I did not create the art, check out the artist yourself.
**Ro'Ka'Em, The Twisted Horror**
A hydra like creature with 3 heads, no legs, and a long tail. Hailing from... er... Runeterra. Maybe the Serpentine Delta? Could totes chill with [Xul'Ka](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ZLKmPJHA-xulka-the-island-shaper)...
**Passive: Head Regeneration**
Ro'Ka'Em is separated into 3 different heads, Ro, Ka, and Em.
Ro'Ka'Em has its health bar separated into 3 parts, for every 1/3 of its health taken it will lose one of its heads.
Once a head has been destroyed Ro'Ka'Em will slowly generate a grey health bar, which cannot be damaged and does not count as life, once the grey health reaches 1/3 of Ro'Ka'Em's Max Health then a head is restored. Ro'Ka'Em cannot be healed for 1/3 of its Health for every head currently lost.
Grey Health generates at 1.1% Max Health every 2-1 Seconds (depending on level).
For each head lost Ro'Ka'Em's abilities will function slightly differently: 3 heads is referenced as **Ro**; 2 heads is referenced as **Ka**; 1 head is referenced as **Em**.
**Q: Dragon Snap | Cooldown 8 | Cost 50 | Range/Radius 200**
**Ro:** Bites at up to **3 nearby enemies** dealing **10/15/20/25/30 (+75% Attack Damage)** Physical Damage to each unit, applying on-hit effects. If only 1 target is within range on-hit effects will apply **3 times**. Units killed by this grant **1 Flesh** stack.
**Ka:** Bites at up to **2 nearby enemies** dealing **20/30/40/50/60 (+100% Attack Damage)** Physical Damage to each unit, applying on-hit effects. If only 1 target is within range on-hit effects will apply **2 times**. Units killed by this grant **2 Flesh** stacks. **Refunds 20% of the cooldown on cast**.
**Em:** Bites **1 targeted enemy** dealing **30/45/60/75/90 (+125% Attack Damage)** Physical Damage, applying on-hit effects. Units killed by this grant **4 Flesh** stacks. **Refunds 40% of the cooldown on cast**.
**Flesh:** Gain 1 Bonus Attack Damage for every 5 stacks.
**W: Lacerating Breath | CD 16/15/14/13/12 | Cost 65/70/75/80/85 | Range 400-1,000**
**Ro:** Fires a wide beam of dark energy **(150x400)** dealing **50/80/110/140/170 (+50% Ability Power)** Magic Damage, and applies a **50% slow for 2 seconds**.
**Ka:** Fires a beam of dark energy **(100x700)** dealing **60/100/140/180/220 (+60% Ability Power)** Magic Damage, and applies a **35% slow for 1.5 seconds**.
**Em:** Fires a narrow beam of dark energy **(50x1,000)** dealing **70/120/170/220/270 (+70% Ability Power)** Magic Damage, and applies a **20% slow for 1 second**.
**E: Rising Serpent | CD 20/18/16/14/12 | Cost 40 | Range 500 +150 head range**
**Ro:** Dives a head into the ground and then 0.25 seconds later launches it out of the ground from a targeted location in targeted direction, deals **25/45/65/85/105 +(50% Bonus Attack Damage)** Physical Damage, and pushes enemies 50 units back, afterwards the head lingers for 1 second. Whilst lingering the head will attack nearby enemies dealing **0 (+45% Attack Damage)** Physical Damage and applying on-hit effects. Holds up to **3 charges**.
**Ka:** Deals **35/65/95/125/155 +(65% Bonus Attack Damage)** Physical Damage, and **0 (+60% Attack Damage)** Physical Damage per hit. Holds up to **2 charges**.
**Em:** Deals **45/85/125/165/205 +(80% Bonus Attack Damage)** Physical Damage, and **0 (+100% Attack Damage)** Physical Damage per hit. Holds up to **1 charge**.
Ro'Ka'Em May recast within 1 second to launch an additional head anywhere within range or it goes on a 2 second cooldown.
Ro'Ka'Em can cast **Dragon Snap** and **Lacerating Breath** during the 1 second lingering time, causing the displaced head to use them at its location instead, this causes the head to linger 1 second longer.
Ro'Ka'Em receives 35/32.5/30/27.5/25% of all damage dealt to its displaced heads, and is rooted while any head is displaced.
**R: Ro'Ka'Em | CD 135/115/95 | Cost 125 | Range 400-800 | Radius 400-800**
Roars sending all enemies within **400 units** fleeing and spews a dark shield on itself for **100/150/200 (+60% Ability Power)** that lasts **3 Seconds**. Fears enemies for 1.5/1.75/2 seconds. Recast within 3 seconds to rush forward **600 units** with all mouths open dealing **150/225/300 (+130/140/150% Attack Damage)** Physical Damage to all units passed through, stopping at the first champion hit.
Casting this instantly brings all displaced heads back to Ro'Ka'Em
**Passive - Ro's Resilience:** Ro'Ka'Em gains 1% increased Armor and Magic Resist per **10 Flesh** (Rank 1/2/3).
**Passive - Ka's Agility:** Ro'Ka'Em gains 1% increased Movement Speed per **20 Flesh** (Rank 2/3).
**Passive - Em's Destruction:** Ro'Ka'Em deals 0 (+15% Ability Power, +15% **Flesh**) bonus Magic Damage over 5 seconds whenever it deals Physical Damage to a champion, stacking up to 3 times (Rank 3).
Basic idea is that you lose and gain heads over time and that affects your abilities.
E shoots the head out 150 units BUT the head will then stand more upright similar to Zyra's plants, so when casting other abilities from the head they will cast from the starting point of your E. Basically the 150 units will show their attack range.
Passive gives you a head every 60-30 seconds, so roughly 1.75 seconds off per level, at level 6 you get 8.5 seconds off for a 51.5 second head regeneration, at level 11 it is 17.5 seconds for a 42.5 second regeneration, then 26.5 at 16 for a 33.5 second regen.
Ro'Ka'Em has NO health regen, so keep that in mind. Most champs have around 6-9 per 5 at level 1, Mundo has 582 Health with 8 per 5 + 0.3% per second so another 8 per 5 basically, giving him 16 per 5 seconds. Ro'Ka'Em gets about 15 invisible Health per 5 once a head is gone, at level 18 this increases to 115 per 5 or 23 per second. Unlike other champions though until 33% regenerates no health is actually gained so Ro'Ka'Em can easily be killed during the regeneration, and items like Visage cannot effect the regeneration.
Q Passive can POTENTIALLY give you a lot of AD, but even Nasus Q can be hard to stack, so keep that in mind. Every 5 units killed with a 1-head Q will give you 4 Bonus AD, this requires you to be below 1/3 life though so it is high risk vs reward. Using a 3-head Q it'll take 5 units per 1 AD or 300 CS for 60 AD. Assuming you are always around 33-66% life and do 2-head Q's then you'll get 40 AD per 100 CS. Average game you'll end up with around 80-ish AD? Lowest CD for 1-head Q is 2.7 seconds.
Check out my other concepts here: