Apparently my friends and I agree on this: Sona is a spambot, no matter how you look at it. Her kit may be designed to be that way, which is not a bad thing. However, after all those nigh-consecutive nerfs she’s got, we thought that it might be time for a kit rework and make her less of a spambot. So I showed my friends this idea and they told me to post it here to see what others would think of it. Well, here goes...
Sona, Mistress of the Etwahl
NOTE: Since this is a rework idea for Sona’s kit, her stats are left untouched
**PASSIVE** - _Forced Accord_
Every 6 seconds, Sona’s basic attacks mark her target with Forced Accord for 3 seconds. If a marked enemy takes damage from an ally champion, the mark is consumed and an additional [15 x level] + [12.5% AP] magic damage is dealt. Consuming Forced Accord on any enemy marks the closest enemy to the marked target for 3 seconds.
Continuous marking range: 325 units from previous marked unit.
_Delay_ (**Q, skillshot**)
Sona strikes a note in a direction. If an enemy unit is hit, it becomes Delayed for 1/1.25/1.5/1.75/2 seconds and allows Sona to cast Dissonance within 2.5 seconds. If Dissonance is not cast, the enemy hit takes 70/100/140/190/250 + [35% AP] magic damage.
_Dissonance_ (**Q, recast, targeted**)
Sona redirects the played note to an enemy target, dealing 70/100/140/190/250 + [70% AP] magic damage to her target, slowing it by 50% for 2 seconds and Delays it for 2 seconds.
_Enemies inflicted with Delay have an additional 0.5 seconds cast time on their abilities._
Cooldown: 13 seconds (cooldown counts upon casting Delay)
Cost: 70 Mana (No Cost for Dissonance)
Delay range: 750
Dissonance cast range: 500 units from Delayed target (target must be within 1000 units from Sona)
_Soothing Melodies_ (**W**)
Sona plays a relaxing tune, healing herself and nearby ally champions for 22/34/46/58/70 + [15% AP] each second. Reactivate to cancel this ability.
If Soothing Melodies remains in effect for at least 4 seconds, the Mana cost increases by 50% and, in addition to healing, Sona shields herself and nearby ally champions for 80/100/120/140/160 + [20% AP] damage for 3 seconds. This shield is refreshed each second as long as her allies remain near Sona and can stack up to a value of 240/300/360/420/480 + [60% AP].
Cooldown: 12 seconds (after terminating Soothing Melodies)
Cost: 40/50/60/70/80 Mana per second
AoE radius: 600
_Song of Temperament_ (**E, skillshot**)
Sona plays the Song of Temperament and infuriates allied champions, increasing their Bonus Attack Damage or Ability Power (adaptive, based on each ally) by 10/20/30/40/50 + 5/10/15/20/25% for 4 seconds.
Cooldown: 22/21/20/19/18 seconds
Cost: 70/85/100/115/130 Mana
HItbox width: 170 units
Projectile speed: 2000
_Chorus of Onslaught_ (**R, skillshot**)
Sona strikes her etwahl, releasing a soundwave that deals 150/250/350 + [20% AP] magic damage to the first enemy champion hit. Ally champions near the struck enemy become invulnerable for 2/3/4 seconds.
Cooldown: 160/135/110 seconds
Cost: 125/150/175 Mana
AoE invulnerability radius: 600
HItbox width: 140 units
Projectile speed: 2400
Animation delay: 0.2 seconds