Malphite changes coming to PBE

**UPDATE** Check out the latest iteration of changes, based on your feedback! https://boards.na.leagueoflegends.com/en/c/developer-corner/WpJn3mE8-malphite-changes-coming-to-pbe?comment=0055 Hi everyone! My name is Lutzburg, and I recently joined Riot as a Champion Designer. We're doing a quality-of-life pass for one of League’s oldest champions, Malphite, for the near future. While we're largely considering these changes as quality-of-life updates, we're also making a few mechanical changes to modernize Malphite’s kit without taking away that rock-solid reliability he’s known for. We'd appreciate feedback on the changes! For more context, we had two **high level goals**: 1. Improve the visceral satisfaction of Malphite’s abilities (i.e. make it more fun to push buttons!) W in particular was unsatisfying to use, as it lacked an immediate impact and its long duration made it hard to appreciate its power 2. Retain Malphite’s broadly appealing accessibility and reliable team-fighting prowess **Full Changelist** **Passive - Granite Shield** Malphite now glows when his Shield regenerates. This should make it more clear when Malphite has access to his Shield as a combat resource Malphite’s size now scales with his Armor! Become a literal mountain like you always dreamed of **Q - Seismic Shard** 1. Range increased from 625 >>> 700 2. Missile speed increased from 1200 >>> 1400 (and spawns closer to its target on cast) 3. Cast time increased from 0.25 seconds >>> 0.4 seconds 4. AP Scaling reduced from 0.6 >>> 0.4 5. Malphite no longer “steals” his target’s movement speed. Instead Malphite now slows his target by 20/25/30/35/40% and increases his own movement speed by 20/25/30/35/40% 6. Speed duration reduced from 4 seconds >>> 3 seconds 7. Malphite no longer summons his earthen saw blade from behind himself, and instead casts it from his right arm. This also increases how fast the missile reaches its target 8. Targets affected by Q are covered in a molten rock effect for the duration of the slow 9. Other miscellaneous values adjusted. Too many to mention in detail here, but overall this Ability should have more weight to it and ‘feel’ like a rock monster hurling a chunk of Summoner’s Rift at his opponents _Q saw a ton of micro tweaks that should amount to a more satisfying and useful button press. Malphite should now have an easier time reaching (or fleeing) targets affected by his cheese wheel o’ death._ **W - Thunderclap (renamed from Brutal Strikes) ** 1. On cast, Malphite resets his auto attack and deals 40/55/70/85/100 bonus Physical damage, scaling with 0.2 armor and 0.4 AP 2. In addition, Malphite’s auto attacks create ‘aftershocks’ for the next 6 seconds (including the initial AA reset). These are frontal cleaves (think Titanic Hydra) that deal 10/20/30/40/50 physical damage to all enemies in range of the cone, scaling with 0.1 armor and 0.2 AP 3. REMOVED - Malphite no longer gains 3x his bonus armor while his shield holds 4. Still grants +10/15/20/25/30% Armor permanently _Brutal Strikes wasn’t fun to use, and its power was hard to appreciate. The AA reset creates some room for optimization without requiring too much mind share, and the cleave gives Malphite something to do after unloading his wombo. Conveniently, it also helps Malphite farm under tower in bad lane matchups (which are most of them.)_ _To balance out all this new power, we had to remove Malphite’s 3x armor multiplier. While it was fun to see huge armor numbers, this passive component wasn’t practical enough to justify keeping. Since a lot of Malphite’s damage scales with armor, it was also inadvertently increasing his burst potential when building full tank. However, these changes are designed to be burst-NEUTRAL, as Thunderclap’s initial hit will make up for the highly situational damage that was lost._ **R - Unstoppable Force** 1. Malphite’s Base Skin now features an impact crater. IT CAN’T BE STOPPED! We’re currently exploring the possibility of upgrading Malphite’s abilities' VFX to coincide with this gameplay update. So as always, keep in mind that everything in the above list is tentative, including any new VFX you see on PBE. Let us know your thoughts! -Lutz {{champion:54}}
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