Tifa, The Bounty Huntress

[ ](http://magaimg.net/img/90sa.png) #TABLE OF CONTENTS: - Disclaimer - Source of Inspiration - Suggested Looks and Theme - Author's Philosophy - Ratings - Secondary Information - Stats - Kit - Strengths and Weaknesses - Champion Synergies - Counters - Lore - A few Quotes - Summary + Edit Logs http://magaimg.net/img/8xhg.png #DISCLAIMER: ##I own none of the material used for this post's making. Every icon, link, idea and image go to the respectively right owners. http://magaimg.net/img/8xhg.png #SOURCE OF INSPIRATION Weirdly enough, my character is taken by my SW:TOR character, which makes it a more or less self-created character, however her design idea was entirely taken by Zam Wesell (Episode 2 bounty hunter who got killed by Jango). At least for the looks. As for the Personality chosen, I took direct inspiration from Jango Fett himself. So, all in all, my character is inspired by Star Wars and their Bounty Hunters, hence also the character title. http://magaimg.net/img/8xhg.png #SUGGESTED LOOKS AND THEME As for the Looks, I went with my own character, as explained, so I will have a total of 3 images. Upfront Character Design: http://magaimg.net/img/90sa.png Ingame Design Stance: http://magaimg.net/img/90sb.png Entrenched (See Kit for details): http://magaimg.net/img/90sc.png --- As for the Theme, I went with something that has a constantly ascending tension, then a sudden drop followed by a quick restorating tone. Or in other words, this: https://www.youtube.com/watch?v=TYMko5IxsnM http://magaimg.net/img/8xhg.png #AUTHOR'S PHILOSOPHY To be honest, I am running out of original Ideas. Making something flashy and unique and amazing is increasingly difficult, specially because the current norm kind of demands you to be overloaded in **EVERYTHING** and I dropdead refuse that. So, in another attempt to make a character somewhat simple, at least by personality, I decided to go with something that is simple yet understandable. A Bounty Hunter, one who has absolutely no moral attachments, absolutely no *known* special background. I wanted to create a character who is very melancholic, as the phrase says: "It's just good business." Additionally, I wanted to bring in the idea of a Sniper who is more stationary. Someone who lurks, waits for his victim to get into range to unleash death upon them. http://magaimg.net/img/8xhg.png #RATINGS: - Damage: 3/3 - Toughness: 1/3 - Control: 2/3 - Mobility: 1/3 - Utility: 1/3 - **DIFFICULTY: 2/3** http://magaimg.net/img/8xhg.png #SECONDARY INFORMATION: - Secondary Bar: Mana - Secondary Attribute: Ranged - Style (Damage): 100% AD, 0% AP - Style (Abilities): 60% Auto Attacks, 40% Abilities http://magaimg.net/img/8xhg.png #STATS: - Health: 480 - 1980 (+ 88.235 / Level) - Health Regeneration: 3.5 - 12.9 (+ 0.553 / Level) - Mana: 320 - 900 (+ 34.118 / Level) - Mana Regeneration: 7 - 17 (+ 0.588 / Level) - Range: 600 - Attack Damage: 64 - 125 (+ 3.588 / level) - Attack Speed: 0.5 (+0% - +15%) - Armor: 29 - 80 (+ 3 / level) - Magic Resistance: 25 - 38 (+ 0.765 / level) - Movement Speed: 310 http://magaimg.net/img/8xhg.png #CHAMPION KIT: http://magaimg.net/img/90si.png **PASSIVE ABILITY:** Sniper's Nest. Tifa only profits from 50% of all Attack Speed gained from all sources and she gains +2 AD per 1.5% self-mitigated Attack Speed. Additionally, Tifa regenerates 1/1.25/1.5/1.75% Missing Health for every 2 seconds of not moving. (Scales at levels 1/6/11/16) **ENTRENCHED:** Tifa loses her Missing Health regeneration while Entrenched but gains +5/10/15/20 AD for each 3 Seconds she is Entrenched, stacking up to 3 times. This Bonus is Immediately lost if Tifa is no longer *Entrenched* and the Missing Health Regeneration will reactivate. While Tifa is Entrenched, she gains new Basic Abilities. --- http://magaimg.net/img/90sk.png // http://magaimg.net/img/90sl.png **Q-ABILITY:** Entrench // Opening Fire Cooldowns: 6 Seconds // 10/9/8/7/6 Seconds Manacosts: None // 40 Mana Range: N/A // 900 Hitbox: N/A // 100 Projectile Speed: N/A // 900 / Second Tifa Entrenches herself in her current position, building a Wall facing the target Direction, becoming Immune to all Crowd Control Effects coming from the direction she is Facing. Additionally, she gains +300 Vision Range and increases Armor and