So can we expect the next roadmap at the end of January, beginning of February?
WrongNeeko
Obviously I can't reveal that without then also revealing when the next new champ gets announced, and that wouldn't be any fun would it? :P
> [{quoted}](name=WAAARGHbobo,realm=NA,application-id=6kFXY1kR,discussion-id=pErx62P4,comment-id=0008,timestamp=2018-11-20T17:16:40.565+0000) > > His name is Maalcrom. > > The tattoo marks him as having seen and having the right to speak of the true darkness. Odin youre so knowledgable on the Iceborn! Please let us know more about Lissandras connection to Ashe in her new comic! You mentioned months ago that Lissandras reason for sacrificing her sisters will also come so i hope we will see it soon :/
The Iceborn
Lissandra will be a big part of this series— but not in this book. You will learn more about her indirectly though. This is the first part of an epic ongoing story that will introduced you to the freljord in a visceral way. Lissandra looms large over that region but i don’t want to cheapen her introduction by rushing it.
I am mostly assigned to CDev at this point (75%). Which until recently was mostly writing a couple comic series. I am still on champ team (25% ) but only working on one champ at this point— who doesnt ship till late next year.
WAAARGHbobo
Im also hoping to do some more VO directing on skins and champs — I didnt write.
Really happy you are getting to write the comic Odin, does this detract any of your time away from your work on the champion's team
Spideraxe
I am mostly assigned to CDev at this point (75%). Which until recently was mostly writing a couple comic series. I am still on champ team (25% ) but only working on one champ at this point— who doesnt ship till late next year.
Hi Reav3! Will we get the early 2019 roadmap *after* the next champ (Chain one aka Squad5s) or before it is revealed? I am so hyped! {{champion:80}} {{champion:82}} {{champion:106}} {{champion:33}} {{champion:42}} all hype for me
Zoli Ben
After
Are the Morgana changes still likely to just be passive and W? I hope she'll still be able to go mid lane after the changes.
Votable Jester
I will be talking more about what our plans are for Morgana in the next roadmap :)
During the Lunar event last year we were able to purchase golden chromas for 5 gemstones. This option hasn't come back for any event since and I was wondering how come and if this is something they might reintroduce? After all, there are a lot of gold chromas that have just come out and more coming out during the winter event. Personally, I have a lot of gemstones and would like an option every now and then to use them on something other than the limited skins for champions I don't really play. I'm not sure if this is going to be an unpopular opinion or not. It's really just a little request.
bird king
Hextech skin lines are awesome, but seems like I have to wait far and few in between for a champ I really want to use my gemstones on. I think this is a worthy question, hopefully someone from Riot with more information / knowledge about upcoming events will have a better answer to.
Honestly love this so far and can't wait to see what happens with this new line but I have some reservations and things I expect from you guys at HQ... So the things that I expect from this New skinline: 1. Some connection to DJ Sona 2. Popstar Ahri some way or another being a Post or Pre-K/DA member. 3. Bio's for every member that is similar to how K-Pop fans write Bio's for their favs. 4. K/DA MUSIC or a FULL FLEDGED ALBUM 5. K/DA MERCH!
WiccanBKaplan
{{champion:28}}
It was a very good year. thank you all for your hard work.
Nylisa
Thanks for enjoying or playing all the Champions or VGUs . I hope we can do even better next year :)
@Reav3 Hey im a pretty big fan of {{champion:80}} {{champion:72}} {{champion:56}} jg. However i don't want to invest time on them if they will be heavily reworked soon. Im just curiously what is the likeliness of seeing them rework in the coming year :3 I have tons of faith on your guys rework{{champion:266}} {{champion:98}} {{champion:57}} , no so much {{champion:3}} but he is ok i guess. Please make my boys looks nice :)))))
Lantern Baits
Out of those 3 Pantheon is the most likely
https://i.imgur.com/Bzn1oVZ.jpg GOD. DAMN. IT. He looks so op. Just. Look. At. His. Design. I really want so see comics asap, I hope we will get champ based on him one day. I would play him to the rest of my life. Dark mage with cc and demon summoning. Just. Do. It. https://terrigen-cdn-dev.marvel.com/content/prod/1x/ashe_announce_cover_1.jpg
Tarnex
His name is Maalcrom. The tattoo marks him as having seen and having the right to speak of the true darkness.
Interesting...
Malicious Metal
very....
Zed Base HP increased from 584 to 630 AD per level increased from 3.4 to 4 Attack speed per level increased from 2.1 to 3
2DunksFromHell
Those are Nexus Blitz specific balance changes that for some reason are showing up in other modes on the PBE today. Someone moved some data to the wrong place basically.
