp=2019-09-06T23:17:19.071+0000) > > Whats usually the cause to those spikes in reonnects or something that drops down to normal levels on its own before you guys do anything? Sometimes it could be a process on a router that takes a few minutes to run, or we see a brief spike on a node somewhere on a backbone ISP (something like Level3, completely out of our hands, but it's essential to all data going through it for any internet request). Could be a single Riot Direct node that decides to freeze momentarily. Usually, if it's a very short term issue (only lasts a few minutes), the assumption is it's not a critical problem that will require analysis and an eventual fix. But if it's a problem that starts and stays around, there's usually something we can do or is a problem we should be able to address.
> [{quoted}](name=Riot Lutzburg,realm=NA,application-id=A8FQeEA8,discussion-id=whTdz2Tw,comment-id=00020000,timestamp=2019-09-03T17:45:12.295+0000) > > Yes, it's quite a nice layout, isn't it? Riot should hire whoever invented it! just realized its u
FlameHalbrdOkido
> [{quoted}](name=FlameHalbrdOkido,realm=NA,application-id=A8FQeEA8,discussion-id=whTdz2Tw,comment-id=000200000001,timestamp=2019-09-04T21:11:13.642+0000) > > just realized its u {{sticker:zombie-brand-mindblown}}
> [{quoted}](name=Xenogenic,realm=NA,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=00cb,timestamp=2019-09-07T01:37:47.595+0000) > > Alright! First, let me say: thank you all **so much** for taking the time to give us your feedback. We read all of it and use it to drive our discussions on next-steps. > > I've taken the feedback from Twitter, reddit, and this post to compile a list of changes to our proposed Eternals. However, let me mention up front: **this list is still not final.** > > We will continue to make adjustments to our initial proposed sets as necessary. The changes listed below are changes we are going to attempt, but we may end up having to take yet another path on any given Eternal due to feasibility, technical concerns, or other reasons. However, if we're able, we'll make these adjustments. > > Lastly, anything that says "REMOVED" doesn't mean we won't ever track that. It just means we're going to remove it from set 1 to prioritize something else. > > **Anivia** > > * [REMOVED] Kills to enemies within Glacial Storm > * [ADDED] Enemies knocked aside by wall > > **Amumu** > > * [UPDATED] “Number of Qs Landed” updated to “Number of Long Range Qs Landed” > > **Bard** > > * [REMOVED] Multiple (2+) enemy champions hit by Tempered Fate > * [ADDED] Number of double stuns inflicted with Q > > **Blitzcrank** > > * [REMOVED] Time spent under the effects of Overdrive > * [ADDED] Takedowns within 5 seconds of activating Overdrive > > **Braum** > > * [REMOVED] Number of projectiles blocked by E > * [ADDED] Damage blocked/mitigated by E > > **Camille** > > * [REMOVED] Kills to enemies affected by R > * [ADDED] Number of champions knocked aside by R > > **Evelynn** > > * [REMOVED] Damage dealt by E > * [ADDED] Kills within 2 seconds of exiting stealth > > **Fizz** > > * [REMOVED] Kills with E > * [REMOVED] Distance traveled with Q > * [ADDED] Skillshots dodged with E > * [ADDED] Bonus damage dealt to champions with W empowered autos > > **Garen** > > * [REMOVED] Time spent with (P) up > * [ADDED] Healing done by P > > **Ivern** > > * [REMOVED] Trigger seed damage > * [ADDED] Number of champions knocked up by Daisy > > **Jhin** > > * [REMOVED] Number of roots with W > * [ADDED] Number of max damage Q bounces into champs > > **Kai’Sa** > > * [REMOVED] Number of plasma ruptures > * [ADDED] Bonus damage dealt by rupturing Plasma > > **Kalista** > > * [REMOVED] Number of sentinels triggered > * [REMOVED] Stuns with R > * [ADDED] Rend stacks transferred to champions by Q > * [ADDED] Low health (<25%) allies saved with R > > **Karma** > > * [REMOVED] Damage healed with empowered W > * [ADDED] Total reduction to R cooldown from Passive > > **Kayn** > > * [REMOVED] W Multihits > * [ADDED] Number of transformations unlocked in under 10 minutes > > **Kennen** > > * [REMOVED] Distance traveled in E > * [ADDED] Number of enemies passed through with E > > **Kindred** > > * [REMOVED] Distance travelled with Q > * [ADDED] Champions executed with E > > **Kog’Maw** > > * [REMOVED] Kills due to Passive > * [ADDED] Number of attacks that hit champions beyond default/base attack range due to W > > **Leona** > > * [REMOVED] Passive marks consumed by allies > * [ADDED] Damage mitigated by W > > **Lissandra** > > * [REMOVED] Self healing done with Frozen Tomb (R) > * [ADDED] Champion kills within 5 seconds of taking damage from Frozen Tomb (R) > > **Lucian** > > * [REMOVED] Time spent hasted by W > * [ADDED] Q hits on champions that weren’t the Q target > > **Lulu** > > * [UPDATED] Knockups with R is now “Multiple champions (2+) knocked up with R” > > **Nami ** > > * [UPDATED] Nami ult hits increased from 2+ targets to 3+ targets > > **Neeko** > > * [REMOVED] Takedowns within 5 seconds of breaking camouflage from Passive > * [ADDED] Number of full Q triple-hits on champions > > **Poppy** > > * [REMOVED] Shields thrown with P > * [ADDED] Damage absorbed with P > > **Qiyana** > > * [REMOVED] Distance traveled with E > * [ADDED] Champions executed with Q > > **Riven** > > * [REMOVED] Distance dashed with E > * [ADDED] Number of three Q hits on the same champion > > **Singed** > > * [REMOVED] Distance traveled in R > * [ADDED] Time spent at 25 stacks of passive > > **Sivir** > > * [UPDATED] No longer going to attempt to track spells blocked by Ricochet (W) instead of Spell Shield (E) > > **Sona** > > * [REMOVED] Empowered Q Auto attacks > * [ADDED] Number of Power Chord (any) empowered autos against champions > > **Soraka** > > * [REMOVED] Time spent hasted by passive > * [ADDED] Number of enemy champions hit by Q > > **Shyvana** > > * [REMOVED] Dragon hits with R > * [ADDED] Number of stacks on Passive from killing dragons > > **Teemo** > > * [REMOVED] Time spent Moving Quick > * [ADDED] Champions killed by a poison tick from E > > **Tristana** > > * [REMOVED] Distance enemies knocked back with R > * [ADDED] Number of enemy champions knocked back by R > > **Twitch** > > * [REMOVED] Slow duration of Venom Cask > * [ADDED] Number of enemy champions killed within 5 seconds of exiting stealth > > **Veigar** > > * [UPDATED] “R kills on champions that had over 50% hp” changed to simply “R Kills” > > **Xin Zhao** > > * [REMOVED] Distance traveled with E dashes > * [ADDED] Number of champions knocked up by Q > > **Yorick** > > * [UPDATED] “Enemies trapped by W” changed to “number of enemy champions trapped with or bumped by W” > * [REMOVED] Towers destroyed while being damaged by the Maiden > * [ADDED] Number of times all 4 ghouls have lept on target hit by E > > **Zilean** > > * [UPDATED] “Levels granted by passive” changed to “total experience granted by passive” > > **Zoe** > > * [REMOVED] Distance traveled by Es that have put targets to sleep > * [ADDED] Number of picked-up spells used with W Us, Zac mains, are now crying in the corner of the blob room. All we wanted was a little love. All we wanted was a little blob. How can you do this to us ? WHERE IS THE ZAC ETERNAL CHANGE. We wanted the amount of blobs picked up, but turns out we will never see the light of the blob eternal. May our ideas R.I.P.