Magic Resistance by 10/15/20/25/30% while Entrenched. While Entrenched, Tifa may use all Abilities and Attack, but she cannot move and is grounded until no longer Entrenched. Tifa leaves Entrenched by using any movement Commands or if under any hard Crowd Control. **ENTRENCHED Q:** Tifa shoots in a target Direction, dealing 60/100/140/180/220 (+65% Bonus AD) physical Damage to the first Enemy Hit. Defeating any unit with this Ability immediately refunds it's cooldown and half the Mana Costs. If an enemy Champion at full Health is damaged by this Ability, they will gain additional 20/30/40/50/60 Damage by this Ability and are inflicted with Grievous Wounds for 3 Seconds. --- http://magaimg.net/img/90sq.png // http://magaimg.net/img/90sr.png **W-ABILITY:** Achilles-Slash // Barrage Cooldowns: 14 Seconds // 16/15/14/13/12 Seconds Manacosts: None // 60/62.5/65/67.5/70 Mana Range: 125 // 900 Projectile Speed: N/A // 1000/Second Tifa's next Basic Attack fires a Throwing knife, dealing (125% Total AD) damage. Minions take double Damage by this Ability. Champions hit with Achilles-Slash are Stunned for 1 Second and Grounded for 1 Second afterwards. **ENTRENCHED W:** Tifa Fires at a target Enemy 5 times over 2.5 Seconds, dealing 25/32.5/40/47.5/55 (+35% Bonus AD) Physical Damage with each Shot. Other Champions can block projectiles from Barrage, taking damage instead of the locked Target. Champions Exiting Barrage's Range refund 10% of it's Cooldown and Manacost per unfired shot. --- http://magaimg.net/img/90st.png // http://magaimg.net/img/90su.png **E-ABILITY:** Narrow Escape // Splitter Shot Cooldowns: 18 Seconds // 10 Seconds Manacosts: None // 60 Mana Range: 400 // 900 + 300 Cone Projectile Speed: 400/Second // 600/Second Cone Angle: N/A // 75° Tifa frees herself from all Crowd Control and dashes into a Target Direction and immediately becomes Entrenched, the Wall facing towards the nearest Champion within Attack Range. If there is no Champion within Range, the Entrenched Wall will instead face opposite of her Dashing Direction. This Ability can be used while Stunned, Surpressed, Knocked Up and Silenced. **ENTRENCHED E:** Tifa Fires a Splitter Shot at a target Champion, dealing 80/100/120/140/160 (+75% Total AD) Physical Damage. The Splitter Shot then explodes into many fragments in a cone behind Target Champion, dealing 60/75/90/105/120 (+60% Total AD) Damage to all enemies in that Cone. --- http://magaimg.net/img/90sw.png **R-ABILITY:** Ultimate Preparation Cooldown: 90/85/80 Seconds Manacosts: None Tifa immediately resets all her Basic Ability Cooldowns and gains +30/50/70% Movement Speed for 3 Seconds. Her First Basic Attack after entering Entrenched will be a guaranteed Critical Strike and her first Ability used when Entrenched will be empowered. Opening Fire: Deals +8/10/12% Of Target Champion's Max. Health as bonus Physical Damage. Barrage: Projectiles deal +15% Damage [28.75/37.375/46/54.625/63.25 (+40.25% Bonus AD) Per Shot] on Champions that are not the Locked Target. Splitter Shot: Slow increased to 80% and reduces Attack Speed of all damaged enemy Champions by 20/25/30%. http://magaimg.net/img/8xhg.png #STRENGTHS AND WEAKNESSES: **STRENGTHS:** - Strong waveclear - Strong Damage Output earlygame - Strong Escape incase of getting caught --- **WEAKNESSES:** - Positioning easily punishable - High Cooldowns without R - Champions can just walk out of her Entrenched Ranges. http://magaimg.net/img/8xhg.png #CHAMPION SYNERGIES: - Lockdown-Strong CC: {{champion:32}} {{champion:98}} {{champion:89}} {{champion:9}} {{champion:25}} are some of the most Ideal champions to pair Tifa with, champions who can Hard CC someone without big dispositions so Tifa can comfortably fire away with her Abilities. - Enchanters: {{champion:40}} {{champion:267}} and {{champion:37}} are some of the best functioning Enchanters for Tifa since they can make an already immobile enemy lane even more difficult with defensive tools and empowering the already huge damage potential. http://magaimg.net/img/8xhg.png #COUNTERS: {{champion:201}} As with any adc, and specially with every Kit I made, Braum stands out as the supreme Counter due to his Wall blocking incoming damage by a lot. However, Tifa does diminish his Ability to hard CC her since Braum isn't good with positioning and his R is very one-directional, making the aspect of CC a question of Skill between players. {{champion:164}} She is the queen of Destroying your positioning because of just how large her hookshot range can be, and she can Flank Tifa while entrenched, forcing her to either Escape or die. There is no fighting Camille unless she can't aim her Hooks for shit. {{champion:57}} Just like Camille, the CC immunity against Maokai helps little if he can just dash under you, get right behind you and knock you aside from any other angle. Plus, Maokai is ridiculously tanky and can pretty much walk through Tifa's damage. http://magaimg.net/img/8xhg.png #LORE: Whenever those with the most power find themselves in a situation they cannot escape from. The wrath of an adversary they wronged, rivalry gone wrong or traitors from the Inside, word reaches out to Tifa, the Bounty Huntress who has made herself a name as a ruthless and efficient Agent of the desperate Rich. Her career began with a simple Public Bounty within Zhaun. A Chembaron of some minor gang who was said to be impossible to kill. Tifa, at that time young, hot-headed and uncaring beyond anything ever seen, took it up to attempt an assassination. Within 3 days, a couple of improvised explosives and a food can later, a dead Baron had laid before her feet and she took his head off his body, delivering it to the Client responsible for the Bounty. Once she had received her reward, she became completely seduced by the sheer volume of her Reward. For a while, she offered her services in Zhaun, placing priority to the highest Bidder. However, business in Zhaun quickly died off with the arrival and rise of Urgot and she needed to move. When she left Zhaun however, she made sure to silence the trails of her origin by killing every person she knew. Her parents, her friends, her former Clients. Everyone who knew so much as the first letter of her name was executed in cold blood. Taking her Equipment, bought with the rewards of her first contracts, she started to wander any populated place on the lookout for Bounties and an opportunity to collect them. Her success-rate and sheer creativity as well as the high number of Lethal Collaterals quickly earned her a name around all of Valoran and eventually in all of Runeterra. The more famous she became, the more she prioritized her clients around whoever offered the most, bathing in the riches she earned and used it to continously upgrade her weaponry to increase her efficiency even more. As her name was on the rise, Tifa realised that she needed a formal Face and name as well as some descriptions to go by. Something about her looks and demeanor. She quickly changed the way she looked, dyeing her hair red, cutting it short and adapted herself to be purely professional and cold infront of any person she comes across. Now Tifa is only known by the title of "Bounty Huntress", a Name associated with the coldest, most uncaring, near-robotic Killer for hire. http://magaimg.net/img/8xhg.png #SOME QUOTES: **PICK:** - This should be easy --- **BAN:** - I'll just find another Client. --- **FIRST MOVE:** - Contract Accepted. Targets Verified. "Bounty Huntress" on the job. - Contract Accepted. My Account has verified transfer of payment. Services shall be completed. --- **MOVEMENT:** - Target Spotted, I am on the move. - Location verified. - This will be Easy. --- **KILLING ANY CHAMPION:** - 100, 200, 300. You guys are gonna make me rich. - So, who will be the next contract? - At this rate, i will be able to retire very soon. - My work here is done. http://magaimg.net/img/8xhg.png #SUMMARY + EDIT LOG: - ##SUMMARY: I thank everyone who has read all the way to this summary and I really hope this has been an enjoyable read. Below this text will be an Edit log where any changes based on Feedback from either here or from the C&C Discord will be noted for oversight. I hope to hear a lot from you guys. --- ##EDIT LOG: Edit 1: - "Sniper's Nest" Range bonus changed from Attack range to Vision Range - Achilles Slash is now Ranged, Slow Removed, Stuns for 1 Second instead. - Narrow Escape dashing range increased - Splitter Shot changed from Skillshot to Point & Click. Cone range now correctly added.
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