Next year: Chain Champ: Freedom K&M: Duality Morde: Plague (of bugs)
QMighty
Morde: Malicious
Wonder what next year‘s gonna be like. Uh, is it too early to ask if Kaylegana‘s still going to be this year?
Malicious Metal
Well Neeko is in the last patch of the year, and we still have another new Champion before K&M, so it is highly unlikely :)
More like "The Good, The Bad, and The _Worse_".
OKIDJ
> [{quoted}](name=OKIDJ,realm=NA,application-id=6WpmgL9O,discussion-id=fZcEfRGm,comment-id=0008,timestamp=2018-11-17T06:19:25.569+0000) > > More like "The Good, The Bad, and The _Worse_". Burned
Wait wait wait. Riot doing extended stories and lore outside of a small part of their website? Never. Get out. Why Riot haven't done this is a a long time I don't know. And hopefully more to come, right Riot?
Jaspers
For what it's worth, we're hoping to be able to take some of our stories beyond Universe going forward. We love the platform, and it's great for telling stories about the champions, but we also wanted to explore other avenues while we continue to push things to Universe. While I can't exactly say how that will all manifest just yet (we're still figuring some of that out), we believe things like comics are a great first-step for us and something that makes a lot of sense to help better visualize Runeterra. We do know that people want more long-form and fully realized stories, and we're committed to continuing to make awesome things (like these comics with Marvel) into 2019 and beyond.
Swain - Commandment Kai'sa - Survival Irelia - Redemption Pyke - Revenge Aatrox - Wrath Akali - Perseverance Nunu - Adventure Ezreal - Flare Neeko - Curiosity
Lord Apex
Looks pretty damn legit.
**TL;DR: Ranked changes start rolling out to PBE today, with further changes coming to PBE in 9.1 and 9.2. We’re not testing position ranks or rewards yet, so stay tuned for those in a future patch.** Hey everyone, Ed “SapMagic” Altorfer here on behalf of the Ranked team. Today, we’re going to start rolling out our Ranked changes to PBE, so I want to give you a rundown on what you can expect to see and what’s still coming. We’ve been talking for literal months about this stuff, and now we’ll need your help finding bugs and continuing the conversation as we approach Season 2019. #Wait, you’re making changes to Ranked? Yes! Back in April, we laid out our plan to overhaul Ranked, which includes clear feedback during placements, better matchmaking, more accurate ranks, milestones and meaningful goals regardless of skill, and new rewards for deep and ongoing engagement. If you want a quick (or...not so quick) refresher on our previous posts, check out the links below! Post 1: [High-level goals and overview](https://nexus.leagueoflegends.com/en-us/2018/04/dev-updates-to-ranked-for-2019/) Post 2: [Summarizing your initial feedback](https://boards.na.leagueoflegends.com/en/c/developer-corner/QTXRJ9fj-what-we-heard-on-ranked-2019) Post 3: [Addressing feedback and adjustments to position ranks](https://nexus.leagueoflegends.com/en-us/2018/06/dev-addressing-your-feedback-on-ranked-for-2019/) Post 4: [Laying out our plan to do regional previews of position ranks](https://nexus.leagueoflegends.com/en-us/2018/08/dev-position-ranks-in-2019/) Post 5: [Talking about new tiers and placements](https://nexus.leagueoflegends.com/en-us/2018/09/dev-diary-new-tiers-placements-in-ranked-2019/) Post 6: [Discussing how the top of the ladder is affected](https://nexus.leagueoflegends.com/en-us/2018/09/dev-top-tier-changes-to-ranked-for-2019/) Post 7: [Outlining the three-split season and new split rewards](https://nexus.leagueoflegends.com/en-us/2018/10/dev-diary-rewards-and-splits-in-ranked-2019/) Post 8: [Answering more questions on rewards](https://nexus.leagueoflegends.com/en-us/2018/10/dev-more-on-2019-ranked-rewards/) #Today First, let’s talk about what’s coming later today. We’re making a lot of changes here, so I’m bound to miss a few things. Here are the details: https://i.imgur.com/meszCvI.png ##Placements - You receive a provisional rank after one game (in future patches, only you will be able to see this) - For your remaining placement games, you gain bonus LP on wins and can’t lose LP - There are new celebrations for receiving a provisional rank and completing placements https://media.giphy.com/media/nnv8zuh8cI7YlB2XKa/giphy.gif ##Tiers - We added Iron tier and Grandmaster tier to Ranked - New progression: Iron > Bronze > Silver > Gold > Platinum > Diamond > Master > Grandmaster > Challenger - We removed All Division V ranks; there are now four divisions per tier https://i.imgur.com/yqYeW0G.png ##Ranked Armor - You receive ranked armor when you complete placements - You can equip your level border or Ranked armor in your profile—**_the option to do this will be enabled later this PBE cycle and you will see your level border until then_** - You can select whether to display your past rank on the banner behind your armor - If equipped, your ranked armor is visible on your profile, hovercard (in the friend list), party lobby, Ranked dashboard, and loading screen https://i.imgur.com/BE1Su6O.jpg ##UI Updates - We updated the end-of-game screen to give better feedback on placements, LP gains and losses, and promotion - We updated the ladder UI to display cutoffs for promotion and demotion between Master, Grandmaster, and Challenger - Your loading screen border now reflects your current rank for the queue you’re playing, but you can click the card to see your ranked armor and banner #Coming Later For anyone who’s keeping track, you probably noticed a few omissions: position ranks, split points, and rewards. The remaining Ranked changes will be hitting PBE in patches 9.1 and 9.2 before the season starts on January 23. #Give us your feedback! Because there are fewer players on PBE and most don’t play regularly, it’s tough to test legitimacy or matchmaking quality. As a result, you probably shouldn’t expect the high stakes climb you’re used to on live. We still need your help testing everything going live today though, so jump in and play some games. Let us know what bugs you find and feel free to share your thoughts on any of the changes, whether it’s about system rules, UI, or art. Thanks in advance for all the help making sure this is a stable and awesome experience, and hopefully we’ll see you on the Rift!