Neekotine
> [{quoted}](name=Neekotine,realm=NA,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=00cb0001,timestamp=2019-09-07T03:21:57.557+0000) > > Us, Zac mains, are now crying in the corner of the blob room. All we wanted was a little love. All we wanted was a little blob. How can you do this to us ? WHERE IS THE ZAC ETERNAL CHANGE. We wanted the amount of blobs picked up, but turns out we will never see the light of the blob eternal. May our ideas R.I.P. His third eternal in the original proposal is the number of blobs picked up. :)
Hey folks! I am Xenogenic, the Game Design Lead for the team that makes skins, events, and new content like Eternals. After announcing Eternals a few weeks ago, we’ve been having ongoing conversations with players to gather feedback and make improvements while we continue working on them. One of our changes to the feature is to build sets of 3 Eternals that are unique to each champion, capturing things directly related to their specific abilities or gameplay patterns, and not include common stats like Kills, Damage Dealt, etc. What we’d like to do now is list our proposals for each champion for the first set so you can give us feedback on what you like or don’t like, as well as make suggestions for ideas for things we should track in the future! A couple of quick notes before the list: * Some players want very skill-expressive trackers, while others want trackers that are more accessible and will grow large over time. So to that end, we’ve tried to include some of both for each champion and will likely continue that trend into the future. Be sure to let us know which type of Eternal you prefer, though. * This is a rough draft type list, so there is some level of short-hand. * For example, sometimes we may say “enemies” which really means “enemy champions,” not minions or monsters. * Multi-hits means 2+ (or more) targets hit in a single cast of a spell. * “Long range” casts of spells mean more than 75% of their max range, unless otherwise specified. * Damage dealt, damage absorbed, damage dealt to, etc. refer to damage to/from champions, unless otherwise specified. * We want Eternals that track high moments and successes without being gameplay warping, by which we mean: Eternals should not be asking you to do things that you don’t want to do or shouldn’t be doing (i.e. kills as support, casting spells specifically on yourself instead of allies or vice versa, etc.). If any of these feel warping to you, please call them out and explain why! * When Eternals are fully “rekindled,” meaning all 5 milestones they track have been reached, they start tracking your personal best within each game. Keep that in mind for stones that might seem basic on the surface. Many of them become more interesting when tracking the highest/best amount you’ve done in a single game. Here are our proposals for Set 1: [https://drive.google.com/file/d/1c8fLzByerZZrBPJmfRxZD8KgHO2Vn3UV/view](https://drive.google.com/file/d/1c8fLzByerZZrBPJmfRxZD8KgHO2Vn3UV/view) UPDATES to set 1 based on feedback: [https://boards.na.leagueoflegends.com/en/c/developer-corner/MjrsLTba-eternals-feedback-thread-set-1-uniques?show=flat&comment=00cb](https://boards.na.leagueoflegends.com/en/c/developer-corner/MjrsLTba-eternals-feedback-thread-set-1-uniques?show=flat&comment=00cb) https://i.imgur.com/6Cx09kR.png[/img]
Xenogenic
Alright! First, let me say: thank you all **so much** for taking the time to give us your feedback. We read all of it and use it to drive our discussions on next-steps. I've taken the feedback from Twitter, reddit, and this post to compile a list of changes to our proposed Eternals. However, let me mention up front: **this list is still not final.** We will continue to make adjustments to our initial proposed sets as necessary. The changes listed below are changes we are going to attempt, but we may end up having to take yet another path on any given Eternal due to feasibility, technical concerns, or other reasons. However, if we're able, we'll make these adjustments. Lastly, anything that says "REMOVED" doesn't mean we won't ever track that. It just means we're going to remove it from set 1 to prioritize something else. **Anivia** * [REMOVED] Kills to enemies within Glacial Storm * [ADDED] Enemies knocked aside by wall **Amumu** * [UPDATED] “Number of Qs Landed” updated to “Number of Long Range Qs Landed” **Bard** * [REMOVED] Multiple (2+) enemy champions hit by Tempered Fate * [ADDED] Number of double stuns inflicted with Q **Blitzcrank** * [REMOVED] Time spent under the effects of Overdrive * [ADDED] Takedowns within 5 seconds of activating Overdrive **Braum** * [REMOVED] Number of projectiles blocked by E * [ADDED] Damage blocked/mitigated by E **Camille** * [REMOVED] Kills to enemies affected by R * [ADDED] Number of champions knocked aside by R **Evelynn** * [REMOVED] Damage dealt by E * [ADDED] Kills within 2 seconds of exiting stealth **Fizz** * [REMOVED] Kills with E * [REMOVED] Distance traveled with Q * [ADDED] Skillshots dodged with E * [ADDED] Bonus damage dealt to champions with W empowered autos **Garen** * [REMOVED] Time spent with (P) up * [ADDED] Healing done by P **Ivern** * [REMOVED] Trigger seed damage * [ADDED] Number of champions knocked up by Daisy **Jhin** * [REMOVED] Number of roots with W * [ADDED] Number of max damage Q bounces into champs **Kai’Sa** * [REMOVED] Number of plasma ruptures * [ADDED] Bonus damage dealt by rupturing Plasma **Kalista** * [REMOVED] Number of sentinels triggered * [REMOVED] Stuns with R * [ADDED] Rend stacks transferred to champions by Q * [ADDED] Low health (<25%) allies saved with R **Karma** * [REMOVED] Damage healed with empowered W * [ADDED] Total reduction to R cooldown from Passive **Kayn** * [REMOVED] W Multihits * [ADDED] Number of transformations unlocked in under 10 minutes **Kennen** * [REMOVED] Distance traveled in E * [ADDED] Number of enemies passed through with E **Kindred** * [REMOVED] Distance travelled with Q * [ADDED] Champions executed with E **Kog’Maw** * [REMOVED] Kills due to Passive * [ADDED] Number of attacks that hit champions beyond default/base attack range due to W **Leona** * [REMOVED] Passive marks consumed by allies * [ADDED] Damage mitigated by W **Lissandra** * [REMOVED] Self healing done with Frozen Tomb (R) * [ADDED] Champion kills within 5 seconds of taking damage from Frozen Tomb (R) **Lucian** * [REMOVED] Time spent hasted by W * [ADDED] Q hits on champions that weren’t the Q target **Lulu** * [UPDATED] Knockups with R is now “Multiple champions (2+) knocked up with R” **Nami ** * [UPDATED] Nami ult hits increased from 2+ targets to 3+ targets **Neeko** * [REMOVED] Takedowns within 5 seconds of breaking camouflage from Passive * [ADDED] Number of full Q triple-hits on champions **Poppy** * [REMOVED] Shields thrown with P * [ADDED] Damage absorbed with P **Qiyana** * [REMOVED] Distance traveled with E * [ADDED] Champions executed with Q **Riven** * [REMOVED] Distance