I do not understand why this game needs even more damage.

I wonder if the balance team learned anything about the Pyke problematic and the decline of armor/mr in comparison to damage. New infernal dragon buff: Random AOE damage that seems to scale with your stats? New Elder dragon buff: Global true damage non flashable true damage execute under 20% of your health with additional true damage burn ticks that last longer than hourglass protection? WHAT? WHAT ? This probably lets your team end the game in less than five minutes or let the enemy team that you dominated let you stomp in 5 minutes without anything to do. Still having 20% of your HP meant to much back when I started playing league. Now Riot takes away your keyboard if you dare to drop under 50% of your HP
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