> Voice Controls - While loading, you could ALT+Tab to control voice before, but who wants to do that? Voice controls will now be just a click away, right next to chat. You were seriously considering to overload the shortcut for Task Switching? Do I have that right?
thefance
No. Alt tab out of the loading screen, adjust voice, alt tab back in.
TOO MUCH GOOD NEWS TODAY! Neeko?! Marvel Collab?! I can actually CHAT in loading?! Any more and I might explode!
Rabblerouser
Please don't explode. I'm pretty excited for this stuff too though. Plus preseason goes live tomorrow and Nexus Blitz version 2 PBEs. It's a good week :)
Looks good. Here a few notes: 1. We can only see our own loading percentage? Downgrade? 2. We can see allys and enemys mastery (please also points for enemys) by hovering? AMAZING 3. Are the tips gone? 4. The ping info is VERY small. Make it bigger maybe? 5. I hope the chat in loading screen will be analyzed for possible restrictions. Champ select please? Looking good otherwise
SupremeVoid
Loading % reflects total game loading rate (how close the game is to actually starting). Tips will be included in the carousel space in the top left, along with a range of other stuff. Goal is to have it be able to handle multiple pieces of info that rotate and/or get clicked through. Won't have pictures for the first version, but should get them in there soon. Chat's included in the game chat logs, so anything caught there will be caught in loading screen chat too.
Why can we not see the enemy borders? People use third party sites for it anyway, would look good if it was implemented in-game too.
Dr Zomboss
We're testing the waters on showing stuff like that to all players on the loading screen with champ mastery being shown to all. If that goes well we're open to potentially including enemy borders too. Historically we're had some concerns around borders contributing to tilt, player frustration even before the game starts. Some feeling we've been overweighting the impact of that though and should just be showing a bit more, especially when it's on third party sites already as you say.
Jungle is too strong a role right now and a jungler manages to get top lane nerfed season 9 already set up to fail
Moody P
Someone pointed out his tweet to me after we'd already made the change. We're also nerfing jungle in preseason (less xp mid/late)
The first image is a little small , do you have a bigger one you could share?
Shíny
Ah, yeah, hold that thought, I'll sort something out. Edit: Better version, with readable text, now there instead.
Hey folks! You've probably seen our Ranked 2019 video by now and saw a mockup of a part of the new loading screen. We’re happy to announce it’s coming to PBE today. We need your help testing it out and your feedback to make it better. https://i.imgur.com/RerWGcx.jpg The loading screen is one of the oldest parts of League, and it’s one of the only places you get to show off to your team and your opponents, so we took great care in reworking it. We had a few goals in mind with these changes: * Make it easier to strategize and plan with your team. * Make it easier to size up your opponents and teammates. * Clean up the visuals so it’s a little easier on the eyes. Here are a few highlights of the improvements you can expect to see: * **Team Chat** - Now you'll be able to chat with your team while everyone's loading. Use this to talk about lane matchups, plan an early invade, and get coordinated with your team! No talking to your opponents though, as you can't use All Chat. * **Voice Controls** - While loading, you could ALT+Tab to control voice before, but who wants to do that? Voice controls will now be just a click away, right next to chat. * **Spell and Rune Tooltips** - No need to memorize every rune icon anymore. Now you can hover your opponents’ spells and runes to see more details about their builds right there. We also hope this is a particularly big plus for players just learning the game. https://i.imgur.com/qVffLdY.png * **Click a champion** to see more info - We’re introducing the “back” of the player card as a place to see more details about players and their champions. Click any player to see their honor, ranked armor or level border, and champion mastery. You’ll only be able to see your teammates’ border and icon, not your opponent’s, but you will be able to see your opponent’s champion mastery and honor. https://i.imgur.com/voExwwG.png **Lots of little improvements:** * Your summoner name will always be shown in gold and your team will always be at the top so you’re a bit easier to find. * We also have a new indicator for which side of the map you’re on in the game header, since we used to communicate this with team position. * A new carousel will show gameplay tips, details about events, and lore tidbits with space to show images as well. If you have thoughts about what other content could go in here, let us know! * No more hunting around for loading info with a consolidated loading bar in the game header. We also heard you loud and clear that you really valued the personalization and prestige of summoner icons, so we’ve tossed the skin tier gem you may have seen in the Ranked 2019 video and put summoner icon on the front instead. Thank you so much for your feedback so far, and we hope you’ll give us more! We do reworks like this because we really do want to make the game better for everybody, and we listen to you to determine how those changes are working out. We’ll be looking out for your thoughts on the new loading screen and for any issues we see as it soaks on PBE. As a heads up, since this is brand new tech for loading, the possibility of crashes will be a little higher than normal, and we’ll be hunting aggressively for those to make sure the full launch is as stable as possible. Even after launch, this won’t necessarily be done. We’ll be looking for opportunities to make more improvements, and your feedback will be essential to making sure the end result is great for all players. Try it out, let us know what you think!
> [{quoted}](name=Kindlejack,realm=NA,application-id=6kFXY1kR,discussion-id=z3pbAqey,comment-id=0000,timestamp=2018-11-18T00:09:40.840+0000) > > Here's some work from Simon before he joined Riot: > https://www.artstation.com/artwork/DQD69 > > And here's a character concept from Oussama who is also now a Rioter: > https://www.artstation.com/artwork/rYqBE > > I chose those two because they are excellent and examples where the artist then joined Riot. In terms of our internal process, modern champion development usually begins with a hypothesis based on an opportunity space in the game. For example Pyke was at least in part built off the initial question 'can we provide a better experience for assassin players that get autofilled support?' (that was actually from data we collected about the most painful player experiences) which then led to trying to find a gameplay hook for a 'support-assassin'. From there the concept artist is working in concert with other disciplines to find a thematic and visual language that supports the personality and gameplay that is also being developed while keeping in mind what will appeal to the target demographic (in the case of Pyke, players that enjoy assassin like Zed, Talon and playmaking supports like Thresh). Thank you so much Kindle! It means the world to me that you responded. These are really good examples of what I should be aiming towards. You’re the best! {{sticker:sg-lux}}
chewyycat
Good luck with the folio. Jeremy was our last art intern so if you want more information about the process or experience I'd recommend reaching out to him https://www.artstation.com/anninosart
Okay so a concept artist has an idea for a new champion- what do they pitch? A full body sketch? A turnaround? Do they have an idea of the abilities of the character, or just the character? Honestly, I’m trying to create a portfolio for the riot art internship, so I want something that would reflect what goes on there. Thanks! {{sticker:slayer-jinx-catface}}
chewyycat
Here's some work from Simon before he joined Riot: https://www.artstation.com/artwork/DQD69 And here's a character concept from Oussama who is also now a Rioter: https://www.artstation.com/artwork/rYqBE I chose those two because they are excellent and examples where the artist then joined Riot. In terms of our internal process, modern champion development usually begins with a hypothesis based on an opportunity space in the game. For example Pyke was at least in part built off the initial question 'can we provide a better experience for assassin players that get autofilled support?' (that was actually from data we collected about the most painful player experiences) which then led to trying to find a gameplay hook for a 'support-assassin'. From there the concept artist is working in concert with other disciplines to find a thematic and visual language that supports the personality and gameplay that is also being developed while keeping in mind what will appeal to the target demographic (in the case of Pyke, players that enjoy assassin like Zed, Talon and playmaking supports like Thresh).
I just wanted to chime in and say that I really appreciate this breakdown and think it's a really valuable service! For those who are interested, this is _exactly_ the type of thing we want. I sort of doubt that it has mass appeal, but for those that it matters to (which very often are the people most affected), the _lack_ of this is very upsetting. So I don't know if this will turn out to be a very popular segment per se, but I think it's a very important one and really hope you continue to do it moving forward.