dashed with E * [ADDED] Number of three Q hits on the same champion **Singed** * [REMOVED] Distance traveled in R * [ADDED] Time spent at 25 stacks of passive **Sivir** * [UPDATED] No longer going to attempt to track spells blocked by Ricochet (W) instead of Spell Shield (E) **Sona** * [REMOVED] Empowered Q Auto attacks * [ADDED] Number of Power Chord (any) empowered autos against champions **Soraka** * [REMOVED] Time spent hasted by passive * [ADDED] Number of enemy champions hit by Q **Shyvana** * [REMOVED] Dragon hits with R * [ADDED] Number of stacks on Passive from killing dragons **Teemo** * [REMOVED] Time spent Moving Quick * [ADDED] Champions killed by a poison tick from E **Tristana** * [REMOVED] Distance enemies knocked back with R * [ADDED] Number of enemy champions knocked back by R **Twitch** * [REMOVED] Slow duration of Venom Cask * [ADDED] Number of enemy champions killed within 5 seconds of exiting stealth **Veigar** * [UPDATED] “R kills on champions that had over 50% hp” changed to simply “R Kills” **Xin Zhao** * [REMOVED] Distance traveled with E dashes * [ADDED] Number of champions knocked up by Q **Yorick** * [UPDATED] “Enemies trapped by W” changed to “number of enemy champions trapped with or bumped by W” * [REMOVED] Towers destroyed while being damaged by the Maiden * [ADDED] Number of times all 4 ghouls have lept on target hit by E **Zilean** * [UPDATED] “Levels granted by passive” changed to “total experience granted by passive” **Zoe** * [REMOVED] Distance traveled by Es that have put targets to sleep * [ADDED] Number of picked-up spells used with W
Vi main here. Completely fine with the passive one as the accessible option. Max range q is meh. A lot of times call for closer range qs, so this one might encourage trying to pull off max range more often, even if not needed, which could effect gameplay. I need clarification on the punching one. Is this both aa and skills, or just aa? If it's everything it feels too easy, if it's only autos it pushes you into builds with more attack speed, which I'm not fond of on her. I would consider something like damage dealt while enemy is under your cc. Requires you to combo skills together without drying. Or total extra damage dealt from the armor shred on w. In general a lot of what I'm seeing on sl champions is 'use this once skill right' which is fine for one or two. But the third should require something that shows more overall mastery of the champion imo.
OnlyMostlyTrash
> [{quoted}](name=OnlyMostlyTrash,realm=NA,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=00b0,timestamp=2019-09-05T21:04:13.200+0000) > > Vi main here. > > Completely fine with the passive one as the accessible option. > > Max range q is meh. A lot of times call for closer range qs, so this one might encourage trying to pull off max range more often, even if not needed, which could effect gameplay. > > I need clarification on the punching one. Is this both aa and skills, or just aa? If it's everything it feels too easy, if it's only autos it pushes you into builds with more attack speed, which I'm not fond of on her. > > I would consider something like damage dealt while enemy is under your cc. Requires you to combo skills together without drying. > > Or total extra damage dealt from the armor shred on w. > > In general a lot of what I'm seeing on sl champions is 'use this once skill right' which is fine for one or two. But the third should require something that shows more overall mastery of the champion imo. For Vi, it counts abilities and autos - it's intended to encourage multi-hits, AA and spell weaving, etc.
> [{quoted}](name=Xenogenic,realm=NA,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=,timestamp=2019-09-04T20:00:50.370+0000) > > Hey folks! I am Xenogenic, the Game Design Lead for the team that makes skins, events, and new content like Eternals. After announcing Eternals a few weeks ago, we’ve been having ongoing conversations with players to gather feedback and make improvements while we continue working on them. > > One of our changes to the feature is to build sets of 3 Eternals that are unique to each champion, capturing things directly related to their specific abilities or gameplay patterns, and not include common stats like Kills, Damage Dealt, etc. > > What we’d like to do now is list our proposals for each champion for the first set so you can give us feedback on what you like or don’t like, as well as make suggestions for ideas for things we should track in the future! > > A couple of quick notes before the list: > > * Some players want very skill-expressive trackers, while others want trackers that are more accessible and will grow large over time. So to that end, we’ve tried to include some of both for each champion and will likely continue that trend into the future. Be sure to let us know which type of Eternal you prefer, though. > * This is a rough draft type list, so there is some level of short-hand. > * For example, sometimes we may say “enemies” which really means “enemy champions,” not minions or monsters. > * Multi-hits means 2+ (or more) targets hit in a single cast of a spell. > * “Long range” casts of spells mean more than 75% of their max range, unless otherwise specified. > * Damage dealt, damage absorbed, damage dealt to, etc. refer to damage to/from champions, unless otherwise specified. > * We want Eternals that track high moments and successes without being gameplay warping, by which we mean: Eternals should not be asking you to do things that you don’t want to do or shouldn’t be doing (i.e. kills as support, casting spells specifically on yourself instead of allies or vice versa, etc.). If any of these feel warping to you, please call them out and explain why! > * When Eternals are fully “rekindled,” meaning all 5 milestones they track have been reached, they start tracking your personal best within each game. Keep that in mind for stones that might seem basic on the surface. Many of them become more interesting when tracking the highest/best amount you’ve done in a single game. > > Here are our proposals for Set 1: > [https://drive.google.com/file/d/1c8fLzByerZZrBPJmfRxZD8KgHO2Vn3UV/view](https://drive.google.com/file/d/1c8fLzByerZZrBPJmfRxZD8KgHO2Vn3UV/view) > > https://i.imgur.com/6Cx09kR.png[/img] **Realy like the new sets, any ETA when they will be available? I also got a Question on Janna** {{sticker:sg-janna}} > > "Multiply Allies Healed with one Monsun" does this tracks the Heal or the Targets? Lets say in 1 game i Ulti 4 times in the game: 3 people, 2 people, 5 people, 4 people - Whats the Value then? ° 4 Multiplie Allies healed with Monsun? ° 3+2+5+4 = 14 Multiplie Allies healed with Monsun? ° "5000" heal on multiplie allies. ------------------------------------------------------------------------ And riot pls remove/censor those trolls who offtopic and cry for the RP price.. this topic is about the Unique Trackers per Champion, not about the RP price....
