Can we seriously fix Blitzcrank's Pull visual hitbox?

Alright I'm fine with large hitboxes as long as I can see them. This shows how bad the visuals of the ability really are. And how janky interaction with Wukong W is. I've included a clip of the play, and I've also got some pictures for some more clarity. https://i.imgur.com/DNBoWx1.png and https://i.imgur.com/6ajRcPQ.png https://youtu.be/r6E_KnFBMpM Another fun picture obtained by going almost frame by frame: https://i.imgur.com/9V52ld2.png
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