The Blue Rajah
> [{quoted}](name=The Blue Rajah,realm=NA,application-id=6WpmgL9O,discussion-id=fZcEfRGm,comment-id=000d,timestamp=2018-11-17T20:09:31.530+0000) > > I just wanted to chime in and say that I really appreciate this breakdown and think it's a really valuable service! For those who are interested, this is [i]exactly[/i] the type of thing we want. I sort of doubt that it has mass appeal, but for those that it matters to (which very often are the people most affected), the [i]lack[/i] of this is very upsetting. So I don't know if this will turn out to be a very popular segment per se, but I think it's a very important one and really hope you continue to do it moving forward. I am glad that you and others are finding value in this sort of transparency. It's something that we see value in as well so we decided to give it a go. From here on we are looking to y'all to see if this segment will continue providing value, and to help guide where we take this next.
> [{quoted}](name=Minimac2000,realm=NA,application-id=6WpmgL9O,discussion-id=fZcEfRGm,comment-id=000b,timestamp=2018-11-17T19:13:54.099+0000) > > I've been getting really bad disconnects at random times for the last two weeks where the game will just freeze and won't display attempting to reconnect or even allow me to even minimize and i have to restart to fix it and I'm wondering if that's server-side, my-side, generally what is happening? It has occurred at several different locations on different wifi. Always on the same computer though. It always gives the windows notification noise immediately before it happens. I thought at first it was focus assist, then xbox game dvr, but I have since disabled these things and this crash keeps occurring consistently. I had it happen two games in a row last night which is a bit unfortunate, up from its average once every 4-5 games before that Edit: if I can't get a response I'll just submit a support ticket lol, it's ok lol It's also more likely a crash than a disconnect so idk if you'd even know
Minimac2000
> [{quoted}](name=Minimac2000,realm=NA,application-id=6WpmgL9O,discussion-id=fZcEfRGm,comment-id=000b0000,timestamp=2018-11-17T19:15:49.719+0000) > > Edit: if I can't get a response I'll just submit a support ticket lol, it's ok lol I'd try not using WiFi, the game will freeze if you lose enough packets in a row. If you can't try not using WiFi, try moving your laptop right next to a router for a test hour or two (not the most ideal gaming location, but worth it for a test). I'd still hit up PS though, it sounds more your computer/connection. I don't see any large scale disconnections from NA servers over the last two weeks with any level of frequency that could line up with what you're seeing.
I have a question you can totally answer, although it's not server related. As a rioter without "Riot" in your name, how do you feel about players identifying you as a rioter in solo queue lobbies and similar? (I actually bumped into you in solo queue ~~a week or two ago~~ 19 days ago and recognized you as a rioter, but didn't want to be 'that guy' and say anything about it if you didn't want to draw attention to your rioter status.)
Mysticman89
> [{quoted}](name=Mysticman89,realm=NA,application-id=6WpmgL9O,discussion-id=fZcEfRGm,comment-id=00050000000100000002,timestamp=2018-11-17T06:52:32.996+0000) > > I have a question you can totally answer, although it's not server related. > > As a rioter without "Riot" in your name, how do you feel about players identifying you as a rioter in solo queue lobbies and similar? > > (I actually bumped into you in solo queue ~~a week or two ago~~ 19 days ago and recognized you as a rioter, but didn't want to be 'that guy' and say anything about it if you didn't want to draw attention to your rioter status.) It doesn't bother me. I come from a time where Riot in front and having high ranking (at one point) meant some rather less than ideal interactions pretty regularly in ranked. You're more than welcome to be 'that guy.' It comes with the territory and sometimes makes for some great conversation/interactions that don't happen that often!
Your weekly dose of server problems, NA League news, and other! Our team wanted to be a bit more transparent around server issues, as well as other information that the NA playerbase may want to hear about. This is 100% a work in progress, so feedback around what’s here, or what you might want to see, is highly appreciated! Ranked just ended, so everyone suffered and worked and triumphed into Diamond 5 for the last time ever. Wave goodbye to that meme, say hello to Diamond 4 (Wood tier where?)! If you saw some boosters, never fear, punishments are forthcoming and a bunch of hopeful cheaters will in fact, cheat themselves out of rewards. Sorry, not sorry, you’ll be punished soon enough. [For a fun brief look into anti-cheat, this Nexus article is pretty good ](https://nexus.leagueoflegends.com/en-us/2018/10/dev-removing-cheaters-from-lol/)(Hi Mirageofpenguins). A WWE wrestling showmatch is coming soon™, and a whole bunch of pro players now free agents! Seriously, sign them, they’re pretty dang good. Also, NA Scouting Grounds is ongoing this week, and with powerhouse rookies from last season performing so well, this year’s prospects may continue to impress. With some changes to the new season hinted, a new champion about to be teased, and some really awesome fan-made K/DA art, it’s been a pretty good week. And the servers didn’t break (that much)! **Server Stuff: ** RP purchasing died on NA for a few hours (11/12/18, ~2 hours). We pushed out a deploy to a database, but had a very very very long query running at the same time, which prevented the deploy from rolling out until it finished. Once it did, the deploy finally worked, everything matched up properly again, and purchasing was turned back on. Update caused inability to log in or update account info (11/14/18, ~30 min). A series of configuration changes caused authentication to burp, as the new config was implemented. A reboot of the service fixed the problem (turning it on and off again does work sometimes). If you weren’t trying to log in, or change your password, you probably didn’t run into this when it happened. **Game Stuff: ** Emotes load properly (Fixed 11/12/18). Sometimes emotes wouldn’t work for players when they loaded onto the Rift. We have fed the appropriate poros the correct number of free-ranged Poro-Snax to fix the underlying bug with emotes. Feel free to display, flaunt, and taunt as if nothing happened at all. _Morgageddon & Couch Commando _
Couch Commando
Dang, there's good info here. Thanks y'all; keep it coming! We (and by we, I mean Morg and Couch =D) will run down info out of this thread with teams next week. No promises but we're always looking to improve where we can.
(deleted; saw you deleted yours) Yeah sorry about putting you in that rough position, I know you're coming from a tough spot so it was generally directed at any Rioter who could say a bit of something here or there for frustrated players since I know I'm not the only one. I appreciate you responding to the post and being understanding too. I'm glad to know that Riot is aware of the issues with the client and are working on a fix, hopefully it'll be done before season 9? I actually am super excited about those two champion reworks because I like Morgana but her visuals honestly made me feel like not playing her. The champion reveal on 11/19 is the biggest thing I'm ready for though! I've also heard Nexus Blitz is back on PBE with legend of the Poro King after I wrote this post. Since I have PBE I'll hang out there till it hits live for sure. I'm reeeeeeally excited for the christmas skins (if any). I completely respect you personally having to keep it all private as an employee but I really do hope someone who's responsible for that stuff gives us a heads up so we're not bored out of our minds. Again thank you so much for trying!
CQR Pixie
> [{quoted}](name=CQR Pixie ,realm=NA,application-id=6WpmgL9O,discussion-id=fZcEfRGm,comment-id=000500000001,timestamp=2018-11-17T05:11:31.553+0000) > > (deleted; saw you deleted yours) > > Yeah sorry about putting you in that rough position, I know you're coming from a tough spot so it was generally directed at any Rioter who could say a bit of something here or there for frustrated players since I know I'm not the only one. I appreciate you responding to the post and being understanding too. I'm glad to know that Riot is aware of the issues with the client and are working on a fix, hopefully it'll be done before season 9? > I actually am super excited about those two champion reworks because I like Morgana but her visuals honestly made me feel like not playing her. The champion reveal on 11/19 is the biggest thing I'm ready for though! > I've also heard Nexus Blitz is back on PBE with legend of the Poro King after I wrote this post. Since I have PBE I'll hang out there till it hits live for sure. I'm reeeeeeally excited for the christmas skins (if any). > I completely respect you personally having to keep it all private as an employee but I really do hope someone who's responsible for that stuff gives us a heads up so we're not bored out of our minds. Again thank you so much for trying! No worries Pixie, It was a huge info dump, and I could very easily have just said 'My area of information an expertise is the operation and maintenance of the NA LoL servers, and related stuff around that' ... which makes it very hard to talk about anything else with any authority that makes sense. But I wanted to give you some explanation and it got a bit longer than expected (long week). The end result is, I wanted to tell you we're not blind to a lot of things, just sometimes it's not the fastest to get launched. I'd love to tell you about a lot of that, but I'm not the best person, nor is this the best place sadly. Buuuuut if you do see issues with random games or connection problems or server quality, you know who to talk to!
Well, something that i was hoping for someone from Riot to look at is a suggestion about how Chat Restrictions and the Honor penalties happen.... due to there already being issues made and feedback given about it being seemingly unfair to those that just had a minor slip and only got a chat restriction. Obviously it would not be for this season at all, but potentially it could help with some issues for next season? Here is a link to it if there is anyone willing to take a look at it: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5vRsEA8G-idea-for-chat-restriction-penalties-for-next-season?comment=0000000000010000000000000000 EDIT: (Sorry if this is not really the right area to post it, but it seems like a server issue if there is even an extended deadline due to this.)
