Yummi Changes

As a Yummi Main with over 1000 games of Yummi across many accounts I wanted to share what I think about these changes We're encouraging Yuumi to be the enchanter she was meant to be by buffing her supportive capabilities at the cost of damage (and that means Summon: Aery is a lot more optimal on her, not Arcane Comet)**(I was already taking summon Aery it was the best option for survive-ability of your allies and this makes me feel like the changes were made to make them play the champ correctly)**. However, to access all her power, she'll have to sit on squishier champions instead of being an untargetable damage source on top of an already unkillable champion, like Garen**(TBH i dont know what they mean by this I am assuming it relates to the W changes doesnt really bother me to much seeing as the person you W to most games is the smartest man in the room)**. We're also asking her to sometimes expose herself to real danger by allowing attentive opponents to have actual kill threat on an unattached Yuumi. **(if you weren't already constantly popping out as Yummi you were playing it wrong, that being said returning the passive is really nice and I appreciate it it helps other players see that and I personally think the channel time on the w is actually good because it was pretty impossible to trade before)** And seriously, we have the data. Yuumi is a really weird case where taking the wrong rune is negatively and drastically causing people to think she is worse than she actually is. Please take Aery instead of Comet! **(Before this patch I was a victim of this through all my games as yummi I was belittled and treated like trash only because I played the cat and people thought she was useless and I took only Aery every game)** Passive - Bop 'n' Block newBACK TO THE OG Now restores 50-160 (levels 1-18) mana BASE SHIELD 50-300 (levels 1-18) ⇒ 60-400 (levels 1-18) **Its good that this is back and the shield increase is NICE** Q - Prowling Projectile COST 75/80/85/90/95/100 mana ⇒ 85/90/95/100/105/110 mana **(Yes raising the cost of this ability again I think its the right call I have only played one game so far though so I hope to test more and edit this later on)** DAMAGE RATIO 0.45 ability power ⇒ 0.3 ability power **(No issue with this either ya maybe a lil sad for the random 1v1s but its ok)** EMPOWERED DAMAGE 50/85/120/155/190/225 (+0.65 ability power) ⇒ 50/95/140/185/230/275 (+0.4 ability power) **(Maybe a lil to big .45 would be fine, hard to say right now didnt feel to bad though)** MISSILE DURATION 3 seconds ⇒ 2 seconds **(disappointed counting on your teammate to understand just got a lot harder. I think give me a half sec back , plus now you cant do a circle at the start anymore to break ankles LOL)** W - You and Me! newCHANNEL Now has a channel time of 0.25 seconds when attaching from an unattached state **(as mentioned above I am not hating it need more games to truly field it out)** removedLEAVE ME Yuumi no longer teleports with her Anchor when attached **(I think its the right call for the health of the summoner spell)** newSURPRISED ELECTRIC RAT FACE Immobilizing Yuumi places this ability on a 5 second cooldown **(I think it had to happen but I feel like maybe a tiny tiny bit long still need more games and scenarios to test)** updatedADAPTIVE FORCE Yuumi and her ally grant each other 5/7/9/11/13 adaptive force (+4/7/10/13/16% of their respective adaptive force ⇒ Yuumi increases her ally's adaptive force by 12/14/16/18/20 (+12/14/16/18/20% of her attached ally's adaptive force) (Yuumi grants herself the same amount) **(Is this where W to squishes comes in? Either way NICE changes)** E - Zoomies newATTACK ZOOMS Grants 25/30/35/40/45% attack speed to herself or the Anchored target **(WOW NICE)** removedPASSIVE No longer stocks charges **(SAD but I think if your teammates needed two heals to begin with its a real cheap way out of a bad trade and they had to get rid of a stock becuase of the true sin the mana cost more on that later)** removedINCREASED HEAL No longer increases Yuumi's healing based on the target's missing health **(I kinda noticed this but as something that rushes {{item:3174}} I think it was quickly forgotten about also becuase of the increased healing with ability power as well)** HEAL 30/40/50/60/70 (+0.1 ability power) ⇒ 70/110/150/190/230 (+0.3 ability power) **(NICE)** COOLDOWN 18/17/16/15/14 seconds ⇒ 12/11/10/9/8 seconds **(They had to because of making it one stock but they actually shouldnt have it was a better when it was longer with 2 stocks)** COST 30/40/50/60/70 mana ⇒ 100/115/130/145/160 mana **(My real issue I take a lot of mana items early but wow I am feeling this heavily I might change my secondary runes or better yet we could make the cost maybe a flat rate with the old cd and 2 charges? why not like 105 flat fair? To be not partially joking though I will need to do some research and see how bad this part actually is tbh I think RIOT did what they had to to make people play the champ correctly but the sad part for me is they are telling me to play him the way I already was and maybe over nerfed just a Lil bit on the mana side)** MOVEMENT SPEED 25%, decays over time ⇒ 15%, no longer decays over time **(so I like this change with the one stock but I think they could do the old amount and duration with a 100 flat E 2 stock// that being said I think its still ok)** DURATION 2 seconds ⇒ 3 seconds **(ya not mad)** **Over all after one game with these changes I dont feel like the cat change that much for me mana is tighter earlier but the passive back is a dream come true once I have items mana isnt the issue anymore even with the 160 cost on E late I am most annoyed by Q duration one charge only and 160 on E is pretty hefty/ below I will have my current build set on yummi in order from first buy then the items I pick up in order// I look forward to reading what you all think as well and what changes you think will be made to Yummi rune and build choices** {{champion:350}} {{summoner:3}} {{summoner:14}} {{item:3850}} {{item:2055}} {{item:3340}} **Final Build** {{item:3174}} {{item:3504}} {{item:3107}} {{item:3853}} {{item:3905}} {{item:3364}} {{item:2139}} **I almost never make it to six items I used to take {{item:3285}} but now I dont think I will maybe ill go an Item that builds from {{item:1027}} SCRATCH THIS I WOULD NEVER BUILD THE GEM I was high and mentally ill when I thought that, Im ganna stay with Ludens Hard to say at the moment since I rarely ever get to that part of the game** Below is a Poll for SCIENCE KAPPA
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