It's almost preseason

And for all we know, a {{champion:72}} Skarner VGU is quite a ways off. Its preseason though, can we please experiment with rebalancing his kit? Example: Spires: - no longer grants Skarner bonus MS/AS. - increase mana regen to 3% max mana per second. - now grants Skarner maximum stacks of Crystal Energy while within the radius of a spire controlled by Skarners team. Q: - hitting targets with Crystal Slash grants Skarner a stack of Crystal Energy, stacking up to 3x. Each stack of Crystal energy boosts Skarner's Attack Speed by 8/11/14/17/20% and Movent Speed by 5/6/7/8/9% As long as Skarner has at least one charge of Crystal Venom, it deals bonus magic damage. Physical Damage: 20/30/40/50/60 (+20% total AD) Magic Damage: 20/30/40/50/60 (+25% AP) W: - new shield Value: 40/80/120/160/200 (+8% Max HP)(+60%AP) E: - No longer gives Skarner bonus stats for stunning (passive changes) - No longer reduces cooldown for disabling a target. Some other QoL changes that would be nice: Base MS: 335 >>> 345 Auto Attack Range: 125 >>> 150 Please help our scorpion while he waits for his eventual VGU. Its preseason!
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