Silly Neeko
> [{quoted}](name=Wolfcub2000,realm=NA,application-id=6WpmgL9O,discussion-id=fZcEfRGm,comment-id=0004,timestamp=2018-11-17T00:38:42.520+0000) > > Well, something that i was hoping for someone from Riot to look at is a suggestion about how Chat Restrictions and the Honor penalties happen.... due to there already being issues made and feedback given about it being seemingly unfair to those that just had a minor slip and only got a chat restriction. > > Obviously it would not be for this season at all, but potentially it could help with some issues for next season? > > Here is a link to it if there is anyone willing to take a look at it: > > https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5vRsEA8G-idea-for-chat-restriction-penalties-for-next-season?comment=0000000000010000000000000000 > > EDIT: (Sorry if this is not really the right area to post it, but it seems like a server issue if there is even an extended deadline due to this.) I'm not on the Player Behaviour team, but it is something I can poke around and see if there are any changes incoming with the existing system, or if there's not a current timeline for any major changes/overalls to the system.
Thanks for this, guys/gals! Really nice to get a rundown on issues and fixes.
The Djinn
> [{quoted}](name=The Djinn,realm=NA,application-id=6WpmgL9O,discussion-id=fZcEfRGm,comment-id=0001,timestamp=2018-11-16T23:16:44.464+0000) > > Thanks for this, guys/gals! Really nice to get a rundown on issues and fixes. You're welcome! Glad to read this. We are looking to do more with this in the future so keep an eye out {{champion:161}}
> [{quoted}](name=Hethalean,realm=NA,application-id=6WpmgL9O,discussion-id=fZcEfRGm,comment-id=00000000,timestamp=2018-11-16T23:16:33.990+0000) > > Is ranked an important value right now? Isn't your seed next season based off of where you ended in season 8 not during preseason? ranked still matters as it can higher or lower your mmr which can effect your next season placements.
aNewMoonIsRising
> [{quoted}](name=aNewMoonIsRising,realm=NA,application-id=6WpmgL9O,discussion-id=fZcEfRGm,comment-id=000000000000,timestamp=2018-11-16T23:19:06.881+0000) > > ranked still matters as it can higher or lower your mmr which can effect your next season placements. Yep. And don't forget, when the preseason drops, everyone's gonna be trying out new stuff! In Ranked... For the first 4 weeks I think is a good guess.
Your weekly dose of server problems, NA League news, and other! Our team wanted to be a bit more transparent around server issues, as well as other information that the NA playerbase may want to hear about. This is 100% a work in progress, so feedback around what’s here, or what you might want to see, is highly appreciated! Ranked just ended, so everyone suffered and worked and triumphed into Diamond 5 for the last time ever. Wave goodbye to that meme, say hello to Diamond 4 (Wood tier where?)! If you saw some boosters, never fear, punishments are forthcoming and a bunch of hopeful cheaters will in fact, cheat themselves out of rewards. Sorry, not sorry, you’ll be punished soon enough. [For a fun brief look into anti-cheat, this Nexus article is pretty good ](https://nexus.leagueoflegends.com/en-us/2018/10/dev-removing-cheaters-from-lol/)(Hi Mirageofpenguins). A WWE wrestling showmatch is coming soon™, and a whole bunch of pro players now free agents! Seriously, sign them, they’re pretty dang good. Also, NA Scouting Grounds is ongoing this week, and with powerhouse rookies from last season performing so well, this year’s prospects may continue to impress. With some changes to the new season hinted, a new champion about to be teased, and some really awesome fan-made K/DA art, it’s been a pretty good week. And the servers didn’t break (that much)! **Server Stuff: ** RP purchasing died on NA for a few hours (11/12/18, ~2 hours). We pushed out a deploy to a database, but had a very very very long query running at the same time, which prevented the deploy from rolling out until it finished. Once it did, the deploy finally worked, everything matched up properly again, and purchasing was turned back on. Update caused inability to log in or update account info (11/14/18, ~30 min). A series of configuration changes caused authentication to burp, as the new config was implemented. A reboot of the service fixed the problem (turning it on and off again does work sometimes). If you weren’t trying to log in, or change your password, you probably didn’t run into this when it happened. **Game Stuff: ** Emotes load properly (Fixed 11/12/18). Sometimes emotes wouldn’t work for players when they loaded onto the Rift. We have fed the appropriate poros the correct number of free-ranged Poro-Snax to fix the underlying bug with emotes. Feel free to display, flaunt, and taunt as if nothing happened at all. _Morgageddon & Couch Commando _
Hi Meddler Do you have any info when the Zoe mini-update is coming that was suppose to better the experience when playing against her? Has been quite a while since you guys mentioned it, did it get cancelled? Edit: Was August 10th so quite a while ago https://boards.na.leagueoflegends.com/en/c/developer-corner/upj64E0i-quick-gameplay-thoughts-august-10 The only change you did to Zoe since then was the buff to Q damage and reduction on E CD on patch 8.21
nelogis
Directions being tried didn't work out as hoped unfortunately. At least for now that works on hold.
