Slight Vel'koz skillcap adjustment--thoughts?

Looking for feedback as to whether this small change would be: -Gamebreaking! -Irrelevant -Too OP now -Too UP now What if Vel'koz's Q did less damage on impact (say -20%), but much more on its split (say +20%/50/etc.)? It would increase the skillcap and allow for those who can master the geometry of his kit to really enhance their gameplay.
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