Jannanomana
> Lets say in 1 game i Ulti 4 times in the game: 3 people, 2 people, 5 people, 4 people - Whats the Value then? > ° 4 Multiplie Allies healed with Monsun? > ° 3+2+5+4 = 14 Multiplie Allies healed with Monsun? > ° "5000" heal on multiplie allies. Yes, that would be +4 multiheals with monsoon. On each cast, it checks how many allies get healed by it at any point, and if it's greater than the number required for the Eternal, you get +1 to it.
Probably don't want to say incase it doesn't go through. Since we haven't heard anything on anyone else lately.
Sukishoo
Yep, that's the case.
> [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=3ErqAdtq,discussion-id=ME2TcV99,comment-id=0001,timestamp=2019-09-06T14:35:55.947+0000) > > Riot has a minor rework ready in concept which was met with positive feedback, but it will be a while until it get's released. They need artist time to create it and those are currently busy with other stuff. Tft stuff*
ValiantKiller
Preseason stuff is the limiter on this one. Once some assets for that are finished we'll be able to get some folks back onto this and another smaller rework that's also currently on hold.
_Your semi-weekly dose of server problem-os, NA League news, and other!_ We’ve got the final team qualifying for Worlds from NA this weekend, Pantheon heroically dove into TFT, and there was a bunch of player impacting problems during this period :( **Follow-Ups:** * **Mac voice still not working properly** (Bug under development) **Ongoing** * ** None ** **Server Stuff: ** * **High Error rates for players logging on(8/22, ~68 minutes)** Automated alerting notifies the NOC that login errors are climbing. Investigation starts, but before a root cause can identify where or why the service is having problems, the errors return to normal values. * **Internal data tracking too high(8/22, ~25 minutes)** An internal monitoring system spits out an alert that a particular data tracking thing is overloading with data (too much volume). As the NOC alerts the team that owns that thing, to start analyzing why the system is getting too much information, the levels return back to normal. * **Mission delays for players(8/22, ~10 hours)** Internal monitoring notifies the NOC that mission processing is delayed from average values. Teams that deal with Missions are alerted, and investigation shows a few possible root causes. Continued investigation leads to the realization games are getting stuck in the processing DB and not moving. Rioters manually remove the one game that was stuck, and processing continues at normal values. * **LP gains/missions progress not working in TFT(8/27, ~24 hours)** The main patch is deployed, however other regions notice TFT LP gains are not working properly, as well as missions aren’t progressing. TFT is disabled in all regions. Testing on PBE leads to a proper fix, but it will require platform restarting, so the fix is scheduled the following morning. The fix rolls out, the platform is force-restarted, and TFT starts working properly again. **Game Stuff: ** * **Ping increase for non-peered ISPs in Eastern US(8/24, ~33 hours)** First reports on Boards about higher ping for players. Network engineers investigate, and confirm that routing looks suboptimal for a swath of non-peered ISPs. Network engineers uncover that backend internet connections (the big pipelines the entire Internet usually is routed through) have differences in settings that shouldn’t have happened. Communication starts with companies that run the backend, and the delay is fixed on their end. * **Reconnect spikes/ping spikes(8/25, ~210 minutes)** Automated monitoring notices a few game servers having reconnect spikes outside of acceptable limits. Automated systems enable compensation mode for the affected servers. Total volume of compensation mode triggers Rioters to start investigating root causes, even as the spikes return to normal levels. _Morgageddon_
So first I'll say the obligatory comment of saying this doesn't feel like payed content yet, we as the community do want to give you our money but we want it to be worth it. also please don't put these in chests, Apex had them as chest rewards and they just felt so bad to get a tracker for a character i don't play or care about, if they must go in chests make sure i can pick who they go to, like instead of giving me a {{champion:89}} eternal give me a tank one so i can use it on a tank of my choice. that would feel a little better. Now onto my review of eternals! I'll only be looking at champions i have at 5+ or have been trying to raise up higher, since i feel i understand what matters to them. sorry in advanced for the long post {{champion:266}} 1: feels good, makes sense and encourages playing him right. not very exciting but it works 2: it's ok... i personally don't like champion kills but i'll give this a pass since it requires aatrox to be in a certain state 3: its good, nothing too fancy but it works well with the first eternal or generally requires help to accomplish overall hes fine, not great, not bad. {{champion:32}} 1: exactly as it should be 2: kinda a boring tracker. "hit enemies with ability" doesn't feel unique to amumu or really to any champion. add the long range cast to it and it will become more interesting. 3: its good, except i can easily abuse this tracker by sitting at the raptor camp and using them to reset the cd {{champion:136}} 1: i think its good, encourages him to roam. but again if people are just trying to get credit i can just E before i get a solo kill or a gank 2: this is another tracker that's "hit enemy with ability" its not unique to any champion. how about instead track enemies knocked back from R, or even multiple enemies stunned by Q would be better 3: i'm not a fan of this one either, its basically hit enemies with abilities. not really sure what to do with this one, but its not feeling great right now {{champion:268}} 1: it's fine. i approve 2: yea its pretty good, but it still feels like hit enemies with ability. but i like it slightly more 3: not something i'd expect from his eternals so i'm happy to see it {{champion:432}} 1: why just enemy champions? this isn't only an offensive ability so it shouldn't be tracked as such 2: feels obvious but good 3: meh, i would rather have take downs 10-15 seconds after E. but its probably better as is since i use it more as a mobility spell to help collect chimes {{champion:201}} 1: exactly what i'd expect 2: also good 3: good so far my favorite set, they all are good stats to track on a character and feel mostly unique {{champion:31}} 1: yup i was hoping he would get total R stacks tracked 2: yea its fine 3: why limit aoe abilities to track if they hit at all? make more track multi hits {{champion:28}} 1: sure its fine 2: i feel its terrible. this is something generic that can be tracked on almost any character. stay away from these 3: love it. one of the most satisfying parts of her kit {{champion:3}} 1: i'm actually ok with this one being just hits rather than multi hits. 2: no. bad. stop tracking if i hit my spells. 3: its good. {{champion:41}} 1: good interesting gameplay stat to track 2: yes keep it. tracking bonus gold is very nice 3: also yes keep it another good set of eternals {{champion:150}} 1: yup keep it. 2: not really a fan... but its ok (would picking up mega gnar's boulder count? sorry weird technical question) 3: the overall purpose of the ability doesn't feel like it lends itself to just move around faster. sure it does that but theres other factors to track, like the AS buff {{champion:104}} 1: just get kills with ult is boring. add the long range tracker and maybe its better? 2: i actually like it a lot. it encourages healthy gameplay and spell weaving 3: the language used on this one sounds a little weird, but as always ill say stop tracking if my ability hits. its supposed to hit anyways {{champion:420}} 1: i'll give this kill tracker a pass because like aatrox it requires the champ to be in a certain state 2: no. that just tracking if my spell hit. track if i kill it 3: ok that's fine {{champion:39}} 1: yes its good 2: perfect and unique to her kit 3: was expecting something with her E but i like this more {{champion:202}} 1: i like it and yet i'm breaking my own rule of not using trackers to see if my spell hit 2: yes good 3: kinda good... {{champion:145}} 1: yes i like it. encourages her aggressive playstyle 2: as it should be 3: also yes. all good here. kinda reminds me of Braum's eternals but they all work {{champion:38}} 1: its good. i'm really happy you didn't just use a distance tracker on his R 2: yes! also a good reminder to people it actually interrupts! 