I think we need more mechanics like the xayah/raklan buffs.

You know how rakan gets attack speed when xayah uses W near him, and gets more range on his E? I think there should be more of these effects, BUT less impactful than the xayah rakan ones which make them a bit overbearing. Here are some examples: * If you're caught by {{champion:51}}'s trap, {{champion:254}}'s next attack on you deals 10-100 more damage. * If you get hit by {{champion:4}}'s gold card or {{champion:104}}'s smoke bomb thingy, the other champion gains 10% increased move speed towards you. * Getting hit by {{champion:98}}'s taunt gives {{champion:85}} a stack of his passive, and proccing {{champion:85}}'s passive decreases shen's passive cd by 2s or something. I think these will make the connection between lore and gameplay much better. And while you may argue that it makes for more weird, hidden info in the game, I think that can be fixed by putting that information in the effects bar above the ability HUD.

Estamos testando uma nova função que dá a opção de exibir os comentários da discussão em ordem cronológica. Alguns participantes notaram situações em que mostraram que uma exibição linear possa ser mais útil, então gostaríamos de saber como vocês a usariam.

Reportar como:
Ofensivo Spam Mau comportamento Fórum incorreto