Blitzcrank Changes Heading to PBE

Heyo party people! Riot Maxw3ll here with my first Red Post of all time. I joined the Champions team about six months ago after seven-ish years’ experience in the industry. I’ve worked at a couple places, most recently being Blizzard, and had a background focusing on Collectible Card Games. So, as a show of good faith, I figured my first act as a Champion Designer should be that of removing some old RNG from the game. I’ve got some Blitzcrank changes I’ve been working on that I’d love to get some feedback from y’all on. These should be pushed to PBE later today. Just a disclaimer up front: I’m not planning on shipping these changes to live with 9.7. I want to get a temperature read on these changes in PBE to make sure we’re heading in the right direction with Blitz before we pull any triggers. **Goals:** 1. Make the Passive more consistent and not discouraging you to cast spells. 2. Reduce frustration around Blitz’s ult passive and widen its uses in team fights. **Passive: Mana Barrier** Shield Strength: 50% of current mana -> 30% of Max Mana **Ultimate: Static Field** ~~Passive: When Static Field is active while in combat, Blitzcrank randomly shocks a nearby enemy every 2.5 seconds~~ (removed) New Passive: While Static Field is active, lightning charges Blitzcrank’s fists, marking enemies he attacks. After 1 second, marked enemies take 50/100/150 + 30%AP magic damage. Just to clarify, a second auto attack will not refresh the mark, nor interrupt it. If you attack again during the mark, nothing extra happens, and if you attack after the mark, you’ll apply a new one. Blitz can mark any number of targets, limited by his access to them and his attack speed. Again, just as fair warning, I don’t expect to ship these changes this patch, but I will be listening and responding to feedback where I can.
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