3: also good. i approve surprisingly good trackers on Kassadin. good job {{champion:10}} 1: its actually really good, but i'd like to see it also track something like if i gain an assist through it. so if i ult a friend but they kill the target before it actually deals any damage 2: no. why would you track a spell's kills, especially if it deals execute damage? 3: meh, would've preferred a tracker for Q {{champion:85}} 1: perfect tracker. i love it 2: not a fan. i can't miss this spell, and it tries to force me to last hit with it 3: doesn't feel like that's what should be tracked. maybe instead track all enemies ran through (minions and monsters included) {{champion:203}} 1: yes. much like Cho'gath's tracker i approve 2: it's purpose isn't for travel, why track it like that? 3: yes love it. i was hoping this would be one {{champion:127}} 1: yup it works for her 2: actually i approve of this, despite it kinda breaking my rule of tracking if an ability hits 3: its fine... i was hoping we would see some sort of a combo tracker, like an E+W combo {{champion:90}} 1: not a fan, there's better things to track 2: i like it, how many voidlings have i made? 3: instead of dot damage (which makes it sound like it would track damage from liandries torment as well) track my dot uptime. how long have a kept E going? if there's enough enemies or enough hp it never has to fall off {{champion:57}} 1: multi hits are better for aoe spells 2: while i like combo trackers, this is too easy of a combo. W cant be missed and sets up Q to be almost impossible to miss 3: yes this is a good one {{champion:56}} 1: its good, except i might extend the duration the tracker times. but it's fine as it is 2: yup i approve 3: kinda interesting... not bad. maybe you could track how far the shadow trails from Q become? just a thought {{champion:78}} 1: yup perfect and unique 2: terrible. don't use this one. instead track something like E stuns. 3: i actually kinda like it. its a fun tracker {{champion:133}} 1: normally no, but in this case yes because of how important roaming with R is to her gameplay 2: its fine, it can stay 3: the purpose isn't to travel. instead track how often i find someone with W {{champion:497}} 1: yup its good, keep it 2: yes it can stay 3: yes, thank you for having a multi target on this {{champion:92}} 1: not really a fan. would rather track how often i stun or knock up someone 2: actually an interesting tracker. keep it 3: why not track the damage blocked from it? {{champion:14}} 1: could be a multi hit tracker. 2: sounds fun 3: yes please {{champion:16}} 1: i like it. keep this around 2: not bad... i personally would've preferred a self healing tracker from Q 3: sounds pretty good. especially in hectic team fights where you have to heal everyone left and right {{champion:50}} 1: its fine. maybe track the healing received from it instead 2: perfect tracker. actually unique 3: yes its a good one {{champion:223}} 1: yes that would be great. i have saved my idiot friends so many times and i would love to see how much 2: yes i approve. 3: kinda boring... {{champion:163}} 1: yes i love the combo trackers 2: surprised me with this one. i like this hit enemies with spells because it requires a little more 3: ehhh its fine... {{champion:91}} 1: perfect kinda tracker for an assassin 2: kinda good? idk not that excited about it 3: i like it even though a lot of the time a full combo is enough to kill a squishy {{champion:412}} 1: nope. don't track if i landed the ability. what if this one tracked if they died during the stun? so it actually tracks if it was a "death sentence" 2: yes its pretty good 3: oh lord here comes the thresh memes. but in all honesty i like it {{champion:23}} 1: yes, like i've said on other champs if the tracker requires me to be in a certain state its good 2: yes. i was honestly expecting something about how far i traveled with E (please don't do that 3: yes! something critical for this character {{champion:110}} 1: i'm ok with this because it requires a fully drawn Q. but i still think multi hits is better 2: there's the multi hit! 3: yes a very good tracker for varus {{champion:45}} 1: love the passive stacks trackers 2: i'm mostly ok with it... i saw someone else comment that it creates unhealthy gameplay and i agree, but i dont like the idea of a tracker of if i got a kill from R. that can go on almost any champ 3: im a fan. put them in the cage! {{champion:254}} 1: yay a long range tracker! 2: interesting... i really like this but i have questions about it. do Q and R count as punches? 3: yup that's a good one {{champion:112}} 1: yea its fine because it feels like its more than just "hit enemies with spells" 2: not a fan of R kill trackers 3: yea this one is ok {{champion:106}} 1: feels pretty specific. like the only way to progress it is to use it the moment i flip them with Q 2: this is good. its specific which i like. although you don't always want to do that. but i still approve of it 3: yay the unkillable bear tracker! {{champion:101}} 1: not a fan. 2: it's a given on the sniper mage but it's good 3: yes. make me be accurate ok i have more notes but i've apparantly reached the text limit so i'll leave it at this. i hope i was helpful in identifying what the issues with eternals are
bloodscoute
> ok i have more notes but i've apparantly reached the text limit so i'll leave it at this. i hope i was helpful in identifying what the issues with eternals are Very helpful. I appreciate it. :)
In patch 9.18, we're adding new live recorded music to Teamfight Tactics! Through development and beta, the audio team was very happy with where the musical themes for TFT landed, which mainly consisted of synthesized musical instruments. In our effort to make the music as high quality and polished as possible, we decided to go into the studio to live record extremely talented musicians to capture real human performances of the music for TFT. As a quick primer into the adaptive music system in TFT, the music will change based on what phase of the game you're in. For instance, during shopping phase the music is calmer and less busy, but as battle phase starts the music transitions into a more energetic combat driven style. There are also 3 different “chapters” of music: the first chapter goes from the beginning of the game to when first player is knocked out. The second is from that point until there are only 3 players left. Then the final chapter brings us home. We’re still ironing out some bugs so please bear with us and let us know if you notice any weird things like volume spikes or musical stems playing over each other. We hope the new music makes your TFT games that much better!
Ampson
Ha, that's a great analogy! We definitely wanted a game of TFT to have an emotional arc. So the first Act is pretty relaxed and exciting. The second Act adds a little bit of conflict and drama. Finally, the third Act is epic with a sense of drive to a resolution. It was really awesome working on this system with Kole, the composer for TFT. I'm sure he can go into much more details. :) We share your excitement in experiencing it with y'all soon!
In patch 9.18, we're adding new live recorded music to Teamfight Tactics! Through development and beta, the audio team was very happy with where the musical themes for TFT landed, which mainly consisted of synthesized musical instruments. In our effort to make the music as high quality and polished as possible, we decided to go into the studio to live record extremely talented musicians to capture real human performances of the music for TFT. As a quick primer into the adaptive music system in TFT, the music will change based on what phase of the game you're in. For instance, during shopping phase the music is calmer and less busy, but as battle phase starts the music transitions into a more energetic combat driven style. There are also 3 different “chapters” of music: the first chapter goes from the beginning of the game to when first player is knocked out. The second is from that point until there are only 3 players left. Then the final chapter brings us home. We’re still ironing out some bugs so please bear with us and let us know if you notice any weird things like volume spikes or musical stems playing over each other. We hope the new music makes your TFT games that much better!
