Sco'Xil the Void Scavenger Champion Concept

I have a really cool champion concept for you guys today. My champion concept is based off of the Scolopendromorpha species of centipede which I have adapted into a void character. If you look at my user name you can tell I play a lot of void champions and I've decided to make one that I would find really fun to play as. Before you read the abilities I'd like to explain the passive a little bit because it's very unique. Sco'Xil has segments that grow behind him which have their own health bar and hit box. The hit boxes will block abilities like {{champion:81}} Q but not {{champion:81}} R. Think of them like minions that can't attack attached to the end of Sco'Xil. **Physical Appearance** I'm not an artist so I've found a depiction that closely represents Sco'Xil. Mix in elements of void and this is what he would look like with all of his segments. **Passive: Segment Development** **1st part** Sco'Xil grows body segments which block projectiles and are pathed behind Sco'Xil. **2nd part** Sco'Xil can consume the remains of dead minions and monsters to gain stacks of segment development and regenerate segments faster. _Sco'Xil starts with 5 segments which increase up to a total of 20. Segments increase in health when stacked and are higher health closer to the body._ **Q: Void Grasp** Cost: 60/65/70/75/80 mana CD: 8/7.5/7/6.5/6 seconds Range: 250 Sco'Xil next basic attack makes him lunge forward a short distance grasping an enemy, pulling them 150 units closer and dealing 70/90/110/130/150 (+80% AD) physical damage. **W: Ichathian Autotony** **Passive:** Whenever Sco'Xil loses a segment his next basic attack is empowered dealing 10/15/20/25/30 (+20% AD) bonus physical damage and slowing by 15/17/19/21/23%. This stacks up to 3 times. Cost: 150/140/130/120/110 mana CD: 45 seconds Range: N/A **Active:** Sco'Xil detaches his tail removing all crowd controls on him and gaining 150% movement speed decaying over 3 seconds. The segments also emit toxic gas dealing 100/125/150/175/200 (+60% AP)magic damage plus 6/7/8/9/10 (+1% AP) magic damage for each segment lost. _Ichathian Autotonys passive does apply stacks when the active._ **E: Cursory Dart** Cost: 50 mana CD: 16/15/14/13/12 Range: 1000/1100/1200/1300/1400 Sco'Xil dashes very quickly a fixed distance following the movement paved by your mouse. _Cursory Dart can be comboed with Void Grasp to deal it's damage mid dash. This also works on allies, carrying them to the end location. This works like {{champion:223}} Q and W combo. _ **R: Single Out/Guide Out** Cost: 100 mana CD: 125/115/105 Range: 500 **Single Out** Sco'Xil performs a short dash coiling around the first enemy hit. Sco'Xil then inflicts a venomous bite which deals 250/375/500 (+100% AP) magic damage over 5 seconds. After a brief delay Sco'Xil then whirls his tail around dealing 100/125/150 (+50% AD) physical damage and knocking back enemies. **Guide Out** Sco'Xil performs a short dash coiling around the first ally hit shielding them for 200/300/400 (+100% AP). After a brief delay Sco'Xil then whirls his tail around dealing 100/125/150 (+50% AD) physical damage knocking back enemies. _The distance of the knockback is based on the number of segments(300+ 25 for each segment(max 800)) Sco'Xil has but does not exceed the distance of {{champion:79}} R(900)._ **Outro** The numbers in this are unbalanced and are for most part placeholders, but they do serve as a guideline into how I think his abilities should play out. _Thank you for reading my champion concept and please leave any constructive criticism below!_
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