I'm still not a big fan of the snowballs and I have the same feelings for the sled. Im not a big fan of thematic elements like those in a map that doesnt really help build that idea/fantasy. Maybe if they make nexus blitz in the freijord?
Galiö
Snowball event is gone, if that's what you mean. If you're talking about the visuals, those are temporary. They're not intended to be a permanent part of Nexus Blitz, but are there for this version of it since the holiday period's coming up.
Really like the new event and rewards. Are there any changes / changes planned to the sudden death event? I like it's concept, but in a lot of games where I had a lead but couldn't close out in time (with enemies' inhibitor down) this event went against my team because both nexus where pushed to their base, which made this event almost a guarenteed loss while leading.
shakedblu3
We've got some refinements in, where Walking Nexuses generally shouldn't go past the halfway point of the map. Should mean teams who were under siege when nexuses spawned don't get a significant advantage anymore.
Hey Meddler, do you have context on the overgrowth changes? Also, with bone plating being removed it doesn't seem like there's another good option for fighters in the top portion of the tree. Is this in attempts to try and push fighters to more aggressive runes? Thank you for your time and I hope you have a wonderful day!
WazzupX
Overgrowth - Needs better control over its scaling for non health builders versus health stackers. % increase was only good on health stackers. A flat version we'd tested internally was terrible on health builders when balanced for non health builders however. Going for a mixture of the two effects as a result. Bone Plating - Want to create better choices in first and second row, and control number of defensive effects that can be stacked, especially given addition of flat mitigation stats in rune stats. Aiming to have the first row be more about effects that benefit from your defensive abilities/stats, rather than straight up survivability as a result. Second row by contrast's very much a 'what style of defense do you need', with Bone Plating an anti burst, especially in lane, option.
Regarding nexus blitz's first test on live servers. May you please provide me what did you learn or what sort of feed back did you receive that have helped in concluding the game mode needs a second test run? A lot of people seemed to enjoy the game mode. How did the message come through is what I'm curious about, that led you guys to issue a second test. Thank you in advance for your time.
Nirvinian
Bunch of learnings from Nexus Blitz's first run here: https://nexus.leagueoflegends.com/en-us/2018/10/dev-up-next-for-nexus-blitz/ TLDR - lot of stuff to polish, it did find an audience but not a large enough one to make it permanent. We concluded there was enough we could improve to justify a second test though, see if we could get it to the right level to make it a permanent mode. If that's not the case, we'd consider it as an RGM instead.
I know you said not a lot of answers about X and Y but do you think you guys are pushing lissandra too much towards utility over damage? Don't get me wrong I love that change personally I'd like more utility based champs that can be pretty team reliant but I think I'm a minority.
Petmancer
Will see where she lands. The new passive has substantial damage on it. So far she's still been a really meaningful damage threat in our playtests internally. Thoughts sometime in the next couple of weeks.
Meddler you lookin like a chug jug
Vaermina
> [{quoted}](name=Vaermina,realm=NA,application-id=A7LBtoKc,discussion-id=uJ6Jzb61,comment-id=000a,timestamp=2018-11-16T15:18:59.860+0000) > > Meddler you lookin like a chug jug I'm glad you think of me as a legendary item that heals people.
That sudden death image marks 13 minutes on the clock. Correct me if i am worng, but this mode was 20 minutes tops, right? Its 15 minutes now? About the surrender votes, 3 votes still end the match? I remember players just not voting to kill the surrender, when it had 3 positive votes. Once it has 3 positive votes, you shouldnt wait for the other 2 votes, just end the match, so people cant bypass the system by just not voting.
Taikobou
Sudden death timing's still 20, or around there. I was just forcing sudden death to start early to get those screenshots. No plans to make it so surrenders complete with 3 of 5 votes.
So it'll be back for Christmas, I gather from this? At least for testing again, anyway.
Larriet
Current plan is it'll be available early December until early January. Exact dates TBD.
The Nexus Blitz changes sound awesome. Would you mind explaining how the 1v1 or 2v2 combatants are chosen?
DerMangoJoghurt
What we're currently testing is: Second and third highest gold on each team 2v2 Others 2v2 Highest gold on each team 1v1 Playing around with various things for who wins the event as a whole. At present it's if same team wins both of the 2v2s, then it's a final 2v1 instead of a 1v1 for ultimate event winner, if each team wins one 2v2 then the 1v1 decides it.
Hey, :) would you say that the new champion has a Unique Playstyle? What would it be on a scale?
Dust of Shadows
On a scale of no to yes, new champ's a yes.
Any news on the effort to update champion ability text? I remember the example was of ezreal but when he was updated, his tooltips weren't. Are we going to see this with the preseason, next season, gradually, or has it been iceboxed?
Toxxic Glitter
Still some work going on there. I'll get an update into a post next week.
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