The Good, The Bad, and the League: 7/25 - 8/7

*Preamble* _Your semi-weekly dose of server problem-os, NA League news, and other!_ 9.15 didn’t break a lot of things, we’re into Summer Finals shortly, which means Worlds is around the corner! **Follow-Ups:** * **Mac voice still not working properly** Bug assigned to a specialist. (Core bug is still being worked on). **Ongoing** * ** None ** **Server Stuff: ** * ** Images for Project article not loading (8/1, ~7 hours)** An article for new Project content goes live, but various images aren’t loading on the announcement page. Brief investigation shows an internal load balancer isn’t working properly, and an update is pushed out to change where the images are stored. * **Delays in missions and match history (8/5, ~5 hours)** Automated alerting notifies the NOC that Missions are in an unhealthy state. Analysis shows that the load on that particular set of programs and servers are too high; in response, non-critical LCU features are disabled to lower the load while missions catches up to real time. Once caught up, all missions servers are rebooted in sequence to return to normal operating speed. * **Increased errors in payment systems (8/5, ~38 minutes)** Automated alters notifies the NOC that errors in payments are exceeding normal levels. NOC escalates to the payments team, who uncover a recent change to the servers is likely the cause. Rolling the change back drops errors to normal levels, and the change is scheduled to be triaged to discover what did it. **Game Stuff: ** * ** None! Whew.** _Morgageddon_
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