Damage has increased... and keeps increasing.

The damage dealt by champions in general is just too high imo... I'm not saying "oh buff tanks". I'm saying if I build {{item:3742}} {{item:3143}} {{item:3075}} as a shyvana, I shouldnt, under any situation really, die in less than 1 or 2 seconds... I think just, lowing damage across the board would be a good idea. Just like, 20% or so. The reason I say this is that it offers more counterplay in almost any situation. The longer a fight lasts, the more likely the better player will be to win the fight. I don't care how good you are, getting 100 to 0ed by an assassin as an adc is kind of unfun. Or as a tank, building 5 or 6 straight up tank items and getting melted in seconds. IDK if im the only one who has noticed the damage creep as of late. Edit: Just to clarify, I mean I shouldn't die to a team composed of AD champs that quickly with the build. And thank you to all the people completely ignoring the post and choosing to inspect and criticize my build against a fictional team. It's JUST an example. People who get too caught up analyzing an example instead of the point made just take away from the conversation, not add to it.

Estamos testando uma nova função que dá a opção de exibir os comentários da discussão em ordem cronológica. Alguns participantes notaram situações em que mostraram que uma exibição linear possa ser mais útil, então gostaríamos de saber como vocês a usariam.

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