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=001e000000000000,timestamp=2019-09-05T18:23:02.996+0000) > > Curious question than, how would you measure if something is effective? I totally understand the feeling if you were part of the small group that really appreciated the dev streams, but often times its really hard to justify sacrificing resources that could be used to benefit the whole just to service the few. If you had any ideas on how to track and serve the few without drastically and negatively impacting the larger group I'd love to hear them! if its associated with riot then i know its terrible because riot is run by second grade dropouts!
Spotty
> [{quoted}](name=Spotty,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=001e0000000000000000,timestamp=2019-09-05T18:33:18.079+0000) > > if its associated with riot then i know its terrible because riot is run by second grade dropouts! Hope you feel better after that insult friend :(.
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=001e0000,timestamp=2019-09-05T03:04:20.547+0000) > > We actually used to do these on major releases (like champ releases). From what I heard they were a major time & cost investment for very little engagement, it was hard to justify the time :(. Another instance of the data saying that the players who _were_ engaged with that content just aren't worth the effort? What the hell is really happening at Riot?
TerraRising
> [{quoted}](name=TerraRising,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=001e00000000,timestamp=2019-09-05T04:51:09.471+0000) > > Another instance of the data saying that the players who _were_ engaged with that content just aren't worth the effort? > > What the hell is really happening at Riot? Curious question than, how would you measure if something is effective? I totally understand the feeling if you were part of the small group that really appreciated the dev streams, but often times its really hard to justify sacrificing resources that could be used to benefit the whole just to service the few. If you had any ideas on how to track and serve the few without drastically and negatively impacting the larger group I'd love to hear them!
Show us the most outdated splash art that is still in the game. And by outdated I mean the one with the worst quality.
14daysuspensionk
> [{quoted}](name=14daysuspensionk,realm=EUNE,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=0023,timestamp=2019-09-05T08:00:44.899+0000) > > Show us the most outdated splash art that is still in the game. And by outdated I mean the one with the worst quality. Im guessing Mundo's splash is a bit old I think? TBH its hard to tell, memories are too short and people acclimate to change pretty quickly. Its getting harder and harder to remember what old GP used to be
As a Garen one-trick, not a single of the Eternals for Garen sounds exciting. Yes, I kept in mind the note about rekindling and personal best in a single game. * Enemies killed with R is just grinding, and after rekindling it's just barely better than counting kills. * Damage dealt with E is incentiving grouping for team-fights, which Garen is bad at. But beyond that, it's entirely out of your control, and tracking personal best will just show how much you were able to dumpster your laner when you had an easy match-up. At best boring, at worst warping. * Time spent with passive up is strongly correlated with game length. Getting a good score won't be about avoiding poke or anything skill-full, it will just be about dragging out games... EDIT: in contrast, Kled Eternals are much more interesting. Getting the delayed trigger on Q that enemy can avoid if you don't play correctly, getting good R with accurate prediction of where enemies will be 3-5 seconds ahead, and proper use of your passive away from base. Yeah, fine, that's what I want to see, that demonstrates mastery and skills.
DeathBurst
> [{quoted}](name=DeathBurst,realm=EUW,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=0067,timestamp=2019-09-05T01:11:48.844+0000) > > As a Garen one-trick, not a single of the Eternals for Garen sounds exciting. Yes, I kept in mind the note about rekindling and personal best in a single game. > > * Enemies killed with R is just grinding, and after rekindling it's just barely better than counting kills. > * Damage dealt with E is incentiving grouping for team-fights, which Garen is bad at. But beyond that, it's entirely out of your control, and tracking personal best will just show how much you were able to dumpster your laner when you had an easy match-up. At best boring, at worst warping. > * Time spent with passive up is strongly correlated with game length. Getting a good score won't be about avoiding poke or anything skill-full, it will just be about dragging out games... > > EDIT: in contrast, Kled Eternals are much more interesting. Getting the delayed trigger on Q that enemy can avoid if you don't play correctly, getting good R with accurate prediction of where enemies will be 3-5 seconds ahead, and proper use of your passive away from base. Yeah, fine, that's what I want to see, that demonstrates mastery and skills. I appreciate the feedback. What are some things you'd be more excited to track on Garen?
I don't really dig that they're in these kinda awkward Microsoft word-style variants that make it a hassle for me to read. Would you care if I converted it into a possible excel format?
CaptainMårvelous
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=007d,timestamp=2019-09-05T06:13:23.007+0000) > > I don't really dig that they're in these kinda awkward Microsoft word-style variants that make it a hassle for me to read. > > Would you care if I converted it into a possible excel format? Wouldn't mind at all :)
I would like to see Riot doing Devstreams similar to Warframe's. For example, take couple of hot topics of the week/month, be it lore, skins, balance, player behaviour, choose representatives (head of skin department, lore, game balance etc.) and discuss certain things regarding those topics. Whats your opinion on this? Whould that be a good idea? And also I believe Riot should make a special department that would be in charge of communicating with players here on Boards. Opinion on this?
Midg3t
> [{quoted}](name=Midg3t,realm=EUNE,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=001e,timestamp=2019-09-04T23:44:22.554+0000) > > I would like to see Riot doing Devstreams similar to Warframe's. > For example, take couple of hot topics of the week/month, be it lore, skins, balance, player behaviour, choose representatives (head of skin department, lore, game balance etc.) and discuss certain things regarding those topics. > > Whats your opinion on this? Whould that be a good idea? > > And also I believe Riot should make a special department that would be in charge of communicating with players here on Boards. Opinion on this? We actually used to do these on major releases (like champ releases). From what I heard they were a major time & cost investment for very little engagement, it was hard to justify the time :(. I'm sure if enough people requested and tuned in we would be down to do it again. Ultimately its about going to the mediums where players are :), not trying to force them to where is most convenient for us.
How to pronounce your name
Aatrox Airlines
> [{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=001f,timestamp=2019-09-05T00:02:17.145+0000) > > How to pronounce your name IGN - ba - sir - kha (kinda sorta :P) Real name - Eye Sack (isaac)
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=00000000,timestamp=2019-09-04T19:01:10.424+0000) > > no? o.o. Yordles, unlike non-domesticated animals, don't spread plagues diseases and death XD. I put the disclaimer of non-domesticated because I have several friends with very cute mice & rats whom I adore. So yordles are domesticated?
Larriet
> [{quoted}](name=Larriet,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=000000000000,timestamp=2019-09-04T22:59:02.339+0000) > > So yordles are domesticated? Yordles aren't pets, so no in the regard? But they do live in houses so imo Yordles are domestic. idk XD
I do UX research at a tech company right now and I love it. I have also been spending time trying my hand at game design and development with Unity. But really I just do that to catch the eye of a gaming company with something in my portfolio. Do you think there are ways to contribute to a company like riot with very little game design knowledge but a wealth of UX/User research experience? (I ask due to you being a recruiter at one point)
Samuel Murphy
> [{quoted}](name=Samuel Murphy,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=0015,timestamp=2019-09-04T20:25:17.681+0000) > > I do UX research at a tech company right now and I love it. > > I have also been spending time trying my hand at game design and development with Unity. But really I just do that to catch the eye of a gaming company with something in my portfolio. > > Do you think there are ways to contribute to a company like riot with very little game design knowledge but a wealth of UX/User research experience? > > (I ask due to you being a recruiter at one point) We have a ton of UX designers here! UX research is a bit different (I think?), but ultimately it all depends on what you want to do. My recommendation? Don't wait to start, just start making things. Design prototypes, actual builds, etc just make. The more you make, the better you know and can refine your thinking and process around that. The more you have to show for your work, the better understanding people can have about what your capabilities are and what you can do. Ultimately thats what anyone hiring anyone else whats to know, what can you do and can you do the things I need done?
A question: What are the name origins of Bazerka? Also, I want to brag for a sec: I had an impromptu test at work today and I aced that shit!
afmghost
> [{quoted}](name=afmghost,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=0019,timestamp=2019-09-04T20:34:49.027+0000) > > A question: > What are the name origins of Bazerka? > Also, I want to brag for a sec: I had an impromptu test at work today and I aced that shit! Congrats! Keep on killing it :D, your hard work is paying off :) I've told this story before so I'll keep it brief: Friend made neopet named bazkera I wanted name he didnt give it to me every game since I got there first and made Bazerka eventually I adopted it as my own XP
While I'm still not yet onboard with Eternals, I do have one question regarding them: If a Champion Recieves a Visual and Gameplay Update (ala Fiddlesticks & Volibear), what would happen to their Eternals? Does the Progress reset since new objectives/stats have to be added in or does the customer have to pay for new Eternals?
Agent Corgi
> [{quoted}](name=Agent Corgi,realm=NA,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=001f,timestamp=2019-09-04T20:35:35.230+0000) > > While I'm still not yet onboard with Eternals, I do have one question regarding them: > > If a Champion Recieves a Visual and Gameplay Update (ala Fiddlesticks & Volibear), what would happen to their Eternals? Does the Progress reset since new objectives/stats have to be added in or does the customer have to pay for new Eternals? If the update invalidates old Eternals, which many VGUs would, we will retire those Eternals. You will get to keep their status forever but they will become "retired." Then we will design and build new ones that you get for free for having bought the old ones, since we are switching them.
in your opinion is the moderator WUKS more like: Sakura Haruno from Naruto or Aqua from KoNoSuba, in terms of.....cute.
Nya Ferpitou
> [{quoted}](name=Netorare ASMR,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=001a,timestamp=2019-09-04T20:40:13.625+0000) > > in your opinion is the moderator WUKS more like: Sakura Haruno from Naruto or Aqua from KoNoSuba, in terms of.....cute. I plead the 5th
I worry about the Veigar “R kills on champions over 50% HP” one. If I was trying to rekindle this immortal, I’d likely make non ideal gameplay choices trying to R people from higher hp than strictly necessary. Eternal shouldn’t encourage non ideal play.
WillChristiansen
> [{quoted}](name=WillChristiansen,realm=NA,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=000b,timestamp=2019-09-04T20:19:34.275+0000) > > I worry about the Veigar “R kills on champions over 50% HP” one. If I was trying to rekindle this immortal, I’d likely make non ideal gameplay choices trying to R people from higher hp than strictly necessary. Eternal shouldn’t encourage non ideal play. Fair criticism! Would you prefer just kills with his R, then?
Are milestones permanent or on a per-game basis? For Chogath, would I get a notification every time I get to 10 stacks but also get one when (if) I reach a personal best? Or is it a flat number of notifications as I reach milestones and then one for my personal best which I will likely almost never see? (Also for his specific challenges, putting the multi hit on q seems more fitting to me? With ult stacks already being the most basic of basic skills, asking a little more with the q doesn't seem unreasonable.)
Void Kaiju
> [{quoted}](name=Void Kaiju,realm=NA,application-id=A7LBtoKc,discussion-id=MjrsLTba,comment-id=000a,timestamp=2019-09-04T20:19:02.704+0000) > > Are milestones permanent or on a per-game basis? > > For Chogath, would I get a notification every time I get to 10 stacks but also get one when (if) I reach a personal best? > Or is it a flat number of notifications as I reach milestones and then one for my personal best which I will likely almost never see? > > (Also for his specific challenges, putting the multi hit on q seems more fitting to me? With ult stacks already being the most basic of basic skills, asking a little more with the q doesn't seem unreasonable.) Milestones go across games. So let's say you have "Kills with Jhin's R." It tracks those kills game after game, and the first milestone might be something like 5. Then the next might be 10 or 15, etc. until you get to a higher number for milestone 5 (let's say 50). Once you've finished milestone 5, it continues tracking all kills with his R forever, but it also starts showing you your personal best within each single game.
Since you are so active with the community, did you think about joining us in the official LoL NA discord server along with other rioters? I feel like you would really enjoy it along with the boards! Me and a few other boards moderators are also moderators on the server :) https://discordapp.com/invite/leagueoflegends
The Iceborn
> [{quoted}](name=The Iceborn,realm=EUW,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=0011,timestamp=2019-09-04T20:02:50.512+0000) > > Since you are so active with the community, did you think about joining us in the official LoL NA discord server along with other rioters? I feel like you would really enjoy it along with the boards! Me and a few other boards moderators are also moderators on the server :) > https://discordapp.com/invite/leagueoflegends Good call! I've getting more into discord communities recently (tbh i get a bit overwhelmed by discord sometimes) I'll join in!
Hey folks! I am Xenogenic, the Game Design Lead for the team that makes skins, events, and new content like Eternals. After announcing Eternals a few weeks ago, we’ve been having ongoing conversations with players to gather feedback and make improvements while we continue working on them. One of our changes to the feature is to build sets of 3 Eternals that are unique to each champion, capturing things directly related to their specific abilities or gameplay patterns, and not include common stats like Kills, Damage Dealt, etc. What we’d like to do now is list our proposals for each champion for the first set so you can give us feedback on what you like or don’t like, as well as make suggestions for ideas for things we should track in the future! A couple of quick notes before the list: * Some players want very skill-expressive trackers, while others want trackers that are more accessible and will grow large over time. So to that end, we’ve tried to include some of both for each champion and will likely continue that trend into the future. Be sure to let us know which type of Eternal you prefer, though. * This is a rough draft type list, so there is some level of short-hand. * For example, sometimes we may say “enemies” which really means “enemy champions,” not minions or monsters. * Multi-hits means 2+ (or more) targets hit in a single cast of a spell. * “Long range” casts of spells mean more than 75% of their max range, unless otherwise specified. * Damage dealt, damage absorbed, damage dealt to, etc. refer to damage to/from champions, unless otherwise specified. * We want Eternals that track high moments and successes without being gameplay warping, by which we mean: Eternals should not be asking you to do things that you don’t want to do or shouldn’t be doing (i.e. kills as support, casting spells specifically on yourself instead of allies or vice versa, etc.). If any of these feel warping to you, please call them out and explain why! * When Eternals are fully “rekindled,” meaning all 5 milestones they track have been reached, they start tracking your personal best within each game. Keep that in mind for stones that might seem basic on the surface. Many of them become more interesting when tracking the highest/best amount you’ve done in a single game. Here are our proposals for Set 1: [https://drive.google.com/file/d/1c8fLzByerZZrBPJmfRxZD8KgHO2Vn3UV/view](https://drive.google.com/file/d/1c8fLzByerZZrBPJmfRxZD8KgHO2Vn3UV/view) UPDATES to set 1 based on feedback: [https://boards.na.leagueoflegends.com/en/c/developer-corner/MjrsLTba-eternals-feedback-thread-set-1-uniques?show=flat&comment=00cb](https://boards.na.leagueoflegends.com/en/c/developer-corner/MjrsLTba-eternals-feedback-thread-set-1-uniques?show=flat&comment=00cb) https://i.imgur.com/6Cx09kR.png[/img]
Little Legends are actually...NEOPETS THAT YOU PAY FOR!
