I did not create the art, check out the artist yourself.
**Glacialis, The Arctic Knight**
You might get some... specific vibes from this concept xD Not that I play MK.
Also his E his similar mechanics to this [Champion Concept](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/qWu5Wajl-champion-concept-wild-weather-mage-with-new-debuffanti-debuff-mechanics)
**Passive: Frozen Body**
When Glacialis takes damage that would reduce his health to 0 he instead gets reduced to 1 Health and becomes frozen and untargetable for 1/1.25/1.5/1.75/2 seconds (120/110/100/90/80 second cooldown, levels 1/5/9/13/17).
**Passive - Frozen Clone:** While frozen Glacialis can issue movement commands to separate a controllable clone from himself. The Clone melts once Glacialis unfreezes.
Clone deals 50/75/100/125/150 (+50% Magic Resist, 100% Bonus Attack Damage) Physical Damage.
**Q: Ice Wave | CD 11/10/9/8/7 | Cost 40/45/50/55/60 | Range 250/275/300/325/350**
Glacialis enhances his next basic attack to deal 20/30/40/50/60 (+100% Magic Resist) additional Physical Damage to all enemies in a line and slow enemies hit by 30/32.5/35/37.5/40% decaying over 2 seconds.
**W: Frost Zone | CD 30/28/26/24/22 | Cost 80/85/90/95/100 | Radius 500**
Glacialis creates a zone of freezing air that lasts 8 seconds, enemies inside are increasingly slowed by 15% each second, enemies who achieve a 100% slow are then frozen for 1/1.15/1.3/1.45/1.6 seconds and are immune to any further slowing effects while frozen and cannot be frozen again for 1 second.
Deals 15/20/25/30/35 (+15% Bonus Attack Damage) Physical Damage every second.
**E: Frigid Dash | CD 20/18.5/17/15.5/14 | Cost 75 | Range 450 | Width 150**
Glacialis dashes forward and leaves an Icy Trail in his wake that lasts 4 seconds, all units except Glacialis who walk into his Icy Trail **Slide** (slowed by 30% for enemies, sped up by 30% for allies, grounded, and unable to stop moving in the direction until they are no longer on the Icy Trail or they hit a wall). (Glacialis cannot go through walls using this)
Shields Glacialis for 70/100/130/160/190 (+50% Bonus Magic Resist) magic damage for 3 seconds.
functions similar to going through an omni-directional Bard portal, just slower)
**R: Iceborn Spear | CD 30/27.5/25 | Cost 75/80/85 | Range 900 | Radius 300(1)/450(2)/600(3)**
Glacialis conjures a giant spear of ice that crashes down in an area after 0.5 seconds, knocking up enemies for 0.75 Seconds and damaging all enemies in the radius, the spear then persists for 3 seconds. Further casts on the same spear will increase the radius, deal reduced damage, and knock up like normal.
Deals 120/200/280(+80% Bonus Attack Damage) Physical Damage, reduced by 25% for each additional spear.
(1 Second Cooldown between casts)
**Passive - Arctic Defenses:** Glacialis gains 7/11/15% increased Magic Resist for each charge he has stored.
Glacialis is an AD Bruiser type champ, favoring MR, ideal for going against heavy AP teams when your team is also pretty heavy AP.
His naturally high Armor drops off due to lack of scaling, so keep that in mind.
When getting ganked, if your jungler is also there, make sure to front-line and potentially die first, as your passive might last long enough to let your ally kill all enemies and keep you safe. Especially once you hit higher levels.
With your W you should be able to freeze an enemy twice fairly easily, if you go for Glacial Augment then a possible 3x freeze.
Careful with E as it can mess up your teammates too, not just enemies.
R can really help you zone out Dragon or Herald, or possibly zone out a tower.
Without your E you can get kited pretty hard, so make sure to keep it off cooldown in hard match-ups.
If fighting Lissandra then remember to separate your clone if she ults you!
If fighting Olaf or Master Yi... Just surrender at 15. It's over.
Check out my other concepts here: