"We [want to] reduce[] the rate of change during the season" - New001

https://youtu.be/ADUMS8oZQkE?t=102 Meanwhile, PBE with changes to damage reduction, Malphite, Wukong, Poppy, Blitzcrank, other champions, and introducing shield destruction. I'm overwhelmed by the many paragraphs of reduced rate of change and pretty confused for the most part. So for example, now Fizz gets a flat damage reduction on his passive from all sources? Like if he had 800 AP, he gets a flat 13 damage reduction as long as it's not more than half of the damage, IE somehow you deal 26 or fewer damage with as far as I'm sure, it's only Liandries? It's been not even two weeks since that video came out... How the hell are you going to keep the game stable if you make pretty complex changes to many champions at the same time?
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