A guide to diana top

take grasp, shield bash, bone plating, and revitalize. add in time warp tonic and biscuit delivery for instant heals/mana during lane. 2 in adaptive force one in armor. {{item:1056}} {{item:2003}} x2 level 1 put one point in and max w first. go to mid bush at top lane and wait for laner to show, and run out, shield, aa them and take 1/3 of their hp right there. when they back off just proc your 3 hit to refresh mana, and repeat while being agressive around farm. they either die for farm, or you just sit there, freeze lane, and last hit. if he comes close, w+AA+a will get them off. shield bash+w alone is 180 damage. then you've got her 3 hit proc and q, which is another 180 damage. if theyre building mr i rush{{item:3151}} {{item:3135}}. otherwise, i'd build {{item:3115}} {{item:3157}}(if theyre melee). if you're agressive early, you can force them to blow their hp pots/summoners, while also having {{item:2003}} {{item:2012}} for instant hp/mp restoration/hp and mp over time. with those you can stay in lane at high hp and decent mana for a long time while they back/tele or whatever. either you get fed and get gold that way, or you stay in lane so long, keeping them off their minions and not farming, that you get a big gold lead that way. then at 6 you all in for the kill. her tower pushing is also very solid, and once you start roaming other lanes have no way of dealing with your front loaded damage. my final build tends to be {{item:3115}}or {{item:3151}} {{item:3135}} {{item:3116}} {{item:3157}} {{item:3102}} {{item:1001}} (i change boots depending on what i need every game. sometimes zerk, sometimes tabi, sometimes merc's)
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