DODGEORLOSE
Can't you get little legends for free? I got mine for free, they may not be hyper swag ones, but I didnt want to / have to pay for 'em :X
Hey Bazerka, as a longtime player I've been growing a bit apathetic from the constant release of monetized content. It started with me realizing that I just couldn't justify buying all the things anymore, since there are just too many new things that require rp all the time now. I've even avoided TFT, because I didn't want to be tempted by the rng loot system. I don't think I'm alone in this. Thoughts?
Hexs Fortune
> [{quoted}](name=Hexs Fortune,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=000f,timestamp=2019-09-04T19:36:21.015+0000) > > Hey Bazerka, as a longtime player I've been growing a bit apathetic from the constant release of monetized content. > > It started with me realizing that I just couldn't justify buying all the things anymore, since there are just too many new things that require rp all the time now. > > I've even avoided TFT, because I didn't want to be tempted by the rng loot system. > > I don't think I'm alone in this. Thoughts? Makes total sense! I'm pretty much the exact same way, I rarely monetize in any game and really want to play games where I feel rewarded for my time dedication rather than my financial one. However, that being said do you feel punished because you dont / can't afford content? I can understand feeling slightly left out if a new skin drops that looks cool but I can't afford. However, if you're feeling like you can't play a fair game because you haven't monetized, imo, _thats a problem_. Fwiw I do advocate (and its strange to say it) taking breathers from games. Even if you LOVE hamburgers, if you eat them every day for 2 years eventually you'd get tired of them and stop. That doesn't mean you don't love hamburgers, but sometimes a break is healthy :). I took a long break from MMORPGs for a while because I was pretty burnt out of them, but recently got back into FF14 with some friends and have been really enjoying it! Idk hope that all makes sense o.o
What are your thoughts on Genghis Khan?
L Psy Kongroo
> [{quoted}](name=L Psy Kongroo,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=000e,timestamp=2019-09-04T19:32:02.494+0000) > > What are your thoughts on Genghis Khan? Guy was a brilliant military tactician and technologist for the era, but a _brutal_ warlord and tyrant. Yea not much else to say besides that o.o
Do you ever tease your coworkers when you get tilted by one of their champions
Quality Content
> [{quoted}](name=Quality Content,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=000d,timestamp=2019-09-04T19:31:21.291+0000) > > Do you ever tease your coworkers when you get tilted by one of their champions Sometimes XD
Would you like a cup of tea? I'm just putting the kettle on.
Jaspers
> [{quoted}](name=Jaspers,realm=EUW,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=000a,timestamp=2019-09-04T19:22:53.772+0000) > > Would you like a cup of tea? I'm just putting the kettle on. Appreciate it, but I'm good XD
What do you think of the reporting system? Many including myself believe it needs a complete overhaul. Will that ever happen?
KatCallMe
> [{quoted}](name=KatCallMe,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=000b,timestamp=2019-09-04T19:24:41.026+0000) > > What do you think of the reporting system? Many including myself believe it needs a complete overhaul. Will that ever happen? This is a hard question. Personally I think it could use a bit of updating, but I think its core is solid. At its heart, the reporting system should be used as a way for the community to self police individuals who are maliciously ruining the game experience. However, _proving_ that mal intent is incredibly hard (which is why lawyers etc get paid so much). I think the reporting system does a good job of tracking reports over time, and acting when a thresh hold of behaviors is hit. The areas for improvement are deeply intertwined with the perceived failures of the reporting system, and its hard to talk about one without the other. Unfortunately that topic is better off for a verbal convo rather than a typed one so I'll save that for a later date. Sorry friend :X
Do they only let you have lunch once per week? Blink one for no, twice for yes, and three times if you need us to call the police!
Kanzler
> [{quoted}](name=Kanzler,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=000c,timestamp=2019-09-04T19:25:11.488+0000) > > Do they only let you have lunch once per week? Blink one for no, twice for yes, and three times if you need us to call the police! I'm only allowed to blink twice? what happens if my eyes dry out XD
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=00070000,timestamp=2019-09-04T19:09:23.165+0000) > > Position in game? - Usually top lane, but really fill > Position at work? - I'm an associate product manager > Position in life? - loving son, brother, and pretty solid swing dancer > Position to others? - I hope to be someone who is kind, understanding, and a friend to as many as possible > > Am I a game dev? - I consider myself to be :). Its what I've wanted to be for a while and I'm able to do it as a profession now which is a huge blessing :) And what does a product manager do?
AccurateYeet
> [{quoted}](name=AccurateYeet,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=000700000000,timestamp=2019-09-04T19:18:17.425+0000) > > And what does a product manager do? Different people will have different answers for this, but at least I'll give you mine. Imo I believe its the job of a product manager to find and foster talent + ideas. If someone has a good idea or grasp of a situation, I believe its my job as a pm to grow that idea, remove obstacles from its way, and strengthen the core premise of the idea (and the person who created it). In that way a pm is service role that should really unlock the potential of others. However, as I mentioned different people and studios have very different definitions of this. This is simply mine :)
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=00080000,timestamp=2019-09-04T19:14:44.323+0000) > > IMHO if you see it report it. The purpose of not allowing account sharing (I imagine) is to protect the match making environment. If you see it do what you can (aka report) and let the system act from there :). Do you know how the boards reporting system works? Because i just recently saw someone admitting to account sharing on boards, and i reported the thread for "other" but i don't really know if that's effective
Arcade Lulu
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=yrc23zHg,discussion-id=Mz3MPyLb,comment-id=000800000000,timestamp=2019-09-04T19:18:12.946+0000) > > Do you know how the boards reporting system works? > Because i just recently saw someone admitting to account sharing on boards, and i reported the thread for "other" but i don't really know if that's effective This im not sure, @mods any thoughts?
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