Quick Gameplay Thoughts: June 28

Hi folks, ------------------------------------------------------------------------------- **Usual Disclaimers** These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler ---------------------------------------------------------------------------- **Life of a Patch** Now that we're through the 9.13 development cycle we're reflecting on how the Life of a Patch project went. We should have some thoughts on that and a recap early July. If you're not sure what I'm talking about details can be found here: https://nexus.leagueoflegends.com/en-us/2019/06/join-us-for-a-patch-cycle/ TLDR is a lot of people who worked on the Summoner's Rift team for 9.13 tweeting a lot of details about the patch's development. For those of you that followed Life of a Patch in detail, also very curious as to how you found the experience? ---------------------------------------------------------------------------- **Some early observations on 9.13 champ changes so far** Just looking at day 1 states here: * J4, Kennen and Trynd were rescripted so their AOE abilities would be more responsive. At the same time they unintentionally also had the way the radius on those AOEs is calculated changed. That resulted in a increase of around 50 units on each spell adding significant unintended power. That should be hotfixed already by the time this post goes out. We'll then see how they're looking power wise, including whether the extra responsiveness added significant strength to them or was mainly just a feel improvement. * Diana's also looking much stronger in 9.13. At time of writing it's not clear why, given we weren't expecting any of the changes to her Q to add significant power. Suspicious there's a bug in there somewhere, doing some digging into her scripts as a result. * Sona - Statistically is down in power pretty much exactly as much as hoped on average. Not yet clear how much Sona + a tanky support (most often Taric) is performing though. Power of support Sona still looks ok so hoping we don't need to make any further changes. * Pyke - Changes have narrowed the difference between his support and solo lane performance substantially as hoped. We don't want to put support Pyke in a terrible spot by balancing around solo Pyke and also feel some of what the 9.12 version of solo Pyke at least was able to do wasn't good for game health (lack of sufficiently exploitable weaknesses/inappropriate combination of strengths). ---------------------------------------------------------------------------- **Wukong Update** Thanks again for all the feedback on the Wukong update that's been in testing on the PBE, it's been really helpful in making a call on what to do with that project. We will be going ahead with those changes, likely with some changes from exactly what was on the PBE and certainly with some further balance adjustments. Not sure on timeframe yet, that's mainly going to be determined by availability of artist time to work on some new visual effects, maybe an animation or two and some revised sound effects. ---------------------------------------------------------------------------- **Tahm Kench** We've got some work underway on TK changes for 9.14. Focus on those is more on reducing frustration playing against him than just balance adjustments, frustration in top lane especially. A key part of the direction we're currently exploring is reducing his ability to repeatedly CC the same target. ---------------------------------------------------------------------------- **Safe ranged champs in top lane** Speaking of top lane we're also doing some work on a few champs who sometimes go top bringing a combination of powerful AA based damage output and good disengage. Current list is Kennen, Jayce and Neeko, with changes aimed at lowering their early damage output, giving them some more scaling instead and adding a bit more risk to their laning patterns. ---------------------------------------------------------------------------- **Teamfight Tactics** Thanks for the patience with some challenges we're having with TFT's initial release. We've got a lot of work on things like login queues, server load etc underway and realize it can be really frustrating if you're in one of the regions that's got an overloaded server at present. We'll keep you folks in the loop whenever we've got updates to share. Gameplay wise thanks for all the feedback so far. There are a lot of things we're working on adding or refining further (e.g. a lot of UI improvements that many of you have suggested). We're aiming to have a lot of improvements in 9.14 and each of the patches beyond it. http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
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