Quick Gameplay Thoughts: September 19

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **Some more 8.19 context** Our thinking on a few more things we're looking at for patch 8.19: * Janna - As mentioned last week we're testing a buff to her passive's contribution to AA and W damage. Trying a larger buff this week (35% at all levels, instead of just late game), though might well go back to scaling values. Looking to get a clearer read on exactly how much power this lever gives. * Kog - We're been testing out buffs to Kog's Q shred, aimed at strengthening him a bit more as an anti tank pick, given he's currently a bit weak, that's been one of his historical niches. We’ve got some concerns about pushing a shred too high though, especially on a champ with reliable damage output like Kog. More likely we go for safer buffs at this point (e.g. potentially a bit of base MS and R range) * Thresh - Looking at giving Thresh a bit more power in the early game in extended trading/fishing, without buffing his all in when it happens. Testing Q mana cost and CD buffs as a result. * Nunu - Putting a bit of power into AP builds, since we're seeing those be quite a bit weaker than tank builds on average. Aiming to add only a small amount of power to tank builds and avoid buffing AP so much it becomes the only build you should choose. Also worth noting that what appears to be a significant nerf to his healing off champs is actually just a tooltip change (was always lower on champs, but tooltip didn’t reflect that) ---------------------------------------------------------------------------- **Kassadin** We're also looking at Kassadin, though his changes will probably be in 8.20 at this point. Likely direction is that we chip a bit of damage off his Q and/or E AP ratios, make him a bit less dominant when he really gets rolling, given he's now got an easier time getting there with the lower ult CD early on. Haven't playtested those changes for him yet though, so possible our approach changes depending on how that goes. ---------------------------------------------------------------------------- **Odyssey Leaderboards** In case you haven't seen them already we've been regularly posting Leaderboards for the Odyssey high scores, both top 10 by region and globally. https://boards.na.leagueoflegends.com/en/c/developer-corner/6J4vJkNs-the-odyssey-extraction-leaderboards-updated-sep-17 Something that's been particularly cool to see is the variety of different comps players have been using to post said scores. We were seeing a lot of Yasuo stacking early on, recently we've seen other things creep in, like a 1 Sona/4 Jinx strat that a couple of teams have pulled off really effectively. ---------------------------------------------------------------------------- **Why we don't always buff a champion's defining strengths** A question I saw crop up quite a bit last week we when first talking about buffing Janna's AAs and W was why we were giving her damage instead of buffing her protective/peel spells, given those are why you pick her. We do often target a champion's defining traits when buffing them to try and get/keep distinction between different champs. In some cases though we'll get to a point where adding more power to those strengths starts creating other problems. Adding too much peel and shield to Janna or healing to Soraka for example can lead to excessive safety for the allies they're protecting and low interaction/consequence play for extended periods as a result. That means if we want to buff them that finding other places to put that power's sometimes the way we think we should go. Some of our recent buffs to some assassins have also involved a similar situation. While they're characters defined by their ability to burst down a target that doesn't necessarily mean that buffing their burst damage is always appropriate. We'll then go for things like ult CD for target access on Rengar, or increased slow % on Kha'Zix W for utility as a result. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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