I know, you've probably heard this hundreds of times this year. But why does grievous wounds come built-in to one of the primary UNIVERSAL core items for all mages in the game?
Why is this always a great item no matter the enemy team comp, when mortal reminder can make or break the game for AD champions? Why is it that you often see multiple players on a team pick this item even when not a single player on the enemy team has any form of healing or regeneration? It breaks a LOT of champions and item builds, and most of the time it's completely unintended from the mage players. Magic damage is already an endlessly much stronger stat than physical damage, why do mages get free grievous wounds on top of the Infinity edge-level AP and black cleaver-level health?