Damage has increased... and keeps increasing.

The damage dealt by champions in general is just too high imo... I'm not saying "oh buff tanks". I'm saying if I build {{item:3742}} {{item:3143}} {{item:3075}} as a shyvana, I shouldnt, under any situation really, die in less than 1 or 2 seconds... I think just, lowing damage across the board would be a good idea. Just like, 20% or so. The reason I say this is that it offers more counterplay in almost any situation. The longer a fight lasts, the more likely the better player will be to win the fight. I don't care how good you are, getting 100 to 0ed by an assassin as an adc is kind of unfun. Or as a tank, building 5 or 6 straight up tank items and getting melted in seconds. IDK if im the only one who has noticed the damage creep as of late. Edit: Just to clarify, I mean I shouldn't die to a team composed of AD champs that quickly with the build. And thank you to all the people completely ignoring the post and choosing to inspect and criticize my build against a fictional team. It's JUST an example. People who get too caught up analyzing an example instead of the point made just take away from the conversation, not add to it.
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